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#SIE Santa Monica Studio
demifiendrsa · 10 months
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God of War Ragnarök: Valhalla - Reveal Trailer
The free "Valhalla" DLC for God of War Ragnarök will launch on December 12, 2023.
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First details via PlayStation Blog
Journey to Valhalla
God of War Ragnarok: Valhalla will be an epilogue to the events of God of War Ragnarok that follows Kratos on a deeply personal and reflective journey.
Set after the decisive battle against Odin and Atreus’ departure, Kratos has seen a path for himself that he never thought possible before. Brought to the mysterious shores of Valhalla accompanied only by Mimir, Kratos will enter its unknown depths to overcome trials within himself and face echoes of his past.
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Combat Reimagined
The team here at Santa Monica Studio challenged ourselves to make something different from anything we have done before in God of War history. God of War Ragnarok: Valhalla celebrates the combat you know and love from God of War Ragnarok and blends it with fresh, experimental elements inspired by the roguelite genre.
Each attempt in Valhalla will encourage you to master different aspects of Kratos’ arsenal as you face new combinations of enemies and some surprises along the way!
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Fight, Learn, Grow
In Valhalla, defeat in combat is not the end of a warrior’s spirit. If Kratos falls, he will reawaken outside the doors ready for the next try. During each attempt, you will learn and adapt to the challenges Valhalla has to offer. The more you overcome, the more resources you’ll gain that can be put towards permanent upgrades that affect both Kratos and even Valhalla itself.
Accumulating rewards and knowledge during your attempts will help you get ever closer to discovering the mysteries that await Kratos within.
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Master Valhalla, Master Thyself
The shore of Valhalla humbles all those who wish to enter. Kratos must cast off his armor and equipment, and instead build towards both per-attempt and permanent rewards.
Kratos will have access to all his weapons and fully-upgraded skill trees at all times, but must commit to a shield and path of Spartan Rage for each attempt. As you overcome the trials of Valhalla and explore its depths, you will make choices between temporary Glyphs for which Stats to upgrade, which Perks to select, which Runic Attacks to wield, and more. Each attempt can play out differently based on the rewards you choose, so keep your strategy in mind when making selections!
Wise preparation, adaptability to the challenge at hand, and command of your abilities will be the keys to mastery.
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Play in Style
Armor in Valhalla is for appearances only, so don’t hold back when customizing for style! Unlock different looks, then mix and match your favorites between attempts to get Kratos looking fighting fit for all your Photo Mode needs.
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Choose your Challenge
God of War Ragnarok: Valhalla has five difficulty settings that have been specially crafted and tuned to the unique gameplay of the downloadable content. Each difficulty setting increases the rewards you’ll gain from battle, and you can swap freely among them between attempts (including to and from the highest difficulty setting, Show Me Mastery).
As your skills grow, we encourage you to try out some of the higher difficulties to earn more rewards and test your mastery over Kratos’ arsenal!
Between the five options, you will be able to select the level of challenge that is most fun for you. To help further customize your gameplay experience, the downloadable content will continue God of War Ragnarök’s standard for accessibility settings.
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Play at Any Time
God of War Ragnarok: Valhalla is a separate experience from God of War Ragnarök, so you don’t need to worry about going in without certain upgrades, equipment, or story progress. If you think the DLC sounds fun, you can jump in at any time!
However, if you are concerned about narrative or gameplay spoilers, we do recommend that you finish God of War Ragnarok first as God of War Ragnarok: Valhalla serves as an epilogue to the story of the base game.
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A Gift to the Fans
If you own God of War Ragnarok, you will be able to download God of War Ragnarok: Valhalla for free on December 12 at PlayStation Store.
On behalf of everyone at Santa Monica Studio, we want to wish everyone a happy holiday and extend our heartfelt gratefulness for the incredible support you’ve shown us over the past year. We truly are fans of our fans, and we hope you enjoy God of War Ragnarök: Valhalla when it comes out next week. We can’t wait for you to play and share your experience with us by using #GodOfWarRagnarokValhalla or #GoWRV on social.
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gebo4482 · 2 years
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God of War Ragnarök - Launch Trailer | PS5 & PS4 Games
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God of War Ragnarök (2022) Santa Monica Studio
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pc7ooo · 2 months
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Судя по всему, Sony Santa Monica Studio работает над совершенно новой франшизой
SIE Santa Monica Studio ясно дала понять, что хотя God of War Ragnarok и завершила норвежскую сагу серии, сама серия God of War еще далека от завершения, о чем большинство и так догадывалось. Интересно, однако...
Подробнее на https://7ooo.ru/group/2024/08/05/525-sudya-po-vsemu-sony-santa-monica-studio-rabotaet-nad-sovershenno-novoy-franshizoy-grss-330287141.html
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hateablefreaks · 5 months
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Draugr
God of War (2018) / SIE Santa Monica Studio
PlayStation 4
"Mother said that Draugr were warriors who died, but their souls were too stubborn and angry to stop fighting. They'd fight off the Valkyrie that came to collect them, and bring their own dead bodies back to life... warping and twisting their previous form into something else. Now they're husks of their former selves, and fight anybody they can find. She also said that they can come back in all different shapes and sizes and that some even have powers that others may not." - In game codex entry
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games-und-lyrik · 7 months
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BoomBox: Ein Entwicklerstudio mit Leidenschaft und Vielseitigkeit
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BoomBox Games wurde von Industrieveteranen ins Leben gerufen, die eine tiefe Leidenschaft für Spiele mitbrachten. Diese Gründer hatten das Ziel, ein Team von erfahrenen Talenten aus der Spiele-, Film- und Fernsehindustrie zu bilden. Ihr einzigartiger Blick auf verschiedene Unterhaltungsindustrien und Franchises spiegelt sich in ihrer Arbeit wider. Vielfalt in Plattformen und Partnerschaften+ von BoomBox Der Entwickler ist bekannt für seine Zusammenarbeit mit verschiedenen Partnern und hat Erfahrung in der Entwicklung für Plattformen wie iOS, Android, PC, Sony, Nintendo und Microsoft. Diese Vielseitigkeit ermöglicht es ihnen, ein breites Spektrum an hochqualitativen Spielerfahrungen anzubieten. Spezialisierung und Qualität Das Studio legt großen Wert darauf, einzigartige und qualitativ hochwertige Erfahrungen zu schaffen. Dieser Ansatz spiegelt sich in ihrem Engagement für die Entwicklung von Spielen wider, die sowohl unterhalten als auch innovativ sind. Partnerschaft mit GameScribes Durch ihre Partnerschaft mit GameScribes, einem Spieleunternehmen mit Hauptsitz in Santa Monica, Kalifornien, hat BoomBox Zugang zu Ressourcen für Übersetzungen, audiovisuelle Lokalisierungen und qualitativ hochwertige Tests. GameScribes ist spezialisiert auf Übersetzungen und Lokalisierungen von Desktop-Publishing und Marketingmaterialien wie Spielverpackungen, Handbüchern, Webseiten und mehr. Für weitere Details besuche die BoomBox Games Webseite. Lesen Sie den ganzen Artikel
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gmlocg · 1 year
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2,774.) God of War
Release: April 20th, 2018 | GGF: Action-Adventure, RPG, Story Rich, Open World, Hack and Slash, Exploration, Atmospheric | Developer(s): SIE Santa Monica Studio | Publisher(s): PlayStation PC LLC, Sony Computer Entertainment | Platform(s): PlayStation 4 (2018), Windows (2022)
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gameforestdach · 1 year
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Ein großer Verlust für das Studio: Rafael Grassetti, Studio Art Director bei Santa Monica Studio, der Hauptkünstler von God of War war und als Art Director für God of War: Ragnarok tätig war, hat das Studio nach 10 Jahren verlassen. Erfahren Sie hier alles über seinen Weggang und was ihn als Nächstes erwartet. Rafael Grassetti, Studio Art Director bei Santa Monica Studio, hat das Studio nach 10 Jahren verlassen. Grassetti war Hauptkünstler für 2018's God of War und Art Director für God of War Ragnarok und wurde im November 2022 zum Studio Art Director ernannt. Grassetti drückte seine Dankbarkeit für die Möglichkeiten, die er bei Sony hatte, und die unglaublichen Kollegen, mit denen er zusammengearbeitet hat, aus. Grassetti zeigte sich zuversichtlich über den zukünftigen Erfolg des Studios und deutete an, dass er bald mehr über seinen nächsten Schritt enthüllen würde. Die beeindruckende Karriere von Grassetti bei Santa Monica Studio Rafael Grassetti trat 2013 Santa Monica Studio als Lead Character Artist bei und war im Laufe der Jahre zunehmend an Spieldesign und -richtung beteiligt. Im November 2022 wurde er zum Studio Art Director ernannt.[1]. Während seiner Zeit bei Santa Monica Studio hat Grassetti an bedeutenden Spieletiteln wie dem preisgekrönten God of War gearbeitet. Rafael Grassettis Abgang von Santa Monica Studio In einem Tweet verkündete Grassetti seinen Abschied und drückte seine Dankbarkeit für die Chancen, die er bei Sony hatte, und die unglaublichen Kollegen, mit denen er zusammengearbeitet hat, aus: "Heute ist mein letzter Tag bei Sony nach über einem Jahrzehnt, Teil dieser unglaublichen Reise zu sein", schrieb er. Grassetti bedankte sich bei Cory Barlog, Eric Williams, Yumi Yang, Scott Rohde und der gesamten Familie von Santa Monica Studio für ihre Unterstützung während seiner Zeit im Unternehmen. Zukunftspläne von Rafael Grassetti Obwohl Grassetti noch nicht genau bekannt gegeben hat, was er als Nächstes plant, äußerte er sich zuversichtlich über den zukünftigen Erfolg von Santa Monica Studio und deutete an, dass er in naher Zukunft mehr über seinen nächsten Schritt verraten würde. Schlussgedanken Der Weggang von Rafael Grassetti ist zweifellos ein bedeutender Verlust für Santa Monica Studio. Mit seiner langjährigen Erfahrung und seinem Talent hat er maßgeblich zum Erfolg vieler Spiele beigetragen. Wir wünschen Grassetti alles Gute für seine zukünftigen Projekte und sind gespannt, was er als Nächstes plant. Gleichzeitig vertrauen wir darauf, dass das Santa Monica Studio weiterhin großartige Spiele entwickeln wird.
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zody77-blog · 1 year
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Leaks and Rumors Regarding Games from PlayStation Studios
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the PlayStation Studios leaks and speculations regarding their current lineup of titles from the SIE companies. Since most of us here are aware of how slowly PlayStation has been revealing information about its next games, even if a PlayStation Showcase appears to be coming soon, I decided to take the time to finish the puzzle they have left for us. So without further ado, let's examine PlayStation's and its studios' current situation.
PlayStation Studios
The largest developer at PlayStation Studio, Naughty Dog, is hard at work on many games that are all in various stages of production. The Last of Us multiplayer title, or informally Factions, is the game that is the most advanced and the only one that the company has acknowledged is in production. Factions' setting in the world of The Last of Us is about all that is known about it, but I'd say it wouldn't be a bad wager to assume it will be at the next presentation. The Last of Us Part III and a new IP are reportedly among Naughty Dog's upcoming releases. Neil Druckmann, the film's director, claims that The Last of Us Part III is already in production however the most recent update (from two years ago) said it was still in the conceptual and drafting stages. On the other hand, the new IP appears to be farther advanced and may have a fantasy theme, however there are no additional information available about the game. The Last of Us Part III: https://earlygame.com/gaming/the-last-of-us-3 New IP: https://twistedvoxel.com/naughty-dog-new-ip-fantasy-setting-teased-tlou-part-1/
Santa Monica Studio: 
One may anticipate that Santa Monica Studio wouldn't be this close to launching a new game after the success of God of War: Ragnarok. Although that would be the case for the majority of developers, Santa Monica Studio is a unique breed. A new AAA game is not only coming from SMS, but is also reportedly rather well along in the production process, according to job advertisements, rumors, and the God of War director Cory Barlog. Despite the lack of information, some speculate that the game's name may be Darkside, which Barlog co-wrote and helped develop until Sony cancelled it in the middle of the 2010s. It was said to be an expansive open-world sci-fi game with a focus on the narrative. The game may also have a unique new IP with (what I assume to be) a sci-fi theme. All we can do is wait and see. Multiplayer New IP: https://www.dualshockers.com/insomniac-games-multiplayer-title-is-a-brand-new-ip-as-per-job-listing/
Guerrilla Games: 
Everyone should buckle up; Guerrilla appears to be one of the busiest PlayStation Studios around. Guerrilla Games claims more is in store for the company with the recent releases of Horizon: Call of the Mountain and the Forbidden Wests' DLC, the Burning Shores. The developer has declared its aim to create Horizon 3, which would appear to be the finale of Aloy's journey. But because this project is still far off, don't anticipate seeing a teaser anytime soon. On the more immediate front, a Horizon multiplayer game appears to be on the way from the developer as well. Guerrilla revealed that a multiplayer game is actually in development back in December of last year. We received an unauthorized preview earlier this year when footage of an early edition of the game that resembled Fortnite in both aesthetic and content—possibly Monster Hunter—was released. A Horizon MMO appears to be yet another multiplayer project under development at Guerrilla. With this one, though, it appears Guerrilla is only lending a helping hand while another company, NCSOFT, is doing the majority of the labor-intensive work. Outside of those initiatives, a potential mobile game could also be in development, however job advertisements appear to suggest that it might merely be a mobile version of one of the multiplayer games previously mentioned. Last but not least, a PS5 remaster of Horizon Zero Dawn appears to be in the works. Horizon 3: https://www.polygon.com/23695756/horizon-forbidden-west-sequel-guerrilla-game Horizon Multiplayer Title: https://www.videogameschronicle.com/news/over-ten-minutes-of-early-horizon-multiplayer-game-footage-leaks-online/ Horizon MMO: https://www.ign.com/articles/horizon-mmo-is-reportedly-in-the-works-from-sony-and-ncsoft Mobile Game: https://hitmarker.net/news/guerrillas-horizon-multiplayer-game-could-be-available-on-mobile-1870521 Horizon Zero Dawn Remaster: https://www.theverge.com/2022/10/3/23385060/horizon-zero-dawn-remaster-forbidden-west-dlc-multiplayer-sony-playstation-5
Sucker Punch Productions:
Sucker Punch Productions, a PlayStation fan favorite firm, is well-known for its high-caliber single-player games. Since leaving the hugely popular Ghost of Tsushima, they appear to be concentrating more on these kind of games than before. Although it has not been confirmed, it is almost certain that the game Ghost of Tsushima 2 is what Sucker Punch is working on. In the past, Sucker Punch has swiftly released successful (and even better) sequels to fresh IPs; there is no reason to believe that won't happen with Ghost. In addition, a job advertisement from a few years ago suggested that the firm was working on a multiplayer project of some sort. Some speculate that it could be related to Legends; nonetheless, either a multiplayer component for the Ghost 2 sequel or a separate Legends game that offers a whole different gaming experience. Time will only tell. Multiplayer Project: https://www.gamesradar.com/ghost-of-tsushima-developer-sucker-punch-is-hiring-for-a-spectacular-multiplayer-game/
Polyphony Digital: 
Gran Turismo 7, the most recent game in the venerable series, was just launched by the developer. Gran Turismo 8 development has already begun, according to studio chief Kazunori Yamauchi, who stated as much in a recent interview. Undoubtedly exciting times for GT enthusiasts. Gran Turismo 8: https://racinggames.gg/gran-turismo/gran-turismo-8-is-already-in-development-says-kazunori-yamauchi/
Media Molecule:
Dreams support will end later this year, according to the UK-based developer, known for highly praised titles like Little Big Planet 1 and 2 and most recently, Dreams. Even if that is disappointing news, the developer assured the fans that they are already hard at work on their upcoming game. They said it will be a new project that is neither Dreams 2 or connected to the Dreams IP, however they did not provide any other details. Which, while being extremely intriguing considering the studio's creativity, also raises a lot of issues. Wishing the studio the best of luck in the future. New Project: https://www.videogameschronicle.com/news/media-molecule-is-ending-support-for-dreams-in-september/
Bluepoint Games: 
Bluepoint Games, the industry leader in remakes, is best known for going back and giving outdated games a new and fresh aesthetic. The little information we have about what they're really working on comes from Bluepoint's own Marco Thrush, who stated in a write-up that their upcoming game will have "original content." That might be a number of different things, such as another remake with fresh material, a brand-new IP, an original game in an established series, etc. The majority of the speculations surrounding their next project, however, vary from a remake of Metal Gear Solid to one of Castlevania. The one rumor that I frequently return to It is from Colin Moriarty, who said in 2021 that he had learned through rumor that Bluepoint was creating both a Bloodborne Sequel and a remake of the original game. It makes natural that Bluepoint would return to the SoulsBorne series following their successful Demon's Souls remake because Moriarty has a track record of reliable leaks. Bloodborne 2 and Bloodborne 1 Remaster: https://in.ign.com/bloodborne-2/168187/news/bloodborne-ps5-remaster-sequel-bluepoint-games-rumour
Housemarque:
Returnal, the company that created BAFTA GOTY, is now hard at work on their latest title. A brand-new IP by Housemarque is supposedly in the conceptual stages; it is certain to be equally as distinctive and imaginative as their prior works. Naturally, the revelation that they are developing a new IP also means that Returnal 2 is not, at least not at this time. I for one thought the original game to be a really fulfilling experience, therefore I hope in the future the company finds the opportunity to go back and complete Selene's tale. New IP: https://www.videogameschronicle.com/news/returnal-studio-housemarques-next-game-will-be-a-new-ip/
Bend Studio:
Bend Studio, best known for Days Gone, has had a difficult road to success. After being first turned down for a Days Gone 2 and then turning down their own offer to create a new Uncharted or Resistance game, they have ultimately decided to create a new open-world IP with multiplayer components. There isn't much information available other what I've previously described, but maybe a teaser will be shown during the forthcoming presentation so we can get a better sense of what they're doing. New Open-World IP with Multiplayer Elements: https://www.videogameschronicle.com/news/sonys-bend-studio-reveals-multiplayer-plans-for-its-new-ip-alongside-a-fresh-logo/
San Diego Studio:
San Diego Studio, the setting for the MLB: The Show television series, is pleased to stay within its comfort zone. Although they occasionally provide assistance for other PS Studios, it appears that their days of creating titles like Drawn to Death and Kill Strain are long gone. Having said that, MLB The Show 24 should be the continuation of the series, which is doing better than before. One of PlayStation's own in-house development teams, London Studio, is now working on a brand-new fantasy multiplayer IP for the PS5. They recently revealed concept art for it, and I believe its participation at the next Showcase is all but guaranteed. New Fantasy Multiplayer IP: https://www.gematsu.com/2022/10/sony-interactive-entertainment-london-studio-developing-online-co-op-combat-game-set-in-fantasy-london-for-ps5
Team Asobi:
San Diego Studio, the setting for the MLB: The Show television series, is pleased to stay within its comfort zone. Although they occasionally provide assistance for other PS Studios, it appears that their days of creating titles like Drawn to Death and Kill Strain are long gone. Having said that, MLB The Show 24 should be the continuation of the series, which is doing better than before. Team Asobi is the only PS Studio focused only on platformers since Japan Studio was split off into its own studio. In recent years, it appears like PlayStation's mascot Astro Bot has replaced theirs. He will undoubtedly be the star of their upcoming title, which is rumored to be a 3D game The biggest action game the company has ever produced. Some speculate that it may be a PSVR2 game or a hybrid that can be used with or without the VR gear. 3D Action Game: https://www.thegamer.com/team-asobi-next-game/
Firesprite:
One of the newest and largest PlayStation studios is now one of the smaller ones. After collaborating with Guerrilla Games to release the VR game Horizon: Call of the Mountain, Firesprite is currently working on a number of other projects. The sheer number of games that are presently being developed by this firm indicates that it has a lot of promise. There are four games being actively developed by the 300+ man company, despite the fact that none have been formally disclosed, according to job advertisements and industry sources. According to reports, the Twisted Metal relaunch, which was first at Lucid Games, is currently at Firesprite and is expected to be released soon. The firm is also developing a AAA narrative-driven horror-adventure game for the PS5, according to job advertisements Presumably, Fabrik Games, its sibling company. A new generation action-shooter game with a strong emphasis on Games as a Service is also being developed by Firesprite. Given that it just formed a new team inside the studio specifically for developing mobile games, the firm is also allegedly working on a game for mobile devices. Twisted Metal Reboot: https://www.videogameschronicle.com/news/sources-sony-switches-twisted-metal-reboot-developer/ AAA Narrative Driven Horror-Adventure Title: https://www.videogameschronicle.com/news/new-sony-studio-firesprite-is-making-a-triple-a-horror-game-in-unreal-engine-5/ Next Generation Action-Shooter: https://www.inverse.com/gaming/sony-firesprite-studios-games-for-ps5 Mobile Game: https://www.firesprite.com/games/platforms/mobile/
Firewalk Studios:
The newest development company for PlayStation, Firewalk, is presently working on a brand-new AAA multiplayer IP. Because the company is made up of professionals with Bungie expertise, there may be some Destiny influences in the finished output. Herman Hulst acknowledged playing the game personally roughly two years ago, so it is obviously pretty far advanced. It will probably show up during the upcoming event. New AAA Multiplayer IP: https://www.gameinformer.com/2023/04/21/playstation-acquires-firewalk-studios-team-developing-aaa-multiplayer-game
Haven Studios:
Jade Raymond, one of the Assassin's Creed series' creators, is the head of Haven Studios, which is presently working on a brand-new AAA multiplayer IP. It's advisable to avoid thinking that a teaser will be released anytime soon because the game is probably still in its early stages. New AAA Multiplayer IP: https://twistedvoxel.com/haven-studios-playstation-multiplayer-game-production-phase/ Valkyrie Entertainment: Valkyrie Entertainment is one of PlayStation's smaller studios, and while some might believe they are just a support studio, job listings tell a different story. According to recent job listings, the Guns Up! developer is planning on developing an unannounced strategy game. While the listing doesn't specify if the game is for console or mobile, I think it would be safe to assume that a sequel or spiritual successor to Guns Up! could be on its way. Unannounced Strategy Game: https://gamerant.com/god-of-war-studio-next-game-valkyrie-entertainment-strategy/ Savage Game Studios: Savage Games Studios was picked up at the end of last year as a studio dedicated to mobile games. It has two locations and is made up of developers from the studios behind Clash of Clans and Angry Birds. Currently it is in the process of making a new unannounced AAA mobile live service action game. New Unannounced AAA Mobile Live Service Action Game: https://www.engadget.com/sony-launches-play-station-studios-mobile-with-savage-game-acquisition-121602038.html Nixxes Software: Picked up by PlayStation for its expertise in porting console games to PC, Nixxes Software has already shown to be a great addition to the PlayStation Studios family with its successful port of Insomniac's Spider-Man. Though there is no confirmed announcements on what their next PC port will be, one would assume that their next project could be another port of a recent Insomniac game given the success of the last one. Possibly a Ratchet and Clank: Rift Apart port? Ratchet and Clank Rift Apart PC Port: https://www.playstationlifestyle.net/2023/03/13/ratchet-clank-rift-apart-playstation-pc-port-nixxes-rumor/ XDEV: So, XDEV is a bit different compared to the rest of the pack as it acts as a co-development arm for PlayStation Studios in the same vein as Xbox Game Studios Publishing does for Xbox. XDEV has grown over the past few years to cover more regions than just Europe, and is helping develop more games than ever they have before. Any game you see being published by SIE that isn't being developed by a first-party studio, XDEV probably had a hand in developing. Here are the list of games they are helping to make: Death Stranding 2: https://www.gamesradar.com/death-stranding-2-guide/ Star Wars: Knights of the Old Republic Remake: https://gamerant.com/star-wars-knights-old-republic-kotor-remake-2023-news/ Read the full article
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actu24hp · 2 years
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God of War Ragnarok s’est vendu à 11 millions d’exemplaires en à peine trois mois
God of War Ragnarok s’est vendu à 11 millions d’exemplaires, c’est énorme. Il s’agit du jeu de Sony Interactive Entertainment (SIE) à s’écouler le plus rapidement dans l’histoire de la PlayStation. Un succès retentissant pour Santa Monica Studio. On se doutait que ça allait être un succès, mais il dépasse toutes nos attentes. God of War Ragnarok, le dernier bébé de Santa Monica Studio, vient de…
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demifiendrsa · 2 years
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God of War Ragnarök family portrait illustrated by RominaTempest
It’s moments like these that remind Midgard’s heroes what they’re fighting for. Kratos, Atreus, and their closest friends share a meal in the latest Family Portrait by the always amazing @RominaTempest!
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techstartro · 2 years
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rivaltimes · 2 years
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God of War Ragnarök elected GOTY 2022 by Time Magazine, Elden Ring not even in the Top 3
God of War Ragnarök elected GOTY 2022 by Time Magazine, Elden Ring not even in the Top 3
While waiting for the Game Awards (December 8), Geoff Keighley’s ceremony during which the GOTY 2022 will be designated, some editorial staff have already elected their game of the year. This is the case of Time Magazine, which unveiled the list of the ten games it enjoyed the most in 2022. In first place, we find God of War Ragnarök, the latest masterpiece from SIE Santa Monica Studio which all…
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gmlocg · 1 year
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3,453.) God of War: Ragnarök
Release: November 9th, 2022 | GGF: Action-Adventure, Hack and Slash, Spectacle Fighter, Open World, Puzzle, Story Rich | Developer(s): SIE Santa Monica Studio | Publisher(s): Sony Interactive Entertainment | Platform(s): PlayStation 4 (2022), PlayStation 5 (2022)
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crazygamecommunity · 2 years
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CGCReviews: God of War Ragnarok
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God of War Ragnarok, sviluppato da SIE Santa Monica Studio e pubblicato da Sony Interactive Entertainmnt, è ora già disponibile su PS4 e PS5. Read the full article
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isfeed · 2 years
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God of War Ragnarök’s designers want you to express yourself (with violence)
God of War Ragnarök’s designers want you to express yourself (with violence)
Kratos and Thor face off in God of War Ragnarök. | Image: SIE Lead combat designer Mihir Sheth explains how the team at Santa Monica Studio approached the PS5 sequel With 2018’s reimagining of God of War, the team at Santa Monica Studio had a very particular design problem: making the combat feel right even with a very zoomed-in perspective. And it worked. Despite the game’s close-up camera,…
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