#RIOT - Dynamic Data Development AG
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Online Gaming Market Size, Share, Growth, Industry & Revenue 2029
The online gaming industry has been a dynamic and rapidly growing sector globally, with emerging as one of its brightest arenas. Thanks to a significant youth demographic and technological advancements, the gaming market in is not just thriving; it's booming with possibilities.
Market Size and Growth Forecast
The gaming market is estimated to grow from USD 3.49 billion in 2024 to USD 7.24 billion by 2029, with a robust CAGR of 15.68%. This growth is propelled by increasing digital infrastructure and the integration of advanced technologies like AR and VR in gaming.
The Rise of Mobile Gaming
mobile gaming scene has escalated due to the widespread availability of affordable smartphones. Major tech giants like Activision Blizzard and Electronic Arts are increasingly focusing on this segment, recognizing its potential due to an expansive user base that competes directly with markets in China and the USA.
Influence of High-Speed Internet and Data Costs
With some of the lowest data costs globally, offers a fertile ground for online gaming to flourish. High-speed internet, including the incoming wave of 5G, promises to revolutionize how games are played, making complex online games more accessible to a broader audience.
Online Gaming Market Key Players
The online gaming market boasts a vibrant ecosystem comprising various stakeholders, from developers and publishers to platform providers and hardware manufacturers.
Sony Interactive Entertainment - Sony is a powerhouse in the gaming industry, known for its PlayStation series of consoles and a vast array of popular game titles. The company continues to expand its offerings with new hardware, exclusive games, and services like PlayStation Plus.
Microsoft Corporation - Microsoft, with its Xbox console line and Xbox Game Pass, is a significant competitor in the gaming market. The company has also been investing heavily in cloud gaming through its Xbox Cloud Gaming service.
Nintendo Co., Ltd. - Known for its innovative approach to gaming, Nintendo has created some of the most iconic franchises in the industry, such as Mario and Zelda. The Nintendo Switch console has been particularly successful, blending portable and home gaming seamlessly.
Tencent Games - Tencent is one of the largest and most influential companies in the online gaming market, especially in Asia. It owns Riot Games (developer of "League of Legends") and has significant stakes in other major companies like Epic Games and Activision Blizzard.
Activision Blizzard - Home to blockbuster franchises such as Call of Duty, World of Warcraft, and Overwatch, Activision Blizzard is a prominent player in the gaming market. The company also leads in the eSports space with its Blizzard Entertainment division.
Deep Dive into the Gaming Market
Key Players and Innovations
The market is bustling with activity from local and international companies. Innovations, particularly in mobile gaming, are driving growth, with significant contributions from sectors like WEB3 technologies.
Government Initiatives and Regulations
The government's active role in promoting digital infrastructure has been pivotal. Initiatives like the Inter-Ministerial Task Force and other regulatory frameworks are shaping the future of online gaming.
Technological Advances Impacting the Market
The Role of 5G in Gaming
The deployment of 5G networks is set to transform the gaming industry by supporting high-speed, real-time gaming experiences, crucial for multiplayer and professional gaming scenarios.
Emergence of WEB3 Technologies
WEB3 technologies are introducing new gameplay experiences through decentralization, enabling more secure and immersive gaming environments that could define future gaming trends.
Conclusion
As we delve deeper into the digital age, the online gaming market in stands at a promising juncture, ripe with opportunities for growth and innovation. With the right mix of technology adoption and regulatory guidance, is poised to be a global leader in the gaming industry.
#online gaming market research report#online gaming market growth#online gaming industry#online fantasy gaming market#online gaming sector#emerging online gaming industry#online gaming market research#online gaming market share
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ESports Market Outlook, Industry Size, Market Share, Forecast 2021-2027
Facto Market Insights as of late distributed statistical surveying report on the worldwide ESports Market to its assortment of statistical surveying reports. The exploration report covers point by point examination of market measuring and anticipating of the market covering the market drivers, challenges, opportunity investigation, and patterns, alongside different key bits of knowledge in the worldwide market. The examination report additionally incorporates the investigation of territorial producers and new market players, covering all the data reasonable for the customers to settle on essential business choices in the business.
Free Sample Report + All Related Graphs & Charts @
https://www.factomarketinsights.com/sample/634
The report covers PESTLE examination and watchman's five powers investigation which exhibits the five powers including purchasers bartering power, providers haggling power, the danger of new participants, the danger of substitutes, and level of rivalry in the worldwide esports market. In the investigation, the system of watchman's five powers examination clarifies the technique for breaking down the opposition of the business covering the business structure and the degree of rivalry in the market. Along with this, the exploration report additionally covers current realities and figures identified with the macroeconomic patterns that are expected to affect the development of the general market.
Following are the Main Features of Global ESports Market Report:
- Market Overview, Industry Development, Market Maturity, PESTLE Analysis, Value Chain Analysis
- Growth Drivers and Barriers, Market Trends & Market Opportunities
- Market Segments by Geographies and Countries
- Porter’s Five Forces Analysis & Trade Analysis
- Market Segment Trend and Forecast
- Market Forecast Analysis for 2021-2027
- Key Market Driving Factors
- Market Analysis and Recommendations
- Price Analysis
- ESports Market Company Analysis: Company Market Share & Market Positioning, Company Profiling, Recent Industry Developments etc.
Obtain Report Details @
https://www.factomarketinsights.com/report/634/esports-market
Market Segmentation:
The exploration offers an extensive investigation of worldwide esports market concerning following sub-markets:
ESports Market, by Device Type:
Tablets & Laptops
PCs
Smartphones
Gaming Headsets
Gaming Consoles
Others
ESports Market, by End User:
Professional Players
Occasional Viewers
ESports Market, by Age Group:
0-15
16-25
26-35
More than 35
ESports Market, by Revenue Stream:
Sponsorships
Advertising
Media Rights
Game Publisher Fees
Merchandise &Tickets
Regional Insights:
The report investigations the market by geologies for example North America, Europe, Asia Pacific, Latin America and Middle East and Africa. Further, the regions are fragmented into the country and regional groupings:
- North America (U.S. & Canada)
- Europe (Germany, United Kingdom, France, Italy, Spain, Russia, and Rest of Europe)
- Asia Pacific (China, India, Japan, South Korea, Indonesia, Taiwan, Australia, New Zealand, and Rest of Asia Pacific)
- Latin America (Brazil, Mexico, and Rest of Latin America)
- Middle East & Africa (GCC (Saudi Arabia, UAE, Bahrain, Kuwait, Qatar, Oman), North Africa, South Africa, and Rest of Middle East & Africa)
Competitive Landscape
The report includes profiles of leading companies in the global esports market. Some of the key players profiled include:
FACEIT
North
Immortals
Millennial Esports Corporation
Riot Games
Rfrsh Entertainment
ESL
Znipe Esports
VY Esports
Coke Esports
ACI Worldwide Reasons to purchase the report:
- Identify possible investment areas based on a comprehensive trend analysis of the global esports Market over the next few years.
- Gain in-depth knowledge of the underlying factors that drive demand for esports and recognize the opportunities provided by them.
- Identify the major channels that drive the demand for TUNNEL LIGHTING, offering a strong image of potential prospects that can be tapped, resulting in growth in revenue.
- Strengthen the business knowledge in terms of industry dynamics, demand drivers, and the latest technological advances among others.
- Channelize funds by concentrating on the ongoing initiatives pursued by the numerous countries in the global esports market.
Interested to Procure The Data? Inquire here at @
https://www.factomarketinsights.com/enquiry/634
About Us:
Facto Market Insights is one of the leading providers of market intelligence products and services. We offer reports on over 10+ industries and update our collection daily which helps our clients to access database of expert market insights on global industries, companies, products, and trends.
Our in-house research experts have a wealth of knowledge in their respective domains. With Facto Market Research, you always have the choice of getting customized report free of cost (upto 10%). Our support team will help you customize the report and scope as per your business needs. This ensures that you are making the right purchase decision.
Our clients list includes various Fortune 500 companies and leading advisory firms.
Contact Us:
Facto Market Insights
90 State Street, Albany,
New York, USA 12207
+1 (518) 300-1215
Email:[email protected]
Website: www.factomarketinsights.com
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MEA 8X8 Armored Vehicle Market Share, Key Company Analysis, Regional Estimates & Trends, 2025
The MEA 8X8 Armored Vehicle Market research report provides complete insights on industry scope, trends, regional estimates, key application, competitive landscape and financial performance of prominent players. It also offers ready data-driven answers to several industry-level questions. This study enables numerous opportunities for the market players to invest in research and development.
Market Overview:
The MEA 8X8 armored vehicle market size is projected to account for USD 1.09 billion by 2025, as per a new report by Million Insights. The market is estimated to witness a CAGR of over 5.5% from 2019 to 2025. Increasing expenditure by MEA countries on securing their solders and controlling riot-like situations are attributing to the growth of the market. Rising focus on strengthening military capabilities to counter any unforeseen activity is further driving the market growth. Increasing focus on homeland security has resulted in a rise in expenditure on countering cross-boarders and criminal activities, which in turn is augmenting the market growth in the Middle East and Africa.
Key Players:
BAE Systems
General Dynamics Corporation
Iveco
Krauss-MaffeiWegmann GmbH & Co.
Lockheed Martin Corporation
Oshkosh Defense, LLC
Rheinmetall AG
STAT, Inc.
Request free sample to get a complete analysis of top-performing companies @ https://www.millioninsights.com/industry-reports/middle-east-africa-8×8-armored-vehicle-market/request-sample
Growth Drivers:
The rise in terrorism activities in neighboring countries has resulted in asymmetric warfare situation in the MEA region. Additionally, the rise in organized crimes and communal riots has resulted in a growing focus on homeland security. In addition, rising awareness about protecting VIPs from potential attacks is providing new growth avenues for the growth of the 8X8 armored vehicles in the Middle East and Africa.
The rise in cases of insurgencies in the Middle East & Africa has promoted government bodies to strengthen their military capabilities by procuring 8X8 armored vehicles. The demand for sedans, SUVs and light armored vehicles are also gaining traction among banks, high-profile persons and embassies. The 8X8 vehicles are capable of protecting the occupants in case of any communal clash and terrorism activities, thereby strengthening military prowess.
Product Outlook:
Armored Personnel Carrier (APC)
Infantry Fighting Vehicle (IFV)
Light Protected Vehicle (LPV)
Main Battle Tank (MBT)
Mine-Resistant Ambush Protected (MRAP) Vehicle
Tactical Vehicle
The MBT category accounted for USD 268.2 million in 2018 and emerged as the most popular vehicle deployed during the war. MBT is known to offer an enhanced level of security to the occupants along with firing ability on the enemy.
On the other hand, the APC category is estimated to register significant growth from 2019 to 2025. These vehicles are easy to drive, thereby, gaining traction for in military applications. In addition, rising awareness about the security of high profile individuals, bureaucrat and businesspersons are augmenting the use of commercial segment.
Application Outlook:
Defense
Homeland Security
Commercial
Regional Outlook:
In 2018, Saudi Arabia accounted for USD 236.0 million and the country held the largest share in the Middle East and Africa. The rise in investment by the Saudi Arabia government in procuring armored vehicles to secure its soldiers is attributing to the growth of the region. Defense contracts signed by governments help in procuring armored vehicles for their soldiers.
On the other hand, Libya is projected to witness significant growth owing to the rise in the conflict in the country. The increasing conflict has resulted in government focusing on safeguarding its soldiers and citizens, thereby increasing its investment in procuring such vehicles.
Browse Related Category Research Reports @ https://industryanalysisandnews.wordpress.com/
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Just how much can you do with one line of CSS?
#448 — July 8, 2020
Web Version
Frontend Focus
New in Chrome: A 'CSS Overview' Tab — This new experimental feature in Chrome looks really neat. It provides an overview of the CSS on a site, detailing colors, fonts, media queries and unused declarations.
Robin Rendle
What's New in CSS – July 2020 Edition — Rachel Andrew takes a look at some of the interesting CSS features that are making their way into browsers right now, including Flexbox gap support, the aspect ratio unit, and more.
Smashing Magazine
A Complete Guide to Dark Mode on the Web — Covers different options and approaches (design, technical considerations, etc) for implementing dark mode.
Mohamed Adhuham
Dark Ages of the Web: A Showcase of The "Old Internet" — A visual trip down memory lane covering many of the old web dev techniques and online trends from the early days of the web. Beware, some flashing animations on this page.
Pavel Laptev
▶ Ten Modern Layouts in One Line of CSS — A snappy and dynamic talk from Una Kravets highlighting how just a single-line of CSS can do “some serious heavy lifting” and build a robust modern layout. You can see them all in action here.
Google Chrome Developers
⚡️ Quick bits:
Microsoft Edge on Android will soon let you try new Chrome features.
Version 78 of Firefox enables link rel="preload" support.
The first beta of WordPress 5.5 is now available.
Google's Rich Results testing tool is now out of beta.
A big British bank were caught (accidentally, we hope) using the Wayback Machine as a 'CDN' for some JavaScript assets.
💻 Jobs
Find a Job Through Vettery — Use Vettery to connect with growing tech teams at startups and Fortune 500 companies.
Vettery
Frontend Developer at X-Team (Remote) — Join the most energizing community for developers and work on projects for Riot Games, FOX, Sony, Coinbase, and more.
X-Team
ℹ️ Interested in running a job listing in Frontend Focus? There's more info here.
📙 News, Tutorials & Opinion
Creating a Menu Image Animation on Hover — How to create a hover effect for a menu where images appear with an animation on each item.
Mary Lou
Building the Tailwind Blog with Next.js — The Tailwind team talk about how they set up their blog and some challenges they faced, particularly some complexities around the choice to use MDX for content.
Adam Wathan
▶ Use the border-radius Property to Define Horizontal and Vertical Radius — A look at how to use CSS border-radius to create not only basic shapes but complex ones too.
Jehy Tompkins
Why Browser Security UI Isn't Specified
Alex Russell
Differences Between Static Generated Sites And Server-Side Rendered Apps
Timi Omoyeni
Goodbye Squarespace. Hello Eleventy, Tailwind CSS and Netlify! — It’s great not only to see people transitioning to the Jamstack (we have a newsletter for that), but also to hear about some of the difficulties they faced in making that transition.
Sahil Parikh
🔧 Code, Tools and Resources
Textures.js: SVG Textures for Data Visualization — Built on top of d3.js, this lets you bring together patterns and colors in an elegant and, dare we say, old school manner.
Riccardo Scalco
USA.css — Released to celebrate Independence Day, here’s an all-American stylesheet. Even if you have no need for US-related symbols and patterns, you might pick up something from how they're implemented.
Bennett Feely
Automated Code Reviews for 30+ Languages, Directly from Your Git Workflow
Codacy sponsor
Use Speedlify to Continuously Measure Site Performance — A new tool by Zach Leatherman that can run locally or on Netlify for running continuous performance measurements.
Zach Leatherman
Keyframes: A Simple CSS Animation Creator — Has a visual timeline to help create, view, and run animations without having to go back and forth between browser and editor.
Mitch Samuels
Image Extractor: Extract Images From Any Public Website — Works fast. Just enter a URL and all the images will be displayed in a gallery from where you can download all, or choose the ones you want (for personal use only, of course).
Pabueco
Hyperapp: The Tiny Framework for Building Web Interfaces — Claims to be 2x faster than React and comes in at less than 2KB.
Jorge Bucaran
Quik: Internet Explorer Support as a Service — Currently in private alpha. This tool runs a modern browser headlessly that then draws your website for anyone visiting on an old version of Internet Explorer. We're linking to this more because it's an interesting idea.
flaggerdoot
🗓 Upcoming Events:
An Event Apart: Online Together — Human-Centered Design (July 20) — A single-day online conference with a focus on design for all users, not just some idealized average.
ForwardJS (July 20 - 24) — A virtual event, providing five days of workshops and talks to registrants from the comfort of their browser.
ViennaCalling (July 29) — An online meetup streamed on Twitch for "all who work on the web".
Frontcon (August 12 - 14) — A frontend conf based in Latvia that's now taking a hybrid approach, offering both online and on-site attendance options.
by via Frontend Focus https://ift.tt/3gJ86IX
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Modding a 10 Year Old Game - Grand Theft Auto IV

(extremely sentimental intro)
My first foray into game development (if you could even call it that) was modding. I’ve always been a sucker for immersion and realism in games, and as a fan of RPG’s, I love the feeling of belonging to a virtual world, and being able to engage in open, dynamic gameplay. This is what mods do best, taking an existing game-world, rules, and limits, and extending them to allow for many more hours of exploration and interactivity.
In Fallout: New Vegas, I loved pretending to be some kind of nomadic gun merchant, roaming the deserts of Nevada and living life rough. In Skyrim, I spent hours as a high society landlord, buying and renting every house in Whiterun, and hiring bodyguards to do my bidding. In both games, I had already played the story missions, and gone through all the available guilds and side-quests. However, I still enjoyed being part of such detailed game environments. Mods allow players like myself to run right past the storyline and do whatever weird, niche activity we want.
modding GTA IV
Another title with a fantastic modding community behind it is Grand Theft Auto IV. A lot of people don’t like this game compared to the brighter, goofier titles in the GTA series, but personally, it’s always been my favorite. Even though the graphics have begun to show their age, GTA IV’s rendition of Liberty City feels so authentic.
I’m still shocked at the amount of detail Rockstar managed to pack inside this game. Cab drivers pour coffee out of their driver’s side windows, pedestrians throw cigarette butts on the sidewalk, people get into arguments and conversations all without any input from the player. The city feels incredibly alive, and carries on regardless. Liberty City is filthy, covered in a layer of grime, garbage and haze. Walking around places like Hove Beach evokes all of my favorite films like Taxi Driver, Donnie Brasco, and Lord of War.

With such an intricate city to roam around in, I always wanted mods to make GTA IV more realistic. Thankfully, there are a lot of mods available aimed at doing this. Unfortunately, as the game and modding community are almost a decade old, many of the forums and sites dedicated to modding GTA IV are no longer available. Thankfully, some sites like GTAinside, and GTAforums are still kicking.
Modding GTA IV requires a couple things. First of all, if you have it on Steam, you’ll want to downgrade the game to Version 1.0.7 or 1.0.4. Next, you’ll need something called a ScriptHook, and an ASI loader. Basically, these make it possible to load custom scripts into the game. A guide on how to install these can be found here. Once installed, you’ll have a scripts folder inside your game directory. Most mods for GTA IV are scripts, but things like effects or textures that have to do with actual game data will have more complex installations. Typically, you’ll have to overwrite files in the common directory, so be sure to make a backup before you do.
Now that you’re ready to add some mods to your game, the only annoying part is making sure they’re all compatible with each other and don’t crash the game. Since I love realism mods, a lot of the ones I found where from this list. I really recommend ones like Arrest Warrant, Bank Account, Interactivity, and Bleed & Heal. I’ve found it makes the game a lot more challenging when you really have to be careful of how you approach combat, and when you also can’t magically carry an entire arsenal of weapons.
my mod for GTA IV
One thing I always wanted in Grand Theft Auto IV was a riot mode. I’m still amazed Rockstar never had a cheat for this in IV or V like it did in San Andreas or Vice City. Looking around online, I found a couple good mods that attempted to implement this, namely Ambient Wars by “IronHide” and Crossfire by user “my ammo crate”.
Ambient Wars is extremely detailed and provides a lot of features, but unfortunately seems to crash quite a bit. It’s also not compatible with version 1.0.7 of the game, which is problematic. That being said, it does a lot of neat things like spawn drive-by crews, gangsters and police all over the city, making it a lot of fun to try and survive amidst the mayhem.
Crossfire is a smaller, less-robust mayhem mod, but does work pretty well. The script basically spawns groups of police and criminals in a radius around the player and makes them fight each other, with the player in the middle. While the script does what it’s supposed to , it has a lot of potential for more features - so I decided to make my mod an updated, better version of Crossfire.
You can find the source code for Crossfire here on my GitHub.
getting started
My script for GTA IV was pretty simple, but it did need a few things to work with the scripthook. First of all, you’ll need an IDE that can spit out a class library, or .DLL file - I use Visual Studio 2017.
You’ll also need to reference two libraries - ScriptHookDotNet.dll. I wrote my mod in C# so I used the .NET Scripthook, which can be found here. You will also need a reference to System.Windows.Forms.dll.
Starting out, you’ll need the following include statements before you start writing your code :
using System; using System.Collections.Generic; using System.Windows.Forms; using GTA; using GTA.Native;
Because we’re referencing the ScriptHook, we have access to the GTA library, which is really neat. Thankfully, RAGE is a great engine, and exposes a lot of handy functions that make modding pretty simple.
If you’re writing in C#, you’ll need to specify a namespace, and declare a class. Make sure your class extends Script. This is part of GTA’s library that allows our script to be run in the game:
namespace Mod { public class MyMod : Script
...
Scripts in GTA IV are run in-game in two ways. Firstly, they can specify a function to be run by a tick, which is specified in the script class’s constructor:
Interval = Settings.GetValueInteger("INTERVAL", "SETTINGS", 1000);
this.Tick += new EventHandler(Event_Tick);
Secondly, they can specify functions to be run on key presses.
BindKey(Settings.GetValueKey("Toggle Script", "SETTINGS", Keys.F10), new KeyPressDelegate(ScriptOn));
As you can see, in the first case, we’re setting our interval to one second (1000 ms). This means that the game will go into our script each second. The game also needs something to run, though. To satisfy this, we add an event handler to our interval tick, which is on the second line. Here, we are passing the function “Event_Tick” as the function the game will call every second.
In the second case, we are binding a key to a function. Using GTA’s BindKey function, we are assigning F10 to the function “ScriptOn”.
At this point, the mod is technically working. If you throw this empty script into the your scripts folder, the game will load it. Just press the ~ key at any time, and you’ll see a message in the console stating it’s been loaded. The console is really handy, as it will spew output if it encountered any errors.

writing the mod itself!
Now that we have the skeleton of the mod up and running, we can actually make it do stuff. For my mod, I wanted the functionality of Crossfire, but with more mayhem. I also noticed that Crossfire had a lot of trouble placing and spawning its NPC’s, which i’d like to fix.
Spawning a pedestrian in GTA IV is easy, and really just needs this function call:
Ped ped = World.CreatePed(Model model, Player.Character.GetOffsetPosition(new Vector3(float x, float y, 0.0f)).ToGround());
Basically, you have to specify what model you want to use for the pedestrian, and where you want it. Pedestrian is the class that GTA IV uses to describe any person in the game. Even the player class contains a Ped object, which has all kinds of handy information, like if the pedestrian is alive, driving a vehicle, speaking, etc.
Choosing a model for your pedestrian is easy - all you need is a string or hash to an existing model in game. Thankfully, there is a list of these online: https://gtamods.com/wiki/List_of_models_hashes. If you want to spawn a pedestrian who’s a fat cop, just put the string “M_M_FATCOP_01″ as your model.
As for the spawn location, you can spawn a pedestrian anywhere, but you’ll probably want them somewhere close to the player. Using the GetOffsetPosition function, you can specify a location relative to the player, and use the ToGround() function to ensure that the pedestrian wont spawn mid-air. This will attempt to place them on a surface nearby. CreatePed can still fail, though. If the game cant place a pedestrian, it will return a null pointer, so be sure to check that the Ped object you get isn’t null.
Another thing! Since this is a game engine, things like garbage collection are very important. RAGE probably uses a lot of smart pointers and weak pointers behind the scenes, so you can’t use the conventional check of == NULL to check if an object is available or not. Pedestrians are often deleted and removed from the memory heap, so if you want to check that a GTA game object still exists, use the .Exists() functions, rather than checking for a null pointer.
Once you have your pedestrian object, you can apply all kinds of things to it. Just be sure to call the function ped.BecomeMissionCharacter(), so the game doesn’t garbage collect your pedestrian. Keep in mind that when you die, all the pedestrians you made will be garbage collected. This is a good thing. If you spawn too many pedestrians, the game will crash, so keep that in mind too.
I’m still learning how the AI works in GTA IV, but you can define a lot of behavior with a few simple calls like this:
ped.RelationshipGroup = RelationshipGroup.Cop; ped.ChangeRelationship(RelationshipGroup.Criminal, Relationship.Hate); ped.ChangeRelationship(RelationshipGroup.Dealer, Relationship.Hate); ped.ChangeRelationship(RelationshipGroup.Player, Relationship.Respect); ped.MaxHealth = 100; ped.Health = 100; ped.Armor = 50;
In this code snippet, i’ve put the pedestrian in the Cop “relationship group”. This is GTA’s way of sorting NPC’s into criminals, civilians, and police. I’ve also told the pedestrian to hate any NPC who is in the Criminal or Dealer group, and to “respect” the player (because they kept shooting at me on sight).
I also gave the pedestrian a health threshold and some armor.
Now to give them more orders:
ped.Task.FightAgainstHatedTargets(200);
ped.Weapons.AssaultRifle_M4.Ammo = 999999;
Here, i’m telling the ped to fight against hated NPCs in a radius of 200 units. I also gave him an assault rifle with a ton of ammo. So there you have it, there’s a cop.

For the criminals, I added a couple other things to make things more interesting:
ped.RelationshipGroup = RelationshipGroup.Criminal; ped.ChangeRelationship(RelationshipGroup.Cop, Relationship.Hate); ped.ChangeRelationship(RelationshipGroup.Civillian_Male, Relationship.Hate); ped.ChangeRelationship(RelationshipGroup.Civillian_Female, Relationship.Hate); ped.ChangeRelationship(RelationshipGroup.Fireman, Relationship.Hate); ped.ChangeRelationship(RelationshipGroup.Bum, Relationship.Hate); ped.ChangeRelationship(RelationshipGroup.Medic, Relationship.Hate); ped.ChangeRelationship(RelationshipGroup.Player, Relationship.Neutral); ped.MaxHealth = 100; ped.Health = 100; ped.Armor = 0; ped.WantedByPolice = true; ped.StartKillingSpree(true); Blip blip = ped.AttachBlip(); blips.Add(ped, blip);
As you can see, i’ve basically told the criminal pedestrian to hate literally everybody. This guy will open fire on anybody he sees. I also made him wanted by police, and to start a killing spree for maximum mayhem.
Now, police automatically have mini-map blips in the game, but criminals don’t. So, I attached a blip for the criminals. I also added the blip to a Dictionary that holds key-pairs of Pedestrians and Blips, so I can turn them off when the pedestrian dies. This way the map wont be flooded with the dots of fallen NPCs.
I also have a PedCollection for my pedestrians. This is a data structure provided by the GTA library meant for holding Pedestrian objects. I want to be able to keep track of every Pedestrian I spawn, and remove their blips when they die, etc.
what does the mod do?
The pedestrian spawning is really the meat and bones of the script. On top of that, I cap the total spawned and alive pedestrians at 64. Every tick, I do a “Cull”, where I go through and remove and dead pedestrians from the list, remove their blips, and allow for more space for new spawns. This way, the game never crashes and there’s always a steady flow of police and criminals running around.
I also implemented a wave system, so that three waves of criminals spawn, and then one wave of police. I did this because the criminals aren’t as well armed or armored, and get killed so quickly, while the police stay alive a lot longer.
One other feature I added is a weapon tier system. Each wave of goons is assigned a weapon tier (Melee, Pistols, Fully Armed). This way, one way has knives and baseball bats, while another has AK-47s, to mix things up.
When you start the mod using K+L, it spawns waves on a timer, and does cleanup in between. When you end the mod with L+K, or die, the script will do another cleanup, killing all spawned NPCs and removing any blips from the map. You can also use the mod without waves, by pressing F9 or F10 to spawn waves dynamically.
So that’s it! My mod used the Crossfire script as a starting point and turned it into more of a wave style format, with more weapon customization and better placement. I added a lot of randomization to the spawning, so that NPC’s aren’t spawning inside of each other, etc. I will be sure to post a video of gameplay soon.

If you want to try out my mod, you can download the script here!
happy modding!
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Next Generation Bullet Proofing Market To Perceive Substantial Growth During 2016-2024
Bullet proofing helps prevent high velocity projectiles or bullet from penetrating the surface. Bullet resistant materials are often used to protect personnel from death or serious injuries in law enforcement and military field. Bullet resistance is more precise than bullet proof as there are few practical materials which can provide thorough protection against all types of bullets even after several hits at identical location. Bullet-resistant materials also known as ballistic materials can be rigid or supple. They can be complex, such as carbon fiber, Lexan,Kevlar and composite materials, or a basic material, like titanium or steel. Bullet proofing is used in aerospace, liquid armor, armored fighting vehicle, bulletproof vest, military vehicle, panic room, bulletproof glass, plastic armor, bank vault, bomb suit, riot shield, safe, armored car. Presently available bullet proofing lacks coverage from high speed projectiles, cracking of shield materials from bullet strikes and shock proofing.
Defense expenditure around the world has been increasing. This is visible in arms and ammunition market. It is expected government defense agencies will invest in acquiring higher efficient bullet proofing in form of- vest, military vehicle and aerospace. These demands will be directly proportional to the advancements of arms industry and innovations in bulletproofing technology.
Based on the type, the next generation bullet proofing market is segmented into bullet proof jackets, explosion-proof blankets, body armor, bulletproof glass and others. In 2015, the bulletproof glass segment anticipated to be the major market and anticipated to be the same during the forecast period of 2016 – 2024. The major factor boosting the demand of the bulletproof glass is due to uses in the different end user industries such as automotive industry, financial services industry, construction industry, marine industry and aerospace industry. In addition, bulletproof glass is also used in various places such as armored cash trucks, bank security glass, ATM booths, residential buildings, premium vehicles and display case among others.
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Based on the raw material, the next generation bullet proofing market is segmented into kevlar, polycarbonate, polyurethane, ceramic, titanium and thermoplastic among others. In 2015, the titanium segment anticipated to be the major market and anticipated to be the same during the forecast period of 2016 – 2024. The major factor boosting the demand of the market is due to uses in the different product such as explosion-proof blankets, body armor and bulletproof glass among others.
Based on the end user industries, the next generation bullet proofing market is segmented into financial services industry, bank vault, bomb suit, riot shield, automotive industry, armored fighting vehicle, construction industry, aerospace industry and marine industry, bulletproof vest, and military vehicle among others. Growth of the next generation bullet proofing market has been increasingly driven by increasing automotive industry globally. In addition, rising automotive industry coupled with growing demand for value-added automobile products from tech-savvy consumers is anticipated to further fuel the demand for next generation bullet proofing in the automotive industry segment. Moreover, the revenue from increasing financial industry is estimated to dominate due to growing development of financial institutions and services in developing countries such as India and Brazil among others due to rising need for capital.
Based on the regions, the next generation bullet proofing market is segmented into North America, Europe, Asia Pacific, South America and Middle East and Africa. North America holds the major market share followed by Europe. This is due to increased consumption of bulletproof glass as a security purpose in the region. However, Middle East and Africa is anticipated to record maximum CAGR during the forecast period of 2016 – 2024.
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Key manufacturer of bullet proofing are Saint-Gobain (France), China Glass Holdings Limited, S.A (Hong Kong), China Glass Specialty AG (China), Armormax (USA), Texas armoring, Asahi Glass co. Ltd. (Japan), Nippon Sheet Glass (Japan), GKN Aerospace (UK), International Armoring Corporation (IAC) and Chongqing Dameng Group (China) among others.
The report offers a comprehensive evaluation of the market. It does so via in-depth qualitative insights, historical data, and verifiable projections about market size. The projections featured in the report have been derived using proven research methodologies and assumptions. By doing so, the research report serves as a repository of analysis and information for every facet of the market, including but not limited to: Regional markets, technology, types, and applications.
The study is a source of reliable data on:
Market segments and sub-segments
Market trends and dynamics
Supply and demand
Market size
Current trends/opportunities/challenges
Competitive landscape
Technological breakthroughs
Value chain and stakeholder analysis
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I dig on my employer Oath, and then Tencent Music notes and a major loss for the NYC ecosystem and what it means for open source.
TechCrunch is experimenting with new content forms. This is a rough draft of something new – provide your feedback directly to the author (Danny at [email protected]) if you like or hate something here.
My three word Oath? I’m with stupid
It goes without saying that this piece about my employer is my work alone, doesn’t reflect management’s views, and is done under the auspices of TechCrunch’s independent editorial voice. No usage of internal information is assumed or implied.
This is a piece about TechCrunch’s parent company, formerly known as “Oath:” (okay just Oath, but who am I to flout a mandatory colon?) and now ReBranded as Verizon Media Group / Oath (See what they did there? They literally slashed Oath. Poetic).
Oath is essentially the creature of Frankenstein, a middle-school corporate alchemy experiment to fuse the properties of the companies formerly known as AOL and Yahoo into the larger behemoth known as Verizon. You can feel the terrible synergy emanating from the multiple firewalls it takes to get to our corporate resources.
Oath has a problem:* it needs to grow for Wall Street to be happy and for Verizon not to neuter it, but it has an incredible penchant for making product decisions that basically tell users to fuck off. Oath’s year over year revenues last quarter were down 6.9%, driven by extreme competition from digital ad leaders Google and Facebook.
The solution apparently? Drive page views down. If that logic doesn’t make sense, well then, maybe you should fill out a job application.
The kerfuffle is over Tumblr, which is among Oath’s most important brands, in that people actually know what it is and kind of still like it. Tumblr, which Yahoo notably acquired under Marissa Mayer back in 2013, has been something of a product orphan — one of the few true software platforms left in a world filled with editorial content like TechCrunch and HuffPost (Oath sold off Flickr earlier this year to SmugMug — which also seems to be going through its own boneheaded product decision phase).
All was well and good — well, at least quiet — in the Tumblr world until Apple pulled the plug on Tumblr’s app in the App Store a few weeks ago over claims of child porn. Now let’s be absolutely clear: child porn is abhorrent, and filtering it out of online photo sharing sites is a prime directive (and legally mandated).
But Oath has decided to do something equally obnoxious: it intends to ban anything that might be considered “adult content” starting December 17th, just in time for the holidays when purity around family gatherings is key.
In Tumblr’s policy, “Adult content primarily includes photos, videos, or GIFs that show real-life human genitals or female-presenting nipples, and any content—including photos, videos, GIFs and illustrations—that depicts sex acts.” You’ll notice the written legerdemain — “primarily” doesn’t exclude the wider world of adult-oriented content that almost invariably is going to be subsumed under this policy.
Obviously, adults (and presumably teens as well) are pissed. As users are starting to see what photos are getting flagged (hint: not the ones with porn in them), that’s only making them more angry.
Oath is attempting to compress the content moderation engineering and testing of Facebook down to a span of a few weeks. And Facebook hasn’t even figured this one out yet, which is why people are still being murdered across the world from viral messages and memes it hosts that incite ethnic hatred and genocide.
I get the pressure from Apple. I get the safety of saying “just ban all the images” à la Renaissance pope. I get the business decision of trying to maintain Tumblr’s clean image. These points are all reasonable, but they all are just useless without Tumblr’s core and long-time users.
What flummoxes me from a product perspective is that it’s not as if banning all adult content is the singular solution to the problem. There is an entire spectrum of product, policy, legal, and product cultural ingredients that could be drawn upon. There could be more age verification, better separation of “safe for children” and “meant for adults content,” and more focus on messaging to users that moderation was meant to help the product and focus audiences rather than to puritanically filter.
Or you can just kill the photos, the somehow still loyal core user base, a safe space for expression via nudity and sexuality and, well, traffic along with it. And then you look at -6.9% growth and think: huh, I wonder if there is a connection.
*Mandatory colon
Tencent Music reintroduces its IPO
Tencent Music. Photo by Zhan Min/VCG via Getty Images
Maybe the IPO markets are thawing a bit after the crash of the last few weeks and…tariffs. From my colleague Catherine Shu:
Tencent Music Entertainment’s initial public offering is back in motion, two months after the company reportedly postponed it amid a global selloff. In a regulatory filing today, the company, China’s largest streaming music service, said it plans to offer 82 million American depositary shares (ADS), representing 164 million Class A ordinary shares, for between $13 to $15 each. That means the IPO will potentially raise up to $1.23 billion.
My colleague Eric Peckham wrote a deeper dive behind the lessons of Tencent Music for the broader music industry:
At its heart, Tencent Music is an interactive media company. Its business isn’t merely providing music, it’s getting people to engage around music. Given its parent company Tencent has become the leading force in global gaming—with control of League of Legends maker Riot Games and Clash of Clans maker Supercell, plus a 40 percent stake in Fortnite creator Epic Games, and role as the top mobile games publisher in China—its team is well-versed in the dynamics of in-game purchasing.
Tencent Music has staked out a very differentiated business model from Spotify, Pandora, Apple Music, etc. It has used an engagement-based product model to make live-streaming and virtual gifts huge business lines, without dealing with the product marketing logistics of subscription. Where the West always asks you to pay for access, Tencent is asking you essentially to pay to have fun and be part of an experience.
Eric asks I think a deep question: why hasn’t this model (which seems particularly obvious in music given the overall events component of that business) been back-ported from China to the Western world? He sees a world where Facebook buys Spotify (I don’t) but I think there is absolutely a gap in the market for a music platform to really own this model.
NYC loses an open-source superstar
Photo: Amanda Hall / robertharding / Getty Images
Wes McKinney is a major open-source star and the engineer behind pandas, which is one of the fundamental Python data libraries, as well as a founding engineer of Apache Arrow, which is an in-memory data structure specification.
So it is big news that he has decided to decamp from New York City, where has has lived for ten years, to Nashville. Writing on his personal blog:
I’ve increasingly felt that open source development is at odds with the values that are driving a large portion of the corporate world, particularly in the United States. Many companies won’t fund open source work because there is no “return on investment”. This is deeply frustrating, and being surrounded by people whose actions align with profit-motive can be pretty discouraging. It’s not necessarily that people who work in NYC or SF are greedy or amorally concerned with making money. In many cases they are just responding to incentives coming from pretty low on the hierarchy of needs.
And
Full-time open source developers in many cases will make less money than their peers who work at Google, Facebook, Microsoft, Apple, or another major tech company. If we are to enable more people to do open source development as a full-time vocation, we need to grow supportive tech communities in places that are more affordable. (emphasis his).
I think this is a very interesting trend to watch in the coming years. It’s not just the small business and art types who want to move to lower cost locales to match their lifestyle spending to the (economic) value of their work. Software developers who want to work on more meaningful projects outside of advertising and finance will also increasingly need to consider these sorts of geographical adjustments.
As I wrote a few months ago about digital nomads:
From cryptocurrency millionaires in Puerto Rico to digital nomads in hotspots like Thailand, Indonesia, and Colombia, there is increasingly a view that there is a marketplace for governance, and we hold the power as consumers. Much like choosing a cereal from the breakfast department of a supermarket, highly-skilled professionals are now comparing governments online — and making clear-headed choices based on which ones are most convenient and have the greatest amenities available.
Economic migration — whether from cost-of-living, ecosystem or governance culture, or just for new horizons — is the watchword of this century. It’s a huge loss for NYC that people like McKinney can no longer find their work compatible with the city.
What’s next
I am still obsessing about next-gen semiconductors. If you have thoughts there, give me a ring: [email protected].
Thoughts on Articles
Imagined Communities – a major classic book of social science thought, it’s amazing how well it has held up, and the lessons it holds for us in the cyber age. Intending to write a review of it for this weekend, so expect more notes later.
Quietly, Japan has established itself as a power in the aerospace industry – I love industrial policy and national economic development, and Eric Berger has done a great job on both fronts with his dispatch in Ars Technica. Japan is roaring back into space, increasing its launch capabilities and also preparing to deploy its own GPS infrastructure. An important contextual read for those who follow SpaceX.
Why we stopped trusting elites — a compelling deep dive by William Davies in The Guardian into how populism is animated by the failures of elites. Couldn’t agree more that elites have lost significant trust over the last few decades, mostly from hubris, corruption, and outright fraud (the financial crisis being just the largest). Elites need to hold themselves to much higher standards if we want to ask our fellow citizens for their support.
Reading docket
What I’m reading (or at least, trying to read)
Huge long list of articles on next-gen semiconductors. More to come shortly.
via TechCrunch
0 notes
Text
Why Oath keeps Tumblring
I dig on my employer Oath, and then Tencent Music notes and a major loss for the NYC ecosystem and what it means for open source.
TechCrunch is experimenting with new content forms. This is a rough draft of something new – provide your feedback directly to the author (Danny at [email protected]) if you like or hate something here.
My three word Oath? I’m with stupid
It goes without saying that this piece about my employer is my work alone, doesn’t reflect management’s views, and is done under the auspices of TechCrunch’s independent editorial voice. No usage of internal information is assumed or implied.
This is a piece about TechCrunch’s parent company, formerly known as “Oath:” (okay just Oath, but who am I to flout a mandatory colon?) and now ReBranded as Verizon Media Group / Oath (See what they did there? They literally slashed Oath. Poetic).
Oath is essentially the creature of Frankenstein, a middle-school corporate alchemy experiment to fuse the properties of the companies formerly known as AOL and Yahoo into the larger behemoth known as Verizon. You can feel the terrible synergy emanating from the multiple firewalls it takes to get to our corporate resources.
Oath has a problem:* it needs to grow for Wall Street to be happy and for Verizon not to neuter it, but it has an incredible penchant for making product decisions that basically tell users to fuck off. Oath’s year over year revenues last quarter were down 6.9%, driven by extreme competition from digital ad leaders Google and Facebook.
The solution apparently? Drive page views down. If that logic doesn’t make sense, well then, maybe you should fill out a job application.
The kerfuffle is over Tumblr, which is among Oath’s most important brands, in that people actually know what it is and kind of still like it. Tumblr, which Yahoo notably acquired under Marissa Mayer back in 2013, has been something of a product orphan — one of the few true software platforms left in a world filled with editorial content like TechCrunch and HuffPost (Oath sold off Flickr earlier this year to SmugMug — which also seems to be going through its own boneheaded product decision phase).
All was well and good — well, at least quiet — in the Tumblr world until Apple pulled the plug on Tumblr’s app in the App Store a few weeks ago over claims of child porn. Now let’s be absolutely clear: child porn is abhorrent, and filtering it out of online photo sharing sites is a prime directive (and legally mandated).
But Oath has decided to do something equally obnoxious: it intends to ban anything that might be considered “adult content” starting December 17th, just in time for the holidays when purity around family gatherings is key.
In Tumblr’s policy, “Adult content primarily includes photos, videos, or GIFs that show real-life human genitals or female-presenting nipples, and any content—including photos, videos, GIFs and illustrations—that depicts sex acts.” You’ll notice the written legerdemain — “primarily” doesn’t exclude the wider world of adult-oriented content that almost invariably is going to be subsumed under this policy.
Obviously, adults (and presumably teens as well) are pissed. As users are starting to see what photos are getting flagged (hint: not the ones with porn in them), that’s only making them more angry.
Oath is attempting to compress the content moderation engineering and testing of Facebook down to a span of a few weeks. And Facebook hasn’t even figured this one out yet, which is why people are still being murdered across the world from viral messages and memes it hosts that incite ethnic hatred and genocide.
I get the pressure from Apple. I get the safety of saying “just ban all the images” à la Renaissance pope. I get the business decision of trying to maintain Tumblr’s clean image. These points are all reasonable, but they all are just useless without Tumblr’s core and long-time users.
What flummoxes me from a product perspective is that it’s not as if banning all adult content is the singular solution to the problem. There is an entire spectrum of product, policy, legal, and product cultural ingredients that could be drawn upon. There could be more age verification, better separation of “safe for children” and “meant for adults content,” and more focus on messaging to users that moderation was meant to help the product and focus audiences rather than to puritanically filter.
Or you can just kill the photos, the somehow still loyal core user base, a safe space for expression via nudity and sexuality and, well, traffic along with it. And then you look at -6.9% growth and think: huh, I wonder if there is a connection.
*Mandatory colon
Tencent Music reintroduces its IPO
Tencent Music. Photo by Zhan Min/VCG via Getty Images
Maybe the IPO markets are thawing a bit after the crash of the last few weeks and…tariffs. From my colleague Catherine Shu:
Tencent Music Entertainment’s initial public offering is back in motion, two months after the company reportedly postponed it amid a global selloff. In a regulatory filing today, the company, China’s largest streaming music service, said it plans to offer 82 million American depositary shares (ADS), representing 164 million Class A ordinary shares, for between $13 to $15 each. That means the IPO will potentially raise up to $1.23 billion.
My colleague Eric Peckham wrote a deeper dive behind the lessons of Tencent Music for the broader music industry:
At its heart, Tencent Music is an interactive media company. Its business isn’t merely providing music, it’s getting people to engage around music. Given its parent company Tencent has become the leading force in global gaming—with control of League of Legends maker Riot Games and Clash of Clans maker Supercell, plus a 40 percent stake in Fortnite creator Epic Games, and role as the top mobile games publisher in China—its team is well-versed in the dynamics of in-game purchasing.
Tencent Music has staked out a very differentiated business model from Spotify, Pandora, Apple Music, etc. It has used an engagement-based product model to make live-streaming and virtual gifts huge business lines, without dealing with the product marketing logistics of subscription. Where the West always asks you to pay for access, Tencent is asking you essentially to pay to have fun and be part of an experience.
Eric asks I think a deep question: why hasn’t this model (which seems particularly obvious in music given the overall events component of that business) been back-ported from China to the Western world? He sees a world where Facebook buys Spotify (I don’t) but I think there is absolutely a gap in the market for a music platform to really own this model.
NYC loses an open-source superstar
Photo: Amanda Hall / robertharding / Getty Images
Wes McKinney is a major open-source star and the engineer behind pandas, which is one of the fundamental Python data libraries, as well as a founding engineer of Apache Arrow, which is an in-memory data structure specification.
So it is big news that he has decided to decamp from New York City, where has has lived for ten years, to Nashville. Writing on his personal blog:
I’ve increasingly felt that open source development is at odds with the values that are driving a large portion of the corporate world, particularly in the United States. Many companies won’t fund open source work because there is no “return on investment”. This is deeply frustrating, and being surrounded by people whose actions align with profit-motive can be pretty discouraging. It’s not necessarily that people who work in NYC or SF are greedy or amorally concerned with making money. In many cases they are just responding to incentives coming from pretty low on the hierarchy of needs.
And
Full-time open source developers in many cases will make less money than their peers who work at Google, Facebook, Microsoft, Apple, or another major tech company. If we are to enable more people to do open source development as a full-time vocation, we need to grow supportive tech communities in places that are more affordable. (emphasis his).
I think this is a very interesting trend to watch in the coming years. It’s not just the small business and art types who want to move to lower cost locales to match their lifestyle spending to the (economic) value of their work. Software developers who want to work on more meaningful projects outside of advertising and finance will also increasingly need to consider these sorts of geographical adjustments.
As I wrote a few months ago about digital nomads:
From cryptocurrency millionaires in Puerto Rico to digital nomads in hotspots like Thailand, Indonesia, and Colombia, there is increasingly a view that there is a marketplace for governance, and we hold the power as consumers. Much like choosing a cereal from the breakfast department of a supermarket, highly-skilled professionals are now comparing governments online — and making clear-headed choices based on which ones are most convenient and have the greatest amenities available.
Economic migration — whether from cost-of-living, ecosystem or governance culture, or just for new horizons — is the watchword of this century. It’s a huge loss for NYC that people like McKinney can no longer find their work compatible with the city.
What’s next
I am still obsessing about next-gen semiconductors. If you have thoughts there, give me a ring: [email protected].
Thoughts on Articles
Imagined Communities – a major classic book of social science thought, it’s amazing how well it has held up, and the lessons it holds for us in the cyber age. Intending to write a review of it for this weekend, so expect more notes later.
Quietly, Japan has established itself as a power in the aerospace industry – I love industrial policy and national economic development, and Eric Berger has done a great job on both fronts with his dispatch in Ars Technica. Japan is roaring back into space, increasing its launch capabilities and also preparing to deploy its own GPS infrastructure. An important contextual read for those who follow SpaceX.
Why we stopped trusting elites — a compelling deep dive by William Davies in The Guardian into how populism is animated by the failures of elites. Couldn’t agree more that elites have lost significant trust over the last few decades, mostly from hubris, corruption, and outright fraud (the financial crisis being just the largest). Elites need to hold themselves to much higher standards if we want to ask our fellow citizens for their support.
Reading docket
What I’m reading (or at least, trying to read)
Huge long list of articles on next-gen semiconductors. More to come shortly.
Via Danny Crichton https://techcrunch.com
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The VUCA World
In this blog I want to return to a theme I wrote about in an earlier blog, “Will you find a job when you graduate?” (http://bit.ly/2gcKBex).
VUCA, coined by the US military to describe the conditions following the cold war, it became more popular during the Afghanistan conflicts and has made it way into the business and political lexicon in the late noughties.
V = Volatility. The nature and speed of change, compounded by the growth of global population after WWII and the increasing rate of change of new technology.
U = Uncertainty. The unpredictability of issues and events; the current riots on the streets of Iranian cities, for example. Who would have predicted these a month ago?
C = Complexity. The confounding of several issues. Right now we have regions wanting to secede from one grouping but remain part of a larger grouping, try explaining Scotland, Brexit, and the EU or Catalonia, Spain, and the EU?
A = Ambiguity. The haziness of reality, the potential for misreads. This often shows up in trying to separate cause and effect, does correlation mean causation?
The IPSOS study, “Global Trends: Fragmentation, Cohesion, & Uncertainty”[1] provides a wealth of data on just how a few trends are common across the globe. This survey, conducted across 23 countries and covered over 18,000 adults, identified four megatrends which reinforce the VUCA-ness of the world.
Technological Acceleration (well-rehearsed phenomenon)
Demographic change and dynamic populations, e.g.,
Movement from rural to urban centres
Increase in the ratio of elderly to working age
Multi-polarity
No longer a ‘west’-dominated world
By 2030, 2/3 of the world’s ‘middle class’ will be living in Asia
Sustainability
Water issues (drought and floods)
Waste (China has stopped accepting UK Plastic waste)
Plastic pollution affecting food chains
Energy.
In a recently-published book, WTF[2] (No, not what you think it means! What’s The Future?), Tim O’Reilly sets out a sweeping review of the way in which technology has developed and offers some thoughts for the future in a section he calls “It’s up to us”.
He asserts that we don’t have to run out of jobs. As many writers have been pointing out, each technological change has resulted in more jobs to replace the old, but these jobs are different. So we need to augment people, not replace them.
[1] https://www.ipsosglobaltrends.com [2] “What’s the future?” by Tim O’Reilly Random House 2017
This blog is written by Ron Ainsbury, associate applied research professor Business Responsibility & Sustainability, Research Centre Business Innovation, Rotterdam University of Applied Sciences.
#vuca#vucaworld#hogeschoolrotterdam#rotterdambusinessschool#RotterdamUniversityOfAppliedSciences#researchcentre#Research Centre Business Innovation#appliedresearch
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King Of Dogs.
Kong: Skull Island is opening up in cinemas today, yet Legendary Amusement is establishing its views on a bigger reward: the ultimate clash of King Kong and Godzilla. With a fair little bit of experience with print and also packaging manufacturing as well as satisfaction and also delivery under my belt from 2 successful Kickstarter Projects, I'm currently stepping up my 'video game' to enter into miniature production on a mass range for King Down. The driver of Thailand's major cable TV network has obstructed international news programs regarded aloof to the monarchy considering that Bhumibol's fatality.
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