#How to get opengl 4.3 to work for doom
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bananaeazy · 3 years ago
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How to get opengl 4.3 to work for doom
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#HOW TO GET OPENGL 4.3 TO WORK FOR DOOM DRIVERS#
#HOW TO GET OPENGL 4.3 TO WORK FOR DOOM FULL#
#HOW TO GET OPENGL 4.3 TO WORK FOR DOOM DRIVERS#
Hopefully this new stereo support isn't an unintentional release by NVIDIA hopefully they won't yank it in the next driver version! (I also tried the beta 314.14 and 314.21 drivers and my test program still works in stereo for both, though still only in full-screen. "Added Quad-buffered OpenGL Stereo support for Windows 8." However, there is a cryptic line in the 314.07 "Quadro and NVS Notebook Drivers" release notes. There's no mention of quad-buffered OpenGL stereo support having been added in the 314.07 GeForce driver's release notes. So it looks like this stereo support was introduced in 314.07. I then tested previous driver versions: neither 310.70 nor 310.90 worked in stereo.
#HOW TO GET OPENGL 4.3 TO WORK FOR DOOM FULL#
So it looks like the GeForce stereo only works for OpenGL programs explicitly written for stereo and only if full screen. - Stereo, full-screen: 3D Vision works!.- Stereo, windowed: 3D Vision does not work.- Mono, windowed: 3D Vision Automatic does not work.To investigate further, I created four test versions of the IperS program: Note: My display had to be set to 120Hz before starting the program in order for stereo to work. Seeing the Source Engine doesn’t yet support DX10 or DX11, and will continue to support OS X and possibly Linux going forward, OpenGL 3.x/4.x would be a prime candidate here for their next-gen codepath across all platforms with the existing DX9.0c and OpenGL 2.1 codepaths retained for legacy support and SM2.0 and below discarded. I was stunned when the "3D" light on my notebook came on and found that it was indeed displaying in stereo 3D! I was going to investigate doing OpenGL to Direct3D to 3D Vision per OpenGL to Direct3D to 3D Vision: yes, it works great!, but I wanted to start with a simple example so I adapted the "HWFlipping" version of the "IperS” sample from an old Stereoscopic OpenGL Tutorial. Here's an interesting development: quad-buffered OpenGL stereoscopic 3D is working with 3D Vision on my GeForce 680M laptop!
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