Tumgik
#I also suffer from the fact that I am not a roguelite or roguelike fan or a real scifi fan
Note
I 100% agree with your tags about what could have made EE look a little better. I really didn't mind RR as much as EE probably because it at least retained the Blazblue aesthetic and style. RR felt like a weird knockoff Blazblue game, BBDW was an actual Blazblue VN dressed up as a gatcha game (my possibly unpopular opinion is that if BBTAG can be considered a legitimate part of the series so can BBDW), EE doesn't even feel like a knockoff it just feels like Blazblue characters in a completely unrelated game. And from what has been revealed about EE's story this may literally be the case as in that is the whole plot. That I feel is what specifically gives off the "parading around the corpse of the Blazblue franchise" feel to me.
A quick salt warning; I aim to fall somewhere in the range of neutrality on this blog, particularly when dealing with Entropy Effect. I want people to be able to enjoy the game fairly and to feel safe sharing that excitement here! I'm willing to try to meet the game on fair, even ground. That said, when it comes down to my own biased feelings, I would've married BBDW if I could've, and I already have some pretty strongly negative feelings about the studio behind Entropy Effect. So I have a bad taste in my mouth about this upcoming game. I don't plan on being particularly harsh in this post, but I will be sharing my uncensored opinions here. No disrespect meant.
Now. Carl. Oh my god, Carl. I'm dying, Carl.
I played Revolution Reburning while waiting for BBDW to launch, trying to scratch the "upcoming game hype" itch, and the gameplay was super fun! But damn did it leave me with a serious hatred for the game itself and the studio behind it. The game has a story mode that is poorly translated, horribly bastardized/watered down, and just... just really bad. I'd respect it as a fan game, but the fact that it's a legitimate thing just pushes my buttons too damn much. Call it a pet peeve.
Again, the game is fun! It's cool! I really enjoyed playing it! There is not an ounce of doubt in my mind that Entropy Effect will be fun as hell, because this studio knows how to make a fun game.
But I really, really wish they weren't involved in BlazBlue. As I mentioned elsewhere, a lot of my rage comes from this sense that what I personally love about the BlazBlue series [the story, the setting, the world Mori has crafted since his youth] has been placed in a zero-sum game against another totally enjoyable aspect of the series [gameplay, and if I'm feeling bitter, the whims of ArcSys's marketing team.] It's not like these two facets actually need to be opposed to one another. Hell, they should be flourishing in tandem. But after everything that happened with BBDW and Mori leaving the studio, I can't let go of the idea that projects that focus more on gameplay and consumer appeal [such as EE] are being pursued "instead of" or "at the cost of" the parts of the series I love the most. So. I get salty. I do, genuinely, hope that time proves me wrong on this.
You, Carl, mentioned EE's story. Like you said, everything we've seen of it so far suggests this isn't even a real "spinoff" title for BlazBlue, in the sense that spinoffs like RR and CrossTag told their stories using the same building blocks as BlazBlue's setting. I personally don't interpret them as existing within the same canon, but they're undoubtedly using the same material.
Entropy Effect's story and setting seem to be entirely original. They look interesting, but I'm stuck with this feeling of "why the hell did they make this a BlazBlue title, and not just an original one?" Maybe when the game releases it will surprise me and I'll understand, but at the moment, with my current levels of saltiness, it feels like a heartless cash grab.
We know there's some level of turbulence behind the scenes at ArcSys around the BlazBlue IP, since BBDW's failure and Mori's suspicious departure. We also know that in the current media landscape, a lot of executive heads are rampantly refusing original projects and insisting on pumping out installments of franchises that already have a name and a following. I don't have any information on whether or not ArcSys is struggling with this, but it's been a growing problem in the gaming industry for years now.
The worst case of this in my memory is the Dead Rising franchise, another one of my all-time favorite games. Differing visions for the franchise and an unwillingness to support new properties let to an absolute mess on the development side of things, and ultimately the death of the series.
Note; If you're interested in what happened to Dead Rising, Did You Know Gaming has a wonderful video on it.
With that experience in my memory, I'm worried about the future of BlazBlue. I wonder if it was always the plan to make Entropy Effect a BlazBlue title, or if it was originally pitched as its own IP, but rejected unless it could be tied in to an established franchise.
9 notes · View notes