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#I legitimately feel so privileged I get to do this' it's everything I could've ever wished for <3
shuploc · 9 months
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The way you draw Miguel, omfg his so handsome. His hair ,his lips,his cute nose ,his eyes. His everything. Omg his so cute .Keep up the good job
Thank you much, that really means a lot 😭
Not to hijack your ask or anything, but I've always been very drawn towards realism in art, and whenever I grow to like a fictional and stylized character, I'm always so curious what they'd look like if they were "real" y'know, and Miguel is such a good candidate for that
I obviously don't wanna make it sound like it's nothing, but whenever I draw Miguel, I really have no idea if it's gonna work most of the time, and when it actually does, it's kind of a miracle (and I mean, it doesn't always work). But pushing certain things to make him look cuter or sexier or whatever is super fun, and it's great to see how you guys react to it too 🤭
But thank you for the kind words, I'm glad you enjoy my work as much as I enjoy making it! ❤️
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crystalelemental · 8 months
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Unit Teambuilding - Argenta
I take it back, now this is the most nobody pick for a PokeFair ever. You thought Palmer was missable? How about someone only in Platinum/HGSS, and only in one of the battle facilities. Not even a good one, the...oh god...Arcade? "That's Dahlia." Uh...Turn...pike? "Pretty sure that's not even the right game." It's the dumb 1v1 thing where Shedinja just ruins your streak!
General Overview Argenta and Skarmory as a Steel Support. Which is funny because the Flying Gear could've been her thing, but nope, just Proton. Legitimately I'd like this better if it were Flying. For Anni Steven/Summer Liza reasons.
Argenta boosts Atk/crit/Def/Spd, but across three buttons. Dire Hit All+ is crit, Swords Dance is stat shared but comes with +2 accuracy and +1 Physical Move Up Next, and TM is 1MP with Def/Spd +4. She carries a Steel-type Max Move to deal damage with her *checks notes* 210 attack. Good luck, girl.
Argenta's buffing kit is highly disjointed, but in tradeoff, she gets some unique tools. Passive says when a status move is used, not when successful, so there's a bit of Summer Liza in there where Argenta can continuously boost PMUN +1. Team First Super Sync also means she powers up the entire team for on-type damage, which is one of the traits that made NC Bede so good. Team Sharp Entry also massively eases her rotation, while Vigilance and First Aid 4 are great defensive tools. But she can't get all of them at once, and has to make concessions, most notably between Team Sharp Entry/First Aid 4/Team First Super Sync.
Now, here's an important question: does this kit sound familiar to you? Because it should. Can cap crit on a separate button and has Swords Dance to grant all allies not just attack but PMUN? Girl, that's just SS Acerola again.
Argenta's kit is almost identical to SS Acerola, right down to the physical defense specialization. While Acerola has two field effects and stacks PMUN faster due to her passive and natural field effects, Argenta...is better at everything else. PMUN is constant, with no MP limit on Swords Dance, so she sustains in Gauntlet better. +4 team speed in one button unconditionally is much better than Acerola needing Sun to get +2. Team Sharp Entry can be enough to remove that from the rotation entirely. Def boosting for the team is much better than just a passive for yourself. And the accuracy. Oh my god, the accuracy thing. That's a very specific and very potent benefit to team compositions.
"Crystal." Yes, I know I'm praising her, please understand she's my #2 pick in a month where I can only pick one. If next month looks bad I'll double back for her because honestly, I love the kit and think she's legitimately better than Acerola. But there is a reason not to get her. That being...you already have SS Acerola. Damn near everyone got her, the kit was nuts. Everyone wanted PMUN stacking that strong, and Acerola was the only one of her kind at the time. And if you have Acerola, while I like Argenta's kit better, Argenta also isn't doing anything relevant that's better. Accuracy may be nice, but it's also niche. It's not a consistent need. It's not even a common one. So if you've got Acerola...what exactly is Argenta offering?
EX, Role, and Move Level? Argenta, as support, appreciates the EX. The 3/5 feels much more mandatory. Her kit is good at base, but it's the full grid that makes her come alive. Her Role is Tech. Given that her attack is 210, I feel like maybe this was a bad call on her part.
Team 1: Argenta, Summer Liza, Anni Steven Look, admittedly, I heard "boosts defense really fast" and immediately went to my girl. Liza and Steven are a pretty solid Flying DPS core, meaning Argenta can take first sync just fine for EX privileges, and the massive boost to team speed and constant PMUN application keeps them running very effectively.
Team 2: Argenta, NY Lisia, BP Valerie Nothing likes PMUN quite like Giga Impact, and Lisia greatly appreciates the assistance Argenta provides to her buffs. BP Valerie also loves that Argenta's buffing involves accuracy boosts. They're a solid dual strike physical Fairy comp, bet you never thought you'd see the day.
Team 3: Argenta, Gloria/Rose, P!Marnie Argenta solves one of Gloria's biggest issues: gauges. With Team Sharp Entry on Marnie, this is a set that allows her to take SEUN on first sync, really upping the offensive pressure. Against physical stages, you can even consider sync cooldown conditions in CS. Argenta can take those hits easily, and the sooner they sync, the sooner Gloria kills. Alternatively, Rose. Rose is slow as shit, but a +4 speed boost may be enough to offset that problem in longer stages.
Team 4: Argenta, Bruno, Marshal If you want a bit closer to F2P, Fighting has some great damage dealers in Bruno and Marshal. Argenta can handle the buffing needs, including much-needed speed and accuracy, to maintain this comp well. It's worth noting that Bruno only needs +2 crit to always crit on Cross Chop, allowing Argenta to shift to other roles after one use, and free up the Team Sharp Entry thing.
Team 5: Argenta, Maxie, Courtney The team speed helps get these two jokers moving, while her buffing of attack and accuracy offsets the need for Maxie's trainer move entirely. Rather than lowered defenses, he gets boosted defense.
Team 6: Argenta, Olivia, Paulo Another big winner is Rock types with Stone Edge. Olivia can ignore her wildly detrimental trainer move, while Paulo can actually hit things now. Isn't life grand for him?
Final Thoughts Argenta is good. Her big defining feature is the accuracy and speed facilitating dual strike effectively. But I also feel that SS Acerola can accomplish most goals Argenta can. Argenta's niche is speed and accuracy beyond Acerola, but in exchange is a bit weaker of a buffer as far as raw power. It's hard to sing her praises as a follow-up act, even if I, admittedly, kinda love her kit.
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