#Gideros scaling
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Gideros scaling

GIDEROS SCALING ANDROID
If you do not want that and want these side supports to affect only spring body, you can use collision filtering for that. Answer (1 of 2): I've never used Gideros either, so this is just a cursory evaluation, but this platform seems to be in roughly the same space as Appcelerator Titanium. Cross-platform: Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution. rotation and scale operations will happen relative to the set anchor point instead. 5: Basic manipulation: translation, rotation, scaling, 6: Editing bodies. Here is a quick example attached to this post just to get you started.Īnd here is the video of how it looks like:ġ) You will need to adjust frequency and dampeningRatio to the feel of the spring you want in your gameĢ) There are side supports, that will not allow dynamic body of distance joint to drop to the right and the left side, but they also affect other dynamic bodies. Gideros AceSlide class creates a sliding element to switch different objects. NAPE, PyBox2D, Cocos2d-HTML5, Flash (partial only), Gideros, Cocos2d-x v3.
GIDEROS SCALING ANDROID
First of all I'm new to gaming, and in that i'm working with lua, which is another new thing for me. Gideros provides on device players for iOS and Android that can be used to instantly try out your code directly from the Gideros IDE. I'm not getting any idea what has to be done. Using matrices and matrix math to apply transformations such as translate, rotate, scale and skew when programming graphics. Now when I throw the pumpkin(box2d body) and when it falls on the spring top, the top of the spring falls down. I don't want any mouse event on Spring so I've not registered any mouse event for spring, in fact when i throw pumpkin(box2d body) and if it falls on the spring top it must show normal spring behavior. still, the behaviour seems to be strange, i guess i also reported earlier that fullscreen in gideros player. Stage:addChild (spring ) local radius = spring:getWidth ( ) / 2 local body = self.world:createBody scale modes) i can make it end up on screen. Spring = Bitmap.new (Texture.new (img ) ) Setting up our project 32 Handling scaled graphics with AutoScaling 33. Self.springTop = self:CreateSpring (x, 190, "images/SpringTOp.png" ) - Creating Distance Joint local jointDef = b2.createDistanceJointDef (,, x, 250, x, 250 ) local distanceJoint = self.world:createJoint (jointDef )ĭistanceJoint:setLength ( 35 ) function LoadGame:CreateSpring (x, y, img ) Chapter 2: Managing Scenes and Gideros OOP 31. Self.spring = self:CreateSpring (x, 250, "images/Springs.png" )

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Gideros scaling

#Gideros scaling how to
#Gideros scaling install
#Gideros scaling android
In this pane, you will manage all the files used by your app. This will be your coding pane, where all the code will be displayed.īut first let's draw our attention to the Project pane, where you can see your chosen project name inside. Note that the Start Page is automatically closed and the space occupied by the Start Page is now free. Change the location of the project if you want to or leave it set to the default value, and click on OK when you are ready. Now enter the name of your project, for example, New Project.
#Gideros scaling install
When it completes, there will be a Completed message displayed and you may click on the Close button to finish the installation.Īfter that, you may launch Gideros Studio from your provided install location or from the Start menu, if you had chosen the default option to create shortcut there. You may provide any directory you want by clicking on the Browse button and navigating to your desired directory, or leave the default value and proceed by clicking on the Install button.Īfter that, the Gideros installation will start copying all the needed files and you will see the progress bar filling. The next dialog will allow you to choose the directory where you want to install Gideros. You can leave all the components as selected by default and proceed by clicking on the Next button. The first dialog will allow you to select the components we are going to install. exe file to launch the installation wizard. To install Gideros on your Windows operating system, download the Windows version of Gideros from.
#Gideros scaling how to
You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game.īy the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze.
#Gideros scaling android
Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do.

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Gideros or

GIDEROS OR HOW TO
GIDEROS OR INSTALL
GIDEROS OR ANDROID
GIDEROS OR CODE
This way you don't need to leave ZBS just to add a new file or new resource, you can even change project properties, like size, scaling, orientation.
GIDEROS OR HOW TO
You can open it with ZBS and edit it directly, most things are evident how to do just by checking some other gproj files. Edit *.gproj file to add source files, assets etc. One very important feature missing from the Gideros IDE is that you can navigate much faster in a file by using the 'Jump to a function definition.' button you can jump to a given function in your file.Īlso, you can fold/unfold functions with the +/- button at the beginning of the first line of the function definition.ĮDIT: In the latest version of ZBS (as of ) this dropdown is replaced by the much more practical 'Outline Window' that you can switch on by clicking on 'Menu/View/Outline Window'.Ģ. If it does not run at first click, click again on the Play button after a while.įor more info on getting started, see here:. Or you can press F6 or F5 (run or debug run) or choose 'Project | Run' or 'Project | Start Debugging' submenu. Just press the green Play Button in the toolbar. Now you are ready to run your project from ZBS. This is done by choosing the 'Project | Lua Interpreter | Gideros' submenu. Next, if it is not yet set, you have to set the interpreter of ZBS to Gideros.
GIDEROS OR CODE
Note that with you can easily switch at any time between your projects, and thus transferring code from one project to another is very easy. If you like, you can use an example project that comes with Gideros. Select the folder of your Gideros project. This can be done by clicking on the button in the Project window or in the 'Project | Project Directory | Choose.' submenu. can be done from inside ZBS, so you need to start the Gideros IDE only whenever you want to export your project.Now in ZBS, you need to select this folder as your project. However, almost everything else, like adding resources, etc. A new Gideros Project cannot be made from ZBS, so you need to start Gideros and make your new project. We assume that you have Gideros installed and that you know the basics of it. How to start a Gideros Project in ZeroBrane
lot of customization options (color schemes etc.).
advanced debugging features (stack, watch, console).
find and replace (also in files), mass comment/uncomment, fold/unfold functions.
most features can be reached in many ways (by clicking on a button, from the menu, or pressing a shortcut key).
small size and fast startup (compared to IDE's like eclipse).
GIDEROS OR ANDROID
one click change to many IP addresses where you want to instant test your app -> fast testing on multiple devices (your pc, iphone, android tablet, whatever).
ZBS has great integrated Gideros support, my favourite features are simple but important ones: Highlights of using Gideros with ZeroBrane Most importantly it helps you to set up ZBS for multiple on-device testing and debugging, which otherwise is not straightforward to do. Thus, this article is not comprehensive, it rather wants to give a short introduction about how you can start to use Gideros and ZBS together, give some best practices and highlight my favorite features of ZBS. Also, in it's homepage there are very good documentations and tutorials about how to set up and use it with Gideros and other frameworks.
GIDEROS OR INSTALL
If you are new to Gideros, to start to develop your games in Gideros for free, go to To download and install ZeroBrane IDE (ZBS in short), go here: We note that ZBS is a general lua editor and debugger, so you can use it with other frameworks. You will see how switching from the Gideros Studio IDE to ZeroBrane can make development with Gideros much faster. In this tutorial we give a short introduction into development with Gideros (fast lua game programming cross-platform framework) using ZeroBrane IDE (a lua integrated development enviroment), which has advanced editing and debugging features. Why and how to use Gideros with ZeroBrane Studio IDE

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Gideros or

GIDEROS OR HOW TO
GIDEROS OR FULL
GIDEROS OR ANDROID
GIDEROS OR SOFTWARE
GIDEROS OR ANDROID
So as a first project I'm going to translate my Android calculator apps into LUA to help me get started with the language, then re-release them on PLAY and now also iTunes. I've never done anything with physics or major animations. I've made some specialized calculators for Android, and PC based simple projects with Java in Uni. I'm a novice programmer, which mainly only experience in Java. LOVE is only PC and MOAI seems a little too much for a beginner. I have done searches and spent hours browsing similar topics. We have a lively, helpful team of Gideros experts, users and newcomers discussing the future of Gideros and games development.After searching and browsing I've come to the conclusion that LUA looks like a good language to learn for a beginner into making games. Gideros has an active, friendly community. Even more developer related documentation.
GIDEROS OR HOW TO
Gideros Wiki: The Gideros Wiki, containing a wealth of information with links to tutorials, community contributed classes and code snippets and tips and tricks on how to develop with Gideros.
Reference Guide: API information about every class, method, event, property and plugin available in Gideros with examples of how to use them.
Introduction: Everything from creating your first project and running it on device, to the basic concepts of OOP, File system and Events.
Then we create a Bitmap object with our Texture, position it at coordinates (100, 100) and add it to the stage, which is the main container for all objects that should be drawn on screen. To display an image, we first create the Texture object with its reference to an image file and an optional boolean parameter which indicates if the image should be anti-aliased. It is a fast and friendly language which is well established in the world of game development. Gideros uses Lua as its scripting language.
GIDEROS OR SOFTWARE
Well-established API Gideros is a mature software with years of development on its back and is influenced by the Flash API - as such it will be instantly familiar to seasoned developers and newcomers.
Clean OOP approach Gideros provides its own class system on top of Lua with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games.
Fast development Easy learning curve, instant testing and the ability to create custom native plugins reduces development time.
Dozens of open-source plugins are already developed and ready to use: ads, in-app purchases, physics for 2d or 3d, Steam integration and many more. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly.
Extensive plugins You can easily extend the core with plugins.
Cross-platform: Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios and universal projects an easy task.
GIDEROS OR FULL
Full development set: Get everything you need from the start, including a lightweight IDE, players for Desktop and mobile devices as well as tools to manage your assets (Texture Packer, Font Creator).Native speed: Developed on top of C/C++ and OpenGL or Metal, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath.Instant testing: While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process.It is completely free for personal and commercial projects. Free: Gideros is an open source project.Code your game once and deploy to Android, iOS, MacOS, tvOS, Windows, HTML 5 and more. It is easy to pick up, quick to develop and robust to deploy. Gideros is a cross-platform development environment for creating amazing games and interactive applications in 2D or 3D. Gideros Cross-Platform Development Environment

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Libgdx texturepacker vs texture packer

#Libgdx texturepacker vs texture packer free
You could do that directly in your project if you really need to there's no use in having huge sheets. I wouldn't recommend scaling sprites up with the "smooth" method. The "smooth" and "fast" options are the most common "fast" does the scaling without blending any pixel color (this could be used to scale up your pixelated graphics for a retro game), and "smooth" scales everything smoothly (obviously). Right below the scaling number there is another option for the scaling method. (Also, keep the "Pack" option on "Best".) Scaleįrom here you can easily re-size your entire sheet from the drop-down menu (also allowing you to add your own values). This ensures that the sheet size is big enough to accommodate all the assets without leaving any wasted blank pixels.
#Libgdx texturepacker vs texture packer free
Unless you are working on a project that requires a specific size for the sheet, I suggest you enable the "Allow free sizes" option. There are predefined, recommended values in the drop-down menu (all powers of two), but you can also manually input any values you want. You can pick a maximum size or a fixed size. This is the place where you can change the size of the sheet. This is useful when you work on an iOS app that requires two separate sheets in order to work on both normal and retina displays - Texture Packer has you covered. This allows you to automatically export a smaller version of the same sheet you are working on at the same time. There is one more setting in the Output category called "Auto SD". Just like the "Data File" option, from here you choose the path where the sheet image will be exported. The effect of the dither is easiest to see in the shirt's fabric. If you need it, you can create an alpha map by selecting "ALPHA" from that list this may come in handy in some cases so keep it in mind. The "A" in those abbreviations stands for "Alpha" (transparency), and you will notice that if you pick an option that says only "RGB" it will have a black background, meaning there is no alpha info there. In case you are going for a specific look or you highly value the size of your sheets you can choose a lower option such as RGBA4444. It's indicated to leave this untouched as well the default RGBA8888 is the highest quality option. Unless you know what you are doing, leave these settings untouched: Png Opt Level at "none", DPI at 72 and Premultiply Alpha unchecked. PNG is recommended, unless you need something else specific for your project. Texture Formatįrom here you select the format of the sheet's image. Tip: It's a good idea to set the output folder so the sheet and its data file are exported directly into your engine's directory. This is the path where the data file will be saved, it's a good practice to keep it in the same folder as the sheet itself. This is the format for the sheet's data file containing all the information you need, such as coordinates, dimensions, and rotation.Ĭurrently, the following options are available: Cocos2D, Corona, Sparrow/Starling, LibGDC, JSON, Unit圓D, LibGDX, Css, Gideros, CEGUI/OGRE, AndEngine, AppGameKit, Slick2D, Moai, BHive, Xml, BatteryTech SDK, EaseIJS, Kwik2 and plain text. Layout settings: These are all about assets' placement in your sheet and overall optimization.Geometry settings: These take care of the sheet's size and asset scaling.Output settings: These take care of where your sheet will be exported and the compression that's applied to it.There are only three categories you have to worry about: Let's take a look at the mess of options on the left. Tip: Right under the preview sheet there are some zoom options feel free to play with those until the sheet fits nicely on screen for a better preview.

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Glyph Designer 2.1
Glyph Designer-Bitmap font generator for Mac . Glyph Designer is a powerful bitmap font designer, redesigned specifically for OS X Yosemite to take advantage of the latest features. Create beautiful designs using highly configurable effects, definable backgrounds, custom images, editable glyph metrics and more.
Make the most of your screen with smart zooming and full screen support. Target hundreds of devices on multiple platforms with support for over 15 frameworks out the box. Streamline localizations with GDCL.Glyph Designer is a powerful bitmap font designer.
Create beautiful designs using highly configurable effects, definable backgrounds, custom images, editable glyph metrics and more. Make the most of your screen with smart zooming and full screen support. Target hundreds of devices on multiple platforms with support for over 15 frameworks out the box. Streamline localizations with GDCL.
You can add text to your games in a few different ways. Many of the frameworks allow you to use a truetype font for your text but this comes at a cost. You lose a lot of flexibility with styling but most importantly you lose performance.
No one likes a game that takes a long time to load or drops frames at that crucial point. Using bitmap fonts you can achieve the perfect style and gain a MASSIVE performance increase over alternative methods.
Features
Performance
You can add text to your games in a few different ways. Many of the frameworks allow you to use a truetype font for your text but this comes at a cost. You lose a lot of flexibility with styling but most importantly you lose performance. No one likes a game that takes a long time to load or drops frames at that crucial point. Using bitmap fonts you can achieve the perfect style and gain a MASSIVE performance increase over alternative methods.
Stroke
Add an outer, centered or inner stroke with a solid color or gradient. Refine the stoke by changing it’s width, mitre or join.
Fill
Use a Solid color / Gradient or Image to fill each glyph.
Shadow
Easily apply internal and external shadows to any text.
Kerning
We’ve always taken legibility seriously, thats why Glyph Designer has fully supported font kerning from day one.
Instant Undo
Don’t like your recent changes? Easily reverse anything you do and recover your previous style.
Versions
Need to recover a previous document? Not a problem, Glyph Designer uses powerful document versions built right into OS X to keep your work safe so you will never lose anything again.
Streamline your workflow
Integrating GDCL into your workflow is a simple process and can save you significant development time, especially when it comes to localizing your games. It couldn’t be easier! Add a build phase to your project. Save your Glyph Designer project then build and view your changes.
Automatic Substitution
When it comes to missing characters Glyph Designer just does the right thing. We automatically select the closest font based on your selection and merge in missing characters seamlessly.
Create Stunning Fonts on Your Mac
Make everything from dingbat webfonts to full-fledged text typefaces in the most Mac-like font editor
Sketch your font
Take a pencil and sketch a few letters. With a few tricks, you can easily digitize your sketches, and, step by step, create a full-fledged OpenType font.
Tools for type.
The smart vector tools are optimised for the design of typefaces. Interpolated nudging, curvature control, dragging multiple handles at once, adding extrema and inflections, batch editing: all supported straight out of the box.
All languages covered.
Human-readable glyph names, combined with smart component placement, automatic alignment of diacritics, mark positioning, and Unicode 7 support, make Glyphs the number one choice for multilingual font development.
Isolation no more.
Watch your words take shape in high resolution: The edit view doubles as a text editor, allowing you to draw, edit, space and kern your glyphs in a word context rather than isolated in windows.
Colors everywhere
Why stay monochromatic? Add color to your typographical life with the built-in multi-layer preview and specialized editing tools. Glyphs can export layer fonts, Microsoft-style color webfonts or Apple-style emoji fonts.
Effortless OpenType.
Enjoy automatic OpenType features: Glyphs analyzes your glyph names and shapes, and can auto-build feature code for ligatures, figure sets, positional forms, localizations, fractions, stylistic sets, small caps, and many more.
Perfect rendering
No matter what style your after, we’ve got you covered. For each glyph we render fills, stroke and shadows to individual layers, only compositing during the final rendering pass.
Font Wide
Glyph Designer lets you easily adjust font wide metrics.
Glyph Metrics
You can even get right down and control the exact positioning of any character.
Custom Images
With Glyph Designer you get the maximum flexibility. Replace any character in your bitmap font with an image of your choice. Change the scale, adjust the metrics and enjoy. It couldn’t be simpler.
Super Fast Smart Zooming
Highly optimised zooming allows you to quickly and easily zoom and pan around the pixels. Two finger tap on a specific glyph to zoom right in and make super fine adjustments at the pixel level.
Manage export profiles
Targeting multiple devices? Glyph Designer’s export function has been specifically designed to ease the pain of targeting many different platforms and devices. Add multiple profiles, set their name and relative size. Then just hit export and witness the creation of all your game’s assets.
Pro Tools in Your Hands
Saving you from the mindless side of font production
Interpolation unchained
Up to three axes, any number of font masters, independent layers, glyph-based alternate and intermediate masters: You can do it all in Glyphs. Easily switch between masters, control outline compatibility and style linking, and generate a whole family in one go.
Mark attachment done right
No more time-consuming fiddling with feature code: Glyphs can build the mark attachment features automatically for you, and even interpolate positions.
Full control batch processing
Custom Parameters allow you to precisely steer what happens at the production stage. You always work in your design file, keep overlaps, and Glyphs takes care of the rest, using your parameters to build the installable font file.
Radicals rethought
Letter parts or CJK radicals that re-appear in other glyphs, can be interpolated in place with Smart Components. This way, you can adjust the shape of the part without losing its stroke and contrast.
Take a hint
Improve your font’s screen appearance with the built-in autohinter. Or manually hook up PostScript hints and TrueType instructions to your outlines. In Multiple Master files, hints in the first master are automatically copied to compatible masters.
Extend
Third-party plugins such as Yanone’s amazing SpeedPunk, Python script libraries, and XML for alternate glyph data: extending and modifying the app’s functionality is a snap. With the freely available SDK, you can even roll your own.
Simple glyph selection
Ever wanted to browse a font for those cool looking hidden characters? Glyph Designer lets you effortlessly search and select individual glyphs from an entire font. You can even view a breakdown of all glyphs by their unicode block range, simplifying the selection of character groups.
Export to Multiple Frameworks
Sprite Kit
Corona SDK
Cocos 2D
Cocos 2D-X
Starling
Sparrow
Kobold 2D
Pixelwave
Gideros Mobile
Marmalade
Moai
2D Toolkit
NGUI
EZ-GUI
Monkey
Mad Level Manager
Game Builder Studio
Play Canvas
Where in the world
Just a few of the thousands of people using our software
What’s New in Glyph Designer 2.1
Release notes not available at the time of this post.
Screenshots
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Glyph Designer 2.1 Glyph Designer 2.1 Glyph Designer-Bitmap font generator for Mac . Glyph Designer is a powerful bitmap font designer, redesigned specifically for OS X Yosemite to take advantage of the latest features.
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