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#Langrisser I & II
niche-gamer · 4 years
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Story Trailer for Langrisser I & II https://nichegamer.com/2020/01/09/story-trailer-for-langrisser-i-ii/
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anitokio · 5 years
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El próximo Langrisser I & II estuvo presente en el último episodio de Denjin Getcha, desde donde nos llegan nuevas escenas de juego. El próximo Langrisser I & II estuvo presente en el último episodio de Denjin Getcha, desde donde nos llegan nuevas escenas de juego. Langrisser I & II se lanzará el 18 de abril en las Nintendo Switch y PlayStation 4 de Japón.
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operationrainfall · 6 years
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Langrisser I & II Remake Features Urushihara's Art As First-Print DLC, More Info
Langrisser I & II Remake Features Urushihara’s Art As First-Print DLC, More Info
Chara-Ani have revealed more info about the remake double pack of Langrisser I&IIfor PS4 and Switch, currently announced only for Japan. It will launch on 7th February 2019 in Japan for 6,800 yen. Published by Kadokawa Games, it will be available in standard and limited editions for both platforms with the limited edition containing a copy of the game, an artbook, a soundtrack CD and an outer…
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insidetgame · 4 years
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LANGRISSER I & II ORA DISPONIBILE
NIS America è felice di annunciare che Langrisser I & II è ora disponibile per PlayStation 4, Nintendo Switch e Steam in Nord America ed Europa! Il gioco arriverà in Oceania il 20 marzo.
Quando le forze dell’oscurità cercheranno di distruggere la vita, così come la conosciamo, i discendenti della Luce emergeranno e…
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nintendonext · 5 years
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Langrisser I & II – Δύο τρομερά strategy RPG το Μάρτιο στο Switch!
Langrisser I & II – Δύο τρομερά strategy RPG το Μάρτιο στο Switch!
Η κλασική σειρά tactical RPG έρχεται και στην αγαπημένη σας κονσόλα με τους δύο τίτλους που την ξεκίνησαν: Τα Langrisser I & II
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republicofplayers · 5 years
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Langrisser I & II dévoile sa date de sortie dans un tout nouveau trailer comparatif
Langrisser I & II dévoile sa date de sortie dans un tout nouveau trailer comparatif
NIS America est heureux d’annoncer que Langrisser I & II sortira sur PlaySation®4, Nintendo Switch™ et Steam® le 13 mars 2020 ! 
Lorsque les forces du mal menacent de détruire la vie telle qu’on la connait, le descendant de la lumière se réveillera et éradiquera le chaos à l’aide de son épée légendaire, Langrisser ! Retravaillé pour mieux coller aux consoles modernes, découvrez Langrisser I et…
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senzalinea-blog · 5 years
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LANGRISSER I & II IN ARRIVO NEL 2020 PER PLAYSTATION®4, NINTENDO SWITCH™ E STEAM®! NIS America é fiera di annunciare che Langrisser I & II sarà disponibile per PlayStation®4, Nintendo Switch™ e Steam® nel 2020!
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roscioschouhart · 5 years
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Langrisser I & II in arrivo nel 2020 su Nintendo Switch
Langrisser I & II in arrivo nel 2020 su Nintendo Switch
NIS America é fiera di annunciare ufficialmente che Langrisser I & II sarà disponibile per Nintendo Switch nel corso del 2020. (more…)
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miketendo-64 · 5 years
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[Video] Langrisser I & II Preview Trailer #2 A new preview video for Langrisser I & II has been uploaded to the official Chara-ani Corporation… 43 more words
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niche-gamer · 5 years
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Langrisser I Story Trailer for Langrisser I & II https://nichegamer.com/2019/12/10/langrisser-i-story-trailer-for-langrisser-i-ii/
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operationrainfall · 6 years
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Langrisser I & II Remakes Announced for PS4 and Nintendo Switch
Langrisser I & II Remakes Announced for PS4 and Nintendo Switch
Kadokawa Games and Chara-Ani have announced in this week’s issue of Weekly Famitsu that they are remaking the first two games in the old Langrisser series as part of a double pack for PS4 and Nintendo Switch. Titled Langrisser I&II, the remakes will be formally announced in an event on 29th August.
Langrisser I was originally released in North America for Sega Genesis by Treco under the name War…
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insidetgame · 5 years
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Langrisser I & II – Announcement Trailer
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niche-gamer · 5 years
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Langrisser I & II Western Release Dates Set for March 2020 https://nichegamer.com/2019/11/21/langrisser-i-ii-western-release-dates-set-for-march-2020/
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operationrainfall · 4 years
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Title Langrisser I & II Developer Chara-Ani, Extreme Publisher NIS America Release Date March 10th, 2020 Genre Tactical RPG Platform PC, Nintendo Switch, PS4 Age Rating T for Teen – Fantasy Violence, Mild Language, Suggestive Themes Official Website
I’ve been excited about Langrisser I & II since I first heard that NIS America was publishing it. Not due to any past familiarity with the Langrisser series, since I’m pretty much a lifelong Nintendo fan, but cause I love strategy RPGs. You don’t have to look back very far to see I tackle those games pretty much every chance I get. But when I heard I would get to cover a pair of classic SRPGs that was only originally available on Sega consoles, I was intrigued. The question then, is were these Langrisser adventures worth the wait? Or should they have stayed in gaming’s past?
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The stories of both Langrisser I and Langrisser II feature roughly the same premise. Evil forces are at work, and it’s up to your heroes to put a stop to things. There’s a bit more complexity, such as warring kingdoms, dark magic and evil-sealing artifacts, but it pretty much boils down to a seen before story. Which makes sense, since the original games came out in the 90s, when the industry was still in its adolescence, and was relying on basic tropes instead of trying to shatter expectations. Also, since it was out in that era, we get some sublimely silly anime features, such as over the top drama and very, very silly names for some characters (looking at you, Chris the priestess and Narm the sky knight). While a part of me was somewhat disappointed Langrisser I & II doesn’t have a more nuanced premise, mostly cause I’ve been spoiled by series like Fire Emblem, I can cut it some slack. Ultimately, what’s most important in the SRPG genre is how it plays, and for the most part I felt these adventures played very well.
Both Langrisser games feature the exact same mechanics, though there are slight differences between the two. An example is how in Langrisser I any units can literally walk on water and cross mountains, only at the expense of limited movement range. Or how in Langrisser II, the various classes are a bit more streamlined and less overpowered initially, meaning you’ll learn less spells and skills when you change classes and that your class choices are more important. But when it comes to how you fight, both games play the same. Each game is split into various chapters, and each one has you fulfill a specific objective before you can claim victory. These can vary, such as protecting an NPC, reaching a goal, defeating a particular boss or decimating every foe. There’s a good amount of variety, and they constantly mix things up with enemy ambushes that come out of nowhere. There are even some maps where the objective will change mid-battle, so expect both Langrisser games to keep you on your toes.
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As for how these battles play out, it’ll be mostly second nature to any fan of the genre. You select units, move them around, attack and cast magical spells. When you select any unit, it will display their movement range, and you can move and then attack foes. One quirk is that you can’t move and then cast a spell. So if you want to do that, you’ll have to do it from your starting position that turn, which took me a bit to wrap my head around. It means the positioning of your magical focused units is utterly vital, at least until you learn spells that have a wider AOE. Any spell costs MP, though thankfully you’ll max out your health and MP meter whenever you level up. Which was something I learned in one harrowing map that I thought I was doomed to lose until I realized one spellcaster had miraculously filled their MP. And that brings me to my primary complaint in the game. Though most of the mechanics were easy to figure out on the fly, there were other aspects of the strategy that were unclear. And the reason for that lack of clarity was that the game never told me there was any guide. There’s no tutorial at the beginning of the game, and the only way to access the guide is by pressing + first and then selecting “How To Play”. Which was totally unapparent, especially since pressing A on the map brings up another menu. It’s no exaggeration that I was 70% done with the second game when I finally discovered the guide, and that was only because I asked my rep at NIS America specifically.
While this lack of clarity didn’t ruin my experience, it did make it more frustrating. For example, I didn’t know that keeping your Commander units next to their Mercenaries heals them every turn. Or that there’s a weapon triangle of sorts between Infantry, Spearmen and Cavalry. It seemed like some types of units had more efficacy against others, but I never confirmed it til late. More significant was the Command option. Each Commander can select it, even after they’ve ended their turn actions, and it gives the following options – Attack, Defend or Charge. Yet when I selected any of these, there was no immediate response. Little did I realize that selecting a Command prompts your Mercenaries to follow those orders once you end the player phase. Lastly, I had no idea that each Commander’s influence, visualized by a glowing white area, improves the stats of their Mercenaries while they’re in range. Though I did figure that out without the guide. My point being, all I wanted from Langrisser I & II was some in-game clarity that there’s a guide that governs how things work, especially since it isn’t forced down your throat. It would have made everything flow more smoothly, especially since without it I was individually moving all my Mercenaries every turn like a sucker.
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On the topic of Commanders and Mercenaries, there’s a bit more to cover. Each Commander will learn passive skills they can equip before battles, which mostly boost various stats. At the beginning of each battle, all of your Commanders can recruit some Mercenaries. Depending on your current class, you’ll be able to recruit more or less of them. Additionally, each class you learn unlocks more types of Mercenaries for that character. For example, the aerial classes will be able to recruit Sky Knights and Harpies, whereas naval classes can recruit various Merfolk. The nice thing is, you’ll never be forced to stay a certain class just to have access to particular units. Once you unlock them, they’re yours to use as you see fit. Just keep in mind, the stronger the Mercenary, the more expensive they are. Yes, recruiting Mercenaries costs money (cause of course it does), so part of the strategy is finding the best bang for your buck. Usually I would spend anywhere from 10 – 15K in a single battle on my Mercenaries, though thankfully you do get rewarded with more gold at the end of each battle. Overall I rather liked the unique aspect of Mercenary units, and even though they’re weaker than your Commanders, they’re vital to deflect attacks and surround foes. And while Mercenaries don’t level up themselves, they have a sort of symbiotic relationship to their leader. When they defeat a foe, their Commander gets more experience. Plus, so long as a Mercenary has a bit of health left, you can heal them by keeping them near their Commander, or just healing them with a spell. Just be wary, since if the Commander dies, so does all their Mercenary units.
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I will say, I also really enjoyed the various classes in the game. There’s a wide variety, and the only thing that determines what class you can and can’t learn is the specific character. You could have two mages that have access to different classes, for example. But it couldn’t be easier to use them. As you defeat foes and win maps, your characters get points that are used to change classes. So long as you have enough points and are on the proper branching path, you will be able to learn a new class. Once learned, you immediately get new skills and spells, have access to new Mercenaries, and get stat boosts. While there’s no penalty for staying the class you want, sometimes others will help your character achieve better overall stats. The cavalry-focused classes also have much better movement range, which is why most of my party were riding horses, rocs or leviathans. My only minor issue with the class system is that many of them are pretty interchangeable, or are just upgraded versions of other classes.
More classic gaming on Page 2 ->
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One of the biggest hooks for Langrisser I & II are the many, many endings you can get. Though I managed to beat each of the two games in 18 hours, that’s how long it took to get only one ending in each. As you play, depending on decisions you make and secret factors, you’ll unlock different story paths and missions. You’ll also only have access to certain characters if you follow their path or make the right decision. A key example is Lance, who is your enemy for most of Langrisser I, but can become an ally after you save him from basilisk petrification. Or take Sonya, a wild half demon girl who can be recruited in Langrisser II. I love the idea of branching paths and multiple endings (there’s 20+ in the game), but have one small complaint. Once you’ve beaten either game, there’s nothing that tracks which endings you’ve already gotten. So it’s very easy to get lost or get the same ending twice, even with the ability to go back to chapters and make new choices. Without a full guide, it’s rather challenging to acquire the many endings in the games.
Hello, new waifu!
Though I do feel that it’s best to play the games in chronological order, technically you don’t have to. And while it’s very tempting to start with Langrisser II, since overall I felt it was better balanced and had a more interesting plot and characters, there’s one reason you should play Langrisser I first – for context. The second game takes place in the same world, but centuries afterwards. You’ll have various recurring characters and similar story beats, but I really can’t express properly how much more I liked Langrisser II. Everything that was clunky or frustrating mostly happened in the first game. It doesn’t start that challenging, but a few chapters in you lose your chaperone, a powerful knight named Volkoff, and then things get harrowing. The last few missions in that entry were especially hard, since many involve your army being surrounded by spellcasters who can snipe you with a beyond irritating Meteor spell, which hits an enormous area for significant damage. To add insult to injury, every single one of these magicians has a skill that recovers some MP every turn, meaning that if you take too long reaching them, they’ll just keep recasting overwhelming Meteors again and again.
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Regardless of balance, you have the option to replay each game from the beginning after you’ve beaten it in a new game+. This will activate Challenge Mode, and every time you “lap” the game by beating it again, the next attempt will be a bit harder. You can choose to tackle Challenge Mode with all your previously acquired skills and items, or you can do it from scratch. I found the latter to be far more interesting, as it’s very boring plowing through the early game as an overpowered god unit. If nothing else, this mode offers another way you can unlock the many endings in the game, though you’re also perfectly free to start a new save file, since each game has room for 5.
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Aesthetically speaking, I have mixed feelings about Langrisser I & II. On the one hand, I adore the art for the character portraits and stationary cutscenes. These show off great flair and bring life to the characters. By contrast, the chibi art used in actual battles is a bit underwhelming. Frankly all the units look like Funko Pop figurines, and that’s not a compliment. They’re all pretty lifeless and cartoony, with the exception of the models used for monsters. These are all larger than life and vile, and I really wished the models for the humanoid characters in battle followed suit. Or, better yet, that this game had sprite-work or even pixel art characters. I know that’s a tall order, but given that we’ve been waiting on this game for the better part of a couple decades, why not go all out? Cause while the chibi designs are functional, the contrast between them and the other art is palpable. Though I did check out footage from the original games, and I will say that the chibi models here are better looking than the pixel models there. Also, I was a bit frustrated by how many maps look nearly identical in the first game, though they do fix that a bit in Langrisser II, with more temples, villages and forests. Part of me would have killed for maps with fog of war or features like drowning darkness or even a sunset to liven things up. Musically, both games focus on a hard rock soundtrack that, while not bad, doesn’t necessarily fit the action that well. The second game does have more soundtrack variation, which I appreciated, but overall the music was not the game’s strong suit. Though I did enjoy the Japanese voice acting for all the characters in the game.
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While I enjoyed quite a lot about Langrisser I & II, there’s some other nagging issues I need to touch on here. One are the long load times that occur when turning on the game and loading files. I know both adventures are based on much older games, but it irked me you can’t do thinks like view detailed unit breakdowns for non-Commanders or see a preview for how much damage spells will inflict. I also didn’t like how AOE spells cast by foes don’t pan the camera to indicate all the units affected. More than once, I would hold my breath when these spells were cast and pray one of my Commanders didn’t end up defeated. Also, while the writing in both games is grammatically sound, much like the plot it lacks nuance and subtlety. It’s great if you already like these sorts of games, but it’s also very derivative. And regarding the enemy AI, it’s ruthless but not particularly smart. It’s pretty easy to bait it, and the only times it’s a problem is when the odds are firmly stacked against you in some maps. Finally, while I liked how pressing the trigger buttons moves the cursor to different Commanders, I wish I could have only moved it between either mine or the opponent’s. Without that differentiation, you’ll have the cursor flying all over the map. These irritations make this feel like an old game with a new coat of paint, which is unfortunate, since there’s still a lot of good here.
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Overall, I am happy that NIS America brought new life to two classic games in Langrisser I & II. Sure, it’s not perfect, and there’s many archaic oddities, but I had a good time. My biggest complaints were a lack of a timeline or registry showing your achieved endings, and something that made it more apparent how to recruit certain characters. In my 36 hour playtime, I probably encountered only 16 of the total 33 playable characters and approximately half of the 50 classes. Even then, for $49.99 you get good bang for your buck, and tons of replay value in Langrisser I & II.
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”4″]
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REVIEW: Langrisser I & II Title Langrisser I & II
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niche-gamer · 5 years
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Langrisser I & II Head West in Early 2020 for PC, PS4, and Switch https://nichegamer.com/2019/07/03/langrisser-i-ii-head-west-in-early-2020-for-pc-ps4-and-switch/
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operationrainfall · 4 years
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Nintendo Download for 3/5/20
Nintendo Download for 3/5/20
Well folks, I recognize this Nintendo Download is a bit late, but with all the chaos out in the world these days, that’s to be expected. So while I apologize for the tardiness, I hope you’re still excited to check out some new Nintendo games! This week is pretty hefty, with a couple featured titles, some new DLC for a fun game, and the usual sales and digital goodies. Let’s start off this…
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