#SAMR Model
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msclaritea ¡ 1 year ago
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The Indie Farm Sim That Got Pulled Into A Culture War
Farm Folks CEO On Boob Physics: ‘We Don't Want To Attract Nasty People’
A bizarre post from an in-development indie game has sparked controversy and questions
<i>Farm Folks</i> CEO On Boob Physics: ‘We Don't Want To Attract Nasty People’
Image: Kotaku / Crytivo / NinaMalyna / Stokkete (Shutterstock) (Shutterstock)
By
Alyssa Mercante
We may earn a commission from links on this page.
On April 29, an in-development farm sim from Crytivo called Farm Folks shared a now-deleted post about breast jiggle physics on its official X/Twitter account that kickstarted a firestorm, emboldened gaming’s baddest actors, and wreaked havoc in the game’s official Discord. The team behind the studio has since apologized, but the aftermath lingers, leaving confusion and doubt about the company’s true intentions in its wake.
I spoke to the CEO of Crytivo, Alex Koshelkov, about the post, jiggle physics, bad actors, and more, to try and paint a clearer picture.
The Farm Folks breast physics controversy
The post in question, shared to Farm Folks’ more than 28,000 followers on X/Twitter and beyond, featured a paneled video of three versions of one of Farm Folks’ femme-presenting characters walking, with three different percentages displayed on each panel. The text accompanying the post read: “Alright, folks, it’s time for some serious game development talk! We’re tinkering with character physics in Farm Folks. Burning question: which version has the perfect breast jiggle physics?”
The percentages (30, 50, and 90) indicated the level of jiggle physics applied to the character. The official Farm Folks account replied to its own post, asking fans if they wanted to see “what 150% looks like.”
The Farm Folks social media post that was deleted.
Screenshot: Crytivo / Kotaku
The responses were less than positive, clearly charged by the culture war currently raging in games that’s seen a fifty-something former Blizzard employee rallying people against community managers, Pokemon GO changes, a narrative design company, and the perceived censoring of Shift Up’s new action RPG Stellar Blade. Members of the Farm Folks Discord took to the chat to demand clarity about the social post, wondering if it was fueled by misogynistic attitudes in games or was just very, very tone deaf. Bad actors flooded the comments on X/Twitter, and some bled into the Discord, as well.
One apology posted by Koshelkov in the Farm Folks' Discord.
Screenshot: Discord / Kotaku
“I’m not pretending; I’m explaining the reasoning behind this,” Koshelkov wrote in one apology. “Our goal is not to over-sexualize our characters; it’s the opposite. The goal is to achieve realistic physics and reactions to the world. We have ragdolls, we have inverse kinematics, hair moves with wind, and so on. It just felt natural to have tasteful breast movement on the character.”
Koshlekov promised that the original post would be deleted and an apology would be shared in its wake. That apology said that the team “crossed a line” and was “inappropriate” in its portrayal of in-game jiggle physics. It was jumped on by Mark Kern, the aforementioned former Blizzard employee.
Kern posted a statement on X/Twitter saying that “you should never apologize to cancel pigs” because “they were never your customers. They don’t buy games/comics. They will ask for more and will even blast you for your apology. They want to hurt you, and an apology only emboldens them to do more. You lose sales. Your real customers hate you for caving. You leave money on the table. You have an obscure indie game and it’s hard to stand out. You literally missed your chance to get 10x the support and visibility by doing this. It’s not too late @FarmFolksGame. If you delete the apology and put the jiggle physics back in, and tell them to pound sand, you can still rocket your game to marketing success.”
His post was one of many lamenting Farm Folks’ decision to apologize for the post.
Farm Folks CEO on backlash, boob physics, and bad actors
I didn’t expect Koshlekov to respond to my request for comment, let alone talk to me via Discord video call for over an hour about Farm Folks, his dislike of “cozy game” labels, the game’s purposefully cheeky content (which you can see in some of its older social media posts), and American politics. (Koshlekov is originally from Turkmenistan.)
“The wording was silly,” he said when I asked about the original post, the response to which he said was “overwhelming” and “unfortunate” because “the internet is almost a one-sided court” where “no matter what we say, it doesn’t matter.”
“The original idea was—yeah we spiced it up with a joke, which was the problem—but the general idea was to make sure that we’re doing [breast physics] right…because our game is very immersive. It’s not that we’re fixated on women’s parts…our entire character body is full of technology…to me, breast movement was not controversial since it’s human biology.”
Farm Folks’ social media presence has historically been somewhat cheeky.Image: Crytivo / Farm Folks on X
Koshlekov insisted that “he wasn’t even following” the Stellar Blade discourse. “I learned more about it recently, so that’s why we really wouldn’t gaslight [and pretend we didn’t know].” He then talked at length about how Farm Folks wasn’t just a cozy game, that it has elements of immersive sims, PvP and PvE modes, and was overall “a bit more mature” than other games in the genre.
“We’re apologizing for the wording…and there’s people saying ‘you guys shouldn’t apologize, not cool, you should stand up to the crowd.’ No, we fucked up. We’re happy to apologize.”
But the bouncy boobs will stay in some capacity: “Regarding elegant, tasteful [breast physics] implementation, I still think that we’re going to do it.”
More than once in our conversation, Koshlekov referred to “both sides,” suggesting that there were bad actors involved on either end of the spectrum. I asked if he wanted Farm Folks to court the kind of players that joined the Discord in bad faith, or those who believe that boobies should be bouncing at 150% physics. This was his response, edited for brevity and clarity:
We don’t want vulgarity. Because like, it can be fun. It can be a little bit goofy, it can be meme-y, but we’re not gonna go after, like over-sexualization goofiness in the ways like Conan Exiles, where you can like modify penises and things like that. We’ve listened to our community, we heard that sometimes we talk about, like, implementing, like, that jiggle physics, right? Which, again, like, we obviously have tons of settings for any kind of physics, like the body parts, just like we can, we can do it with soft spots like the butt, we can do it with chest, shoulders. Anything’s like we’re just assigning it—it just makes it immersive.
But to answer your question—No, we don’t want to attract nasty people, we don’t want those. We will have some limits—like as much as we want to give it, but it’s so controversial—I want the player to choose how they want their character to look. Like, if you want, for example, the breast to have a little more movement or not. But like again, it’s not going to be like you scroll [the physics slider] up and then this is just like all over the place, and it’s like, goofy...We are definitely not tailoring our game for little kids…We want to spice it up for people to have action, to have fun.”
Here, he digressed into talking about GTA and the team’s plans for PvP elements before asking my opinion on the issue. I told him that I had been the subject of a harassment campaign since early March. I said that I felt not pigeonholing his game in the cozy genre was smart, before bringing it back to the discourse, and the harassment that has often followed suit.
“The issue is political…some groups of people don’t agree with this, and some groups of people have no limits,” he said. “I think we’re in the crossfire, and the question goes to if [the post] was intentional or not—like, no, not really…We’re not using any kind of gross tactics where it’s enraging our community. That’s stupid, right? I’ve been hearing a little bit about the, I don’t really know the game name, the Blade game, I’ve seen the screenshots [of protagonist Eve’s outfits and body] and they’re crazy to me…it’s not even almost fitting to the game.”
I asked how he felt about some people, Kern included, saying that Farm Folks will miss out on support from because of its apology.
“Fuck that. I don’t care what he thinks,” Koshlekov replied. “I’m apologizing for structuring it badly…if we were to rewind the times, we would skip that.” He confirmed that some of his Discord responses were formulated really quickly, and there were some language barrier issues because of the swiftness in which they were written. “But I don’t want to use that as justifications, if we fucked up with that, we fucked up that.”
If you’re having problems with our characters, like, look for help. Maybe go and date a woman or something like that. Because this is not our goal, we don’t want to attract people that are attracted to only these body parts. — Alex Koshlekov, Crytivo
“We don’t want to be a part of [the culture war]. We don’t want [Kern] to give us any recommendations, we prefer to evaluate it from what we consider human character…we want to be sincere with our fans and do good…we don’t want to get into that kind of dirt,” he said. “I see this as the biggest problem in the United States [Farm Folks’ 20-person team is based in Dallas, Texas, nine of which are women], all the people are very divided. There’s two camps and everybody’s throwing stones at each other. I’m more on the side of like, we need to—it sounds a little bit silly—but I think it’s about uniting and finding a language between each other.”
“The goal is for players to properly represent themselves in the game. We’re not aiming for over-exaggerations,” Koshlekov insisted. “The goal is to make it very elegant and very sensitive to women and their bodies…You have to be a very poor person to kind of sexualize this…like the internet is full of sex right now. There’s some crazy things that you can find, if you’re having problems with our characters, like, look for help. Maybe go and date a woman or something like that. Because this is not our goal, we don’t want to attract people that are attracted to only these body parts.”
Though Koshlekov toed the “both sides” line, he did make it clear that the goal of Farm Folks is to “be diverse.”
“I’m not afraid of that word. I know those guys can pick it up and start shaking it like crazy like monkeys in a zoo, but we are after diverse gameplay. Everybody’s welcome. Doesn’t matter what your gender or your preference is, everybody’s welcome.”
I felt more than a little bit of whiplash while talking to Koshlekov—in one breath he’d say something like “everyone is welcome” and in another he’d bemoan the existence of radicals on both sides. He told me he was talking to me with an open heart, but made a comment about the press twisting words. In our over hour-long conversation, he spoke about saving bugs in his house, how young I looked (thanks Botox), and Turkmenistan politics. But ultimately, it felt like he was open to having a discussion and against bad actors using Farm Folks as a battleground for their culture war, even if he was hesitant to make sweeping, politically charged statements.
Only time will tell.
Not long after we concluded our interview, I was told that one person who was speaking out against the boob physics post was kicked from the Farm Folks Discord, ostensibly after asking about past Kickstarter campaigns. “We’re not banning anyone if they have questions or constructive criticism,” Koshlekov said in a Discord DM.
I find it interesting that Farm Folks, connected to Gawker, were involved in the original Gamergate, years ago. This is ALL effing bullshit and a bunch of performative crap to run young people crazy, and fuck with their heads over sex, sexuality and the CLEARLY upsetting problem of being attracted to WOMEN! While these coordinated knobs argue back and forth, women are stuck in the middle, being treated like the usual inanimate object. This is the same group connected to British Misandrists, the Hollywood Gay Mafia and Leftist from the Queer community, INCLUDING hateful fucking women haters. And Farm Folks is playing along. Don't fucking play with me! It's the exact same with some of the crap films and series coming out, meant to upset and cause outrage. FUCK YOU KOTAKU.
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vidyalayasoftware-blog ¡ 1 year ago
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SAMR's Model Importance for Modern Education System
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Explore the importance of SAMR model in modern education system. Learn how this framework enhances technology integration and transforms teaching practices in our blog.
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artblog-mrsb ¡ 11 months ago
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Using SAMR to Help Integrate Tech in your PBL Classroom
PBL and technology become interconnected through the implementation of SAMR. SAMR is a tool teachers can use to help design lessons that target higher order thinking. SAMR stands for Substitution, Augmentation, Modification, and Redefinition. In Substitution, the teacher simply replaces paper documents with digital copies that the students can access. As we begin to work our way up the framework, Augmentation calls for the use of technology that helps a student improve what they would be doing, but does not change the lesson in and of itself.  This may just be the implementation of using Google Docs, with its spell and grammar check, instead of writing an essay or theme on paper.  Modification takes it a step further as it calls for the use of technology to change the task at hand. Students may now be asked to share their docs with other students and provide feedback to each other.  The final step of SAMR is Redefinition. In this step the lesson is redefined and tasks that were previously inconceivable are now possible.  Perhaps instead of writing an essay on paper or in Google Docs, a teacher has students work in groups and utilize Adobe Spark to create a website with the information they gathered as well as pictures and other applicable media. 
When implementing PBL in our classrooms we look not just to enhance learning, but to transform learning through higher order thinking. We begin asking students to not only learn something, but to analyze it and evaluate their own thoughts on the concept. Students  collaborate and create a final product to show what they have learned.  The culmination of this process is to communicate that learning not just to the teacher, but to their community as a whole.  Technology enables us to do this in ways we never could before.  
We can implement SAMR without technology, as we see in the article Essential connections of stem, PBL, and Tech Integration... what would Dewey think?.  In this article Micheal Gorman discusses using cameras, compasses, and scientific recording equipment with his students studying outdoor environments in the 1970’s. Even books are a form of technology.  Our 21st Century technology brings all those tools together, and offers even more possibilities.  Student’s iPads not only allow access to the written word, but also include cameras, compasses, measurement tools, and connects them with experts and each other, all at the touch of a button. 
Through PBL and the implementation of technology in the classroom teacher are more capable than ever of targeting higher order thinking with their students.
REFERENCES
Essential connections of stem, PBL, and Tech Integration... what would Dewey think?. 21 st Century Educational Technology and Learning. (2014, September 15). https://21centuryedtech.wordpress.com/2014/09/15/essential-connections-of-stem-pbl-and-tech-integration-what-would-dewey-think/
Introduction to the SAMR model. Common Sense Education. (n.d.-a). https://www.commonsense.org/education/videos/introduction-to-the-samr-model
Ruben Puentedura on the impact of the SAMR model. Common Sense Education. (n.d.-b). https://www.commonsense.org/education/videos/ruben-puentedura-on-the-impact-of-the-samr-model?page=1
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iremzehra ¡ 2 months ago
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21st Century Learning
Now that it's 2025, it is no longer enough for students and teachers to only know traditional ways of teaching and learning. They need to keep up with the change. But what do we need to know? Well, this is a very popular discussion among experts and they have offered various frameworks to define and highlight the skills we need. If you're interested in education field you might have heard of 4C's, TPACK, CALL, and SAMR frameworks. These four frameworks draw attention to the role of technology integration in education. Before my explanation just imagine yourself as a student in the 80s or even 90s, you have a phone and a computer and etc. But is it enough for your language learning process? Obviously not. In order to improve yourself, you need to listen, speak, write and read. In short, what you need is to be exposed to target language as many times as possible. But unfortunately if you were a student at that time you'd only have a little chance to do those things. But now, there are a wide range of apps, technologies that can facilitate your learning whenever you want no matter where you are, home or train, subway or market. So why not just choose an app and make the whole process easier?
Photo: https://edtech-class.com/2021/06/30/all-about-tpack-a-teachers-guide-to-the-tpack-tech-integration-model/
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tannet ¡ 2 months ago
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Cracking the Chinese Market: A Startup's Guide to Success in China
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China is one of the world's largest and most dynamic economies, presenting immense startup opportunities. However, entering this market is not without its challenges. From navigating complex regulations to understanding cultural nuances and consumer behavior, launching a successful startup in China requires a well-planned strategy. This guide will walk you through essential steps to help your business thrive in China.
Understanding the Chinese Market Landscape
Before diving into the Chinese market, it is crucial to understand its unique characteristics:
Massive Consumer Base: With a population exceeding 1.4 billion, China offers a vast market for businesses across various industries.
Tech-Savvy Consumers: China is a leader in mobile commerce, with a highly digitalized population that relies on platforms like WeChat, Alipay, and Douyin for shopping and services.
Government Regulations: China has strict business laws and regulatory frameworks that differ significantly from Western markets.
Fierce Competition: The Chinese market is highly competitive, with local and international brands vying for dominance.
Regional Differences: Consumer preferences and business environments vary across cities and provinces, making localization crucial.
Step 1: Conduct Thorough Market Research
Success in China starts with understanding your target audience and competitors. Here's how:
Analyze Consumer Behavior: Identify Chinese customers' preferences, spending habits, and expectations in your industry.
Study Competitors: Research local and international competitors to understand their pricing strategies, marketing tactics, and customer engagement models.
Leverage Local Insights: Collaborate with market research firms or local business partners to gather valuable data and insights.
Test the Market: Conduct pilot projects or soft launches in specific regions before expanding nationally.
Understand Legal Barriers: Some industries have restrictions on foreign investment, requiring careful analysis before market entry.
Step 2: Register Your Business and Understand Legal Requirements
Setting up a business in China involves several legal and regulatory steps:
Choose a Business Structure: Decide whether to establish a Wholly Foreign-Owned Enterprise (WFOE), Joint Venture (JV), or Representative Office.
Register with Authorities: Obtain necessary approvals from the Ministry of Commerce (MOFCOM) and the State Administration for Market Regulation (SAMR).
Comply with Tax and Financial Regulations: Understand China's tax system, including corporate tax, VAT, and customs duties.
Adhere to Intellectual Property (IP) Laws: Register your trademarks and patents early to protect your brand from counterfeiting.
Meet Licensing Requirements: Some industries require additional permits or licenses before operations begin.
Step 3: Build a Strong Digital Presence
China's digital ecosystem is unique, and having a strong online presence is crucial for business success:
Develop a Chinese Website: Host your website in China for faster loading speeds and SEO optimization.
Utilize WeChat and Weibo: These social media platforms are essential for marketing, customer engagement, and sales.
Leverage E-commerce Platforms: Tmall, JD.com, and Pinduoduo are vital for retail businesses.
Invest in Influencer Marketing: Collaborate with Key Opinion Leaders (KOLs) to increase brand awareness and trust.
Optimize for Baidu SEO: Unlike Google, Baidu dominates search engine traffic in China, so ensuring your site ranks well is crucial.
Step 4: Establish Local Partnerships
Working with local partners can help you navigate cultural, regulatory, and operational challenges:
Find a Local Distributor or Agent: They can help with logistics, supply chain management, and government relations.
Partner with Established Brands: Collaborating with well-known Chinese companies can enhance your credibility and market entry.
Engage with Business Networks: For networking and support, join organizations like the China-Britain Business Council or the American Chamber of Commerce in China.
Work with Local Suppliers: Establishing reliable supply chain networks is essential for maintaining product quality and delivery efficiency.
Step 5: Adapt Your Marketing Strategy to Chinese Consumers
Marketing in China requires a localized approach to resonate with consumers:
Use Chinese Language and Cultural References: Ensure all marketing materials are translated professionally and culturally relevant.
Embrace Social Commerce: Many Chinese consumers discover and purchase products directly through social media.
Leverage Festivals and Events: Participate in major shopping festivals, such as Singles' Day (11.11) and Chinese New Year promotions.
Offer Mobile Payment Options: Support Alipay, WeChat Pay, and UnionPay for seamless transactions.
Utilize Live Streaming Sales: Live commerce is a booming trend in China, where influencers sell products in real-time through platforms like Taobao Live.
Step 6: Hire and Manage a Local Team
Having a strong local team can be a game-changer for your startup:
Hire Bilingual Staff: Employees who understand Chinese and your native business culture can bridge communication gaps.
Understand Labor Laws: Familiarize yourself with China's employment regulations, contracts, and benefits.
Invest in Employee Training: Ensure your team understands your business goals and values while adapting to the local work environment.
Implement Localized HR Policies: Competitive salaries, bonuses, and work benefits are essential for attracting top talent in China's fast-moving job market.
Step 7: Navigate Challenges and Stay Agile
While the Chinese market offers great opportunities, it also comes with challenges such as:
Regulatory Changes: Stay updated on evolving laws and compliance requirements.
Cultural Barriers: Build strong relationships and understand business etiquette.
Market Competition: Continuously innovate and differentiate your brand.
Economic Fluctuations: Adapt to changing economic conditions and consumer spending patterns.
Data Protection and Cybersecurity Laws: Ensure compliance with China's data security laws when handling consumer information.
Step 8: Develop a Long-Term Growth Strategy
Once your business is established, planning for sustained growth is crucial:
Expand to Second- and Third-Tier Cities: These regions offer new opportunities beyond Beijing, Shanghai, and Shenzhen.
Invest in Brand Loyalty Programs: Chinese consumers value rewards and loyalty perks.
Monitor Industry Trends: Stay ahead of trends in artificial intelligence, green technology, and digital transformation, which are gaining traction in China.
Consider IPO or Joint Ventures: As your business scales, explore options like listing on the Hong Kong Stock Exchange or forming strategic alliances.
Conclusion
Expanding into China is a rewarding but complex endeavor. By conducting thorough market research, complying with legal requirements, leveraging digital platforms, building local partnerships, and adapting to consumer preferences, startups can unlock significant opportunities in this thriving economy. The key to success lies in patience, adaptability, and a willingness to understand and integrate into China's unique business landscape. With the right strategy, your startup can enter and flourish in the Chinese market.
By staying informed, flexible, and proactive, startups can navigate the challenges and reap the rewards of the Chinese market, ultimately achieving long-term success in one of the world's most promising business landscapes.
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senses-official ¡ 8 months ago
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SAMR stands for Substitution, Augmentation, Modification, and Redefinition. The SAMR model is a powerful framework that enables teachers and educational institutions to transition from traditional teaching methods to modern ones, thereby revolutionizing education in unprecedented ways. 
We can divide this SAMR model into two major phases. The first two levels, Substitution & Augmentation, are known as the Enhancement phase. These 2 phases significantly improve traditional teaching methods by replacing traditional tools with modern technology. 
On the other hand, the remaining two levels are collectively known as the Transformation phase. Because they completely transform traditional teaching and enable practices that were impossible in the past.
You have now gained a basic understanding of the SAMR model. Now, it’s time to dive into each level of the SAMR framework with examples for a better understanding of the model.
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nikpeachey ¡ 1 year ago
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The SAMR dozen: 12 AI strategies for educators
See on Scoop.it - Learning & Technology News
I’m super excited to share some of my thoughts about using the SAMR model — a framework that guides us through the stages of technology integration — to get started using AI in classrooms.
Nik Peachey's insight:
This is an interesting attempt to apply the SAMR model to AI
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ramblinglibrarian ¡ 2 years ago
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SAMR, Technology, PBL Connections
Today I was introduced to a new model for technology called SAMR, (Substitution, Augmentation, Modification, and Redefinition). This is a way for educators to see how they’re incorporating technology into their classrooms. I found that in my classroom I use a lot of SA-Substitution and Augmentation with my lessons, in other words paper writing became word processing or Google Docs writing. In some cases that writing would be augmented with a piece of clip art, color changes of writing, etc. A few times I would reach the levels of Modification or Redefinition, but usually when students were really into what they were researching, and they would approach me about expanding past my ideas or something they could do to make their project more styled to them.
Technology really fits into the SAMR model because the technology gets different uses in the model from a simple use to a grander scale. Back when I first started teaching, you might use a camera to take a picture and upload it to a document or a slide show, and that was a big deal. Now, with just one device you can do that and take a video, edit it, upload it into the video and make a great presentation. That is all on one device or maybe two if you have two differing systems. Then, add PBL, Project Based Learning into the mix, and you can have the students using that technology to research, document, analyze, and use other high levels of thinking with that technology as a tool to achieve learning and then disseminate it. Students get more hands-on activity with technology, SAMR, and PBL. They can add their own music, create digital items and imbed them, share their information and projects globally, and learn. These are skills they will need in their futures and workforce.
I am currently working on my STEM endorsement, so while I was learning about SAMR, PBL, and technology, I saw the correlations between them and STEM. While students are studying STEM concepts through projects, experiments, and research, they can use technology to enhance that learning and to present it in a way that is personal to them and shows their learning and enhances others. SAMR is also a reflecting tool, so in all STEM there needs to be time to reflect on that learning and use it in a real-world situation. After learning, analyzing, and reflecting on all that I saw, listened to, and read, I see why Michael Gorman wrote about the connection between basically all of them. He doesn’t mention SAMR, but the components in his examples reflect it.
Resources:
“Common Sense.” Commonsense.org, 2019, www.commonsense.org/.
Common Sense Education. “Introduction to the SAMR Model | Common Sense Education.” Common Sense Education, 5 June 2014, www.commonsense.org/education/videos/introduction-to-the-samr-model.
“Essential Connections of STEM, PBL, and Tech Integration… What Would Dewey Think?” 21 St Century Educational Technology and Learning, 15 Sept. 2014, 21centuryedtech.wordpress.com/2014/09/15/essential-connections-of-stem-pbl-and-tech-integration-what-would-dewey-think/.
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downess ¡ 2 years ago
Link
Arantes, J. (2022). The SAMR model as a framework for scaffolding online chat”: A theoretical discussion of the SAMR model as a research method during these “interesting” times. Qualitative Research Journal. https://ift.tt/CUF6MzV (ahead-of-print)  Bates, A.W. (2019). via Pocket
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technsavi ¡ 2 years ago
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Understanding the SAMR Model for Teachers
With the increasing integration of technology in our classrooms, educators are faced with pedagogical concerns regarding its effectiveness in transforming education and creating optimal learning experiences. Every educator leveraging technology in their instruction has likely pondered questions such as: Is technology always suitable for every instructional task? Does it enhance student learning?…
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themaryjournal ¡ 3 years ago
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fictional literature lesson for 9th graders
I was asked to plan a fictional lesson supported by digital technology, and I chose Sophokles' Antigone because,, is there a better time to use the modern equipments than when the subject is literally ancient?
The class I'm envisioning is a full class, so 30 students at minimum. This lesson takes place when we have talked about Antigone for at least 2 lessons, preferably more. The class is a 9th grade class, it's around spring. Antigone isn't strictly rejected by the students, but I felt like it could be brought closer to them. I'm lucky because they all have smartphones with them.
Since today's lesson will revolve around the characters in the drama, the first exercise is sending in the most important word(s) about Antigone, Creon, Haemon and Ismene. We generate word clouds from these words that are projected to the wall or a smartboard. Once all four of them are ready, we discuss the most common and most unique words used to described our characters. The estimated time for this exercise is 10 minutes. In the SAMR model, this is an augmentation: the words could have been written on the board or a paper, but this way, it's noticable if a word is often said.
The next exercise is also conducted through phones: each student gets a QR code, the codes leading to a google document. To every document, 2 students are led, they'll have to work together. The document's title says which 2 characters (from the 4 mentioned before) should talk, and about what subject. The description says they should (re)create a scene between the two with the given infos. Since they only got a QR code on paper, the students work anonymously, not knowing who their chatting partner is. They have 20 minutes to work, I would of course walk around them occasionally, helping out if it seemsed like someone couldn't move forward. This exercise can only be conducted in classes where students are attentative to one another and can be trusted not to use this passing anonymity to bully the other. In the SAMR modell, this is a redefinition: creating a text together while staying anonymous for the writing phase would have been impossible without technological help.
Once the works are finished, the teacher can reveal the pairs, and the students have 5 minutes to talk with their partner. Afterwards they'll have to show their work to the class, this is explicitly said.
The last 10 minutes are spent with every pair explaining their texts to the class, the created dialogues can be shared on a smartboard or just projected on a wall. This makes it an augumetation: the texts could have been shared otherwise too: read out loud for example, but this way it's easier to follow for the others.
End of lesson
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karakalpink ¡ 5 years ago
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PH: Xavier Samre
MO: Mateus Franzmann
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eloit-1 ¡ 3 years ago
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 This guide includes everything you need to know about the SAMR model for technology integration. Also, read about its importance, examples, and benefits! 
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hummingzone ¡ 4 years ago
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Tesla to 'Recall' Over 285,000 Cars in China Due to Faulty Software
Tesla to ‘Recall’ Over 285,000 Cars in China Due to Faulty Software
Electric car giant Tesla will “recall” over 285,000 cars from the Chinese market after an investigation found issues with its assisted driving software that could cause road collisions, a government regulator announced late Friday. Tesla would contact affected users to upgrade their vehicle’s software remotely for free, a State Administration of Market Regulation (SAMR) notice said, adding that…
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annanguyen1807 ¡ 3 years ago
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Entry 6 | Summative Reflection
"I had never thought that I would love to study education until I study E-learning unit".
A little bit about my background is that I graduated with a Bachelor of Business English and had over five years of experience in consulting for Canada’s overseas study and immigration. As a response to Entry 1, I believe that I am an auditory learner because I prefer listening to people sharing their knowledge, thoughts, insights and emotions. Hence, I can identify what personality they are and stimulate them to discuss what they are thinking about various aspects of life. It means I like face-to-face meetings rather than online conversations. Furthermore, although I was born in the era of the Internet, I am not really a tech-savvy person.
I remembered that I used to dislike joining online classes. However, when Covid-19 broke out, there were many limitations and challenges for people to connect directly. This is a period in which the digital revolution has significantly developed and people need to change their way of interacting, working, teaching and learning. Today, people tend to prefer working from home, studying through digital platforms, and contacting colleagues/peers via social networks. This makes me more fascinated by technology than I used to be. Therefore, I have enjoyed the E-learning unit and gained a lot of knowledge from this.
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Through Assessment 1 - An educational blog, I have learnt how to create a blog and share my learning journey. To be honest, I never write a blog before, so it is challenging for me to get familiar with this platform. I have learnt how to create a blog, edit its appearance, and share content. Although there is a problem that WordPress via the university’s website could not be accessed, I already created successfully a blog on Tumblr which is simpler and easier to use than WordPress - I think. Furthermore, 6 entries in the blog including Podcast, SAMR model, Video recording, critical thinking, text response and reflection, ... give me to experience new colourful creative learning. I have chances to enjoy interesting lessons, find out new information and knowledge, and learn from my peers; especially, we work together and have a lot of fun doing tasks.
For me, my favourite part of assessment 1 is Gamification/Quiz platforms because I can learn and entertain at the same time. Also, the atmosphere is relaxable in the classroom due to learning through play. However, although games can make lessons more fascinating, I do not agree that they can boost children’s intelligence and productivity, but distract children from studying and focusing on fun (refer to my Entry 5).
Overall, e-learning is a revolutionary and creative learning approach; however, it can require learners to have basic technology skills for them to gain knowledge from it. Furthermore, it can be challenging for developing countries to implement e-learning due to lack of advanced technology and tech-savvy teachers, but anyway it cannot be denied its benefits to make education more interesting, attractive and approachable for everyone, age, personalities,...
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avunct ¡ 4 years ago
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Doing the inbox tonight, then disappearing for schoolwork. I have a thing due tomorrow night that’s like this long writeup, SAMR models and Bloom Taxonomy and such. 
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