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#I want to move onto more content creators like penny. her streams really are such a breath of fresh air
lord-radish · 2 years
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Top 5 Media Experiences of 2022
???
Snapcube's Ratchet and Clank 3 playthrough
DanganRonpa 1 and 2
Dar Williams
lord-radish
First of all, I liked all of her RnC playthroughs a lot. I loved it when she sold Clank for 640,000 bolts, and the tangent about Ratchet going over to someone's house and doing sideflips in front of them after chat tricked her into the boob glitch. Her ship voiceover for Going Commando was one of my favorite parts of those sections, I love how it became like defacto knowledge that it was the ship itself making those noises.
"uhh yeah can you get me one of those chiccy sandwiches please? thank you thank you thank you" is burned into my brain bc Youtube kept losing my place and I kept having to start that VOD from the start. The tangent about the clothes seller in Tools of Destruction comes from a goofy place and I love it. The first four streams go from strength to strength - they're incredibly entertaining and immensely quotable, even months later.
I watched a LOT of Ratchet streams this year. Never quite finished Crack in Time and beyond, but I saw the rest. And 3 is my favorite, because A) that was the one big formulative Ratchet and Clank game I played as a kid, and B) 3 is probably the funniest and most well-structured game in the PS2 era. I never knew because I had limited experience with the first two games, but it's no surprise at all that 3 was the first game with a dedicated writing staff after seeing the other two (which are perfectly great games in their own right).
So clearly I have a bias here. Penny seemed to have an absolute blast with this game, I remember her losing her shit at the Courtney Gears music video and she bought into Dr. Nefarious after being wary of him due to prior exposure to the character. That bias played a role in my enjoyment, sure, but it also just felt nice to see such a funny, cozy stream because I'm not used to that.
I've historically watched a lot of Vinesauce, Game Grumps etc. for like odd games and video game corruptions - I feel like even the more homey aspects of that content is steeped in irony and shitposting, with Game Grumps in particular being noticeably caustic. There's just as much laughing at the content creator for falling short at their sisyphean task as there is in sharing their victories, maybe even moreso. That's sort of been the cornerstone of how I consume game media. I've become very jaded and irony-poisoned over the years.
I think what made the Snapcube streams so special is that I was almost never laughing at Penny, but I was laughing with her. Yes, losing a bunch of lives can be frustrating and it can be funny to see someone react to that. But for every time Penny misses a jump and goes "Fuck!" with a small laugh or a bit of rage, there's an extended comedy bit she does that ends up being really funny and well-built, and it comes across as her having great fun with it too. I think it's that crowd work that makes her stand out the way she does.
That energy carried into RnC3, which was an incredibly nostalgic experience, and I enjoyed seeing her react to the game itself almost as much as I liked her own additions and embellishments along the way. The fact that she was playing such a nostalgic game was a bonus - personal memories or not, I was looking forward to entry #3 of like #8 of this awesome, entertaining game marathon I was enjoying so much. The nostalgia was still a huge highlight though.
Beginning to watch Snapcube streams as a whole was a highlight of 2022, but RnC3 just put a smile on my face like nothing else. The Sonic fandubs are really good, I absolutely saw those before I saw her streams, but these streams were what made me a Snapcube fan.
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