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priyablog26 · 4 months
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Global Interactive Display Market Size, Share, Trend, Growth and Global Opportunity Analysis and Industry Forecast, 2023-2030.
Global Interactive Display Market Size, Share, Trend, Growth and Global Opportunity Analysis and Industry Forecast, 2023-2030.
Overview
The Global Interactive Display Market was valued at USD 40.66 billion in 2022 and it is expected to reach USD 78.01 billion in 2030 at a CAGR of 7.73% during the forecast period 2023-2030.
The Russia-Ukraine Conflict, High Inflation, and Cumulative Impact of COVID-19 are anticipated to have a significant long-term impact on the global interactive display market. The ongoing research takes into consideration how the pandemic has affected consumer behavior, supply chain disruptions, and governmental initiatives. The research report focuses on the ongoing economic and political upheaval in Eastern Europe led by the Russia-Ukraine Conflict, as well as the potential impacts it may have on the demand-supply balances, pressure on pricing variations, and import-export and trading. The research report additionally addresses the impacts of high inflation on the world economy and provides an overview of the fiscal measures taken to monitor and minimize the effects of high inflation on demand, supply, cash flow, and currency exchange.
Key Players: 
Samsung Electronics, LG Electronics, Panasonic Corporation, Sharp Corporation, ViewSonic Corporation, NEC Corporation, ELO Touch Solutions Inc, Leyard Optoelectronic Co Ltd, Promethean World Ltd, Crystal Display Systems, etc.
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Market Segmentation
The global interactive display market can be classified into the following segments in order to forecast sales and examine trends:
• Based on Product Type, the interactive display market is classified into Interactive Kiosks, Interactive Whiteboards, Interactive Tables, Interactive Video Walls, Interactive Monitors, Interactive Flat Panels, and others.
• Based on Panel Size, the market is classified into Below 32 Inches, 32 to 65 Inches, and Above 65 Inches.
• Based on Application, the market is classified into Education, Healthcare, Retail, Entertainment & Hospitality, Government, Transportation, and others.
• Based on Region, the market is studied across North America, Latin America, Europe, Asia-Pacific, and Middle East & Africa. The North America Americas is further divided into the United States, Canada, and Mexico. Europe is further bifurcated into Germany, UK, France, Russia, Italy, Spain and Rest of Europe. The Asia-Pacific region is further segmented into China, India, Japan, South Korea, Australia, Malaysia, Singapore, New Zealand, and Rest of Asia-Pacific. The countries in the Latin American region include Brazil, Argentina, Peru, Chile, Colombia, Venezuela and Rest of Latin America. The Middle East and African region is classified into Saudi Arabia, UAE, Kuwait, Egypt, Kuwait and Rest of Middle East and Africa.
Regional Analysis:
The analysis includes important geographic areas like North America, Europe, Asia Pacific, and the rest of the world. For important markets within each area, it might also contain analysis at the country level. This analysis throws light on the market dynamics, trends, and opportunities unique to various geographical areas. With the aid of the regional analysis, stakeholders can better understand the regional variations in the market for interactive display, allowing them to modify their plans and investments in accordance with the unique market dynamics and
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displaysquare-blog · 6 years
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If you are looking for Panasonic display Monitor in Kuwait, the best place to look for is Display Square. We offer top quality Panasonic monitors, LED, LCD, Screens and displays etc.
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6wrs-blog · 5 years
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Market Forecast By Components (Display Screens, Content Players and Software), By Display Screen Types (Single Screen, Video Wall or Multi Screen and Digital Signage Kiosk), By Display Screen Technologies (LED, OLED and QLED), By Display Screen Size (Below 40", 40"-55" and Above 55"), By End User Applications (Government & Transportation, Retail, Healthcare & Hospitality, Education, Entertainment, Banks & Financial Institutions and Commercial Offices & Buildings), By Countries (Saudi Arabia, Bahrain & Oman, UAE, Qatar and Kuwait) and Competitive Landscape. According to 6Wresearch, GCC digital signage market size is forecast grow at a CAGR of 12% during 2017-2023. The development of commercial infrastructure owing to increasing dependence of government in the region on non-hydrocarbon economic sectors such as Tourism, Hospitality, Education and Retail has led to rapid growth of GCC digital signage market forecast period revenues. The propensity to spend of the Gulf countries on digital advertisement and continuous innovation in technology have also contributed to the growth of the market. Amongst all verticals, retail, hospitality & government & transportation verticals have captured majority GCC digital signage market share in 2016. UAE, Saudi Arabia, and Qatar have led the market in terms of both revenues and volume. Key players in the market include LG, Samsung, Sharp, Panasonic, Mood Media, NEC, Sony, Toshiba, BenQ, Scala, and Navori. The GCC digital signage market report thoroughly covers GCC digital signage market by components, display screen types, display screen technologies, display screen size, content media players, software, verticals, applications, regions, and competitive landscape. The GCC digital signage market outlook report provides an unbiased and detailed analysis of the on-going GCC digital signage market trends, opportunities/ high growth areas, market drivers which would help the stakeholders to decide and align their market strategies according to the current and future market dynamics. Download sample page @ https://www.6wresearch.com/market-reports/gcc-digital-signage-market-2017-2023-forecast-by-components-display-screen-led-oled-qled-user-applications-saudi-arabia-bahrain-oman-uae-qatar-kuwait.html Press Release @https://www.6wresearch.com/press-releases/gcc-digital-signage-market-share-forecasts-size-growth-opportunity-cagr-players-media-news-middle-east.html Key Highlights of the Report: Digital Signage Market Digital Signage Market Share Digital Signage Market Size Digital Signage Market Trends Digital Signage Market In UAE ABOUT US : 6Wresearch is the premier, one stop market intelligence and advisory centre, known for its best in class business research and consulting activity. We provide industry research reports and consulting service across different industries and geographies which provide industry players an in-depth coverage and help them in decision making before investing or enter into a particular geography. For Further details, please contact: Website: www.6wresearch.com Phone: +911143024305 Email ID: [email protected]
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marketrf39-blr-blog · 6 years
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In-flight Entertainment Market Development Trends, Competitive Landscape and Key Regions
Market Overview:
In-flight entertainment systems or onboard entertainment systems are meant to serve the in travel entertainment of airline passengers and includes services such as flight TV, in flight music, games and others. The global in-flight entertainment market is anticipated to grow at a CAGR of 13.07 % during the forecast period of 2016 to 2023.
The explosive growth of air travel and growing passenger traffic triggered by advent of no frills and cheap airlines is the prime driver of the market. The airline industry has witnessed copious changes in technology and services with an aim to provide greater value to the customers. Airlines role has expanded from transporting travelers to providing entertaining travel experience, tailored to meet the demands of passengers. The growing use of personal devices for availing in-flight entertainment service, growing consumption of digital data, have led to growth of the market. According to IATA Global Passenger Survey, almost half of the North Asian passengers prefer using their own devices for viewing digital content rather than the embedded seat-back entertainment systems.
The need for customized entertainments has led to numerous entertainment forms such as movies, e-books, videos, games, etc. so as to enhance the flying experience. Technological advancements in telecommunications such as air-to-ground networks, Wi-Fi entertainment, satellite etc. has led to a surge in onboard connectivity. Psychometric drivers of the market include acceptance of entertainment as a necessity rather than a luxury, lifestyle changes, and desire for experience.  Miniaturization and falling cost of devices and flight delays are added drivers of the market..
Request a Sample Report @ https://www.marketresearchfuture.com/sample_request/5808
Industry News:
November 2017 - Gogo was contracted by Cathay Pacific Group to install Gogo's 2Ku in-flight connectivity solution on its aircraft fleet.
September 2017 - Inmarsat was contracted by AirAsia Group to provide its next-generation GX Aviation in-flight broadband solution for more than 120 aircraft.
October 2016, Qatar Airways contracted Global Eagle to install core in-flight entertainment content services, for 184 Qatar Airways' airliners.
April 2016 - Air France contracted Zodiac Inflight Innovations to install Zodiac’s Rave Centric in-flight entertainment solution on 15 aircrafts.
Major Key Players
The prominent players of in-flight entertainment market are FDS Avionics Corp. (U.S.), Honeywell International Inc. (U.S.), Global Eagle Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Rockwell Collins, Inc. (U.S.), Inmarsat Plc (U.K), Thales Group (France), Lufthansa Systems (Germany), Panasonic Avionics Corporation (U.S.), SITAONAIR (Switzerland), Viasat Inc. (U.S.), Zodiac Aerospace (France) and  others.
Regional Analysis:
North America region accounted for the largest market share of 32.99 % in 2016, and which is anticipated to grow at a CAGR of 13.05 % owing to presence of the largest air travel industry and largest number of flights of the U.S. The presence of global players such as Global Eagle, Panasonic Avionics Corporation, and Gogo, coupled with the faster uptake of new technologies and entertainment forms are the prime determinants of the U.S. market.
Europe accounts for the second largest share of the market led by France, Germany and U.K. According to estimates approximately 10,000 aircraft would be in service in the region by 2035. The Asia Pacific region is expected to generate fastest growth led by Japan, China and India. The Middle East and Africa market is led by the Gulf economies of Saudi Arabia, UAE, Kuwait, and Qatar. The investment of the government in airline industry to stimulate the service sector led growth and the huge cash pile owing to petrochemical exports are the determinants of the Gulf market.
Segmentation:
To determine an accurate assessment of the global in-flight entertainment market, the report has been segmented by platform, product type, service type, and region.
Based on the platform, the market has been segmented by narrow-body aircraft, wide-body aircraft, and business jets. Narrow-body segment accounted for the largest market share of 66.94 % in 2016, and which is anticipated to grow at the highest CAGR of 13.43 %.
Based on the product type, the market has been segmented by hardware, connectivity & communication, wired, wireless, antenna, wireless LAN controller, wireless access point, wireless hotspot gateway and others. The hardware segment accounted for the largest market share of 61.02 % in 2016, and which is projected to grow at a CAGR of 12.55 % during the review period.
Based on the technology, the market has been segmented by air-to-ground technology, and satellite technology
Based on the service type, the market has been segmented by video display systems, data connectivity, flight tracker, and others. The video display systems segment accounted for the largest market share of 51.94 % in 2016, and which is anticipated to grow at a CAGR of 13.17 % during the review period.
Based on the region, the market has been segmented by North America, Europe, Asia Pacific, Middle East and Africa.
Browse Complete Report @ https://www.marketresearchfuture.com/reports/in-flight-entertainment-market-5808  
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marketrf39-blr-blog · 6 years
Text
In-flight Entertainment Market 2018 - With Future Growth By Top Players Involved In The Market
Market Drivers:
The explosive growth of air travel and growing passenger traffic triggered by advent of no frills and cheap airlines is the prime driver of the market. The airline industry has witnessed copious changes in technology and services with an aim to provide greater value to the customers. Airlines role has expanded from transporting travelers to providing entertaining travel experience, tailored to meet the demands of passengers. The growing use of personal devices for availing in-flight entertainment service, growing consumption of digital data, have led to growth of the market. According to IATA Global Passenger Survey, almost half of the North Asian passengers prefer using their own devices for viewing digital content rather than the embedded seat-back entertainment systems.
The need for customized entertainments has led to numerous entertainment forms such as movies, e-books, videos, games, etc. so as to enhance the flying experience. Technological advancements in telecommunications such as air-to-ground networks, Wi-Fi entertainment, satellite etc. has led to a surge in onboard connectivity. Psychometric drivers of the market include acceptance of entertainment as a necessity rather than a luxury, lifestyle changes, and desire for experience.  Miniaturization and falling cost of devices and flight delays are added drivers of the market..
Request a Sample Report @ https://www.marketresearchfuture.com/sample_request/5808
Industry News:
November 2017 - Gogo was contracted by Cathay Pacific Group to install Gogo's 2Ku in-flight connectivity solution on its aircraft fleet.
September 2017 - Inmarsat was contracted by AirAsia Group to provide its next-generation GX Aviation in-flight broadband solution for more than 120 aircraft.
October 2016, Qatar Airways contracted Global Eagle to install core in-flight entertainment content services, for 184 Qatar Airways' airliners.
April 2016 - Air France contracted Zodiac Inflight Innovations to install Zodiac’s Rave Centric in-flight entertainment solution on 15 aircrafts.
Major Key Players
FDS Avionics Corp. (U.S.),
Global Eagle Entertainment Inc. (U.S.),
Gogo Inc. (U.S.),
Honeywell International Inc. (U.S.),
Inmarsat Plc (U.K),
Lufthansa Systems (Germany),
Panasonic Avionics Corporation (U.S.),
Rockwell Collins, Inc. (U.S.)
SITAONAIR (Switzerland),
Thales Group (France), Viasat Inc. (U.S.), and  Zodiac Aerospace (France).
Regional Analysis:
North America region accounted for the largest market share of 32.99 % in 2016, and which is anticipated to grow at a CAGR of 13.05 % owing to presence of the largest air travel industry and largest number of flights of the U.S. The presence of global players such as Global Eagle, Panasonic Avionics Corporation, and Gogo, coupled with the faster uptake of new technologies and entertainment forms are the prime determinants of the U.S. market.
Europe accounts for the second largest share of the market led by France, Germany and U.K. According to estimates approximately 10,000 aircraft would be in service in the region by 2035. The Asia Pacific region is expected to generate fastest growth led by Japan, China and India. The Middle East and Africa market is led by the Gulf economies of Saudi Arabia, UAE, Kuwait, and Qatar. The investment of the government in airline industry to stimulate the service sector led growth and the huge cash pile owing to petrochemical exports are the determinants of the Gulf market.
Browse Complete Report @ https://www.marketresearchfuture.com/reports/in-flight-entertainment-market-5808  
Segmentation:
To determine an accurate assessment of the global in-flight entertainment market, the report has been segmented by platform, product type, service type, and region.
Based on the platform, the market has been segmented by narrow-body aircraft, wide-body aircraft, and business jets. Narrow-body segment accounted for the largest market share of 66.94 % in 2016, and which is anticipated to grow at the highest CAGR of 13.43 %.
Based on the product type, the market has been segmented by hardware, connectivity & communication, wired, wireless, antenna, wireless LAN controller, wireless access point, wireless hotspot gateway and others. The hardware segment accounted for the largest market share of 61.02 % in 2016, and which is projected to grow at a CAGR of 12.55 % during the review period.
Based on the technology, the market has been segmented by air-to-ground technology, and satellite technology
Based on the service type, the market has been segmented by video display systems, data connectivity, flight tracker, and others. The video display systems segment accounted for the largest market share of 51.94 % in 2016, and which is anticipated to grow at a CAGR of 13.17 % during the review period.
Based on the region, the market has been segmented by North America, Europe, Asia Pacific, Middle East and Africa.
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marketrf39-blr-blog · 6 years
Text
In-flight Entertainment Market to Witness an Outstanding Growth During 2015 to 2023
In-flight Entertainment Market - Overview:
In order to provide better and unique flying experience, airlines are equipping their fleets with advanced In-Flight Entertainment (IFE) systems. Moreover, connectivity within the flight has become an important catalyst in airline's day-to-day operations and it provides the operator with the opportunity to enhance customer loyalty and satisfaction. Airlines, across the world, are widely adopting Air-to-Ground (ATG) and satellite networks to avail this facility.  Meanwhile, the conventional (embedded or seat-back) in-flight entertainment system implementation necessitates sizable investment and extensive cabling that adds bulk and weight to seats, causing the aircraft to burn fuel more quickly, ultimately increasing the cost of air travel. Therefore, owing to these factors, along with the emerging trend of personalization and wireless IFE concept, airlines are focusing on streaming content to passengers’ device.
Over the past decade, the airline industry has been tremendously influenced by copious changes in technology. Airline technology now cannot only transport travelers from one destination to another but can also provide an entertaining travel experience, tailored to meet the requirements of passengers. In the recent years, there has been an increase in the use of personal devices for availing in-flight entertainment service, and according to IATA Global Passenger Survey, nearly half of the North Asian passengers prefer to use their own devices for viewing digital content rather than the embedded equipment. When comparing with the seat-back in-flight entertainment display systems, personal devices are considered more beneficial by both passengers and airlines.
Request a Sample Report @ https://www.marketresearchfuture.com/sample_request/5808
Major Key Players
FDS Avionics Corp. (U.S.),
Global Eagle Entertainment Inc. (U.S.),
Gogo Inc. (U.S.),
Honeywell International Inc. (U.S.),
Inmarsat Plc (U.K),
Lufthansa Systems (Germany),
Panasonic Avionics Corporation (U.S.),
Rockwell Collins, Inc. (U.S.)
SITAONAIR (Switzerland),
Thales Group (France), Viasat Inc. (U.S.), and  Zodiac Aerospace (France).
For the purpose of the study, the global in-flight entertainment market is segmented into platform, product type, service type, and region.
In terms of product type, hardware segment accounted for the largest market share of 61.02% in 2016, with a market value of USD 2,011.3 million, which is projected to grow at a CAGR of 12.55% during the forecast period.
On the basis of service type, video display systems segment accounted for the largest market share of 51.94% in 2016, with a market value of USD 1,711.9 million, which is projected to grow at a CAGR of 13.17% during the forecast period.
In terms of platform, narrow-body segment accounted for the largest market share of 66.94% in 2016, with a market value of USD 2,206.4 million, which is projected to grow at the highest CAGR of 13.43%.
Furthermore, the markets in North America and Europe have been segmented, in terms of technology, into air-to-ground (ATG) technology and satellite technology.
Industry News:
November 2017 - Gogo was contracted by Cathay Pacific Group to install Gogo's 2Ku in-flight connectivity solution on its aircraft fleet.
September 2017 - Inmarsat was contracted by AirAsia Group to provide its next-generation GX Aviation in-flight broadband solution for more than 120 aircraft.
October 2016, Qatar Airways contracted Global Eagle to install core in-flight entertainment content services, for 184 Qatar Airways' airliners.
April 2016 - Air France contracted Zodiac Inflight Innovations to install Zodiac’s Rave Centric in-flight entertainment solution on 15 aircrafts.
Browse Complete Report @ https://www.marketresearchfuture.com/reports/in-flight-entertainment-market-5808  
Regional Analysis:
North America region accounted for the largest market share of 32.99 % in 2016, and which is anticipated to grow at a CAGR of 13.05 % owing to presence of the largest air travel industry and largest number of flights of the U.S. The presence of global players such as Global Eagle, Panasonic Avionics Corporation, and Gogo, coupled with the faster uptake of new technologies and entertainment forms are the prime determinants of the U.S. market.
Europe accounts for the second largest share of the market led by France, Germany and U.K. According to estimates approximately 10,000 aircraft would be in service in the region by 2035. The Asia Pacific region is expected to generate fastest growth led by Japan, China and India. The Middle East and Africa market is led by the Gulf economies of Saudi Arabia, UAE, Kuwait, and Qatar. The investment of the government in airline industry to stimulate the service sector led growth and the huge cash pile owing to petrochemical exports are the determinants of the Gulf market.
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marketrf39-blr-blog · 6 years
Text
In-flight Entertainment Market Outlook, Research, Trends and Forecast to 2023
In-flight Entertainment Market - Overview:
In-flight entertainment refers to entertainment that is targeted at potential consumers, onboard an aircraft, to enhance their flying experience. It entails entertainment in the form of movies, e-books, videos, games, and others. With technological advancements in satellite as well as air-to-ground networks, onboard connectivity is gaining significance in aircraft, and nowadays, it has become a necessity rather than a luxury. Increase in the number of aircraft deliveries and growing passenger traffic are some of the macro factors driving the in-flight entertainment market.
In-flight entertainment systems or onboard entertainment systems are meant to serve the in travel entertainment of airline passengers and includes services such as flight TV, in flight music, games and others. The global in-flight entertainment market is anticipated to grow at a CAGR of 13.07 % during the forecast period of 2016 to 2023.
Over the past decade, the airline industry has been tremendously influenced by copious changes in technology. Airline technology now cannot only transport travelers from one destination to another but can also provide an entertaining travel experience, tailored to meet the requirements of passengers. In the recent years, there has been an increase in the use of personal devices for availing in-flight entertainment service, and according to IATA Global Passenger Survey, nearly half of the North Asian passengers prefer to use their own devices for viewing digital content rather than the embedded equipment. When comparing with the seat-back in-flight entertainment display systems, personal devices are considered more beneficial by both passengers and airlines.
Request a Sample Report @ https://www.marketresearchfuture.com/sample_request/5808
Major Key Players
FDS Avionics Corp. (U.S.),
Global Eagle Entertainment Inc. (U.S.),
Gogo Inc. (U.S.),
Honeywell International Inc. (U.S.),
Inmarsat Plc (U.K),
Lufthansa Systems (Germany),
Panasonic Avionics Corporation (U.S.),
Rockwell Collins, Inc. (U.S.)
SITAONAIR (Switzerland),
Thales Group (France), Viasat Inc. (U.S.), and  Zodiac Aerospace (France).
For the purpose of the study, the global in-flight entertainment market is segmented into platform, product type, service type, and region.
In terms of product type, hardware segment accounted for the largest market share of 61.02% in 2016, with a market value of USD 2,011.3 million, which is projected to grow at a CAGR of 12.55% during the forecast period.
On the basis of service type, video display systems segment accounted for the largest market share of 51.94% in 2016, with a market value of USD 1,711.9 million, which is projected to grow at a CAGR of 13.17% during the forecast period.
In terms of platform, narrow-body segment accounted for the largest market share of 66.94% in 2016, with a market value of USD 2,206.4 million, which is projected to grow at the highest CAGR of 13.43%.
Furthermore, the markets in North America and Europe have been segmented, in terms of technology, into air-to-ground (ATG) technology and satellite technology.
Industry News:
November 2017 - Gogo was contracted by Cathay Pacific Group to install Gogo's 2Ku in-flight connectivity solution on its aircraft fleet.
September 2017 - Inmarsat was contracted by AirAsia Group to provide its next-generation GX Aviation in-flight broadband solution for more than 120 aircraft.
October 2016, Qatar Airways contracted Global Eagle to install core in-flight entertainment content services, for 184 Qatar Airways' airliners.
April 2016 - Air France contracted Zodiac Inflight Innovations to install Zodiac’s Rave Centric in-flight entertainment solution on 15 aircrafts.
Browse Complete Report @ https://www.marketresearchfuture.com/reports/in-flight-entertainment-market-5808  
Regional Analysis:
North America region accounted for the largest market share of 32.99 % in 2016, and which is anticipated to grow at a CAGR of 13.05 % owing to presence of the largest air travel industry and largest number of flights of the U.S. The presence of global players such as Global Eagle, Panasonic Avionics Corporation, and Gogo, coupled with the faster uptake of new technologies and entertainment forms are the prime determinants of the U.S. market.
Europe accounts for the second largest share of the market led by France, Germany and U.K. According to estimates approximately 10,000 aircraft would be in service in the region by 2035. The Asia Pacific region is expected to generate fastest growth led by Japan, China and India. The Middle East and Africa market is led by the Gulf economies of Saudi Arabia, UAE, Kuwait, and Qatar. The investment of the government in airline industry to stimulate the service sector led growth and the huge cash pile owing to petrochemical exports are the determinants of the Gulf market.
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