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#Mangahigh was fun
j10kkuno · 3 years
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Well, I would like to validate Tina and say that Kid Pix was totally one of the cool things to do on the computer after you finished your typing exercises in school. I wasn't very artsy so I didn't do it too often and chose I believe like Coolmath and other browser based games but Kid Pix is nostalgic af.
(Context: Last night Karl asked the stream if anyone ever used Kid Pix and Tina said that it was allowed to as computer enrichment after you finished your typing excercises. Karl described Kid Pix as like kid's photoshop, but I remember it like a kid's version of Microsoft Paint. If I remember correctly, at my US elementary school we went to computer labs on a weeklyish basis(Maybe not quite as often, but more often starting around 3rd grade) for typing lessons and other computer based education and sometimes just for fun educational computer lab time. Once you finished your assigned exercises, you could go on approved programs and websites like Kid Pix and Cool Math. There was a lot of fun math based websites. This would've been the late 2000s, Tina is literally exactly four weeks younger than me)
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realestatece1-blog · 7 years
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Real Estate CE Classes: Is It Better Online Or In A Classroom?
Game-based learning is a new approach that has been successful across a variety of learners - from high-school and college students. It is now being increasingly adopted for corporate learners as well. There are many strategies that can be adopted when developing game-based learning. This learning is one of the new ways that increase the effectiveness of games in learning. The Admin of infoprolearning.com has said about Gamification.
You hired the best teams to create the content. You used multimedia elements to enliven your online training courses. You now offer the courses on mobile devices and tablets. Why is the learning effectiveness rate still low? Why don’t learners complete the courses when they start? Something is not right. It is all about the workforce. With Gen X and Gen Y in the mainstream of an organization’s workforce, they expect the same engagement they find in their digital worlds. Info Pro Learning
Game based learning is a medium of imparting learning through the use of smartly designed game applications on mobiles and the internet. This is basically designed balancing the subject matter training with game play so that learners/players can learn as well as apply the knowledge gained in real world situations. Friedrich Schiller had remarked in his famous essay, "humans are only fully humans when they play", this might be the root behind game based initiatives. Click here to read about real estate CE classes . Learning does not just mean memorization, rather it involves the entire process of acquiring skills needed to respond aptly according to the need of the situation. Games have a fantasy element, as a result of which, players can be engaged in a learning activity through narrative. Performance based training is accomplished through games, and that is both motivating as well as effective. The Admin of timetotalktech.com has recommended about KAHOOT! - OUTSTANDING GAME BASED LEARNING PLATFORM.
On Kahoot you can create a survey or quiz including pictures and/or videos in which the teacher can control the pace of the "quiz" by imposing a time limit for each question. As students answer the questions, points can be awarded for answering the question correctly (although they do not need to be). If the teacher decides to keep points, a scoreboard is displayed for all users. Time to Talk Tech
Every organization needs to train its employees properly in order to keep them abreast of latest trends in the market. As the learning process is continuous, it is important that it does not get tedious with the course of time. The traditional learning process involves considerable use of paper and continuous explanation by moderators. The process is tiresome, and the overall output is less. However, with the advent of Internet, everything has been digitized, including the training and learning processes. In e-learning, everything used in the traditional process has been converted to the digital format and made more interesting with the use of graphics, music, games and other add-ons. Moreover, the process has become more industry specific and the job more role specific, thus giving it an edge over its traditional counterpart. The content is, now, developed in accordance with the need of the industry, which has made the learning process simple and captivating. The learning process has become more flexible with the inclusion of e-learning content along with ongoing on-the-job training activities. Saomya Saxena has provided about MangaHigh - A Game Based Online Math Learning Platform.
The fusion of computer games and academic subjects provides a compelling and exciting supplement to traditional pedagogy. Mangahigh aims to make the repetitive parts of Math education, like memorization or drills, entertaining through games. It offers hundreds of fun quizzes and games covering the whole Math curriculum for students aged 7-16. Edtech Review
Watch this video for more information about game based learning platform:
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