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#I usually skip analyses stuff or essays and commentaries but this was rattling in my brain for a while
yeehawpurgatory · 9 months
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Listen, I know this might sound untrue, but Arthur IS mostly a bad dude—or at least not as good a man as some claim. (I love him still but hear me out)
This is not me arguing “he’s bad so you shouldn’t like/glorify him” at all, I promise—I can’t stand that rhetoric. It’s just that I see a lot of “he’s so kind” “so good at heart” “so hard on himself” and I wonder why folks so often adamantly, un-ironically claim him as a misunderstood gentle giant type.
The fact that he’s mostly nice to those he cares about and is willing to help strangers in need (never mind both of those things are optional anyhow, you can just as easily play him as an asshole who doesn’t come to anyone’s aid—) doesn’t undo the harm he’s responsible for throughout the game. Nor does him being told to do so by an authority or being a victim of circumstance undo it.
His good doesn’t make up for his bad, and I don’t think it actually needs to. His bad certainly doesn’t take away from what makes him compelling and likeable to the audience; but within the context of his world, he’s right to be unhappy with who he is. It’s not a matter of low self esteem or self worth issues, his unhappiness with himself comes from self awareness.
(Saying this with a grain of salt because you know, fictional character with no real agency whose actions are as such for plot reasons), he may have had a shit hand dealt to him, but he’s a person who makes bad choices. He’s charming and relatable (and hot lol) but I’m not sure I understand the whole simplifying his character to “good person stuck in bad situation” thing, when it plainly isn’t the case, no matter how much we like him.
I think the “you’re a good man Arthur” line gets thrown around as proof of him being good at heart; but I think it’s more like, he needed to hear it to act as such. He needed to be told how to be good and pushed into reflection and immediate actions. He needed to be told that he’s a good man by others because he needed permission in a sense to be different than he knows himself to be. (Take a shot every-time I say good)
“The Thomas Downes mission was out of character” it really isn’t. He says what kind of man he is multiple times, he hammers the point home that he’s a bad man. And while there is definitely a bit of self loathing in that sentiment, he’s still speaking his truth. He’s just unhappy with it; he IS the type of man to commit an atrocity like beating a dying man for a few bucks. It goes against the beliefs fans have projected onto him, usually coming from their own moral compass instead of what the character shows his own to be, and that’s why it ‘feels so wrong’ to see him doing something actually despicable.
We arrive at this misunderstanding due to fandom projection, as well as this rampant desire to problem solve by ‘fixing’ the canon material to fit a sort of agenda. Ie, ‘I only like the good attributes in this character’ ‘it’s only acceptable to like this bad dude provided he’s always feeling guilt for his actions’ or ‘he’s not really at fault for them.’
But the thing is, even if Arthur is at conflict with his actions, the guilt he may feel isn’t an indication of anything pure within him. He’s in total control and chooses still to go along with everything. I tend to think an action done in guilt is functionally the same as an action done with enjoyment. Arthur feeling bad at the end of the game for his faults and complicity doesn’t mean he is good. Nor does it mean he ‘was a good the whole time’, nor does it excuse what he’s done.
We don’t have to make him a better person than he is in order to like him, is what I’m trying to say I guess. It’s fine to acknowledge all parts of him, to do otherwise does a disservice to his character as it often flattens them beyond recognition. And it’s also fine to hone in on what you appreciate most and write and draw and celebrate that while functionally ignoring the rest if you so choose—but it’s also fine (and usually important) to acknowledge who the character is without the plethora of projections placed upon them.
Arthur ends the game with a loving act, more or less saving John, saving Abigail, Tilly, paving the way for them to become something better than he was. None of these things are meant to be a great action done to save his soul or redeem him in any eyes, especially not his own. He dies on a good note (and yeah I would say low honour/back for the money is still a ‘good’ choice for a low honour story), and shifts his focus to the last good deed he’s done in his final moment as a way to leave off peacefully despite all his wrongdoings. He doesn’t get redemption really, and he doesn't wholly achieve 'goodness', despite all the potential for growth the audience can see in him, that’s the deliberate tragedy of it all.
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