#Shadowrunner Assignment
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"Don't Deal with a Dragon" shadowrun ozzy???? shadowrun ozzy????? i dont know shit about shadowrun but may i get a shadowrun ozzy??
Send me "Don't Deal with a Dragon" and I'll assign your character a Shadowrun character concept" | ACCEPTING
---- In the depths of Europe, a tiny village is barely a dot on a map. They have connection to the Matrix, but they're the kind of remote that GridGuide never even considered them as a possible place to implement self-driving cars. After all, the vehicle population was on average older than the company itself. These were a people that didn't need to be sold cars.
But what they were sold was a religion. They were sold mechanical workers to help till their fields and clear the snow and hang up the lights for their blackbird rites and rituals.
This was a place that used the Matrix as one did the old 'net. Watching videos, for trideo development was unnecessary. Why have holograms when a handyman or codejockey could turn the scrap of old satellite tech into uplinks, route 'em to old televisions that would make even the most tech-illiterate sprawler gag.
In a village such as this... who would expect the pastor of the church to be one of the most technologically-advanced of his people? To have made pilgrimage to the cities of Europe, taken of their strengths, while maintaining the humility of his position? A man with a flock of crows, who learned to adapt to the changing times, rather than stay stuck in tradition and rite. A flock of chrome bones and cameras for eyes, with minds of code made to evoke the personalities and livelihood of the corvid they impersonate.
---- The man was a Rigger, whose spine and nerves had been invaded by technology, who could connect to compatible vehicles and drones and become them. The twitch of a finger flexes pistons, a tensed shoulder turns the steering axle, a clenching of the diaphragm introduces gas into the engine and the car goes. Eyes become windows into the soul of the machine, cameras on the dashboard giving the rigger an out-of-body experience... and far more granular control than was otherwise humanly possible. Each and every one of his bird-drones, made to look like the real things, could be inhabited, the only indication that anything was any different was that the bird would go still. It would 'forget to act', and it would pay more attention. Blink... and you'd miss it. The less said about any magician who claims "Raven" as their mentor spirit in his presence, the better.
Any of Father Oswald's birds could be possessed so, lending an air of credibility to tales of children and sinners being watched by the godly. When money grew tight, the preacher would leave sermons for... who? Altar boys? The devout? Someone would have to tend to the village whilst he travels to the cities, he would indulge in their lights and their vices, and be paid to smuggle, kill, and steal.
His body is marred by cyberware; smuggler's compartments form pockets that were taut in his youth, and remain strengthened by their implantation despite the rigors of age around them. Small pouches in the flesh, large enough and water-tight to carry things over borders and through rent-a-cop inspections. Obvious chrome keeps others from searching the old flesh, and law enforcement are all the more fools for it.
---- Accompanied by crows, the runner known as "Flock" keeps abreast of developments in the nearby cities. Old friends, from before he went into retirement ("this time for certain" he would say, lasting anywhere from months to years before he took another run) do not reach out first. They always wait, and they always think of him when opportunities flitter over their commlinks, trickling down through the shadownet and across their desks. How many crews has he run with, missions and schemes concocted over weeks or months, executed to perfection before he left for his little village again, several thousand nuyen the richer, and expecting never to see comrades and coworkers again?
How many times did he leave with one of their number left in a shallow grave?
No, Flock was an enigma, and in his career he's forgotten more than most runners ever get to learn. He was alive when the first Orks and Elves were born, when the dragons emerged and the Sixth World was made manifest. His has been a life of adapting to an ever-changing landscape, more aware than any of you how fluid the Megas' hold on the world truly are, no matter how monolithic and untouchable they present themselves. He is a sailor, and he is guided by only one north star.
PRIORITY TABLE: AACEE [ Skills / Attributes / Resources / Magic & Resonance / Metatype ]
A - SKILLS (46 points for individual Skills, 10 points for Skill Groups)]
A - ATTRIBUTES (24) [ Spread between BODY / AGILITY / REACTION / STRENGTH / WILLPOWER / LOGIC / INTUITION / CHARISMA, usually starting at 1/6, but different Metatypes have different starts and limits ]
C - RESOURCES (140,000¥) [ Spend this before starting the game to determine what your character owns; you cannot keep more than ~1,200¥ after your spending spree. This accounts for buying your lifestyle, clothes, armor, weapons, vehicles/drones, etc. ]
E - METATYPE ("choose one"; just kidding, Priority E Metatype locks you to being human.) >> Human (1) [ Add the number after your metatype to your EDGE attribute. EDGE is your 'Luck' stat.
E - MAGIC or RESONANCE (NONE, you're MUNDANE, old man!)
#confessthysiins#Shadowrunner Assignment#A Message From the Investors! | Ask#[ This was a fun one to theorycraft ]#[ god these are long ]
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Troll Bodyguard: A Better Troll Archetype for Shadowrun (1st Edition)

Art by @skullchicken
In my experience, Trolls are like Deckers: everybody basically makes the same one.
Trolls are the only metatype that get modifiers to all of their attributes, and the only one to get a -2 penalty (to both Charisma and Intelligence). This naturally cuts out several runner roles:
deckers and riggers (quickness/intelligence/reaction based),
magicians (willpower/charisma based), and
rockers (charisma).
Rockers! They make the most useless archetype suck even more
Sorry Bambi
Which isn’t fair!
For 1st edition, they are the only metatype worth playing!
Trolls get +5 Body and one level of natural dermal armor, so really +6 Body: the most fragile troll is more rugged than the buffest human. Between that, the +4 Strength and +1 Reach - trolls are made for melee combat.
So what kind of troll character builds do we see in 1st edition?
Core rulebook: None. No dwarf either.
Street Samurai Catalog: Troll Street Samurai
Who, famously carrying an Ares MP Light Machine Gun and Panther Assault Cannon, is ranged combat primarily, with only an Armed Combat of 3. Want to make a real samurai?
Give them one of these:

For those who didn’t bother to click through and read my razor sharp take on the Troll Sam - give them a pole arm (like the actual historical samurai weapon shown above), (Strength)S3 damage with +2 Reach, so against non-trolls with non-reach weapons they’re at Target Number 2. With Armed Combat 6 they’re getting 5 successes on average, staging up the damage to Deadly.
For an unarmored target, this will mostly likely remain fatal. An “average” troll will have a Strength of 7; rolling a Body 6 will only get 1 success on average. Sorry! Need 3 to stage it down to Serious.
But hey - this is why you wear armor! Need at least an Armor Jacket (Impact 3) to survive a troll pole stabbing, and Full Heavy Armor (Impact 6) to have a chance to stab it back.

Pictured: Troll Pole
Sprawl Sites: Former Troll Bounty Hunter
Not sure if this is an improvement over the Troll Street Samurai -- too much reliance on ranged combat.
Also from Sprawl Sites is the Troll Bouncer contact:
While this would actually be a great background for a character -- after all, how many adventures include a club or bar? But I think we can do better. We will do better.
Let’s make a better troll shadowrunner.
Troll Bodyguard
Following in the tradition of the Decker & Elven Decker, Merc & Ork Mercenary & Dwarf Mercenary, we’re going to make this the metatype counterpoint to the Bodyguard:
Gotta have the Tres Chic clothing...
The human Bodyguard archetype has Attributes at Priority 4 (30 points), Tech at Priority 3 (400,000 ¥), Skills at Priority 2 (24 points), with Race (human) and Magic (none) taking up the rear. Looking at the table:
Always look at the table.
The Troll Bodyguard will have Race at Priority 4, and can still have the same Tech Priority as the human Bodyguard; we can just take the exam same set of equipment and cyber. Take Attributes at Priority 2 (20 points, a ten point drop) and Skills as Priority 1 (20 points, a four point drop).
Here’s were we blatantly abuse the rules.
Trolls get -2 to both Charisma and Intelligence, but ability modifiers are assigned after attribute points are assigned, with a minimum of 1 and maximum of 6. Other than Essence, which can take on real number values, all other attributes must be positive integers. So if you assign 3 points to Charisma, it drops to 1. If you assign 2 points to Charisma, it still drops to 1, since that’s the lowest it can go. So unless you’re going to assign 4 points (to get a 2), you may as well only assign 1.
Yes, this erases the attribute penalty, but you are ending up with a 1 for an attribute, so it’s not so bad.
Attributes
Body: 9 (12) Quickness: 3 Strengh: 8 Charisma: 1 Intelligence: 1 Willpower: 5 Essence: 0.2 Reaction: 2 (6)
Since we’re just porting over the Bodyguard’s stuff, we have factored in Wired Reflexes 2 (compensating for the low Reaction) and Dermal Plating 3 to factor in, on top of the natural troll dermal armor of 1, giving us a body of 12.
Plus Partial Heavy Armor.
And Skillsofts! 9 of them, to be precise, which will compensate for the loss of skill points.
Skills
Armed Combat: 6 Firearms: 4 Negotiation: 4 Unarmed Combat: 6
Cyberware
Air Filtration: 5 Dermal Plating: 3 Skillwires: 3 Smartgun Link Wired Reflexes: 2
Gear
Skillsofts:
Bike: 3
Car: 3
Computer: 3
Electronics: 3
Etiquette (Corporate): 3
Etiquette (Street): 3
Etiquette (Tribal): 3
Etiquette (Military): 3
Projectile Weapons: 3
Colt Manhunter (Smartgun Link, Firepower Ammo, Reactive Trigger, Extended Clip) Ammunition (Heavy Pistol, 50 rounds, Explosive) Armor Clothing Tres Chic Clothing Partial Heavy Armor High Lifestyle (2 months prepaid)
Contacts: Choose 2 from
Bodyguard Gang Boss Ork Mercenary Mr. Johnson
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Neon Fire: More Details
Here, as promised, are more details on what will await you in Shadowrun: Neon Fire!
The game will begin with character creation. Rather than fiddling around with numbers at this stage, the game will simply ask you a series of questions about the character that you want to play, and will generate you a starting character sheet and gear based on your answers. Later, you’ll earn Karma points, and have regular opportunities to spend them on upgrading your character’s Skills and Attributes as you choose.
You’ll be asked to set your character’s gender, real name and street name. You’ll also choose your metatype (human, ork, elf, dwarf, troll), which will have a slight effect on your starting Attributes. You’ll also be able to choose what kind of runner you want to be. Options are:
Shaman (magic user who specializes in spirit summoning, and has a selectable Mentor Spirit)
Mage (magic user who specializes in spellcasting, and has a selectable spell type affinity)
Adept (magic user who uses magic to enhance their physical attributes)
Rigger (expert vehicle and drone specialist)
Decker (can enter the Matrix in VR and do cool hacky shit)
Street Sam (a combat specialist, probably cybernetically enhanced).
This will have a big impact on your starting sheet. Also, you can choose a background. It’s fixed that your character was born into a privileged corporate family, the child of execs, but Something Happened, which resulted in them falling into the shadows, and you get to choose what. Selectable backgrounds include disgraced Lone Star detective, disgraced Mitsuhama exec, disgraced ex-Mitsuhama military (are you seeing a pattern yet?), rebel who got caught up in gang life, or one or two others. This will have a moderate effect on your starting stats.
Once you have a character, you’ll be thrown right into the Prologue. Here, you’ll be teaming up with your established crew in Seattle (rigger Porkchop, street sam Kurt, shaman Catspaw and decker Jackp0int) for what should be a simple job. You need to break into the headquarters of a small local corp, Puget Systems, and plant a strange device on the computer terminal in the office of Puget’s VP. Your client promises you a bonus if you can do it without raising any alarms. Simple, right?
The Prologue is mostly meant to introduce players to the world, to what shadowrunners do, and to the major rules and systems. At the end of this “milk run”, you’ll discover that you’ve received a message from your long-estranged sibling. They have discovered troubling things about your mother’s death years earlier, things which they think you should know. They also believe that they’re in danger. They want you to go out and meet them. In Neo-Tokyo.
Act 1 follows your arrival in Neo-Tokyo and your attempt to reconnect with your sibling. It doesn’t go smoothly. Soon you’re on the run from powerful but mysterious enemies, and on the trail of dangerous knowledge. You fall into the claws of Endo-san, a shady but powerful fixer, who promises to help you figure out what’s happening, in return for you working for him. And so you come to be part of a new runner crew, alongside new fellow runners whose respect you need to earn fast. (And maybe more than respect, too: your new crew are all romanceable!)
Act 2 (by far the largest chunk of the game) sees you living the life of a Neo-Tokyo runner, taking on jobs from a range of shady clients, attempting a variety of different run types, often incorporating difficult moral choice, drawing deeply on Shadowrun’s outstanding and deep lore, and going up against memorable and distinct enemy factions. At the same time, you’ll undertake special assignments from Endo-san which will advance the main plot and help you get to the bottom of the mess that your sibling has stirred up.
Act 2 will also introduce your all-singing, all-dancing new hub, Ameya-Yokocho Market. Here, between missions, you’ll be able to do a whole bunch of stuff. This is where you’ll level up. You can also hang out with your fellow runners here, getting to know them and maybe pursuing a romance. You’ll be able to hit your safehouse computer to keep up with your messages, check the media to inform yourself of current affairs, sell loot and paydata, and review your currently available missions. You can shop for delicious new gear. You can pick up small side-quests which can net you cash, store discounts, or juicy, juicy lore-drops. You can get to know the denizens of the Market and learn their secrets.
Act 3 is the concluding section. This is where you have enough info to take the fight to your enemies, to wrap up the main story, and to uncover a secret which could have a major impact on Neo-Tokyo and the world!
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emoji ask for Riptide: 💢 ANGER, 🍟 FRIES, 🙉 HEAR-NO-EVIL, ⚾ BASEBALL, 🎁 PRESENT, ☄️ COMET, 💘 HEART W/ ARROW
Answers for Riptide aka Reina Ellick, "human" Phyiscal adept.
Anger: Her habits that may take getting used to would be that she likes to hum when she's focusing on things. She also has a bad habit of forgetting to eat if she's working or busy with something else. A more fun habit that she was assigned for medical reasons is she plays the hand harp for about an hour every day.
Fries: Since she has problems digesting grains and starches she prefers to cook for herself. She's alright at cooking but absolutely abysmal at baking.
Hear-No-Evil: Basically the way Duncan reacts in the dlc when you chose to stay a shadowrunner. Either that or tell her that her being in their lives has made Duncan and Rays lives worse.
Baseball: Since she's a physical adept she is very good at sports, she's also very not allowed to play any because of being an adept. If she's allowed to play she likes positions where she can either run or swim a lot. She is more speed based but packs more power than people expect even without using her powers.
Present: She likes books about fairy tales and fancy teas the best. She didn't start very good at giving gifts but after a few years of having to take care of gifts for herself and two very lazy roommates she's gotten quite good at giving appropriate and thoughtful gifts.
Comet: What people assume about her is really gonna depend on where they meet her first. Pre game they would assume that she's a frazzled overworked academic and they would be very right because she was hauling ass to try and rush getting a masters and phd in anthropology as quickly as possible so she could go back to Ray and Duncan with something to prove that she's not a complete failure or waste of their time/efforts. If meeting her after the game has started then they're going to assume that she's a somewhat normal person and that would be very wrong. (but that's getting into where she's not canon compliant anymore.)
Heart-with-arrow: Honest answer would be to just gesture at Duncan and go that. No she doesn't believe in love at first sight but she does believe in stuff like soulmates.
#oc riptide/reina#there now I have a tag I can use for this so I don't spam the shadowrun hong kong one#a fair amount of what makes her not cannon compliant was me going well they can't stay siblings so how do I make them not#But not all considering human is in quotation marks up there at the start
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Shadowrun: Dragonfall - DC Mod APK - المال غير محدود
💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Have something cool that you think should be shared with the community? Link it here! Whether you are a steam user or grabbed a DRM free copy of Shadowrun there is always a way to share content you've created. Check out Publishing Content to figure out the best ways to get your work shared with the rest of the community. You can download these and load them up in the Shadowrun game client to experience different adventures created by community members. Dropbox Nexus. In the case of a downloaded content pack, you'll have to place the file in the appropriate folder in order to run it from the game client. Shadowrun Wiki Explore. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? User Generated Content. Edit source History Talk 0. Do you like this video? Play Sound. Categories : Shadowrun user generated content Add category. Cancel Save. Fan Feed. Universal Conquest Wiki. The Caldecott Caper. Your miserable life as a corporate rent-a-cop comes to an abrupt end, forcing you to the other side of the law in a desperate bid for a big score. Steam calfree. Steam Nexus. The Enemy of My Enemy. An elegant low karma solo run - a standard overnight data retrieval mission in a local Novatech side office. Johnson handed you an access code, instructions, reconnaissance info, and sent you on your way. Antumbra Saga. A sprawling campaign on the Pacific Coast in which you will rise from a lowly shadowrunner to a pivotal player in the struggle between CalFree and Tir Tairngire. Trying to score money to escape the desperate poverty of the Barrens, you and your childhood friends go on your first shadowrun. Action starts as security kills Ziggy, your chummer and decker. The Clean Fire. His daily routine is tossed aside when a shadowrunner break into the facility where he is working. Codename Cherise - The Galaxy Case. Dive headfirst into the neon streets of Tokyo. Cherise is a gun for hire. The long range expert that is as silent as she is deadly finds herself in a conspiracy that threatens to bring the city of Tokyo to its knees. You're an up and coming runner, hired to protect a rocker from her former manager. The pay is good, but be careful, chummer. Sometimes the darkest secrets hide in the spotlight. Operation Complex Prophet. Hunted by Renraku for a crime you didn't commit, it'll take luck, wit and good old grit for you and your team to survive long enough to clear your names. Random Access Memories. It's been one year since Monika passed away. A mysterious package has arrived at the Safehouse, a "Sim-Sense Unit Prototype," with the ability to transport you into a computer simulation. But what's the simulation, and who's running it? Shadowrun Stealth Mechanics. Short tutorial scenario about built-in stealth mechanics in the Shadowrun Returns trilogy. Invaluable knowledge to UGC developers. Shadowrun Unlimited. Shadowrun Unlimited is designed to be more than a simple campaign; it's the world of Shadowrun. Sandbox style gameplay with replayable Runs, assigned randomly by fixers from their "pool" of runs. Steam Dropbox Nexus. Turf Wars. Praeyach, Thailand. A city of depravity, a harbor for the pirates and ill-mannered criminals of the South China Sea. Proof that there is such a place where the leaders of the world will turn a blind eye to justice for profit. The balance is upset with a new arrival, fresh off the plane from Hong Kong. Zombie Nightmare! Hoi chummer, you look like you wanna blast off Slot up this BTL and enjoy some ghoul-slaying fun! Now with even more exclamation points! Crime Mall, The. Geeked - Portraits and Props. Telling you everything in it would fill this page to the brink. A small selection of extra stairways and doors that match the tenement tileset, for use in your own UGC. Dragonfall version. Mystery Market. Primarily used to create characters but also adds a lively environment for a bit of roleplay. The greatest feature in this UGC is having all the necessities to make your character such as nuyen, karma, equipment. Not only do you have access to equipment from the Berlin and Seattle source, but also equipment that wasn't available to the player from the DF campaign. Skillwires, Activesofts, and Linguasofts. Basic, Alphaware, Betaware, Deltaware grades. Also included are special Comsumables: Activesofts and Linguasofts. Activesofts add to Physical Skills for a number of combat turns while Linguasofts grant an Etiquette appropriate to the Linguasoft description. Way of the Gun Adept. The purpose of this mod is to add some more flavor to the Physical Adept archetype, and to hopefully get more from putting points into it. Most of this mod focuses on adding powers that boost Ranged Combat, but there are also several changes that will benefit any build. Powerful foes plot to take down Seattle's newest nightclub. Will you do the job cleanly, or go looking for trouble? Brothers to the End. A prequel to the Sega Genesis Shadowrun saga, following Michael and Stark as they race unknowingly towards the massacre that kicks off the Genesis story. The Sarpan Corporation sends a team of elite security agents on an operation which turns into something more than a simple retrieval. Nightmare Harvest. The Shambles is a slum with a secret. A secret the local Yakuza and Comanche Mafia are willing to go to war for. A secret that a lone Shadowrunner who's just trying to lay low and nurse a hangover will unwittingly uncover. The Price of Conviction. Play as Coyote pursuing her vendetta against the BTL industry. This module is assuming that her vengeance path was taken and that Gino's life was lost. Plays in Dragonfall Director's Edition without modification. The Shadows of the Salish Shidhe. This mod presents travel between locations, natural locations, tribal politics, and shamanic traditions, in a way not touched on much in other mods. A Stitch in Time. Runs unmodified in Dragonfall Director's Edition. More Stair and Door Props most for the tenements set to use in you Returns maps. Feel free to use them however you want, but a little credit would be nice. Shadowrun Fifth Edition Profiles v1. Street Samurai Catalog.
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Seattle Street News 43.5, Extra Breaking News: Protest on Saturday
[This is a supplemental Breaking Newsflash]
City News:

Have You Seen Me?: Let They Without SIN Cast the First Stone
Her friends call her Twiggy for her hair, build, and penchant for mod fashion. She is an elf and she is 15 years old. And she went missing last week. There have been a lot of children gone missing recently. But Law Enforcement doesn’t lift a finger. Because the missing children are SINless.
SIN…the System Identification Number. It was brought into being first in the UCAS in 2036, and everyone else adopted the idea. Nations gave SINs to their citizens. Megacorps, who have become nations themselves, gave SINs to their own citizens. The SIN is assigned to each person in society and you need to have one to be accepted in security systems and government databases and pretty much any computer anywhere that authenticates people’s identities. A SIN identifies a person in the global information system and is attached to every piece of information generated about you, from where you go on the Matrix, if you have cavities, what brand of cigarettes you smoke, what sort of health insurance you have—and note, your health insurance is going to see that you smoke and hold it against you. Your SIN must always be legally be broadcast. So when you are walking down the street, your SINner status is always on display for Law Enforcement or Advertisers to see. It may seem Orwellian, but it puts you in society. If you don’t have a SIN, you are a not a person in society. You are on the edges and in the shadows. You can’t get a job. You can’t buy food. Without your SIN beamed to all, you can’t get into fancy museums. You might be picked up by Law Enforcement for just walking down the street. Some corp types don’t even see you as a person. You do not exist. You are not seen.
If you don't have a SIN, you can’t get a bank account. This means your access to money is precarious. A legal SIN is required for all legal purchases, which means getting food, paying rent, all of that is done illegally. You are at the mercy of slumlords who won’t ask, but who gouge your prices and won’t do anything about the exposed wiring or the lead in the paint. You can’t just go get tickets for the SuperUniverse concert. You can’t buy shoes legally. You can’t get on a plane, because airport security checks your SIN and you can’t get a passport. You can’t take long train trips that pass through different jurisdictions, because there will be border controls…and they check your SIN. Even without the border controls, just buying a bus ticket is hard with no SIN. So your mobility, your ability to leave, to go somewhere else is precarious. You are stuck in the barrens. You need licenses for everything. You need a license to practice magic. You need a license for pepper spray. No SIN? No license. Again, maybe someone will sell you something without a SIN, but if they get caught doing it? They get in trouble.
If you don’t have a SIN, you don’t exist in the system. You can’t go to a legal doctor. Because they check your SIN and neither you nor any of your medical information is in the Global SIN Registry. So if you get sick? Hopefully there is a street doctor out there who’ll treat you…and who is actually a qualified doctor and not just wanting to do unethical testing on people who don’t officially exist so they have no one to complain to. Going to school? You have to have a SIN for that, too. Some underfunded schools in poor neighborhoods will look the other way and let some SINless kids in…but if you are SINless, you can’t get a legal job and you can’t go to college, so many people think, what’s the point?
If you don’t have a SIN, you can’t vote. You aren’t a citizen. You don’t have civil rights. And society doesn’t feel it has any civil responsibilities to you. You know what you also can’t do if you don’t have a SIN? That number that says, “I exist?” You can’t go to Law Enforcement with your child goes missing. Well, you can, but they won’t do anything. You have no number to put in their box. Your child doesn’t exist in their system, so there is no one to look for.
It was only a few years ago that the Mayan Cutter was terrorizing the streets of Seattle. Murdering people. Sorry, not people, SINless. When the first victim turned up in 2969, a homeless Caucasian male elf, Lone Star filed away the report as low priority and didn’t follow up on the matter because that elf had no SIN. The Mayan Cutter killed 12 people and no one cared. Not Lone Star; not Corporate News. The only people who cared were friends and family of those victims…all SINless…and they had nowhere to turn. The 13th victim had a SIN, and then people cared. Then it was on the news and then Law Enforcement took it seriously. Eventually Lone Star lost the Law Enforcement contract and Knight Errant picked it up because they could catch the killer who went on a two-year killing spree. But if the Cutter had stuck to SINless only? Probably nothing would have happened and he’d be killing to this day.
Right now, children are being kidnapped. Our own Vox Umbra has been inundated by reports by SINless parents and family and friends complaining that their 8 year old or 12 year old or 15 year old has vanished. Why are they talking to a street reporter? Because going to Knight Errant results in nothing. Because going to Corporate News results in nothing. These SINless kids don’t have System Identification Numbers. They don’t exist. You can’t go missing if you don’t exist in the first place.
One of those who went missing is Twiggy. And no one is looking for her. No one except our heroes, the shadowrunners. One of our favorite runner teams has taken up the call and will look for these children pro bono through what they are calling the Runners for Runts program. Because no one else will. Because no one else will see her.
But that isn’t enough. We have a new administration and it may be time for change. We should not rely solely on the runners to stand up for us. We must stand up for ourselves as well. I call on all people of good conscious to join a Seattle Street News sponsored protest at Westlake Park this Saturday at noon. We will be seen. We will pressure Law Enforcement to see us and to protect our children just as they protect the children with SINs. If Law Enforcement continues to let an entire population of people be nothing but prey for the nefarious parts of the Metroplex, then we shall no longer stand for it. Governor Dzhugashvili, DA Oaks, pressure Law Enforcement to give us justice. If Knight Errant won’t do it, pull their contract and put in Law Enforcement who will. Law Enforcement needs to step up their game. Right now they are an embarrassing joke who are criminally negligent.
If we don’t get justice there will be no peace. I say, let those without SIN cast the first stone. We will be seen.
Seattle Street News is an independent activist news source released weekly on Tuesdays or Wednesdays
[Watch CorporateSINs on every Wednesday, 6pm PST or on Youtube at, https://www.youtube.com/watch?v=h11c7BLFQtc&list=PLHKocVDXoWBtzze1SGGUnU6KB5UFrDLFo]
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Don't Deal with a Dragon! Yayyy
Send me "Don't Deal with a Dragon" and I'll assign your character a Shadowrun character concept" | ACCEPTING
---- Fingers dance over a dossier. Putting pieces together based on what she could find on the woman.
Heysel was awakened, without a doubt. Some estimated 2% of the metahuman populace was able to interact with Magic and the Spiritual. Of those awakened, there were two groups: Shamans, who were able to use raw Charisma to barter with the world around them and lessen the burden of their spells, and Hermits, how used Logic to study and understand the Astral. Despite Heysel's charismatic personality... Mary felt strongly that the woman was likely a Hermetic mage.
Regardless of discipline, not all of those awakened were Magicians. No, Aspected Magicians were the most common, and were only capable of learning Sorcery, Enchanting, or Conjuration. No matter how hard they studied or tried to learn the others, their efforts would fail. Such a limitation would explain the woman's reliance on firearms and other methods of combat. Maybe she was one of those antiquated few who would still bring a compound bow to runs, even in 2075! Hah, that'd be funny.
With how often she kept herself covered, her metatype wasn't certain. Humans still made up the vast majority of metahumanity (estimates put it somewhere around the 2/3rds mark, ~65%) but if Heysel were to have Orkish (~17% of the population) or Elvish (~8%) in there, it would be just as reasonable to hide her features so that she wasn't so easy to track down and pin crimes on.
Given for a propensity for stealth work and infiltration, there is also the possibility of Heysel being an Adept, a type of Awakened individual who internalized their magic instead of weaving it into the world. Superhuman capabilities, such as walking on water or running on walls, or having preternatural eyesight and even being capable of rearranging the bones beneath the skin to adjust one's face... the world of the adept was a terrifying one, in which the human body was merely a canvas. Her teammate, the Iron Talon, was a Blood Adept, able to grow physically stronger and more agile by bleeding his foes. A more terrifying and feral Ork she'd never known.
---- Did Heysel cast any spells? Mary wasn't sure. She couldn't outright deny that the woman'd be an Adept, then. But the way that she knew of spiritual phenomena before anyone else and could tell when magic was occurring meant that she possessed Astral Perception, at the very least. Adepts could train themselves to 'unlock their third eye' and see the Astral world... but if she were somehow able to cast spells while being somewhat superhuman, then she'd be a Mystic Adept. Finally, there was the rarest of all: a true Magician, who was not only able to cast spells, conjure, and enchant, but was also capable of Astral Projection, leaving their physical form behind and wandering about a mile from their body as a ghost. Her squad leader, the Iron Lich, was one such mage, and between the ease of casting spells and being able to 'take a nap' before returning with accurate knowledge on enemy placement and numbers through the walls of a compound or building, Mages were terrifying.
There was a reason most operatives and runners were taught to "Geek the Mage first."
What was fairly certain... was that Heysel did not start with money to her name. Nuyen was earned through hard work, rather than being something she'd started from. Lucky bitch that she was, everything seemed right up her alley when the chips were down. Or maybe that was just her outlook contributing to it?
PRIORITY TABLE: BBCDD [Magic / Skills / Metatype / Attributes / Resources] B - MAGIC (choose one of the following:) >> Magician or Mystic Adept [ Magic 4, two Rating 4 Magical Skills, 7 Spells ] >> Adept [ Magic 6, one Rating 4 Active Skill ] >> Aspected Magician [ Magic 5, one Rating 4 Magical Skill Group ]
B - SKILLS (36 points for individual Skills, 5 points into Skill Groups)
C - METATYPE (choose one to be Heysel's "Race") >> Human (5) >> Elf (3) >> Dwarf (1) >> Ork (0) [ Add the number after your metatype to your EDGE or MAGIC attributes. Magic caps at 6 at char-gen. EDGE is your 'Luck' stat. ]
D - ATTRIBUTES (14) [ Spread between BODY / AGILITY / REACTION / STRENGTH / WILLPOWER / LOGIC / INTUITION / CHARISMA, usually starting at 1/6, but different Metatypes have different starts and limits ]
D - RESOURCES (50,000¥) [ Spend this before starting the game to determine what your character owns; you cannot keep more than ~1,200¥ after your spending spree. This accounts for buying your lifestyle, clothes, armor, weapons, vehicles, etc. ]
#Shadowrunner Assignment#[ oh no this was actually really fucking fun ]#A Message From the Investors! | Ask#yellowfingcr
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