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#Minecraft 1.5 2 Faction Servers
quixol · 4 years
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9/2/2019 - 5/25/2020: QuixolMC Changelog #28
My, my, it’s been ages since our last changelog. Where has the time gone?
Truth is, this post should have been uploaded a looooooooooooong time ago. Sadly, many of the staff of Quixol have been on an extended hiatus- leaving us with nobody left to type up these changelog posts for us, let alone work on new things... Read more on this here.
With the long hiatus behind us, there’s still some loose ends from our update to minecraft 1.14.4 that need tying up... such as releasing this post so you all know everything that was actually changed. Yeah, it’s pretty bad that we let it simmer for that long, but hopefully you’ve all gotten the hang of things without it.
With this changelog, we’d like to issue a special reminder that every “change” listed here is not necessarily something that happened recently- they can often be weeks, if not months old. After categorizing the changes into some main groups, we order them by chronological order, and provide a date as well so you can be sure of when a change was made. Hopefully this helps you get an idea of what you’ve missed, or if a certain “change” you just now noticed has actually been around for a while.
It should also be mentioned that the vast majority of the changes in this changelog are things that were changed in the huge 1.14.4 update we did.
For example, we released the sprawling new Chroma Park, our new party + games area. We also added some new datapacks, as well as updated our existing ones- you can check out all of the up-to-date info on the custom crafting recipes as well as the mob loot tables here and here.
There are numerous other changes and additions, but that’s what the rest of this post is for! Take a look below if you’d like to know more about all of the changes that have taken place in the past ~8 months (ouch).
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Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable changes from 9/2/2019 - 5/25/2020:
- Gameplay -
+ [10/01/19] Added new LWC protection flags: HopperIn and HopperOut. Accessible via  /lwc flag + [11/12/19] Updated server to Minecraft 1.14.4 % [11/12/19] The spawn limits for “ambient” mobs was reduced from 15 -> 8 # This setting only affects the mob cap of bats % [11/12/19] Shulker boxes dropped on the ground now despawn after 30 minutes instead of the 5 minutes used by all other items # This is to hopefully avoid issues where players break their shulker box and leave it behind without realizing until it despawns + [11/13/19] Factions will now prevent players from interacting with some new 1.14 blocks (barrels, lecterns, blast furnaces, smokers, grindstone, campfires, berry bushes, new potted flowers) on faction land if they are not a part of the faction + [11/13/19] The following blocks can now be locked with lwc: barrel, blast furnace, smoker, lectern. Barrels are locked when placing them by default, similar to chests + [11/13/19] Players can now use the /rtp or /wild command from anywhere they wish in the world. It costs 1000 shells to use and has a cooldown of 24 hours # New players may still use the random teleport button at the spawn’s info center for free % [11/13/19] Changes to Miner job # % Fixed nether bricks mining not giving payment % [11/13/19] Additions/Changes to Builder job # + All new stair types (stone, granite, polished granite, diorite, polished diorite, andesite, polished andesite, smooth sandstone, smooth red sandstone, smooth quartz, mossy cobblestone, mossy stone brick, red nether brick, end stone brick): inc/exp: 1.5 # + All new slab types (stone, granite, polished granite, diorite, polished diorite, andesite, polished andesite, cut sandstone, cut red sandstone, smooth sandstone, smooth red sandstone, smooth quartz, mossy cobblestone, mossy stone brick, end stone brick, red nether brick): inc: 0.8, exp: 1.2 # + All new wall types (stone brick, mossy stone brick, granite, diorite, andesite, sandstone, red sandstone, brick, nether brick, red nether brick, end stone brick, prismarine): inc/exp: 1.5 # % Fixed nether bricks not giving payment # + Barrel: inc: 1.5, exp: 1.0 # + Bell: inc/exp: 1.5 # + Lantern: inc/exp: 0.8 # - Removed payment for redstone lamp % [11/13/19] Additions to Engineer job # + Redstone lamp: inc: 1.0, exp: 2.0 % [11/13/19] Additions/Changes to Farmer job # % Payment for taming ocelot changed to payment for taming Cat # + Breed Cat: inc: 4, exp: 5 # + Break Bamboo: inc/exp: 0.2 # + Place Bamboo: inc/exp: 1.0 # + Collect Berries: inc/exp: 0.5 # + Collect bonemeal from composter: inc/exp: 1.5 % [11/13/19] Additions/Changes to Hunter job # % Payment for taming ocelot changed to payment for taming Cat # - Evoker: inc: 30 -> 25, exp: 50 -> 35 # + Pillager: inc/exp: 15 # + Ravager: inc: 30, exp: 40 % [11/13/19] Additions to Crafter job # + All new stair types (See previous list): inc: 2.5, exp: 3.0 # [11/13/19] Changes to Enchanter job(?) potentially. # All the config options for specific enchantments were removed... idk what this means in practice. Maybe you get paid a flat rate based on material enchanted? + [11/13/19] Silence Mobs 1.0.0 (Datapack) # Available for all players to take advantage of. Simply name a mob "silence me" (with a nametag) to make it completely silent! # Credit: https://vanillatweaks.net/picker/datapacks/ ^ [11/13/19] QuixolMC Datapack -> 1.1 # + Added crafting recipes for all coral blocks. Crafted using 2x2 of coral plants or coral fans. Recipe unlocked when holding coral/coral fans. # + Added universal dyeing crafting recipes! You can re-dye most dyeable blocks/items in the game now. # + Also added un-dyeing certain blocks/items- namely glass, glass panes, and terracotta. Simply use the dyed block/item + an ice block to remove the dye. # # All universal dyeing recipes unlocked when holding either the item in question or a dye. # + Added new crafting recipe for black dye. Can now be crafted from 3 charcoal + 1 flint. Unlocked when picking up charcoal # + Added new crafting recipe for un-crafting quartz blocks back into quartz items. Unlocked when picking up quartz block # - Removed crafting recipe for totem of undying. Reasoning: item is much more readily available now due to the introduction of village raids # + Added a new advancement for picking up a spawner. I don't remember making this? # Credit for coral block crafting & universal dyeing: https://vanillatweaks.net/picker/datapacks/ ^ [11/13/19] Mob Heads Datapack -> 1.2 # % Structure of loot table files changed. The "minecraft" namespaced loot tables now make direct calls to "vanilla" namespaced loot tables with the vanilla loot tables inside. # - All "mini" and "head" text removed from item names. The name of the item is now simply the name of the mob, and other identifying text if it is a head of a mob variant. # % Updated skin of Salmon head # + New mob head: Cat. Has 11 variants. 14% head drop, +2% per looting lvl # + Cave Spider: 0.001% -> 0.002% base head drop # - Evoker: 100% -> 14% base head drop, 0% -> 2% per looting lvl # + New mob head: Fox. 1.8% head drop, +0.4% per looting lvl # - Husk: 3% -> 1.25% base head drop, 1% -> 0.25% per looting lvl # - Illusioner: 100% -> 14% base head drop, 0% -> 2% per looting lvl # + Iron Golem: 2% -> 5.5%, 1% -> 1.5% per looting lvl # + New mob head: Panda. 1.8% base head drop, +0.4% per looting lvl # - Phantom: 10% -> 5% base head drop # + New mob head: Pillager. 3.5% base head drop, +0.5% per looting lvl # + Rabbit: 3% -> 5% per looting lvl # + New mob head: Ravager. 14% base head drop, +2% per looting lvl # + Slime: 0.05% -> 0.5% base head drop # - Stray: 5% -> 4% base head drop, 5% -> 2% per looting lvl # + New mob head: Trader Llama. Has 4 variants. 29% base head drop, +7% per looting lvl # - Vex: 10% -> 2% base head drop # + Villager: 0.5% -> 100% base head drop. Now has 15 variants. # - Vindicator: 20% -> 5.5% base head drop, 5% -> 1.5% per looting lvl # + New mob head: Wandering Trader. 100% base head drop # + Witch: +0.1% -> +0.5% per looting lvl # % Zombie Villager: 4% -> 9% base head drop. Now has 15 variants instead of previous 6. # Credit for original datapack (w/ some modifications by Vivian): https://vanillatweaks.net/picker/datapacks/ + [11/13/19] Re-added sitting in "chairs". Right click on stair blocks w/ a sign on it to sit. - [11/13/19] Removed ability to /lay. Sadly it was broken in 1.14.4 :( + [11/14/19] Added /playersearch command, a replacement for the /dox and /ddox commands. Can be used by scout players and up % [11/14/19] Namehistory script now handles "legacy players" (players returning after major updates) with more grace and consistency + [11/14/19] Rewrote /aliases command; it is now /alias <user|nick>, and allows you to look up either past usernames or past nicknames of a player % [11/14/19] /playersearch will now run /alias user as well as /alias nick ^ [11/14/19] QuantumChat 1.0.0 introduced! # "QuantumChat" is a full re-code of the original qChat script. It took months of work to get it to where it is now! "qchat" is no more, QuantumChat is the new face of Quixol's chat plugin! # The re-code mainly focused on improving performance, cleaning up code, and many QoL improvements. # There were plans to add many more new features with this release, but sadly we simply ran out of time. These new features will have to come later. # Read more about the changes in “Technical / Bug fixes” section ^ [11/15/19] Updated mcMMO to version 2.1.107 # This is a rehauled version of mcMMO, revived from the ashes by its original author! The plugin now has a lot of polish, some new abilities, and plenty of bug fixes. % [11/15/19] mcMMO: Fixed bug of mobs' names appearing as hearts in death messages + [11/15/19] mcMMO messages now make use of hover text frequently- try hovering over the messages in chat! % [11/15/19] Many skills' abilities now unlock after a few levels instead of immediately at level 0 now. # Many, many more changes took place in this version... too many to list! % [11/15/19] mcMMO: Rebalanced mcmmo experience for some skills: # Alchemy: # + Stage 3 potion: 120 -> 180 xp # - Stage 4 potion: 450 -> 400 xp # + Stage 5 potion: 0 -> 60 xp # # Fishing: # - Cod: 800 -> 200 xp # + Tropical Fish: -> 800 -> 10000 xp # + Pufferfish: 800 -> 2400 xp # # Woodcutting: # + Mushroom stems: 80 xp # # Herbalism: # + Berries: 300 xp # + Seagrass: 10 xp # + Kelp: 3 xp # + Coral: literally too many to include in this: https://elixi.re/i/vel9mz5i.png # + Beetroot: 50 xp # - Grass: 10 -> 8 xp # - Tall Grass: 50 -> 30 xp # + Bamboo: 10 xp # + Cornflower: 150 xp # + Lily of the Valley: 150 xp # + Wither rose: 150 xp # # Mining: # + Coral blocks: https://elixi.re/i/gbz8p2c5.png # + Magma block: 30 xp # + Emerald ore: 1000 -> 2400 xp # - End bricks: 200 -> 50 xp # - Endstone: 150 -> 100 xp # - Packed ice: 50 -> 30 xp # + Blue ice: 30 xp # + Quartz ore: 100 -> 150 xp # + Misc new stuff: https://elixi.re/i/2xio0wo9.png # # Taming: # + Llama: 1200 xp # + Parrot: 1100 xp # + Cat: 500 xp # + Fox: 1000 xp # + Panda: 1000 xp # # Combat exp multipliers: # - Enderman: 1 -> 0.5 # + Ender dragon: 0 -> 1.0 # + Wither: 0 -> 1.0 # + Witch: 0 -> 0.1 # - Guardian: 3 -> 1.0 # + Mooshroom: 1 -> 1.2 # + Drowned: 1 # + Dolphin: 1.3 # + Phantom: 4 # + Cat: 1 # + Fox: 1 # + Panda: 1 # + Pillager: 2 # + Ravager: 4 # + Trader llama: 1 # + Wandering trader: 1 % [11/15/19] mcMMO: Changes to ability unlock tiers. # There are too many changes to summarize. # Some of this was modified by us; others is defaults of mcmmo. we tried to keep our old behavior wherever possible, but... % [11/15/19] mcMMO: Even more changes to abilities. # Once again, it's too difficult to summarize them all here. % [11/15/19] Rebalanced Alchemy Potion Unlock Tiers # Potion of Slow Falling: Tier 2 -> 1 # Potion of Haste: Tier 2 -> 3 # Potion of Dullness: Tier 2 -> 3 # Potion of Absorption: Tier 3 -> 4 # Potion of Health Boost: Tier 4 -> 8 # Potion of Hunger: Tier 4 -> 5 # Potion of Saturation: Tier 6 -> 5 # Potion of Blindness: Tier 5 -> 6% Change to Alchemy Ingredients # Potion of Haste: Carrot -> Clock + [11/15/19] QuixolMC Public Beta 1.14.4: Released! % [11/15/19] Updated randomtp sign at the spawn to give any player a one-time use free /rtp command. For new players % [11/21/19] mcMMO: Enabled Diminished Returns again % [11/21/19] mcMMO: Nerfed combat xp from endermen further. 0.5 -> 0.25 % [11/21/19] mcMMO: ability ready message should appear in chat again + [1/30/20] mcMMO: You can now crack Infested Stone Bricks with Block Cracker % [1/30/20] mcMMO: Block Cracker will now correctly crack stone_bricks during Berserk again + [1/30/20] mcMMO: Activating Berserk on a soft block (glass, snow, dirts) will break that material right away instead of only breaking subsequent blocks hit by the player + [1/30/20] mcMMO: Berserk will now break glass and glass pane blocks + [1/30/20] mcMMO: Hitting glass with berserk readied will activate it + [1/30/20] mcMMO: Added Lily_Of_The_Valley to the Bonus Drops list % [1/30/20] mcMMO: Archery's Skill Shot bonus damage is now multiplicative instead of additive (nerfing early game skill shot ranks) % [1/30/20] mcMMO: Sweet Berry Bush's default Herbalism XP is now 50 instead of 300 % [1/30/20] mcMMO: Big changes to fishing loot: # % Finding loot now gives more or less xp, dependent on the rarity of the item fished (prev. always gave 200 xp) # # % Rarities of certain items were changed: # % Lapis Lazuli: common -> uncommon # % Iron Ingot: uncommon -> rare # % Gold Ingot: uncommon -> rare # % Amount of items received changed for a few loot items: # - Diamonds: 5 -> 3 # - Lapis Lazuli: 20 -> 8 # - Iron Ingot: 5 -> 4 # - Gold Ingot: 5 -> 4 # # % Certain items were removed from loot table: # - All hoes (wooden, stone, golden, iron, diamond) # - Blaze rod # - Ghast tear # # % Many new items added to possible loot: # + Stick (2), common # + Tripwire hook, common # + Bowl, common # + Lily pad, common # + Leather, common # + Rotten flesh, common # + String, common # + Bone, common # + Water bottle, common # + Ink sac (8), uncommon # + Nautilus shell, uncommon # + Book, uncommon # + Fishing rod, uncommon # + Name tag, rare # + Wet sponge (8), epic # + Heart of the sea, legendary # # % Certain enchantments can now be obtained on items from fishing loot: # + Curse of Vanishing # + Curse of Binding # + Luck of the Sea # + Lure # + Mending # # - Removed infinity from possible fishing loot enchantments # This is because possibility to fish up mending + infinity bow % [1/30/20] mcMMO: Small tweaks to loot from "shake" ability as well
- Server Builds / Locations -
- [10/01/19] Removed various buttons/signs from the grove, as the minigames there were broken anyway % [11/14/19] Reset most of the chunks in the end! The main end island and some of the surrounding islands were spared, as were a few player builds, but everything else has been reset # With this in mind, please be considerate of other players when exploring or building in the end. You should only need one elytra, and collecting multiple at a time is frowned upon unless you're specifically getting them for players you know who need one and don't have one yet # Also, remember that the materials inside of end cities are all craftable (including shulker shells from the shulkers thanks to our datapack), so you don't need to demolish end cities to get those items! - [11/14/19] Removed the following server warps: adventurehouse, bog, equinox, florida, ravine % [11/14/19] Renamed all warps leading to the world protos as "protos:<warpname>" to differentiate them from warps located in our primary world, ghalea + [11/15/19] Added new warp: /warp ChromaPark, our new party and games area! # Features five distinct zones with their own themes! + [11/15/19] Added updated warp: /warp Minigames, now leads to games lobby in Chroma Park + [11/15/19] Updated version of server minigame: Connect Four at Chroma Park (Sunset Lane) + [11/15/19] Updated version of server minigame: Squishu at Chroma Park (Sunset Lane) + [11/15/19] Updated version of server minigame: Spleef at Chroma Park (Wild West) + [11/15/19] New arena/warzone: Banker Brawls at Chroma Park (Wild West) + [11/15/19] Updated version of server minigame: Slappy Salmon at Chroma Park (Hydro Zone) + [11/15/19] Updated version of server minigame: Sheep Pit at Chroma Park (Verdant Vale) + [11/15/19] New server minigame: Chicken Roulette at Chroma Park (Verdant Vale) + [11/15/19] New server minigame: MushGolf at Chroma Park (Verdant Vale) + [11/15/19] New server minigame: Lava Fishing at Chroma Park (Synth Zone) % [11/15/19] Updated warp signs at Orsus to lead to Chroma Park + the new minigames lobby + [11/18/19] Set up droppers underneath Chroma Park dancefloor to dispense items automatically during parties
- Technical / Bug fixes -
% [10/01/19] Fixed bug where shulker bullets would explode instantly # [10/18/19] Server's hardware and location has changed. % [10/18/19] QuixolMC now runs on a very modern Ryzen CPU with a cpu benchmark score of 20,000+, as well as NVMe SSD storage. (This is a good thing) % [10/18/19] QuixolMC is now hosted in Utah, so players from Europe will have higher ping now. Players in Australia or elsewhere across the pacific may notice slightly improved ping. Players in the Americas may notice slight changes as well. - [10/18/19] Major loss of coreprotect data. All old coreprotect data is gone + [11/12/19] Enabled “per-player mob spawns” setting % [11/12/19] Reverted “count all mobs for spawning” setting to use vanilla behavior # "Per player mob spawns" means that the mob cap is no longer global; it is now per player. Or, at the very least, determined based on the amount of chunks loaded within your "region" of surrounding chunks (essentially all chunks that are connected together, so it could cover multiple players potentially). This requires more testing! # "All mobs count for mob spawning" means counting even mobs that are not considered "natural" (ie spawner mobs) to the mob cap. By changing to this we are effectively restoring vanilla behavior here. The old system caused some problems and wasn't really worth it in the end. % [11/12/19] Experience orbs now only merge up to a value of 1000 xp % [11/12/19] Chunks are scheduled to unload more frequently now - [11/13/19] Removed the annoying "registered furnace" / "registered brewing stand" messages caused by Jobs plugin % [11/14/19] You are now kicked from your faction after 1000 days of inactivity instead of 365. This is to basically "disable" the feature since it seems a bit buggy currently. % [11/14/19] Fixed bug which prevented players from viewing their own biography if they could not view other players' bios + [11/14/19] /bio age now accepts "minor", "underage", and "adult" in addition to integer arguments # Big list of QuantumChat 1.0.0 changes % [11/14/19] QuantumChat: Fixed issue where if you sent a message in a channel you had previously toggled, it did not use the channel prefix color when un-toggling % [11/14/19] QuantumChat: Improved link handler regex greatly; links in chat should be clickable 98% of the time now % [11/14/19] QuantumChat: Fixed QuantumChat not processing certain pronouns discord users had set % [11/14/19] QuantumChat: Doing "@all" will no longer notify everyone, only "@\everyone" and "@\here" work now % [11/14/19] QuantumChat: If a player who is muted sends a private message to someone, the receiver is now warned that the sender is muted & informed on how to ignore them % [11/14/19] QuantumChat: Fixed inconsistency with /msg formatting from the ordinary chat formatting  + [11/14/19] QuantumChat: You can now send sound notifs to someone by "@" mentioning them in a private message % [11/14/19] QuantumChat: quantumMessage() function will now remove any newline characters from incoming messages % [11/14/19] QuantumChat: quantumMessage() function now handles cases where a player attempts to chat in a channel they do not have permission to use % [11/14/19] QuantumChat: Fixed issue where a player's message in the discord channel may not get sent to orchid if the first result of quantumDeliver() is blocked % [11/14/19] QuantumChat: Using "&r" will now reset the color/formatting to the default color of the channel/source you are in instead of always "&f" % [11/14/19] QuantumChat: /qchat command changed to /qc. Still has /qchat as an alias though  - [11/14/19] QuantumChat: Removed the blacklist GUI. It was taking up space and basically unused % [11/14/19] QuantumChat: Fixed textual inconsistencies in /qc ignore  + [11/14/19] QuantumChat: /ch list was completely rewritten. It now displays whether or not a channel is toggled, as well as current chat channel  + [11/14/19] QuantumChat: /ch list will now display if the player currently has private messages toggled off  + [11/14/19] QuantumChat: /ch list now displays a message to factionless players informing them they need to be in a faction to use faction channels  - [11/14/19] QuantumChat: Removed /ch toggle list, as it is now replaced by /ch list % [11/14/19] QuantumChat: Fixed a mistake that allowed quick messages to be sent to the discord channel while orchid was disabled if someone used an alias for the channel (/ch d, etc.)  + [11/14/19] QuantumChat: The console can now send private messages to players through /msg . Just for fun :) % [11/14/19] Changed gamerule spectatorsGenerateChunks to true in all worlds # This is due to a 1.14.4 bug in which this gamerule causes chunks to not even load for spectator players, even if they're pre-existing chunks + [11/14/19] You can now make shops from barrels + [11/14/19] Interacting with shops now makes a sound - [11/15/19] Disabled Orchid (our Discord bot) for now due to being inoperational. # DiscordSRV (Quixibot) now handles minecraft to discord bridge % [12/25/19] Fixed bug where player can become stuck in sneaking mode when changing dimensions % [12/25/19] Fixed bug where block breaking animation did not show for other players % [1/22/20] Fixed a dupe glitch with tnt % [1/22/20] Fixed a dupe glitch with redstone dust % [1/22/20] Fix a client crash relating to invalid color nbt data (banners, sheep, etc) % [1/22/20] Fix bug where items get stuck in mid-air in certain circumstances (most noticeable w/ saplings, apples, sticks falling from decaying leaves) % [1/30/20] mcMMO: Improved behavior for mob health bars % [1/30/20] mcMMO: Mobs will now only reward Dodge XP a certain amount of times % [1/30/20] mcMMO: Fixed dupe bugs % [1/30/20] mcMMO: "tool ready" msg no longer sent to chat % [1/30/20] mcMMO: Superability interaction, ability off, & ability refreshed messages now sent to chat % [1/30/20] mcMMO: Fixed excavation loot unlock levels % [2/11/20] Fixed issue where muted players could not read or send /mail # Could be reverted if abused.
- Plugin / Software Updates -
^ [10/01/19] Updated server .jar: Paper 1.13.2 b643 -> Paper 1.13.2 b648 ^ [10/01/19] LWCX -> 2.2.2-b92 ^ [10/18/19] Updated server .jar: Paper 1.13.2 b648 -> Paper 1.13.2 b651 ^ [11/12/19] Updated server .jar: Paper 1.13.2 b651 -> Paper 1.14.4 b226 - [11/13/19] Removed Bookshelves plugin ^ [11/13/19] PerWorldInventory -> 2.3.1 ^ [11/13/19] AreaShop -> 2.6.0-b299 ^ [11/13/19] CoreProtect -> 2.17.5 ^ [11/13/19] Mineable Spawners -> 2.0.8 + [11/13/19] WildernessTP 2.13 ^ [11/13/19] Jobs -> 4.14.3 ^ [11/13/19] Craftbook 3.10.1-b4538 ^ [11/14/19] DiscordSRV -> 1.18.1 - [11/14/19] Uninstalled RandomTeleport (replaced w/ wildernesstp) ^ [11/14/19] Namehistory -> 4.0.0 # Major rewrite of the codebase occurred in this version, focus on performance, code cleanliness, & utility for other scripts ^ [11/14/19] Biography -> 1.8.0 ^ [11/14/19] Easyalias -> 1.8.2 ^ [11/14/19] Faction Extras -> 1.0.4 ^ [11/14/19] Playtime -> 0.6.1 ^ [11/14/19] Pronouns -> 2.7.3 - [11/14/19] Uninstalled Orchid (for now) ^ [11/14/19] QuantumChat 1.0.0 introduced ^ [11/14/19] QuickShop -> 2.4.7 ^ [11/15/19] mcMMO -> 2.1.107 ^ [12/10/19] ViaVersion -> 2.2.0 + [12/10/19] QuixolMC now supports 1.15 clients! ^ [12/25/19] Paper 1.14.4 b226 -> Paper 1.14.4 b237 ^ [12/25/19] ViaVersion -> 2.2.2 + [12/25/19] QuixolMC now supports 1.15.1 clients! ^ [1/22/20] Paper 1.14.4 b237 -> Paper 1.14.4 b242 ^ [1/22/20] ViaVersion -> 2.2.3 + [1/22/20] QuixolMC now supports 1.15.2 clients! ^ [1/30/20] Paper 1.14.4 b242 -> Paper 1.14.4 b243 ^ [1/30/20] mcMMO -> 2.1.114
List of known bugs/issues:
! New players can sometimes get stuck in the beginning room of the tutorial ! The “mobs” section of the statistics counts how many times you’ve been killed by another player for some reason. It will not show how many times you have killed other players, however ! mcMMO: Sometimes, when you are killed by a mob you recently hurt, the death message just says you were killed by [a bunch of hearts]. (This is rarer since the update, but can still happen) ! mcMMO: You don’t get alchemy exp for making slow falling potions ! mcMMO: mcMMO’s messages, either party messages or about abilities, sometimes send at incorrect times, or even send to incorrect players ! Factions: Certain faction permissions are buggy or not intuitive ! PerWorldInventory: Player inventories saved in 1.11 - 1.12 (in the world Protos) may have shulker box data corrupted. undyed shulker boxes turn into purple shulker boxes, and any items inside shulker boxes may lose all of their NBT data. ! Quickshop: When making a quickshop into a double chest, then breaking it to make two single chests, it still thinks the shop is there, regardless of whether its told to be deleted with commands or manually broken in survival. ! Viaversion: 1.15.2 client may experience “ghost blocks” while mining very quickly, or, more frequently, after explosions occur. This is actually a vanilla bug, but it won’t occur if you’re on the server with a 1.14.4 client. ! Viaversion: Client may crash while typing book. Technically a vanilla bug, but exacerbated by viaversion. See here. ! Viaversion: 1.15.2 client will display all statistics in the “items” and “mobs” sections incorrectly/jumbled. It is an issue on the client-end, the server still tracks player statistics properly
Things to come:
• Update to 1.15.2 • New/updated Chroma Park games • Releasing more custom advancements • Fixing more bugs?
last changelog post (#27)
about changelogs
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That about wraps up this changelog- and what a lengthy log it was!
As stated before, most of the changes you saw in this post were a result of the ambitious 1.14.4 update we did in November last year. So, most of this stuff isn’t new by any measure- the most recent change on this list is already 3 months old.
Possibly the most ambitious, and most impressive, of these changes is Chroma Park. It took ~2 months of work from well over a dozen people to make the build you see today! It’s the designated “party area”, as well as home to several hand-crafted minigames that you can play for yourself at any time. Go check it out sometime! /warp ChromaPark
There were numerous other changes made, but one that might pique your interest is the large scale mcMMO update. Last year, mcMMO’s original developer returned from a long hiatus to overhaul the whole plugin- we tried to explain some of what’s changed, but honestly it’s a bit difficult to even summarize. You can take a look at some of the changes in mcMMO’s own “changelog” if you’re curious, however keep in mind that some of the information on this site is either outdated or does not apply to QuixolMC.
We apologize again for taking so long to publish this changelog... It really didn’t need to take as long as it did. But, better late than never, yeah? Hopefully the information is still useful to folks, even if it is “old news”.
We’d give an update on things on our end, but... I’m sure you’ve probably heard enough doom and gloom about hyperinfective viruses as it is. So, instead, we just want to wish you all good health. Things are scary out there, so make sure to stay inside- not just for your own health, but for everybody around you. Quixol will always be here for you!
See you again soon. 💙
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quixol · 6 years
Text
11/5/2018 - 1/11/2019: QuixolMC Changelog #25
Good afternoon, and happy 2019 to you!
It’s been over two months since our last changelog post- we put this off for a long time. Now it’s a whole year later!!!!! haha...
Anyways, A lot has happened since our previous changelog post. Most crucially, as you all know, was our long-awaited update to minecraft 1.13! Really, we should’ve done this post shortly after that, as the update alone accounted for months and months of effort from the staff all coming to a head in just one week. Seriously, we put a tremendous amount of work into making sure this update went as smoothly as it possibly could, and it really showed off!
Since then, we’ve gained hundreds of new faces in our community, and even rolled over into a new calendar year... So, yeah. These past two months have been big for us! As such, there’s a ton to cover in this changelog post. So much so, that we’ve decided on introducing a new format to these changelog posts, which should hopefully help somewhat in the readability of this long, long post... It’s still gonna be a lot of information to take in, regardless. We hope you’ll understand!
Anyhow, enough exposition, let’s get into it. Here’s everything that’s changed since before the update!
Changes are separated into one of four categories: Gameplay, Server Builds / Locations, Technical / Bug fixes, and Plugin / Software updates. They are sorted chronologically within these categories, from oldest to most recent. Dates are formatted mm/dd/yy.
Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable changes from 11/5/2018 to 1/11/2019:
- Gameplay -
+ [11/05/18] Updated server to Minecraft 1.13.2 % [11/05/18] Spawn limits for water-animals upped from 5 -> 15 # This matches vanilla values for 1.13+. Affects mob cap of squids, fish, etc. % [11/05/18] mob-spawn-range value changed from 4 -> 8 # This value is used in determining the mob cap for a world. # 8 is the “vanilla” value, although it’s a bit more complicated than that. % [11/05/18] dragon-death-sound-radius changed to 128 blocks % [11/05/18] sound effect of thunder will only play within a radius of 256 blocks of players % [11/06/18] Disabled teleport safety in essentials # any act of teleporting will now take you to the exact coordinates you were to teleport to, even if it is unsafe to do so % [11/06/18] Compasses will no longer point to your first essentials /home + [11/06/18] Added plugin: FactionsUUID 0.2.3-b123 # A fork of an old factions version, updated to support name changes. This version of factions has a lot of differences from the "modern" factions, also known as "mcore factions". % [11/06/18] "power per hour" is now "power per minute". you gain 0.1 power per minute, or 6 power per hour. % [11/06/18] power loss on death is now 6. % [11/06/18] Faction roles are different. The hierarchy is now as follows: Recruit -> Normal -> Mod -> Coleader -> Admin % [11/06/18] Creating a faction now costs 500 shells % [11/06/18] Changing faction tag (faction name) now costs 400 shells % [11/06/18] You can no longer claim land right up next to allied factions, you need a distance of 6 chunks from each others' claims just as you normally would a neutral faction % [11/07/18] Sending items or mobs through nether or end portals no longer works in Protos + [11/07/18] Introduced updated 1.13 head drops datapack! Version: 1.0 # % Parrots' default loot table now contains all parrot head types. that way, if the mob sub-type module is not working, you can still get heads from parrots, you just won't (usually) get the head corresponding to the type of parrot you killed. this matches the loot tables zombie villagers, llamas, etc have. # % Rabbits' default loot tables also now contain all (natural) rabbit head types. does not contain toast or killer bunny heads. # % Shulker heads are now called "Mini Shulker" (consistency w/ guardian head drop) # % Slime heads are now called "Mini Slime" # % Magma Cube heads are now called "Mini Magma Cube" # % Ghast heads are now called "Mini Ghast" # % Snowman heads are now called "Snow Golem Head" # % White sheep heads are now called "White Sheep Head" instead of just "Sheep Head" # % For some reason, Zombie Villagers were twice as likely to drop rare drops such as iron ingots, carrots, potatos. Changed this back to vanilla values. (previously it was a 5% chance, w/ +2% per looting lvl, vanilla is 2.5% w/ +1% per looting lvl) # + Cod head: 10% head drop, +1% per looting lvl # + Dolphin head: 25% head drop, +2% per looting lvl # + Drowned head: 2% head drop, +2% per looting lvl # + Phantom head: 10% head drop, +1% per looting lvl # + Pufferfish head: 15% head drop, +1% per looting lvl # + Salmon head: 10% head drop, +1% per looting lvl # + Tropical fish head: 10% head drop, +1% per looting lvl # + Turtle head: 10% head drop, +1% per looting lvl + [11/07/18] Introduced QuixolMC's custom datapack version 0.1! # I don't have a better name for it, so deal with it! # % Changed saddle recipe slightly (see summary for the updated recipe) # % Changed Shulker Shell recipe to contain Phantom Membrane instead of ender pearl. # made custom advancements for granting recipes: # + unlock cobble recipe when picking up furnace # + unlock horse armor recipes when picking up their respective ingot/gem # + unlock enchanted golden apple recipe when picking up gold block # + unlock nether wart recipe when picking up nether wart block # + unlock saddle recipe when picking up leather # + unlock shulker shell recipe when picking up purpur block # + unlock totem of undying recipe when picking up nether star # added a few other custom advancements: # + Added a challenge advancement for killing a charged creeper # + Added an advancement for getting a cactus # + Added a challenge advancement for being killed by a villager % [11/07/18] Changes to alchemy skill # They've basically been doubled... leveling this was a pain # + Potion_Stage_1: 15 -> 30 # + Potion_Stage_2: 30 -> 60 # + Potion_Stage_3: 60 -> 120 # + Potion_Stage_4: 120 -> 240 % [11/07/18] Changes to woodcutting skill # These are just the new blocks for 1.13 # + Stripped_Oak_Log: 70 # + Stripped_Spruce_Log: 80 # + Stripped_Birch_Log: 90 # + Stripped_Jungle_Log: 90 # + Stripped_Acacia_Log: 90 # + Stripped_Dark_Oak_Log: 90 % [11/07/18] Changes to blast mining: # - Blast mining was nerfed a bit. The level you have to reach to reach the next "rank" was doubled, so it will take longer to unlock the benefits of each "rank" within blast mining % [11/07/18] Buffed taming skill slightly: # The level needed to unlock a few abilities was reduced. # + Fast Food: 50 -> 35 # + Environmentally Aware: 100 -> 75 # + Thick Fur: 250 -> 225 # + Holy Hound: 375 -> 350 % [11/07/18] Nerfed unarmed skill: # - BonusMin is now 0.0 (you start out with no boost to unarmed attacks) # - BonusMax is now 7.0 (down from 8.0) % [11/07/18] Nerfed axes skill: # - Max attack bonus (+4) is now reached at level 600 instead of level 400 # - Damage modifier for critical hits when PVPing is now 1.25 instead of 1.5 % [11/08/18] Reset mcMMO, Economy, Jobs, Factions data % [11/08/18] if you’re in a job that pays for smelting, you’re limited to 20 furnaces at a time max + [11/08/18] Introduced the brand-new Explorer job! Gain money by exploring the world. # Each time you enter a newly discovered chunk (one nobody has been in before), you get paid! # Even if you aren't the first to discover an area, you still get paid if you are the 2nd, 3rd, 4th, or 5th. The amount paid out depends on how many others found it before you. + [11/09/18] Added Faction Extras 1.0.0! # A custom script, coded by admin Vivian. Adds a little bit of additional functionality to Factions, such as faction warps and the ability to buy more faction power for your faction. % [11/09/18] Faction powerboosts now give you a PERMANENT boost to your power- not just your maxpower. # So, if you have a powerboost of +5, and you have 5 power left and die, you won't go below 5 power. # This can't be configured w/ factionsUUID. So... guess we'll have to just accept it!! % [11/09/18] Exp loss on death reduced to 1/3rd (prev. 1/2) + [11/09/18] QUIXOLMC: Now 1.13.2 Public Beta! # Full changelog for minecraft 1.13 here. % [11/10/18] Nerfed explorer job # - first: inc/exp: 5 -> 4 # - second: inc/exp: 2.5 -> 2.25 # - third: inc/exp: 1.0 -> 0.8 # - fourth: inc/exp: 0.5 -> 0.35 # - fifth: inc/exp: 0.1 -> 0.05 % [11/10/18] bumped up unarmed skill a bit # + bonusmin changed to 1 instead of 0 # unarmed attacks should start out with a +1 attack boost instead of +0 now % [11/10/18] Reduced mob-spawn-range to 6 # This should reduce the mob cap/mob spawns. Done for performance. % [11/11/18] Further reduced mob-spawn-range to 4 # We’re back to where it was before the update. Also for performance. % [11/12/18] Fixed builder job for 1.13 # + Bark: 1.0 inc, 0.75 exp # + Glass: 1.5 inc/exp # + Sandstone: 1.5 inc/exp % [11/13/18] Changed thunder sound radius to 512 blocks % [11/14/18] Nerfed explorer job again # - first: inc/exp: 4.0 -> 3.5 # - second: inc/exp: 2.25 -> 1.75 # - third: inc/exp: 0.8 -> 0.75 # - fourth: inc/exp: 0.35 -> 0.25 # - fifth: exp: 0.05 -> 0.02 % [11/15/18] Added more to Woodcutter job # + Stripped logs (all types): inc: 0.75 , exp: 0.25 % [11/15/18] Added more to Miner job # + Coral blocks (all types): inc: 2.0, exp: 3.0 # + Cobble/mossy cobble wall: inc/exp: 2.5 # + Stained terracotta (only naturally generated variants): inc: 0.15, exp: 0.2 # - Emerald ore (on place): -15 inc, -30 exp % [11/15/18] Added more to Builder job # + Coral blocks (all variants): inc: 2, exp: 3 # + Dead coral blocks (all variants): inc: 1, exp: 2 # + Dried kelp block: inc: 1.5, exp: 2 % [11/15/18] Added more to Engineer job # + All new button types: inc/exp: 0.5 # + All new pressure plate types: inc/exp: 0.8 % [11/15/18] Changes/additions to Digger job # - removed pay for digging red sandstone # - removed pay for digging stained terracotta # % coarse dirt: inc: 0.25 -> 0.5 , exp: 0.25 -> 1.0 # + podzol: inc: 0.25 -> 0.5 , exp: 0.25 -> 1.0 # % red sand: exp: 0.5 -> 1.0 # % clay: inc/exp: 1.0 -> 1.2 # + mycelium: inc: 1.0 , exp: 1.25 # + soul sand: inc/exp: 1.0 % [11/15/18] Additions to Farmer job # + Taming parrot: inc/exp: 5.0 # + Taming ocelot: inc/exp: 5.0 # + Taming llama: inc/exp: 5.0 # + Breeding mooshroom: inc: 4.0 , exp: 5.0 # + Breeding llama: inc: 4.0 , exp: 5.0 # + Breeding turtle: inc: 4.0 , exp: 5.0 # + Coral fans (all variants): inc: 2.0 , exp: 2.5 # + Kelp: inc/exp: 0.5 # + Seagrass/tall seagrass: inc/exp: 0.2 # + Sea pickle: inc/exp: 1.0 # + Planting Cocoa beans: inc/exp: 1.5 # + Planting pumpkin/melon seeds: inc/exp: 1.5 % [11/15/18] Slightly nerfed Farmer job in other ways # - planting wheat/potatos/carrots/beetroot: inc/exp: 2.0 -> 1.5 % [11/16/18] Additions to Hunter job # + Drowned: inc: 10.0 , exp: 20.0 # + Phantom: inc: 15.0 , exp: 20.0 % [11/16/18] Changes/additions to Crafter job # + Oak fence gate: inc/exp: 0.5 # + Oak fence: inc/exp: 0.5 # + Spruce, birch, jungle, acacia, dark oak doors: inc/exp: 0.15 -> 0.5 # + All bed types: inc/exp: 3.0 # + Terracotta: inc/exp: 1.5 # + Glass: inc/exp: 0.3 # % Stone brick stairs: inc: 0.5 -> 2.5 , exp: 0.5 -> 3.0 # + All stairs: inc: 2.5 , exp: 3.0 # % Heavy weighted pressure plate: inc/exp: 2.5 -> 3.0 # + All pressure plates: inc/exp: 3.0 % [11/17/18] Additions to Weaponsmith job # + Craft Turtle helmet: inc: 20.0 , exp: 40.0 % [11/17/18] Additions to Brewer job # + Gunpowder: inc/exp: 6.0 # + Dragon's breath: inc/exp: 25.0 # + Turtle helmet: inc/exp: 16.0 # + Phantom membrane: inc/exp: 12.0 % [11/17/18] Additions to Enchanter job # + Frost walker 1: inc/exp: 10.0 # + Frost walker 2: inc/exp: 20.0 # + Sweeping edge 1: inc: 15 , exp: 20 # + Sweeping edge 2: inc: 25 , exp: 30 # + Sweeping edge 3: inc: 35 , exp: 40 # + Curse of binding: inc/exp: 5.0 # + Curse of vanishing: inc/exp: 5.0 # + Mending: inc: 100.0 , exp: 300.0 # + Impaling 1: inc/exp: 10.0 # + Impaling 2: inc/exp: 20.0 # + Impaling 3: inc/exp: 30.0 # + Impaling 4: inc/exp: 40.0 # + Impaling 5: inc/exp: 50.0 # + Loyalty 1: inc/exp: 10.0 # + Loyalty 2: inc/exp: 20.0 # + Loyalty 3: inc/exp: 30.0 # + Riptide 1: inc/exp: 20.0 # + Riptide 2: inc/exp: 30.0 # + Riptide 3: inc/exp: 40.0 # + Channeling: inc/exp: 25.0 % [11/18/18] Nerfed endermen payment in Hunter job # - Enderman: inc: 15.0 -> 5.0 , exp: 30.0 -> 2.5 % [11/18/18] Nerfed Explorer job (3rd time's the charm?) # - 1st: inc: 3.5 -> 3.0 , exp: 3.5 -> 3.0 # - 2nd: inc: 1.75 -> 1.5 , exp: 1.75 -> 1.5 # - 3rd: exp: 0.75 -> 0.7 # + 4th: exp: 0.25 -> 0.3 # + 5th: exp: 0.02 -> 0.1
- Server Builds / Locations -
+ [11/07/18] Added a BRAND NEW WORLD for 1.13.2: Ghalea! + [11/07/18] Render distance for ghalea: 8 + [11/07/18] Render distance for ghalea's nether/end: 7 # Ghalea is (currently) not pre-generated. All chunks loaded in the world are player-generated. % [11/07/18] Spawnpoint changed to Ghalea + [11/07/18] Completely revamped and updated our server spawnpoint, Orsus! % [11/08/18] Moved the tutorial to Ghalea % [11/08/18] Made the Pool of Resurrection less... bubbly % [11/08/18] Spawn world for new players is now Ghalea % [11/09/18] Far warps were updated for Ghalea, they are all /warp North/East/South/West % [11/09/18] all protos far warps have been renamed /warp OldNorth/OldEast etc % [11/09/18] Info center signs are also updated, warps to protos specify that on the sign % [11/09/18] Tutorial has been tweaked, the only sign to change was the factions plugin sign - [11/09/18] Removed warps: smaench, lotl, dinnerparty # /warp minigames will still take you to the first two % [11/09/18] Returning players are now sent to Ghalea when joining + [11/09/18] Added new warp, NoobisLand , where new players can get started in Ghalea! % [11/11/18] moved "void" jail to ghalea + [11/18/18] Released the Ghalean end world! + [12/21/18] Added /warp CandyLand , a new server warp for the festive season!
- Technical / Bug fixes -
+ [11/05/18] async chunks enabled for both loading and chunk generation # major performance improvement here % [11/06/18] Changed login/logout messages to include username % [11/07/18] staff can no longer use /ride on non-living entities (paintings, armor stands, etc)... sorry!! % [11/07/18] Ghalea changed to default world % [11/07/18] Transferred player files, map files to Ghalea's folder % [11/07/18] Changed keep-spawn-loaded radius to 5 chunks, down from 8. % [11/07/18] Messages from LWC (regarding registering/unregestering proections) now send in action bar % Protected region around Orsus (where no mobs may spawn) expanded to 600x600 (previously 500x500) # it goes from coords -300, 0, -300 to 300, 255, 300 % [11/07/18] made it so all mcmmo party members are informed when their party levels up, bc why not % [11/08/18] Renamed Fisherman job to Fisher - [11/08/18] Sitting in chairs is disabled right now, due to bugs + [11/09/18] Added new kit, /kit ghalea, given to returning players upon entering ghalea % [11/10/18] Fixed /msg not working + [11/12/18] Gave players permission to use /f status % [11/12/18] Fixed permissions for using /f perm, /f promote, or /f demote % [11/12/18] coleader role should now be able to use /fx commands % [11/12/18] coleader role should no longer show up as "?" in qchat % [11/13/18] Thunder should now make sound outside of the immediate vicinity of the lightning strike once again % [11/13/18] When respawning, players with no bed spawn/faction home will now be sent to the world spawn once again, instead of the origin of whatever world they were in # The order of respawn priority is now: spawnpoint -> bed spawn -> faction home % [11/13/18] Reduced entity activation range slightly # - Animals: 32 -> 24 # - Monsters: 32 -> 30 % [11/18/18] Re-added worldborder plugin, because apparently we didn't have that for a whole week, WOOPS % [11/22/18] made celebratory fireworks for each 100 mcmmo skill levels a smaller firework... hopefully less laggy? % [11/22/18] Set a maximum limit for factions claiming land to 750 chunks. Factions cannot claim more than this amount of chunks % [11/23/18] Fixed some false-positives in the word filter again % [11/23/18] Also made the word filter a bit more lax with certain phrases % [11/25/18] Fixed bug where zombies in death animation could be converted to drowned % [11/25/18] Fixed dupe glitch with sea pickles + sponges (possibly other underwater plants?) % [11/25/18] Large improvements to redstone performance % [11/25/18] Reduced entity activation range for hostile mobs to 24 blocks % [11/29/18] fix for entity dismounting being weird % [12/02/18] You can now pet sheeps with an empty main hand once again! % [12/09/18] Novices should be able to chop the tree in the tutorial once again % [12/21/18] Fix issue where you’d be kicked for “Book too large!” when writing even rather short books % [12/21/18] Fixes relating to alchemy skill sometimes not getting xp for a brew(?) % [12/21/18] Fixed issue with mcmmo double drop items sometimes clipping into other blocks, and floating away due to item elevator effect - [01/03/19] Removed permissions for /recipe command due to a nasty exploit with it % [01/07/19] Fixed some blocks in LWC not being able to be protected + [01/07/19] Player usernames will now reflect their afk status in the tab list % [01/07/19] Updated tablist footer. it has more tridents! % [01/07/19] Upgraded the server to a more modern machine, should help performance % [01/07/19] Tweaked the motd format again, slightly more compact now % [01/11/19] Fixed not being able to place double half-slabs at y:255 % [01/11/19] disconnecting from the server while you are the passenger of another entity will now forcibly dismount you from that entity # This differs from vanilla behavior, whereas before if you logged out while riding an entity (like a horse, pig, etc) your vehicle would disappear along with you, and reappear once you logged in again % [01/11/19] Fixed bug with factions overclaiming!!! # This was a pretty serious bug; previously any person could claim as many chunks as they wanted to for their faction, regardless of their faction’s power. # In spite of this being fixed, any faction who still has more land claimed than their power permits will still have that land claimed. So, please be courteous and unclaim your excess chunks if you have any. (you can see with /f show)
- Plugin / Software Updates -
^ [11/05/18] LuckPerms -> 4.3.17 ^ [11/06/18] PerWorldInventory -> 2.2.1 ^ [11/06/18] EssentialsX -> dev-31.157 ^ [11/06/18] Quixol-framework -> 1.1.0 ^ [11/06/18] Biography -> 1.7.0 # + Technically not new, but you can now use color/format codes in your bio depending on your permissions. ^ [11/06/18] playtime -> 0.6.0 ^ [11/06/18] pronouns -> 2.7.2 ^ [11/06/18] LWC -> ModernLWC 2.1.2-dev63 ^ [11/07/18] easycommands -> 1.9.0 ^ [11/07/18] mcMMO -> 1.6.0-b51 ^ [11/08/18] AreaShop -> 2.5.0 ^ [11/08/18] Jobs -> 4.9.1 ^ [11/08/18] Craftbook -> 3.9-b4452 ^ [11/09/18] Orchid -> 0.4.1 ^ [11/09/18] easyalias -> 1.8.0 ^ [11/09/18] Deathpenalty -> 1.1.1 + [11/09/18] Added Faction Extras 1.0.0 - [11/09/18] Removed randomtp plugin (it's broken) + [11/09/18] Added Mineable spawners 1.4 # replacement for silkspawners plugin ^ [11/12/18] faction extras -> 1.0.1 ^ [11/17/18] Jobs -> 4.9.3 ^ [11/25/18] Updated server .jar, Paper 1.13.2 b428 -> Paper 1.13.2 b461 ^ [11/25/18] EssentialsX -> dev-39.182 ^ [11/29/18] Updated server .jar, Paper 1.13.2 b461 -> Paper 1.13.2 b469 ^ [11/29/18] Craftbook -> 3.10 beta-01 ^ [12/21/18] Updated server .jar, Paper 1.13.2 b469 -> Paper 1.13.2 b486 ^ [12/21/18] FactionsUUID -> U0.2.3-b124 ^ [12/21/18] mcMMO -> 1.6.0-b56 ^ [01/07/19] AreaShop -> 2.5.0-b275 ^ [01/07/19] DiscordSRV -> 1.16.6 ^ [01/07/19] ModernLWC -> 2.1.2 ^ [01/07/19] PerWorldInventory -> 2.2.2 ^ [01/07/19] EssentialsX -> 2.16.0.3 ^ [01/11/19] Updated server .jar, Paper 1.13.2 b486 -> Paper 1.13.2 b498 ^ [01/11/19] Faction extras -> 1.0.2 # % simple hotfix for faction powerboosts not being properly applied due to how FactionsUUID handles powerboosts
List of known bugs/issues:
! Inventories saved in 1.11 - 1.12 (in the world Protos) may have shulker box data corrupted. undyed shulker boxes turn into purple shulker boxes, and any items inside shulker boxes may lose all of their NBT data. ! when you are killed by a mob you recently hurt, the death message just says you were killed by [a bunch of hearts], due to a mcMMO bug ! mcMMO doesn't give you alchemy exp for making slow falling potions ! /f show will not show offline players ! Changing factions permissions for containers / doors does not seem to work ! several other bugs in Factions ! Exploration job does not work properly ! Peculiar bug with items in cursor slot disappearing in the inventory? Has only been reported once; unable to reproduce ! Being killed by another player counts as a "killed by [mob]" in statistics, but killing another player will not increase this statistic, only dying to other players counts ! Peculiar bug with mobs (usually animals) held in pens suffocating in surrounding blocks. Potentially related to mob pathfinding ! Standing still on top of a boat in water will deplete your hunger very quickly for some reason(???) ! New players will occasionally not get teleported by the pressure plate at the end of the tutorial, and report that they can’t see anything (i.e., the chunks they are in just turn invisible, despite still being able to walk around and move and such) ! New player sound is broken
Things to come:
• A new market for Ghalea! • Releasing more custom advancements • Other updates to QuixolMC’s custom datapack • Fixing bugs, hopefully... • Updates to qChat, other custom scripts
last changelog post (#24)
about changelogs
Yikes, that was long. Possibly our longest changelog ever! Did you get all of that? It’s ok if you didn’t, but we like to provide all the relevant stuff for anyone who’s curious.
The staff collectively spent several months preparing for all of these 1.13 changes before the fact, as stated before. The project to revamp all of Orsus was going on behind the scenes since at least may of 2018... a whole half year before we finally updated! We were also making preparations for technical changes and testing out plugins and software and all the other preparations since around that time, as well. We hope you all can see that effort shine through in what you’ve experienced for yourself on the server.
If you were wondering about the change to the saddle’s crafting recipe, or any other custom crafting recipe on the server, the crafting page on our blog is properly updated. Here’s what it looks like if you don’t wanna click, though:
With all of that in mind, let us know what you think of this new format for the changelogs! Is it easier to navigate? Or does it just leave you feeling more overwhelmed? Obviously, the length of this changelog wouldn’t help it either way, but we tried our best to separate stuff into neat categories for you all. We always appreciate hearing your feedback.
Thanks for reading, and we hope you have a great 2019!
- Quixol Staff
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quixol · 7 years
Text
10/3/2017 - 12/4/2017: QuixolMC Changelog #20
Winter is nearly here, and 2017 is drawing to a close. It’s probably a welcome end to a remarkably terrible year, for many of us- which is all the more reason to celebrate! The holiday season is upon us, and we here at Quixol are ready as ever.
Our 20th changelog post doesn’t have a whole lot of content to it, but enough to warrant a new one. Some of the biggest things in the past 2 months have been the promotion of our new staff, as well as the halloween party and our 2-year anniversary party. Busy time of the year for us, it has been! Hope you’ve all been enjoying your time on Quixol.
Anyway, without further ado, here’s everything significant that’s changed on QuixolMC since October:
Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable changes from 10/3/2017 to 12/4/2017:
% Fixed issue with new players not getting sent to tutorial % Potentially fixed issues with poor player ping/disconnects % Made a few tweaks to Jobs # Miner: #   + hardened clay: 0.15 shells, 0.2 exp # Builder: #   + Glazed Terracotta: 1.5 shells, 1.5 exp #   + Concrete: 1.5 shells, 1.5 exp #   + Concrete powder: 1.5 shells, 1.5 exp #   % Reduced xp from cobblestone, from 1 to 0.5 % You can now enderpearl inside the grove's Hauntyhouse ^ Factions -> 2.13.2 ^ Biography -> 1.5.2 % just fixed an issue with urls here + Added “hauntyhouse” at the grove, and held a spooky halloween event...! + Added Seed to the admin sell shop @ /warp market for 0.10 shells % Made it so all players can now make 5 more quickshops than they could before - Removed RandomTeleport (it was broken anyways... looking for a good replacement) ^ EssentialsX -> 2.0.1 b545 ^ EntityLWC -> 1.9.3 ^ Craftbook -> 3.9u18 + Added Slappy Salmon minigame to the Grove + Promoted 3 new staff members, and celebrated our 2nd anniversary! - Removed permissions for /getpos, /depth, and /compass # nobody ever used them anyways. If this is inconveniencing please let us know (you can just use the f3 menu instead). + Added lockers to Amanita, so we have somewhere to store items from demolished shops. # They are located to the opposite side of the subway, downstairs. If any old unrented shops need clearing out, players' items can be stored here. + Added "secret" backroom to Pipis room at market with more Bepis store slots (to be filled later) + Also added various hints for the puzzles around how to get into the room around the market % Small tweaks to Biography and other scripts
List of known bugs/issues:
! Server has some outstanding lag issues, has gotten better but still needs work ! Dog AI is still broken; only bred/summoned dogs will attack hostile mobs ! Sometimes Factions will have a hiccup and forget what everyone’s usernames are ! Lighting glitches are real bad ! Parrots spawn in jungles very, very, very rarely ! mcMMO considers raw salmon, clownfish, pufferfish as “raw fish” when summoning cats
Things to come: 
• Holiday party! • Building a new Tutorial • Adding some new parkours/minigames to the grove • Releasing custom advancemements • Updating qchat to 1.0.0, making a comprehensive guide/tutorial on how to utilize qchat • Coding a new and improved help menu • Other stuff!
last changelog post (#19)
about changelogs
That about covers it!
It’s been a couple months since our last changelog post, and a lot of stuff has happened! We’ve had multiple parties, projects unveiled, new staff promoted, and many new members have joined recently (hello!). With winter here, many people are very busy with end of semester projects and finals and we’d like to wish everyone good luck with those.
There’s not a lot else to cover here, but we figure we should mention that details on the next large minecraft update, The update Aquatic, was revealed recently at Minecon Earth. This update is planned to be released sometime during the spring of 2018. We’re still in the process of planning out what we will do for this update, so keep your eyes peeled!
Thanks for reading, ~ Quixol Staff
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quixol · 7 years
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12/5/2016 - 4/3/2017: QuixolMC Changelog #16
Uh... Geez, 4 months? 4 months now? Alright I guess we’re doing this.
Obviously it’s been a long while since our last changelog post, but a ton has changed since then- although most of it has taken place within the past 2 weeks!
About a week ago, on march 26th, we released QuixolMC 1.11.2 Public Beta onto the world. With this new release cycle, many things on the server have changed, and are still very much in an active process of changing- expect to see a lot more changelog posts over the coming months as we fix and tweak things further, and hopefully add some new projects to the world.
Anyway, you’re probably wondering what all has changed on the server in the last 4 months. There’s a lot of stuff, and it’s almost guaranteed we missed something here, but here’s most of the most significant changes that have happened on QuixolMC since december 5th, 2016:
Key:
+ Feature added - Feature removed % Feature changed/bug fix ^ Feature updated (usually plugin updates) # Comment (for… comments.)
Notable Changes from 12/5/2016 to 4/3/2017:
+ Added /counter command, to keep track of numbers. Adds 1 every time you type it. Alternatively you can type a number argument to add to your count (negatives work) + Added new things to the word filter % Fixed some false positives in the word filter, made it yell at you less + Added the world/world time to the tablist header ^  Factions -> 2.10.0 + Added dnd syntax to the /roll command... /roll 1d20, /roll 3d6, etc. ^ Pronouns -> 2.6.0 ^ bio -> 1.5.0 # minor updates for 1.11 in both of these ^ Craftbook -> 3.9u14 ---------- # Updated server to Minecraft 1.11.2, entered 1.11.2 Pre-Beta on 3/19/2017 % Changed tracking distance of players/mobs from 48 blocks to 64 blocks (you will be able to see players and mobs up to 64 blocks away from you now, because why not?) % Changed message you get when you are kicked for 'flying' to: "Flying is not enabled on this server (Are you lagging?)" % Lowered chance of spawning skeleton horses (borses) from 0.05 to 0.02 per lightning strike (5% down to 2%, reflects changes to vanilla spawn mechanics) % Fixed odd glitch where players got stuck when trying to teleport % Fixed most problems of client crashes % Fixed the offhand bug where you could not use items in your offhand w/ an empty main hand % Slime block launchers are fixed & work as expected now % Potentially fixed problem of named mobs despawning % Probably fixed all sorts of other buggy/glitchy behavior on the server ^ EssentialsX -> 2.0.1 b468 % Every player rank now has 1 more sethome. i.e. Scout rank gets 3 sethomes, Member rank gets 4 sethomes, Pioneer rank gets 5 sethomes, Veteran rank gets 6 sethomes % Changed starting balance to 0 for now. Will change later. ^ PerWorldInventory -> 1.9.1 ^ EntityLWC -> 1.8.0 % Removed unique player count from the motd, as it was inaccurate ^ mcMMO -> 1.5.07 b182 % Parties are disbanded after a week again. Got confusing when people would forget they were in a party % Halved the cooldown for tree feller from 240 seconds to 120 seconds % Nerfed Skillshot, max bonus damage is now only 100% at level 2000 (bows are already very powerful without it...) % Nerfed CriticalHit so it only causes 1.5 times more damage to mobs (Axes are plenty powerful as-is) % Slightly lowered max chance of CriticalHit from 37.50% to 35.00% + Added new far warps in the new world, protos % Made Quixi's dialogue more concise - Removed "farnorthold", "fareastold", "farsouthold", and "farwestold". kept some signs at /warp oldspawn that can teleport you there, in case you want to go back. ^ DiscordSRV -> 12.4 ^ RandomTeleport -> 1.7.4 ^ Areashop -> 2.4.0 ^ Quickshop -> 0.9.29 ---------- # Server entered 1.11.2 Public Beta on 3/26/2017 % Fixed new player sound join noise being broken % Fixed(?) problem of nether portals not working (non-player entities still cannot travel through portals, though) ^ DiscordSRV -> 13.4 + playtime 0.1.0 # A script that keeps track of your time played on the server & allows for simple lookups of this data, written by aeonlamb / vivian. Still needs work
List of known bugs/issues:
! Nether portals created in the new world(s) (protos, protos_nether) may sometimes spit you out at a dangerous location, and may fail to generate a nether portal to return you to the dimension you came from ! Non-player entities (mobs, items, etc) do not go through portals in the new world like in vanilla ! Essentials' /help is not recognized as a command, only /ehelp (please use /ehelp for now until we figure out how to fix this) ! Players/entities sometimes turn invisible for other players after breaking blocks quickly (super breaker, giga drill breaker, berserk cause this) ! mcMMO does not give you xp in combat skills for killing various kinds of mobs (husks, strays, zombie villagers, vindicators, vexes, evokers), nor do you get taming xp from taming certain mobs (donkeys, mules, llamas) ! Some players have had issues with inventories from worlds swapping ! Some players have had issues with playtime not saving correctly
Things to come:
• Adding a new shopping area (mallket) to the new world, revitalizing economy • Opening the end in the new world for everyone to explore • Moving Oasis / making a new party area in the new world • Adding some new plugins that should make playing more interesting! • All that other stuff we’ve been promising for the past 5 changelog posts
last changelog post (#15)
about changelogs
Phew, that really was a lot. We’ve been busy trying to play whack-a-mole with all of the bugs and glitches on the server since updating, and we hope everyone that’s come to play on the server during Public Beta understands.
What is there to summarize about the past 4 months? Well... beyond the huge task of updating the server, not a lot actually. Things had been pretty quiet on Quixol for a while, but ever since updating the server things have been Bloopin’, which we are excited to see! We just hope that we’ll be able to keep things interesting for you all as everyone gets settled in the new world and enjoys all the new 1.10 / 1.11 features.
If you guys have any questions, comments or concerns about the server, the update, or anything Quixol-related, really, please feel free to ask us. We’ll be happy to answer as best we can!
The real world has become a bitter and scary place, and we just hope to offer some kind of refuge from all the bad going on everywhere with Quixol. Hopefully we’ve provided at least some happiness to your life. Good luck out there, we’re rooting for you- all of you!
- Quixol Staff
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