#Muse: Battletoads
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[🚀 Zitz] "We're not here to try and take your suit. We're just looking for new batteries to power our ship and then we're on our way again." [⭐ Rash] "Dude, that suit is RAD, though. Where did you get it?"
Jim didn't know much, but he did know quite a bit about his super suit. The biomechanical marvel was powered by a very special battery: A mysterious, one-of-a-kind particle of energy, both indestructible and irreplaceable. And Princess What's-Her-Name herself had told Jim very plainly to never let that suit or that battery fall into the wrong hands.
Sure, these guys said they were only looking to power their ship, but how could Jim be sure? How did they know he had a battery? Where could Jim get cool sunglasses like that? ...could he even wear sunglasses?
Besides... didn't frogs eat worms?
Too many questions. Jim's head was starting to hurt.
"Doesn't matter where I got it, its mine!" Jim spat back defensively, "If you're lookin' for batteries, you're barkin' up the wrong tree!"
#muses-inn (battletoads)#((..idk whether to give them each separate tags or not??))#💫 ( askbox )#((jim doesn't know the difference between a frog and a toad and he Does Not Care))
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Clown Hours; Half-way through creating a multimuse for various fandoms again next to technodromes, I realized 'nah I can't be assed anymore lmao' and deleted the whole thing instead. I'm good with what I set up on technodromes. But maybe I will create a little abode similar to the Battletoads sideblog for Trigun IF my interest for the series really manages to stick around. I'm just definitely done with IDW sonic and as much as I love Rise!, I don't think I touch these muses anymore either.
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He's just not really taking off, but I think I'm good with the muses I already have anyway. Dropping Rash from Battletoads, he was housed in TS - 07.
Rash will be dropped for you!
— Silk.
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You: my muse is so silly, I’ve got this wacky urge to write mushy fanfics about [anime girl] and [anime girl from the different continuity]
Me: Die Frosche Boys are a frog-themed gang inhabiting the Canal District (Stage 2-B) where their leader uses an enchanted mask powered by holiday magic to grant super uppercutting powers to a parade float. Obviously they’re a reference to the Battletoads but I shockingly couldn’t find a single cartoon frog in the right style to reference so I had to steal color schemes from a beloved series of children’s books unrelated to my chosen aesthetics. I had to. All the characters are supposed to be human (besides the enchanted parade floats and the ghosts) so no I’m not sure why one of them has green skin
Real quick, do these look like Jay Ward designs for gang members in Mardi Gras frog costumes wearing battle gear visually referencing “Battletoads” but using the color schemes from “Frog & Toad” for more visual unity or nah
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Smash Musings - Shovel Knight, take two
Decided to just redo the Shovel Knight moveset. I felt that it should actually have more focus on what’s special about the Blue Burrower: the Shovel Blade. So, I redid a few things, notably the special moves.
-= Overview =- This follower of the Code of Shovelry is as unorthodox as he appears. His weight is above average (odd for someone a little shorter than Mario), yet he can leap as high as Mario. Of course, he still falls fairly fast, so recovery may be tricky. Making use of his unusual specials is key, especially his signature Shovel Drop.
-= Specialty: Shovel Drop Charge His standard special, Shovel Drop, lets him bounce off foes multiple times. If he does 2 or more in a row (even against a shielding foe), he'll build up charge which can be used to make your next smash attack instantly charged. The more charge you have, the longer it will last, so it's a good idea to get a lot of bounces in so you have plenty of time to get your mighty smash attack out there.
-= Neutral Attack: Slash, slash, then rapidly jabs Shovel Blade forth for the flurry attack (Toad Gear attack combo). -= Side Attack: Swings Shovel Blade forward and up. (normal attack) -= Up Attack: Swings Shovel Blade overhead from the back forward. -= Down Attack: Digs at the ground. Usually pops foes upward, but if their damage is at 50% or more, this will bury them instead. -= Dash Attack: Punches with Dust Knuckles. Possesses super armor. -= Side Smash: Slashes forward with the Shovel Blade. Also a reflector. (charged attack) -= Up Smash: Jabs Shovel Blade straight upward. Strongest against aerial foes. -= Down Smash: Spins Shovel Blade around self twice quickly.
-= Grab: Snags foe with the Fishing Rod. Also a tether recovery. -= Pummel: Beats foe with Shovel Blade's handle. -= Front Throw: Scoops foe away with Shovel Blade. -= Back Throw: Catapults foe behind with the Shovel Blade. -= Up Throw: Catapults foe upward with the Shovel Blade. -= Down Throw: Digs around foe, burying him/her.
-= Air Neutral: Stabs Shovel Blade around in a forward-spin somersault. Meteor smash at the beginning hit. -= Air Front: Lunges forth with Propeller Dagger. Moves forward a good distance on the first use (along with a great reduction of vertical momentum), then just slightly on successive uses until landing. -= Air Back: Swings Shovel Blade behind. (normal midair attack) -= Air Up: Upward backflip slash. -= Air Down: Drill-stab downward. Not a meteor smash, but hits multiple times.
-= Standard Special: Shovel Drop: Dives straight down with the Shovel Blade (hops upward if used on the ground). Will bounce slightly off any foe hit, allowing for multiple consecutive bounces. Doing two or more will save up temporary charge for an instantly full-charged smash attack. Hold the button on impact for a high bounce, which will spike whoever's hit and end the attack session. -= Side Special: Drop Spark: Casts a fast-moving spark along the ground. Hugs along surfaces. In the air, it's just a fairly-strong jab forward, but it serves as a reflector. -= Up Special: Shield Bounce: Shield Knight will appear from under Shovel Knight, bouncing him upward a little and keeping her shield held up in midair. Use the Shovel Drop on her shield to go even higher. -= Down Special: Dig Up: Scoops at the ground to fling something - several small gems (multiple projectiles)), a large gem (single strong projectile), a Mole Minion (fast-moving enemy on the ground), or a bomb (doesn't go far and explodes after a little bit). The order is set at the start of the match, with 3 instances of small gems, 3 instances of the big gem, and 1 each of the Mole Minion and bomb. In the air, this just does a quick scoop attack, popping foes to in front of Shovel Knight. -= Final Smash: Treasure Trove: Catches foes around himself in a circle with the War Horn. Cue cinematic team attack with Plague Knight (bombs), Specter Knight (dash slash), King Knight (bash), and Shield Knight (strike between Shovel Blade and shield).
-= Palettes =- Normal Red (Final Guard) Purple (Conjurer's Coat) Gray (Dynamo Mail) Green (Plague Knight) Dark-Red (Specter Knight) Yellow (King Knight) Black (Black Knight)
-= Entrance =- Leaps in, holding his Shovel Blade up high. (level entrance animation)
-= Idle Animations =- - Shoulders Shovel Blade for a moment. - Almost nods off.
-= Taunts =- Up: Swings Shovel Blade and holds it up in triumph. Side: Strikes a toad-ally awesome pose. (Battletoads pose event) Down: Taps Shovel Blade on the ground.
-= Victory Poses =- - Leaps in and raises Shovel Blade up repeatedly in triumph. (victory animation) - Raises a goblet alongside Shield Knight. - Empties out a treasure chest, drawing out a big gem.
-= Other =- - Shovel Knight's stance is mirrored when turning. This makes his Shovel Blade appear in his other hand (similar to how Sonic's mouth swaps places when turning). - Midair jump resembles the cartwheel jump used with the Ornate Plate.
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Smash Musings - Shovel Knight
Shovel Knight Gets Digging!
Having gotten into Shovel Knight on the Switch has given me some better insight on how he operates, allowing me to come up with this peculiar moveset. Much like Mega Man or Villager, even his normal attacks have strange properties. Of course, I tried to keep as much focus on the Shovel Blade as I could, but filled every odd space with some Relic or other.
-= Overview =- This follower of the Code of Shovelry is as unorthodox as he appears. His weight is above average (odd for someone a little shorter than Mario), yet he can leap as high as Mario. Of course, he still falls fairly fast, so recovery may be tricky. Still, his specials provide a lot of clever tricks for fending away foes or striking from above.
-= Neutral Attack: Slash, slash, then rapidly jabs Shovel Blade forth for the flurry attack (Toad Gear attack combo). -= Side Attack: Swings Shovel Blade forward and up. (normal attack) -= Up Attack: Swings Shovel Blade overhead from the back forward. -= Down Attack: Digs at the ground. Usually pops foes upward, but if their damage is at 50% or more, this will bury them instead. -= Dash Attack: Punches with Dust Knuckles. Possesses super armor. -= Side Smash: Slashes forward with the Shovel Blade. Also a reflector. (charged attack) -= Up Smash: Jabs Shovel Blade straight upward. Strongest against aerial foes. -= Down Smash: Spins Shovel Blade around self twice quickly.
-= Grab: Snags foe with the Fishing Rod. Also a tether recovery. -= Pummel: Beats foe with Shovel Blade's handle. -= Front Throw: Scoops foe away with Shovel Blade. -= Back Throw: Catapults foe behind with the Shovel Blade. -= Up Throw: Catapults foe upward with the Shovel Blade. -= Down Throw: Digs around foe, burying him/her.
-= Air Neutral: Stabs Shovel Blade around in a forward-spin somersault. Meteor smash at the beginning hit. -= Air Front: Lunges forth with Propeller Dagger. Moves forward a good distance on the first use, then slightly on successive uses until landing. -= Air Back: Swings Shovel Blade behind. (normal midair attack) -= Air Up: Upward backflip slash. -= Air Down: Rising scoop attack from below. Pops foe up and forward.
-= Standard Special: Shovel Drop: Dives straight down with the Shovel Blade (hops upward if used on the ground). Will bounce off any foe hit, and can bounce off higher by holding the special move button. This is a diving attack, so it's possible to fall down a pit if it misses any targets. -= Side Special: Chaos Sphere: Throws a bouncing green orb forth. Can influence its arc by tilting up or down before it's thrown. Goes through enemies. -= Up Special: Mobile Gear: Rides atop the Mobile Gear, which acts like a moving platform going forward. It bounces upward if used in midair. Can't use any special move (besides Shovel Drop) until you touch any other ground. -= Down Special: Alchemy Coin: Tosses a gold coin that travels along the ground. Shovel Knight can attack the coin to make it move faster (down attack pops it into the air). Damages an enemy, creating gems on contact. Small gems (coin hit while moving slowly) can be picked up for minor healing, and big gems (coin hit while moving fast) can be used as throwing items with great anti-shield power. -= Final Smash: War Horn: Blows into the War Horn, blasting everything within a wide radius of himself. Best used in the air for maximum coverage.
-= Palettes =- Normal Red (Final Guard) Purple (Conjurer's Coat) Gray (Dynamo Mail) Yellow (Ornate Armor) Black (Black Knight) Green (Plague Knight) Dark-Red (Specter Knight)
-= Entrance =- Leaps in, holding his Shovel Blade up high. (level entrance animation)
-= Idle Animations =- - Shoulders Shovel Blade for a moment. - Almost nods off.
-= Taunts =- Up: Swings Shovel Blade and holds it up in triumph. Side: Strikes a toad-ally awesome pose. (Battletoads pose event) Down: Taps Shovel Blade on the ground.
-= Victory Poses =- - Leaps in and raises Shovel Blade up repeatedly in triumph. (victory animation) - Strikes open a platter, revealing a turkey. - Empties out a treasure chest, drawing out a big gem.
-= Other =- - Shovel Knight's stance is mirrored when turning. This makes his Shovel Blade appear in his other hand (similar to how Sonic's mouth swaps places when turning). - Midair jump resembles the cartwheel jump used with the Ornate Plate.
#super smash bros#nintendo switch#shovel knight#shovel of hope#treasure trove#dust knuckles#propeller dagger#fishing rod#chaos sphere#mobile gear#alchemy coin#war horn
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