#Infdev Improved
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#Minecraft screenshot#Minecraft Indev#MODDED#Infdev Improved#Taken in 2022#Minecraft retro modding#fire#I still don't know what the mod added to it.
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Infdev to Modern, Post 2
Alright, as stated earlier, I chose to update after encountering some bugs during the last part of this playthrough. Specifically, I skipped version 20100331-1 and 20100331-2, and 20100413 moving straight to version 20100414 (If this is getting hard to follow, don’t worry, this numbering scheme will go away once we make it to alpha). The primary changes of interest to use are that saplings (forgot to mention saplings not growing last time) will grow again, and monsters now spawn normally. Unfortunately, leaves no longer naturally decay, meaning we have to punch down every block of every tree we cut for a while. To rub salt in this wound, large trees have also been added, meaning there’s a random chance of any sapling becoming a massive pain. So it goes! Additionally, we had to skip the version most of these changes were made in, 20100413, because placing torches would have crashed the game.
Anyway, getting back to our game… the first thing I notice is that the lighting has already greatly improved! Alas… it appears this version of the game crashes whenever I take a screenshot… so I suppose I should try updating :3
Additionally, it turns out mob spawning was re-implemented in 20100415, so that’s exciting!
Okay, so we’re up to 20100420. The biggest change is that the terrain generator has been altered to favor plains rather than the mountainous terrain of earlier infdev versions. Hopefully it doesn’t crash!
It works! Also, mobs!! Also… my inventory is empty for some reason… so I guess I need to go fix that!
As I gathered a new set of tools, I noticed two things. One, there are a lot of sheep and pigs milling about. Additionally, I caught a look at some of the new large oaks added in this update. As I was doing all of this, I was unfortunate enough to discover that the high spawn amounts applied to hostile mobs as well… Here's the aftermath of a creeper blowing me away, featuring some wonky physics.
There really were quite a lot of creepers during this session... I counted at least five, and three of those blew up. One of them detonated in the water, thankfully, but the others exploded close enough to my shelter that I decided I was simply going to redo the façade and entrance rather than piecemeal fix the damage.
The renovations came out quite nicely, I think! I quit playing at this point to eat dinner, and when I came back I discovered that my head had been embedded in the mountain for some reason.
It's a great thing suffocation hasn't been implemented for solid blocks yet, or else that would have been death number four thus far! Anyway, with leave decay enabled, after I harvested the wood from the trees outside my home, I took it upon myself to punch away all of the leaves from them. This was... quite a feat, considered how large big trees can get (not to mention there was two of them).
As I was pounding away at this task, whenever night rolled around, I continued my task of hollowing out the mountain wherein I dwell and carving a number of large, straight hallways, as well as a single room for storage.
Eventually, over the course of my digging, I managed to reach the bottom of the world! Rather than bedrock, the bottom of the world is a large sea of lava for the time being (fun fact: this lava will eventually disappear, and be replaced by... nothing! A decent portion of this early part of the world will not have bedrock even after that is implemented!)
Additionally, as I was carving hallways near the surface, I punched through the side of the mountain and came across a lovely, secluded pond. I decided it would make an ideal place for out first farm, and so got to work tilling the ground outside to gather seeds. At this point in the game, you have to use a hoe on grass in order to obtain seeds
Finally, I looked at the large, half-chest stockpile of cobblestone I'd managed to build up, and decided to turn my efforts towards construction!
I decided to build a modest observation deck to take in the beauty of the infdev terrain. Additionally, since the style of big tree found here will be removed rather quickly, I chose to plant near the deck as a sort of preservation.
Finally, I decided to begin the work of bridging the water in order to find my way to fresh chunks in order to experience new terrain generation! I stopped for the night to build a small outpost, and decided to end this portion of the lets play there.
Hope y'all are enjoying reading these, see y'all whenever the next one of these is posted!
-Ciel
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