#RELEASE ME FROM STEAMPUNK BUG... PLEASE...
Explore tagged Tumblr posts
Text
warmup doodle ft. killer but slightly to the left
#the semester's almost over thank god#RELEASE ME FROM STEAMPUNK BUG... PLEASE...#anywyas. minimal tags so people can filter#killer sans#BSSMP killer#BSSMP#utmv fanart#utmv sans#sans au#dtdrawz art
9 notes
·
View notes
Note
Can any of the mods tell me how to beat the last stage of the new only flying stages? I've been suffering for ages on it and it's bugging me!!!
🌠 Mod Todo
Well too bad if it’s bugging you guys now, because I had to play those Stages over 30 times until I could FINALLY get it right (somehow), these Stages basically force you to try and re-try and re-try until something works for you.
First of all, your Team:
What made these Stages so hard in comparison to the Matsu Stages (bloody Kara Stages.png) is how ALARMINGLY LIMITED they leave you, and how they kinda force you to roll in the Flying!Gatcha in an attempt of filling that hole in your team.
Most people have a flying!Kara and that’s basically what makes the Stages so easy for them, but Kara hates me and I hate him back s o, here are the components of my team:
Pressure-appliers: the first row of my team were basically there in order to apply pressure on the enemy units, giving my only Air Offense a chance of advancing somewhat freely (because if you are going to have a weakness during stage 10 that will be ICHIMATSU’S SPEED).
Air Offense: Steampunk!Ichi (or whatever Ichi you have) will be the only one that reaches the enemy base at the end of the Stages, trust me (people reccommend to have two at least but DEAR MOD TODO’S BAD LUCK I only had one). Again, his weakness is his walking and attacking speed, so pressure-appliers are going to end up being necessary if you wanna see Ichi advancing for real.
Ground Wall: You see EXPO!Kara ?? Yeah, if you have him, MAX LEVEL HIM FIRST, he’s literally your bulkiest card (as the EXPO set is the strongest silver set in the game), and you will need it. Your entire game depends of these guys as they will have to keep the ground Iyamis as far from your base as possible, and you will have to make sure it stays that way, or you will for sure lose.
Items used: NEET Canon, Max HP/Attack, Max AP.
Some details about Stage 10:
If the ground Iyamis reach your base you will have an extra minute to reach the enemy base before they kill you, as their attacks are weak due to not being boss units (actually, Boss units don’t exist in these Stages).
Except for Dekapan, all the FLYING enemy units are pushed back by a blast of the NEET Canon (USE THE NEET CANON CONSTANTLY, you will need as much pressure being made on the flying enemies as possible as what you need to do is ADVANCE).
Your ground units will snipe your flying enemies at first, but don’t panic (if you apply enough pressure for your flying units to surpass your ground wall’s position they will start focusing on the ground Iyamis exclusively).
You will reach character limit and that’s when you have to start thinking strategically (probably limit yourself to releasing your Karas and Ichis once that happens, you DEPEND of this, but of course the moment your ground wall starts getting destroyed focus on both defending your base and applying pressire).
You will need tons – TONS of cash in order to have a proper leveling in your units (so take advantage of the Coin Stages while they’re around, and use your Lucky Gods and Ultra Magical NEETS for extra cash if you have them too).
You are going to suffer while playing these as you will probably have to experiment in the process so don’t be surprised, you’ve been warned.
Overall ??
Please, check this post we reblogged as it explains very well how to start Stage 10 (courtesy of moi, btw, the Discord server was TOO LUCKY because I can’t stay silent.png), starting the Stage is probably the most important part of the entire game, if you mess that up you have zero chances of winning.
Remember to always apply pressure with both your flying units and NEET Canon as you need your Ichis to advance, but also remember to have certain priority towards your ground units as their sole purpose here is to keep the Iyamis at bay.
And most of all, have freakin’ painkillers with you and sleep a lot, the Flying Strategy Stages were a migraine for me and I hope this NEVER happens again.
#Mod Todo#Strategy#Anonymous#hesokuri wars#hesowars#I'm not sure if this will help anyone#but I was very serious when I said that I didn't want to make a strategy post for this#because if I have to play this AGAIN I will die.png
14 notes
·
View notes