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precuredaily · 4 years
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Precure Day 200
Episode: Yes! Precure 5 Go Go! 02 - “Nozomi and Coco - A Troubling Reunion” Date watched: 4 July 2020 Original air date: 10 February 2008 Screenshots Transformation Gallery Project info and master list of posts
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yes, the whole episode is like this
So, full disclosure, the first time I watched GoGo I was kind of only half paying attention to it while I worked on other projects and I don’t remember the overarching plot that well. That may become apparent in my posts about this series. Just something to keep in mind.
If the first episode was a fun but talkative reintroduction to the world, this episode doubles down on the talk and halves the fun. The writing is weak and the art quality is weaker. It still has some heart, and helps to properly set up the conflict of the show, so it’s not a total loss, but these early episodes are missing some of the magic of the previous season. Let’s explore.
The Plot
After a brief recap of the previous episode, the girls admire their new outfits for a moment before snapping back to reality and fighting Scorp. They overpower him with their teamwork and then he declares he’s seen enough for now and leaves. After the dust settles, the girls greet Coco and Nuts and Dream gives Coco her letter, which he half-heartedly accepts and pockets without reading, prompting a silent glare from Nuts. The girls ask what’s going on, and Syrup is still taken aback by the whole ordeal. They regroup at the gazebo at Karen’s mansion for some good old exposition dumping. Nuts explains that the Rose Pact is the key to the Cure Rose Garden, a mysterious place nobody has ever been (so how do the know about it?). The power of the four monarchs of the territories surrounding the Palmier Kingdom is needed in conjunction with the Rose Pact to open the path to the Cure Rose Garden. They further explain why they’re back in the human world: the monarchs were visiting the Pamier Kingdom on a diplomatic mission, when they were attacked by Eternal, and are now hiding in the human world in the form of Palmins.
We cut to Eternal’s headquarters where a purple-haired woman named Anacondy is giving a tour to an unseen but familiar-sounding figure, explaining their corporate mission is to archive every valuable item from all of history (lofty goal). Scorp shows up in her office and explains that he found the Rose Pact, but he was unable to procure it due to the interference of Precure. Suddenly the mystery guest speaks up, admitting he’s scuffled with Precure before, and he is revealed to be none other than Bunbee, preparing for employment at Eternal. He explains how the Precures caused him trouble at his last job, but Anacondy just orders Scorp to go retrieve the Rose Pact with little regard for Bunbee’s words.
Back at the gazebo, the girls start to realize that Eternal is responsible for the attacks on both the Palmier Kingdom and Nozomi, and try to figure out what to do about it. Coco and Nuts need to contact the Palmier Kingdom to let them know what’s going on, so they ask if Syrup will deliver a message. However, due to some obvious friction between him and Coco he declines and flies off, so they focus on finding somewhere to live. Fortunately, Karen has just the place.
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Some things never change
It’s not clearly established what happened to the old Natts House location, unless they explain it down the road in future episodes, but this is the new home base, and of course once again Karen presents it as a “small” spare warehouse her family owns, only for the others to protest that it’s bigger than their entire homes. Is it the same gag from last year? Yes. Does it still land? Also yes.
Anyway, the girls want to help tidy up the place, but Coco pushes them away and insists he and Nuts can handle it. That night, Nozomi is standing on her balcony in her pajamas, looking sad, when Syurp pays her a visit to chastise Coco’s behavior. She angrily defends his honor and slams her curtains closed, startling Syrup. Back at Natts House 2.0, Coco and Nuts take a break from cleaning to exposit some more, recalling a story about how the Cure Rose Garden produces both red and blue roses, and a new power emerges when they meet. Nuts surmises that the Rose Pact contains the power of the Red Rose, but isn’t sure what the Blue Rose is. The conversation shifts to their presence back in the human world, with Coco feeling guilty for dragging the girls into the conflict again, while Nuts reminds him that he wanted to see them anyway so he should make the most of his opportunity.
At a later day at Cinq Lumieres we see that Coco has resumed teaching under the guise of Kokoda Kouji. Things are still awkward between him and Nozomi, but she meets him in the library and they have a talk. He acknowledges her letter and her feelings, but stops short of telling her how he’s feeling. Syrup shows up and talks shit about Coco, who just gets sad again, but before they can talk things out, Scorp appears. Coco attempts to de-escalate the situation, but Scorp isn’t interested in chatter and he knocks all three of them back, reverting Coco and Syrup to their fairy forms. Nozomi takes a moment to give Coco the Rose Pact, instructing Syrup to carry him away to safety, and then she transforms. This time, Scorp doesn’t fight on his own, instead he pulls out a yellow and orange orb that he throws into a nearby bookcase, transforming it! 
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Yes, these are our monsters of this show, called Hoshiina, which means “want” or “desire”. Cure Dream fights the Hoshiina, but it uses books as shields and whips and manages to throw her around. Coco approaches her, not having run away yet, and unloads his emotions on her, explaining how he feels guilty about dragging her back into the conflict, and inadvertently tormenting her by not communicating because he wanted to wait and show off the fully rebuilt Palmier Kingdom to her. She thanks him for being so concerned, and then the other girls turn up, having heard the commotion. They transform and so does Scorp. and they duke it out over Coco’s honor and intentions. Between blows they reiterate that they want to go to the Cure Rose Garden, they decided that themselves without his influence so he shouldn’t feel guilty, but they still want him to lend his power to make it possible to get there. The Hoshiina puts up a good fight with some diverse tactics, but the girls don’t lose faith and they manage to pin it down. Dream implores a relieved Coco that she wants them all to go to the Cure Rose Garden together, and then launches into her all-new finisher: Precure Shooting Star, where she flies directly into the Hoshiina, destroying it. Scorp flees.
Later, Nozomi and Coco have a heart-to-heart outside the library where he says he really appreciated the letter, but he isn’t sure what he can do to help them. Right on cue, Nuts shows up and explains what they CAN do: detect Palmins! There’s one nearby, and Coco guides Nozomi into catching it in the CureMo by taking a picture.
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The girls all gather round to see what she captured, and it turns into.... a futon. Coco explains that there’s different kinds of Palmins, they’re not all disguised monarchs, but they may be useful down the road so it’s not a loss. They vow once more to find all the monarchs and go to the Cure Rose Garden together, as Syrup watches from a distance, still a little confused by their togetherness.
The Analysis
Credit where it’s due. In stark contrast to Max Heart, which had no idea what to do for a plot and just kind of meandered about for the majority of its run, GoGo is hitting the ground running. It has clearly and effectively established the objective (reach the Cure Rose Garden to meet Flora while rescuing the four monarchs along the way) and the conflict (Eternal, the company that wants to preserve everything). In fact I might even say there’s too much plot crammed into these premiere episodes. You’re absolutely inundated with information and it’s a lot to absorb, whereas the first series spread its exposition out over all the character introductions. GoGo could stand to slow down a little, and I think episode 3 still has more to give us yet. A lot of the middle of the episode is taken up with explaining who the villains are, how Coco and Nuts got back, and some private conversation about Precure’s new powers. The Precure were upgraded with the power of the Red Rose from the Cure Rose Garden, and the legend says the garden also grows blue roses. The audience has probably deduced that the mysterious girl in the opening has something to do with that, but I’m still going to pretend I don’t know about Milky Rose for a bit.
The dialog at least feels more natural in this episode, but it’s contrasted with the tension between Coco and Nozomi, which I don’t think was necessary except to add a little conflict. However, I can see the reasoning behind it. He cares deeply about Nozomi and everyone and he didn’t want to drag them back into his and Nuts’s battle, he wanted them to continue to be ordinary girls living their ordinary lives, worrying about school and their hobbies and interests. He feels like it’s his fault they’ve transformed again whether they wanted to or not. However, Nozomi and the others explain they want to go to the Cure Rose Garden and are more than happy to help Coco and Nuts out along the way. Knowing that they don’t feel burdened by him helps put Coco’s mind at ease and he cheers the girls on. From the real-world writers’ perspective, it’s  a pretty stark reversal of his personality from the first season and as I suggested, is probably there to have some drama. Normally Nuts is the moody one, but his character arc last season was all about opening up and being helpful and taking things in stride, so now it’s Coco’s turn to be the dramatic one, though in his case it’s based on concern rather than past betrayal. They seem to have resolved it in this episode, we’ll see whether it carries forward or not. However, there’s still a lingering mystery about his past with Syrup, as the latter seems to resent him, and that will definitely carry us for a bit.
The fights in this episode are great, especially the second one. The first is brief but to the point, filled with dynamic team kicks to throw Scorp off his rocker. The later fight is for all the marbles, and the fairies get caught in the crossfire. It’s a struggle but the girls come out on top with the strength of their convictions and some fast thinking. Despite being a few months since they’ve been at it, clearly the girls haven’t gotten rusty. If anything they’re faster than before, or maybe that’s just the early animation budget. It’s evenly balanced between physical and ideological fighting as the girls try to convince Coco that they’re not upset at him, and explain to Scorp why they care about Coco. The Hoshiina is pretty creative for a first enemy, using books as swords, whips, shields, arms, and legs at different times. It spins itself around at high speeds to avoid attacks and gives the girls a good fight. For their part, they use a lot of flying punches and kicks to wear it down and Dream gets in a particularly good one-two combo before her finisher. Speaking of which: Dream’s new solo attack! I liked Dream Attack and its successor Crystal Shoot, but Shooting Star is next level. She FLIES DIRECTLY INTO THE ENEMY? It’s like Five Explosion but as a solo attack and it’s totally badass. We’ll get to see more of the others’ attacks in the coming episodes, of course. Once again it’s a while before they get their group attack, so enjoy the solos.
The artwork this episode is, unfortunately, laughably bad. I mean come on it’s only episode 2, you’re not supposed to have the super off-model shots until later in the show. And yet....
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These faces are laughable. Misshapen, disproportionate, or just blank stares. It’s not the entire episode but it’s present at key moments throughout and it takes away from the experience. I looked ahead and actually Milky Rose’s debut is also pretty bad so maybe they were in a rush with the early part of this show.
Now, it wouldn’t be Precure without some good old fashioned merchandising, and we’ve got a brand spanking new toy to sell in the Curemo! The extended sequence of Coco walking Nozomi through the process of capturing a Palmin is also promotion for kids to buy the toy and see what they can do with it. It’s a little fancier than the Pinky Catch from last year, taking the form of a pink flip phone, but it also has a swivel hinge, similar to the Heartful Communes from Max Heart.
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The top of it has a grid design with depictions of the five butterflies of the Palmier Kingdom, and on the lower left is an emblem of a rose. When it’s opened, it has a blue-green screen surrounded by pink, and the body where the keyboard would be just has three buttons, shaped like a rosebud and two leaves, and some stem designs etched in beneath that. It’s a much more involved toy than the Pinky Catch, at least visually, and I’m here for it. While the Pinky Catch could only open and close, the CureMo also has a rotating screen as mentioned, which lays into the capture gimmick. The user rotates the screen sideways and snaps a picture of the Palmin, similar to a real cell phone, which is then scanned into the device and turns into its true form. It looks neat and it compacts nicely, blends into their world well, so I think it’s effective as a device. I do find it funny how heavily the Palmin capture is emphasized and how blatantly similar it is to last season’s Macguffin quest, but that’s the business, I’m not going to dwell on it too much.
Despite some major hiccups after a bumpy premiere, GoGo 02 is still a pretty good episode overall. The characters are starting to settle into their new roles and we’re learning about the conflict. If the animation smooths out then the show will be off to a strong start.
Next time, Mailpo appears! What’s a Mailpo? Wait and find out! Look forward to it!
Pink Precure Catchphrase Count: 2 kettei!
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