#If capcom wont make content of them then i will damn it
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ceruleandeath · 3 years ago
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If you couldn't tell, I love them, your honor
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wow-thisismylifeiguess · 5 years ago
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finished dmc5. here are my thoughts:
- first of all, I ABSOLUTELY FUCKING LOVED IT. I’m not at all picky when it comes to story telling and shit like that, I’m v easy to please, but I enjoyed this shit so fucking much
- as someone who’s pretty back at video games (also, I was using a switch pro controller so maybe that’s why some shit was rough for me), this game is still pretty fucking fun to play.
- I fucking loved the way it would switch between characters and each of them being unique. Dante is highkey my fave just from the vast amount of devil arms he has (King Cerberus is a favorite, but so is DSD). V was fun because he allowed me to do my favorite thing, aka run away and spam buttons. And Nerooooo. I lowkey kept forgetting to use Nico’s arms, but that was still fun af
- IM DANTE’S BITCH AND I ALWAYS WILL BE, BUT SOME OF THOSE SHOTS OF NERO AND VERGIL??? I’m only but a woman....
On to actual story/plot things:
- I would SO love to know how nero comes to meet nico and start working for dante. DMC 4 and 5 are five years apart and I wanna know what happens in that gapppppp
- I didn’t expect to love V this much, but when you stop to realize that V /is/ Vergil, and that anything V has said, Vergil has probably thought himself, it makes things so interesting (I’m mostly thinking about the scenes where he nearly stabs Dante w the DSS and also when he talks about regretting his actions). I’m happy to know that while V is gone, he isn’t /gone/ gone. (Vergil, stab yourself again, pls). ALSO. NERO FEELING UPSET OVER V BEING GONE WAS SO SAD
- Nero holding onto the fact that Dante called him deadweight makes it SO obvious this boy looks up to Dante and was HURT by that comment. We all know dante did it as a deterrent, and whether or not he actually meant it isn’t important. I think what it was was just Dante not wanting to drag yet another person into his fights with Vergil, and for Nero to not have to live with the fact that Dante was trying to stop/kill Nero’s /father/
- SPEAKING OF THAT. WHAT THE FUCK, DANTE. GOD, the BETRAYEL Nero must have felt, not just from Vergil, but from Dante too. God, all his life this kid just wanted family, and this is how it’s revealed to him that he /does/ have blood relatives. What was the point of hiding that fact? ‘Cause Dante couldn’t prove it? What the fuckkkkkk
- Vergil not even knowing Nero was his son was also fucked to me. It makes me think that in potential future games, we’ll never know who his mother is/was. I truly would love to know how Vergil feels about Nero. Does he have any regrets?
- GOD, THAT ENDING. While the tone isn’t nevessarily sad, /IM/ fucked up about it!!! Nero JUST FUCKING FOUND HIS FAMILY, ONLY FOR THEM TO HAVE TO ABANDON HIMMMMMM (thought both of them punching Nero /was/ pretty funny. And even if Nero never found out about his relationship with Dante and Vergil, he still /lost/ Dante, someone who is NO DOUBT a mentor figure for him (and my hopeful heart also says ‘father figure’).
- god, what money I wouldn’t pay to see more of Dante and Vergil together now that they’re stuck in hell for an indefinite amount of time. Vergil has the Yamato tho so they definitely have a method of escape, but I wanna see them fight /together/. Live /together/. BE BROTHERS FOR THE FIRST TIME IN PROBABLY OVER THIRTY YEARS
- I’ve heard rumors that in a potential DMC6, the story would no longer focus on Dante and Vergil, and rather just on Nero, but that makes /no/ sense to me. While yes, the series has Dante as the mc, more importantly is the story of the Sparda bloodline. That includes all THREE of them. Plus, THERES SO MUCH POTENTIAL FOR VERGIL AND DANTE CONTENT NOW THAT THEY’RE NOT ‘enemies’ ANYMORE. PLUS, Nero and Vergil bonding??? I think /YES/
Additional comments:
- I greatly enjoyed this game and I highly fucking recommend it.
- between all the DMC games, (or just 3, 4, and 5), my favorites go from 5 - 3 - 4.
- I really do hope there’s another game in the future, regardless of if Vergil and Dante are in it, and from the damn time gap between 4 and 5, that probably won’t even happen for a v long time, but I’ll wait patiently for it
I definitely have more things to say but that’s it for now. I’m gonna go read fic now because....mmmmmmm. I need Sparda family bonding time since CAPCOM WONT GIVE IT TO ME
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feisar · 8 years ago
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my thoughts on the bullshit (marvel vs capcom: infinite)
its so fuckin wack. when they announced 2v2 i was hoping it was gonna be like tatsunoko (which is the best vs series imo) and its not Awful but it feels a lot slower and kinda clunkier? idk the parts i did like was that tagging feels more dynamic and i like the idea of the gems being like the grooves in cvs2 but that’s it? im not a fan of the autocombos and the down down motions shouldn’t be in a capcom game with all the other quarter circles and charges etc. i definitely do need to spend more time with it and hearing about how creative you can be with the mechanics from the pros that are playing it at e3 is a good sign but idk first impressions from me aren’t good.
but ok enough about gameplay i wanna talk about the real shit. that being capcom and disney and the fgc because i think that’s the real reason why this game is gonna be so blah
im a huge marvel head bc it was the first fighting game i really got into once i discovered the fgc (and you know its fun as hell and the first friends i made in college were the kids down the hall i played umvc3 with every weekend). part of the reason why its so fun is because its so God Damn HYPE like look at this shit and tell me you dont get fired up watching this vid and wanna play:
youtube
and this brings me into the main reason why i think this game is gonna be bad and flop again and its marvel and disney. we already know about capcoms money, lack of talent, and planning issues with their fighting game department and mvci is set to repeat all the same mistakes they did with sfv (lacking content, corny ass story mode, small roster, LOTS OF DLC) but that’s just one part of it.
the whole game to me just wreaks of a cash grab from disney/marvel to both 1. get that sweet sweet injustice money 2. sell more mcu stuff to nerds and 3. get more people invested in the fighting game market to benefit capcom. yes i understand games are made to make money. the point i’m trying to make here is that this is the result when you get game and media companies who don’t understand why fans love something and try to make something as a response to it.
the modern marvel owned by disney and the pieces of media they put out are carefully constructed and sanitized to show you what they want to see, which is what makes them the most money and what gets you looking away from the other studios that control the rest of their characters, notably xmen. i guarantee you someone at disney was shown the above video about mvc hype and was like “oh we dont want this kind of crowd at our game. this is gonna scare away people.” this coupled with the whole simplification aspect of the game (which i’ll get to in a bit) shows that disney doesn’t really know how the fgc works or how people get excited about these games which is big moments, nostalgia and generally fun shit! not the cheesy ass story mode they’re making which based on the demo is mcu and capcom characters doing nothing but saying each other’s names and having cheeky banter with the lads then punching some robots. the whole game itself feels very MCU oriented from the looks to the sounds and it makes for one really uncompelling package that’s a lot less hype than previous games in the series.
im all for making fighting games more accessible and helping the scene grow but the simplification of the controls and inputs feels really half baked and it seems like capcom doesn’t really know how to draw newbies in. replacing shoryuken inputs but leaving in charges and reverting back to the more complex mvc2 style buttons (lp, lk, hk, hp) as opposed to a friendlier l m h s from mvc3 seems weird and the down down input they added doesn’t fit in with the vibe of the other move inputs as well. as injustice has shown us making a Good ass game with a lot of single player content will get people interested in fighting games enough to buy em and some of those new players will eventually learn enough to get good and start competing. for whatever reason capcom cannot learn these lessons and i feel like the choices they made to simplify the game might turn off current players and thus make the game less popular, leading to a loss loss situation between fg pros and newcomers.
idk this is a wicked messy post but marvel is the game that got me really into FGs and i’ve made so many friends through it and to see what was my favorite fighting game become the lifeless husk we have now is so depressing but i hope capcom learns something from this (they prob wont). we’ll see how it turns out i guess. lmk what you think of all this too
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