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#I’m really tempted to start doing ‘nuzzlocke’ runs
iamthekaijuking · 3 months
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A Review of Armored Core 6: Fires of Rubicon
I just finished up my 13th play through (this is the most I’ve ever replayed a video game), and I know I’m technically reviewing this game but there isn’t really anything I can say that hasn’t been said.
The controls and movement is smooth, and while there’s a learning curve it’s incredibly satisfying. Boosting requires you to manage your energy. It can be depleted, but will also recharge after a few seconds. But in the incredibly explosive combat of AC6, every second counts. Energy weapons also requires further energy management. Different generators can make things easier, and different thrusters can determine how you move and how much boosting uses up your energy. But you also need to worry about weight management on your AC. Your legs can determine how much you can carry as well as how you move. Ultimately you’ll need to spend time looking at stats and testing things out in the garage, but that’s part of the draw of Armored Core. Fine tuning your mech.
Combat is hectic and fast, feeling more like dogfights than anything. Both parties are pelting and trying to outmaneuver each other in a hope to stagger their opponents and get a chance to deal massive damage. Unlike in soulsborne games, there is no invincibility frames in AC6, so dodging is used to dart away from incoming damage and mitigate it, not negate it. You’ll also have different “core expansions” which can give you shields, cover, or an extra means of damaging enemies.
Every part has some use, and while there are weapons that are obviously The Metatm and you can get through a lot of missions with whatever build you feel really comfortable in, different situations will reward different things and you’d be surprised at how satisfying it is when replaying missions to bring different weapons and set ups directly catered to the task. Every weapon has at least one situational use. Fighting in an open space with no roof? Vertical missiles. Enclosed space? Grenades or napalm. Opponents have pulse shields? Use pulse guns to destroy the shields. Also use flamethrowers, songbirds, and the wheelchair tanktreads on the “Escort The Weaponized Mining Ship” mission you will thank me.
The customization and image making system is incredibly freeing and allows for a ton of self expression. It’s incredibly fun. You’ve probably seen some funny looking mechs circulating through the internet in the last year.
Ultimately, the game wants you to experiment with different builds, and even allows you to save up to 160 presets, gives you the presets of every enemy AC you’ll encounter in the story, and even allows you to download up to 40 builds that other players have uploaded online (sadly only on the same platform as you though).
As far as music goes, it’s super good. Fromsoft pretty consistently delivers, but the Armored Core soundtrack is different from their lineup from the past decade. Fitting of a SciFi setting, the AC6 soundtrack features heavy use of synths and droning sounds. There are some exceptions of course. It’s not EDM music (I doubt anyone is breaking it to Coral Guardian or C Weapon) but it’s probably somewhere within Techno.
As for the setting, it’s somewhat par for the course with Armored Core and to an extent the mecha genre itself. A hypercapitalist world where the average person has few rights, the ultra rich wage wars, and mass murder is not only entirely acceptable but is in fact encouraged if it turns a profit. Uniquely though, hyper-industrialization is a thing as well, and the landscape is peppered with inconceivably massive sprawling megastructures that can reach into the sky. There are some firsts for Armored Core as well. The series usually takes place on earth or places importance on its (always) ruined state. In 6 though, earth is completely out of the picture; it’s not important. Instead the game takes place on Rubicon 3, which is… somewhere in the galaxy. Interstellar travel is commonplace and for the first time in Armored Core, sapient aliens appear.
For themes, there’s always a feeling of isolation (as is normal for the franchise), but a not insignificant amount of attention is given to the idea, and importance, of choice and human will. There is importance to your decisions and the human will to live and desire to be free is a strong one, and ultimately you are in charge of your destiny and what you want to do.
All in all, 10/10 game. Please play it and make the funniest mechs ever.
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