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#Kokua viewer beta
kilopwow · 2 years
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Kokua viewer beta
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#Kokua viewer beta update
#Kokua viewer beta code
I would like the FPS to show in the top bar, but it doesn't, although there may be an option to show it there. Singularity shows a significantly higher FPS rate than the others. And, purely on FPS, with my hardware ( below), I have a winner. I knew Firestorm and the LL viewer so I logged in with each of the others, and just stood still on my sky platform, where there is a little bit of activity, and watched the FPS rate. I've now tried those that have been suggested - Black Dragon, Cool Viewer, Singularity, Firestorm, and the LL viewer. Pretty sure Cool VL Viewer is also always up to date.
#Kokua viewer beta code
Ever since it officially came out BD supported it too and was using the EEP code (minus the broken water reflection rendering code as it was causing reflections to break when rolling the camera or zooming too close)īD is on the second last LL codebase version right now, originally i planned to have updated to the latest but due to the lack of meaningful changes since the last code merge i've chosen to instead continue focus on fixing more bugs that cropped up. Going back to or staying with the FS BOM viewer is what some folks are doing - including me.īD has had EEP for months now. So switching to a different viewer may not help at all right now. The latest crashing issue seems to have been fixed in the current Linden viewer also (this again from anecdotal reports). That's pretty much what is known regarding the frame rate issue. So changing that could certainly help SOME people. This is all from anecdotal info in those threads.Īlso note that there is a new texture cache slider (info on that at the FS site and a link there to Inara's blog post on new features) that is causing issues for folks with more powerful computers simply because the default is set lower than previously. So some things have been fixed and will improve no doubt in the future.įrom the two EEP threads we can surmise ^^ that those with middle level dedicated video cards are doing fairly well and those with less than powerful computers (especially notebooks on wifi with integrated cards - no surprise there) are having difficulties and some cannot even log on. There have been improvements in the Linden viewer code that were not available for the current FS EEP latest viewer.
#Kokua viewer beta update
Wanted to mention (this from the "New Environment" thread conversation that while I did not update to FS EEP viewer I DID test the older version (the FS BOM viewer) against the current Linden viewer and surprisingly had EXACTLY the same FPS (yes, a surprise there). Whatever I think, LL have decided to move to EEP and that is 's their world and their rules so we must come to terms with it as best we can. To my mind this move to EEP is a classic case of "shiny for shiny's sake" - it seems to offer not much gain for a whole lot of pain, but others may hold a different view. To my knowledge no other TPVs are on a par with the current LL codebase but I bow to the superior knowledge of others if I am wrong. FS will improve, that is also in my experience, but how long it will take is anyone's guess. I have little doubt that Niran Dean will adopt the EEP code, and if my experience of his abilities is anything to go by, Black Dragon will do a better job of rendering EEP than the current Firestorm. So presently some viewers, which have not adopted the EEP code, appear to give superior results simply because they are using the old code. My FPS went from about 25 to less than 10 and I had to drop my render quality to achieve even that! This all gives me flashbacks to the chaos that surrounded the initial introduction of Windlight itself, when a number of previously perfectly adequate GPUs were rendered ('scuse the pun) obsolete at a stroke. Many folk are seeing big reductions in their viewers' FPS as a result and the best info I have seen so far suggests that there is a bug (STILL) in the EEP rendering code! It is also my experience that the new rendering system is far more sensitive to poor bandwidth on a user's connection.įS 6.3.9 gives much better FPS for the majority of folk primarily due to it still using the Windlight rendering system, while 6.4.12 is brought up to the current LL codebase, ie EEP.Īll viewers will eventually HAVE to update to the EEP code if they wish to appear on the TPV list, since the ability to render a "shared experience" in a prerequisite for TPV listing. Deakins: I suspect the issue you ran into is due to the changeover from Windlight rendering to EEP and the "Love Me Render" code now used by LL.
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pinerbrand · 2 years
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Kokua viewer beta
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#Kokua viewer beta full#
#Kokua viewer beta code#
#Kokua viewer beta windows#
“Firestorm’s target audience is Second Life users where they have a very significant user base of over 450,000 users,” he said. In addition, Nøklebye, as the owner of an OpenSim grid, is particularly interested in OpenSim development. “So we bring Linux and macOS support, complementing her releases,” Nøklebye said.
#Kokua viewer beta windows#
The main viewer that supports it, Marine Kelly’s Restrained Love Viewer, only has a Windows version.
#Kokua viewer beta full#
Kokua also has full support for the “Restrained Love” roleplaying functionality. “We try to be good neighbors to all third-party viewer projects,” Perian added.”Sometimes we fail and then try to make amends and move on.” The Kokua viewer also only has the most-used chat commands, a single skin, and fewer preferences, adding Kokua developer Nicky Perian. Other differences between Kokua and Firestorm is that Kokua does not have radar functionality, a viewer-based pose stand, or a way to backup the settings, which some people use during a viewer upgrade. Kokua also supports the new OpenSim-only “Export” permission setting, first developed by Avination and Singularity in 2013. Kokua tries to keep it simpler but still much richer and satisfying than the standard Second Life viewer.” “Many users find the Firestorm user experience overwhelming. “For someone who started out with a version 1 interface viewer, Kokua became the least frustrating version 2 viewer for me, and it increasingly grew on me where I can do most building, traveling and grid management task comfortably without being overwhelmed by the interface,” he said. Some users prefer to Kokua viewer for particular tasks, and Nøklebye himself is one of those users. “But takes a solid ground in providing a great set of tools wrapped up in an interface that is familiar to the majority of Second Life users, and increasingly OpenSim users.” Logging in to Kitely with the new Kokua Viewer. “The Kokua viewer does not have all the bells and whistles of Firestorm or even the Singularity viewers,”  said Nøklebye. The new release isn’t intended to compete with those viewers head-on. Kokua doesn’t have the user base of some other viewers, like Firestorm, which is the viewer recommended by most grids, as well as by Hypergrid Business, and is the most popular viewer in both OpenSim and Second Life. “At least for the time being it also means we need to keep a sharp eye on the Second Life viewer so we don’t loose content compatibility.”
#Kokua viewer beta code#
“We can remove some code duplication, and finally it means we can start to add to, and refine OpenSim functionality,” he said. The new release includes some minor improvements, but the next release will actually remove some Second Life-specific functionality like experience keys, pathfinding, and the Second Life Marketplace. “It also turned out that Linden Labs had done a significant amount of development to prepare this since early 2015 without us knowing anything about it, and the barrage of code changes they released was simply too overwhelming to be integrated into one functional viewer in a short timespan.” “I thought the timing was right to make a split,” he said. Mac users were also having problems with image quality, due to changes on Apple’s end that weren’t reflected in the viewer code. Then, in the spring, Linden Lab announced that hey would turn off fundamental communication protocols and messages the viewer used with OpenSim, he said. “The next realization came last fall when Linden Lab announced they would no longer develop the Linux version of the viewer,” he added. He is also a developer on the Kokua project. “My own first realization that a change to the viewer in the direction of pure OpenSim support came at the announcement of Sansar, and the fact that the client for Sansar would be close sourced,” Xmir grid founder Geir Nøklebye, who is also known as Gavin Hird in-world, told Hypergrid Business. Why an OpenSim-focused viewer? Geir Nøklebye The viewer can also be used to access Second Life, but the new low-impact simplified Jelly Doll avatar views are not supported, according to the release announcement. Default login screen on the new release of the Kokua Viewer. Full list of active OpenSim grids and the loginURIs are here. Users can also add their own grids, as well. Other grids included are Craft, InWorldz, Kitely, FrancoGrid, OSgrid, SirinHGpole, Spellscape, and Tangle. The Kokua Viewer team has released an OpenSim-friendly version of their viewer this week, and 3rd Rock Grid is set as the default grid in the grid manager.
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