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#I think this reset was meant to happen as part of the lore of Quesadilla Island
glitterstarly · 29 days
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Guys. Guys. Hear me out. This reset was planned since the beginning of the server. Since the beginning of everything.
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There was a person on twt that has been making theories since the firsts months of the qsmp, and theorized that the island is an time loop and after reaching a certain point it restarts again, but the story repeats itself with changes on the plot caused on what they learn on the previous resets, as the purpose of the federation says: to make the island perfect. The old buildings at the beginning of the server, the diaries and entries found by Cellbit, the resistance, everything is designed and supposed to happen again and again and again.
Now, I know that things have been difficult for everyone in this past months, but I believe that this was the original plan of the server until the idea got distorted in the way (the situation with the admins that managed the server, the egg event that extended for almost a year, miscommunication, etc), and know that its know the new admins running Quackity Studios are people really passionated with the project I believe that they would want to bring again the original plans that were done for the server but they were never able to do for different reasons (hopefully the horror is back again! :D)
But I'm really faithful about this changes, and I DO believe this is not something that was planned in a rush and this is something that was put on the table years ago when qsmp was only especulation, it's just sad that things developed in the way they did but hey, the important thing is to learn from the mistakes in order to have better results in the future, and I hope this new start just bring good things for everyone, we really need it :,)
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atthebell · 2 months
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i think one thing that's always been interesting to me is that people really believe/take for granted that the federation's goal is the islanders' happiness, when we really don't have any way of knowing if that's the truth. cucurucho says it a lot, claiming to care about islanders' happiness above all else, and it's been scattered throughout some federation lore (as well as being hinted at with the reset cinematics), but that doesn't mean it's actually true-- it could still be a smokescreen of what they really want. which, imo, is not happiness.
if it's all one big experiment, supposedly one of many, the idea that this one is the one that involves seeing what happens when islanders are happy is not a provable thing still, nor is it clear what that actually means to the federation. does happiness mean the islanders are content to remain on the island? does happiness mean building relationships and connecting with others? does happiness mean self-fulfillment (something deeply immeasurable)? it's not clear what it means to the federation, nor if that is their true goal. it could be that that has nothing to do with their goal, and is a complete misdirect. it could be that cucurucho's prime directive is the islanders' happiness (not that it's very good at that), but that's meant as a tactic to stymie islander curiosity/resistance. it could be any number of things.
and i think viewing it from a more meta lens of "we cannot tell what is or is not the truth; not only are all character povs biased but so is the larger narrative presented to us." i think comparing this framework to something like the good place is helpful, in that when you assume that what you're presented with is the truth and don't look at the setting critically, you will miss the fact that things presented to you as fact by any kind of source (including the framework of the medium itself or the established setting) are suspect and should be examined further.
i can even put it in a smaller way; there are ways within a limited character pov to present things as directly happening when they are not, and these are ways that mcrp creators have utilized. playing out an event that did not actually happen, canonical hallucinations, dream sequences that are not explained as such, physical representations of metaphorical experiences, etc. etc. are ALL things that mcrp creators of done. tricking your audience is an incredibly interesting and at times vital part of mcrp. so if just one creator within their own pov can do it, why can't the whole narrative? why can't you be convinced you're in a different genre, why can't you be convinced that the physical location your characters are placed in is someplace that isn't?
all this to say, i think a major issue in terms of analyzing media like this is allowing yourself to go along with assumptions without thinking about why you're falling so easily into them as truth. making all of your lore assumptions based off the notion that it is objective fact that the federation cares about and has the goal of islanders' happiness means you are going to miss details and fixate on others without looking at the full scope of possibilities. which i think was a serious issue during the height of investigation/mystery stuff-- people fell into the trap of "i KNOW this to be true" without considering the man behind the curtain. sure, cellbit found documents indicating that the federation was founded on isla quesadilla-- considering who sent him on the trail of said documents, who's to say that that's the truth?
i think bagi is a particularly interesting investigator when it comes to this kind of thing-- she's VERY good at holding onto a lot of different possibilites in her mind, even going so far as to act on a lot of them at once, and that means she doesn't take anything for granted. having all of the data in front of you, without attempting to skew it to a theory you already have in mind (which i admit is very difficult to do! humans are biased and are geared towards pattern recognition), is an important skill when it comes to any kind of data analysis or investigation.
anyway idk where i was going with this i just started thinking about like. what is involved in good theorizing and how focusing on something you believe to be fact can lead you in the wrong direction, and i think the idea of the islander's happiness as the federation's main goal is one of those very fraught assumptions people get caught up in.
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