#Start swagger editor on server
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A Day in the Life of a Fullstack Web Developer: Balancing Frontend and Backend Mastery
Ever wonder what it's like to walk in the shoes of a full stack web developer? From designing sleek user interfaces to diving deep into server logic, databases, and APIs — their day is anything but monotonous. These digital multitaskers blend creativity with logic, structure with style, and vision with execution.
Whether you're considering becoming one or hiring one, let’s take a walk through a typical day in the life of a full stack developer — where frontend flair meets backend brainpower.
Morning: Sync, Strategy, and Setting Up
Most full stack developers start their day with a team stand-up meeting — a quick daily sync often used in agile development. Here, they update the team on what they worked on yesterday, what they plan to do today, and any blockers they’re facing.
Key morning tasks:
Reviewing tickets from tools like Jira or Trello
Prioritizing bug fixes or new features
Collaborating with designers, PMs, or stakeholders
Checking version control platforms (like GitHub or GitLab)
Then, it’s time to open the editor. Depending on the day, they might start on the frontend — building a responsive page in React — or dive straight into the backend to improve database queries or tweak an API endpoint.
Midday: Coding, Collaborating, and Coffee
Here’s where the magic happens. This is the most productive block for many full stack developers.
If they’re working on the frontend, they might:
Build UI components with frameworks like React, Vue, or Angular
Style pages with CSS, Sass, or Tailwind
Implement animations, interactions, and responsive design
Optimize page load speed and performance
On the backend side, their work could involve:
Writing RESTful APIs or GraphQL endpoints
Integrating third-party services (payment gateways, login systems, etc.)
Handling server-side logic with Node.js, Python, or Ruby
Managing data with SQL or NoSQL databases (like PostgreSQL or MongoDB)
And because they span both worlds, they constantly switch contexts, debugging frontend issues while simultaneously optimizing backend logic.
Collaboration never stops:
Code reviews and pull requests
Testing features across devices
Pair programming with team members
Syncing with DevOps for deployment or CI/CD pipeline updates
Afternoon: Testing, Tweaking, and Troubleshooting
The post-lunch hours are often spent on refinements and fixes. For full stack developers, this could mean:
Writing unit and integration tests
Debugging bugs across the stack (yes, even those weird CSS layout issues)
Monitoring logs and server errors
Fixing cross-origin or authentication issues
Because they own both sides of the development process, full stack web developers play a key role in ensuring that everything works together — seamlessly.
Common tools used during this time:
Browser DevTools
Postman or Swagger for API testing
Docker and containerization tools
Git for version control and rollbacks
Evening Wrap-Up: Documentation and Deployment
As the day winds down, most developers document their work — for the team, future developers, and sometimes even for users.
Tasks may include:
Writing README files or internal documentation
Updating wikis or knowledge bases
Merging final pull requests
Deploying code to staging or production environments
Running a last set of tests before end-of-day commits
In agile teams, this could also include a quick retrospective or check-in with a product manager or tech lead.
Why It’s So Rewarding
Ask any experienced full stack developer and they’ll tell you — the balance of frontend and backend makes the job both challenging and fulfilling.
Here’s what makes it worth it:
Creativity: Building interfaces users interact with every day.
Impact: Touching every layer of the application — from UX to performance.
Growth: Constant learning, as technologies evolve across the stack.
Problem-solving: Debugging complex issues that span the full architecture.
Ownership: Seeing a feature through from concept to production.
Final Thoughts
The life of a full stack web developer isn’t just about writing code — it’s about building complete digital experiences. Balancing frontend beauty with backend logic requires focus, flexibility, and constant communication. It’s no surprise that businesses value developers who can wear multiple hats and adapt to the full life cycle of modern web development.
In a world where the boundaries between roles are blurring, full stack web development is not just a skill — it’s a mindset.
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Start swagger editor on server

#START SWAGGER EDITOR ON SERVER CODE#
#START SWAGGER EDITOR ON SERVER DOWNLOAD#
Designed for REST: Swagger is really easy to use, because it’s a single-purpose tool for documenting REST Services.It also means that the API user has probably already experience with Swagger, which dramatically reduces the learning curve. This means that it’s already used in real production APIs, so you don’t have to be the beta tester. Industry Standard: Swagger is the most widely adopted documentation and specification standard for REST Services.There are 5 good reasons for using Swagger: Why use Swagger?īut why not use another standard (like RAML) or simply open your favorite word processor and start hitting the keys?
#START SWAGGER EDITOR ON SERVER CODE#
The real power of the Swagger standard comes from the ecosystem of powerful tools that surrounds it.įor example, there’s Swagger Editor for writing the Swagger spec, Swagger Codegen for automatically generating code based on your Swagger spec, and Swagger UI for turning your Swagger spec into beautiful documentation that your API users will love to read. Note that if using multiple servers, the resources specified by relative URLs are expected to exist on all servers.Swagger is the most widely used standard for specifying and documenting REST Services. # Relative URLs to OAuth2 authorization and token URLs Moreover, almost all other URLs in an API definition, including OAuth 2 flow endpoints, termsOfService, external documentation URL and others, can be specified relative to the server URL. For example, if the definition hosted at specifies url: /v2, the url is resolved to Relative URL resolution rules follow RFC 3986. This is useful in on-premises installations hosted on your customer’s own servers. In this case, the URL is resolved against the server that hosts the given OpenAPI definition. The URLs in the servers array can be relative, such as /v2.
#START SWAGGER EDITOR ON SERVER DOWNLOAD#
Deprecated but still functional endpoints.ĭescription: File upload and download operationsĭescription: Override base path for all operations with the /files pathĭescription: Override base path for the GET /ping operation Relative URLs.
Different base URL for file upload and download operations,.
This is handy if some endpoints use a different server or base path than the rest of the API. The global servers array can be overridden on the path level or operation level. api.staging # Staging server SaaS and On-Premise servers:ĭefault: # SaaS server Regional Endpoints for Different Geographical Areas servers: Production, Development and Staging servers: The second example explicitly sets the HTTPS server as default, whereas the first example does not have a default server.
Single API definition for SaaS and on-premise APIs.ĭefault: https Note: These two examples are semantically different.
Regional servers in different geographical regions (example: Amazon Web Services).
SaaS (hosted) applications where each customer has their own subdomain.
Specifying multiple protocols (such as HTTP vs HTTPS).
Variable description is optional, but useful to have and supports Markdown ( CommonMark) for rich text formatting. In any case, a default value is required, which will be used if the client does not supply a value. Variables can have arbitrary values, or may be restricted to an enum. Unlike path parameters, server variables do not use a schema. Variables are indicated by in the server url, like so:ĭescription: Customer ID assigned by the service provider If the servers array is not provided or is empty, the server URL defaults to /:Īny part of the server URL – scheme, host name or its parts, port, subpath – can be parameterized using variables. Note: Server URL must not include query string parameters. If the server URL is relative, it is resolved against the server where the given OpenAPI definition file is hosted (more on that below). WebSocket schemes ws:// and wss:// from OpenAPI 2.0 are also supported in OpenAPI 3.0. The host can be a name or IP address (IPv4 or IPv6). Server URL format follows RFC 3986 and usually looks like this: You can also have multiple servers, for example, production and sandbox:ĭescription: Production server (uses live data)ĭescription: Sandbox server (uses test data) Server URL Format Each server has an url and an optional Markdown-formatted description. servers replaces the host, basePath and schemes keywords used in OpenAPI 2.0. In OpenAPI 3.0, you use the servers array to specify one or more base URLs for your API. For example, assuming the base URL of, the /users endpoint refers to. API Server and Base URLĪll API endpoints are relative to the base URL. If you use OpenAPI 2.0, see the OpenAPI 2.0 guide.

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This article is aimed at building a powerful, yet flexible, GraphQL API based on Nodejs. The main backbone of the API will be Hapi.js.
Let’s start developing our API.
Open the “terminal” and create a new project. Inside the directory of the project, we initialize a Node project.
Next step is setting up the “Hapi server”…we will need to install the dependencies. We have two options here
Yarn
NPM
The second dependency that you can see in the image above is “nodemon”. It restarts the server automatically whenever any changes are made. It increases the speed of the development process.
Now, open the project using a text editor. For this article, we will be using Visual Studio Code.
Do you know what is the easiest job? Setting up a Hapi server. Create a “index.js” file at root directory with the contents of the following:
First, we need Hapi Dependency
Second, we need to make a constant called server which creates a new instance in the Hapi server – for the arguments, we pass an object with the port and host options.
Finally, we create an expression of asynchronous called init. Inside this method, we have another asynchronous method which is responsible for starting the server.
If we head over to http://localhost:4000 we should be able to see the following:
Do not worry…if have not done anything wrong. Hapi server expects a route and a handler.
Let’s add a script to run our server with nodemon.
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Install swagger editor locally in windows

#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS INSTALL#
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS UPDATE#
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS CODE#
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS PASSWORD#
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS DOWNLOAD#
In the File Explorer title bar, select the New File button and name the file helloworld.cpp.
c_cpp_properties.json (compiler path and IntelliSense settings).
As you go through the tutorial, you will see three files created in a.
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS CODE#
command opened VS Code in the current working folder, which becomes your "workspace". from your WSL command prompt will restart VS Code running in WSL. For example, if you want to end your session running in WSL, you can select the Close Remote Connection command from the dropdown. If you click on the Remote Status bar item, you will see a dropdown of Remote commands appropriate for the session. You can also tell the remote context from the Status bar. The File Explorer shows that VS Code is now running in the context of WSL with the title bar. VS Code will then start and open the helloWorld folder. VS Code is downloading and installing a small server on the Linux side that the desktop VS Code will then talk to. You'll see a message about "Installing VS Code Server". Navigate to your helloworld project folder and launch VS Code from the WSL terminal with code. Running VS Code in your helloworld project, as well as the editing, building, and debugging steps are the same. Note: The setup steps for installing the g++ compiler and GDB debugger apply if you are working directly on a Linux machine rather than in WSL.
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS UPDATE#
If the filenames are not returned from the whereis command, try running the update command again.
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS INSTALL#
Verify that the install succeeded by locating g++ and gdb.
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS DOWNLOAD#
If you like, you can run sudo apt-get update & sudo apt-get dist-upgrade to also download the latest versions of the system packages, but this can take significantly longer depending on your connection speed.įrom the command prompt, install the GNU compiler tools and the GDB debugger by typing: sudo apt-get install build-essential gdb An out-of-date distro can sometimes interfere with attempts to install new packages. Fortunately, that task is quite easy!įrom the WSL command prompt, first run apt-get update to update the Ubuntu package lists. These tools are not installed by default on Ubuntu, so you have to install them. Make a directory called projects and then subdirectory under that called helloworld: mkdir projects cd projects mkdir helloworldĪlthough you will be using VS Code to edit your source code, you'll be compiling the source code on Linux using the g++ compiler. The shell appears with a command prompt that by default consists of your user name and computer name, and puts you in your home directory. If you installed an Ubuntu distro, type "Ubuntu" in the Windows search box and then click on it in the result list.
#INSTALL SWAGGER EDITOR LOCALLY IN WINDOWS PASSWORD#
During installation, remember your Linux user password because you'll need it to install additional software. Install Windows Subsystem for Linux and then use the links on that same page to install your Linux distribution of choice. To successfully complete this tutorial, you must do the following steps: If you have any problems, feel free to file an issue for this tutorial in the VS Code documentation repository. For those subjects, there are many good resources available on the Web. This tutorial does not teach you about GCC or Linux or the C++ language. For more background, see VS Code Remote Development.Īfter completing this tutorial, you will be ready to create and configure your own C++ project, and to explore the VS Code documentation for further information about its many features. We recommend this mode of WSL development, where all your source code files, in addition to the compiler, are hosted on the Linux distro. Visual Studio Code has support for working directly in WSL with the Remote - WSL extension. Note: Much of this tutorial is applicable to working with C++ and VS Code directly on a Linux machine. WSL is a Linux environment within Windows that runs directly on the machine hardware, not in a virtual machine. GCC stands for GNU Compiler Collection GDB is the GNU debugger. In this tutorial, you will configure Visual Studio Code to use the GCC C++ compiler (g++) and GDB debugger on Ubuntu in the Windows Subsystem for Linux (WSL). Configure IntelliSense for cross-compiling.

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Http client test

HTTP CLIENT TEST HOW TO
HTTP CLIENT TEST PATCH
HTTP CLIENT TEST CODE
The Refinitiv Data Platform (RDP) APIs provide various Refinitiv data and content for developers via easy to use Web based API. What is Refinitiv Data Platform (RDP) APIs? You can follow the step-by-step guide to complete your RDP credentials setup from the Getting Started for User ID section of the Getting Start with Refinitiv Data Platform article. Please contact your Refinitiv's representative to help you to access Refinitiv Data Platform credentials. This article requires the following dependencies software. Note: RDP APIs developers still need RDP APIs Playground page to get the APIs document and information. Developers who currently use VSCode to implement the RDP APIs application (with any languages) can use this extension to test the RDP APIs query, endpoint without switching to other tools like Postman or cURL.
HTTP CLIENT TEST HOW TO
This article demonstrates how to use the Thunder Client extension in VSCode by using Refinitiv Data Platform (RDP) APIs as an example HTTP REST API. The Thunder Client is the lightweight Rest API Client Extension that allows developers to test HTTP request and view the response message with a clean and simple GUI interface in VSCode directly. That extension is easy to learn and use but some developers may want a more easy-to-use workflow to test the API. In the previous post, I have shown how to use the REST Client extension to test the HTTP REST API with a simple test script syntax.
HTTP CLIENT TEST CODE
VSCode also supports a lot of extensions that extend the editor features and development workflows such as code linters, testing tools, remote integration, etc. This cross-platform editor took over developers' popularity based on its fast and lightweight, supports a variety of programming languages with IntelliSense (a feature that borrows from its sibling, Visual Studio IDE), and supports complete development operations like debugging, task running, and version control. You can find many useful APIs for developers.Visual Studio Code (or just VSCode) is a free source code editor developed and maintained by Microsoft. REST asks developers to use HTTP methods explicitly :įacebook, Google, Twitter. They describe actions that can be applied to resources.
HTTP CLIENT TEST PATCH
HTTP operations such as GET, PUT, POST, PATCH or DELETE.
Internet Media Types Used by the REST API (such as JSON or XML).
Same thing for DELETE, you doubt that it is to make a suppression.Ī RESTful API Web service uses both HTTP and REST, it includes: One of the benefits of REST is to be based on standard HTTP operations, like GET and DELETE, it avoids ambiguity! When you use GET you know it is to recover something. REST usually structures data in JSON, but it can also be XML, YAML, or any other format. To describe a REST webservice you can use WADL, Swagger/OpenAPI, RAML and others formats. There is no standard for the description format of REST services. REST is more and more used, its use has exceeded SOAP! REST is easier to implement. It is a alternative to SOAP (Simple Object Access Protocol), which is more heavyweight. The server does not keep the client state and vice versa: they can understand each other without seeing previous messages. REST is a set of architectural principles which is stateless. About REST (Representational state transfer)

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GSoC logs (June 5 –July 11)
July 5
Reclone and commit all changes to new branch.
Get preview component done
Send the demo to mentors and then touch proto file.
Recloned. In the new clone, I made new changes. Everything works.
Turns out any write operation in the proto file is wrecking stuff. I navigated to the proto file in vscode and simply saved. This causes all the errors again.
Some import errors even though proto syntax are perfectly fine. Hmmm. protoc-gen-go: program not found or is not executable
I tried making the proto file executable with chmod +x. Still same issue.
Proto files aren’t supposed to be executable
The error is actually referring to protoc-gen-go. Saying that protoc-gen-go is not found or not executable. Not the proto file.
Moving on to completing the preview component.
Preview component
Ipynb html. Axios get and render the htmlstring from response data in the iframe. Nop, v-html.
Serve html file from the http server for now. Wait, that's not possible.
Okay, maybe I should just use hello api for now. Since both request and response objects have string type properties.
July 6
Leads & Tries.
Try Samuel’s suggestion -
“Do you have protoc on your path?
sometimes VScode installs its own version of some tools on a custom $PATH - it could as well be that some extension is not properly initialized “
Interesting - I tried git diff on the proto file and this happens just by vscode saving it.
old mode 100644 new mode 100755
https://unix.stackexchange.com/a/450488
Changed back to 0644 and still the same issue in vscode.
I just forgot I made the protofile executable yesterday and forgot to change it back. Wasted like an hour on it.
Read about makefile. Do as said. Annotations.proto forward slash path. ??
Set gopath Permanently.
Edit proto file in atom. (Prepare to reclone ;_;)
Trying the same in vim ()
Text editor.
Okay, so the issue isn't editor or ide specific.
Trying to change paths
Gopath was /$HOME/go .. changed it to /usr/local/go/bin
New error.
GO111MODULE=off go get -v github.com/golang/protobuf/protoc-gen-go github.com/golang/protobuf (download) package github.com/golang/protobuf/protoc-gen-go: mkdir /usr/local/go/bin/src: permission denied make: *** [Makefile:164: /usr/local/go/bin/bin/protoc-gen-go] Error 1
https://github.com/golang/go/issues/27187
sudo chown -R $USER: $HOME
Doesn’t feel right.
The problem could be that I have multiple go distributions. After this is done, I need to clean this shit this weekend.
Still permission denied
$GOPATH was supposed to be /usr/local/go not /usr/local/go/bin
Okay, changed it, but go env GOPATH is giving warning that GOROOT and GOPATH are same.
So from what I’ve read, gopath is the workspace (where the libraries we need for the project are installed), and goroot is the place where go is installed(Home to the go itself). Our makefile is trying to install and use the modules in GOPATH. Okay, so my GOPATH was right before.
Final tries
Follow the error trails.
Find out what exactly is happening when I save this file.
Okay, incase they don’t work out. Try to send the html string instead of “Hello ” string without changing proto file.
Since all ipynb files can have same css, try and send only the html elements. And do the css separately in frontend.
Okay, I was able to send a sample html string with the response with the same api. Since response message type was string itself..
Rendered the HTMLString in the preview component.
I’m gonna embed the nbconvert python script by tonight. Update: that was overoptimistic.
So I have the nbconvert python script to generate basic html strings.
I should also remove those comments in the html.
So we’re using the less performance option of keeping duplicate copies of the data in both go and python since we don’t need much memory in the first place.
Read about python c api.
July 7
Learned one or 2 things about embedding python. https://github.com/ardanlabs/python-go/tree/master/py-in-mem
Following this https://poweruser.blog/embedding-python-in-go-338c0399f3d5
So I need python3.7. Because go-python3 only supports python3.7. But there’s python 3.8 workaround in the same blog. go get github.com/christian-korneck/go-python3 Failed with a bunch of errors.
https://blog.filippo.io/building-python-modules-with-go-1-5/ goodread. But that’s not what I need.
https://www.ardanlabs.com/blog/2020/09/using-python-memory.html
This is a bit more challenging but more understandable.
He's trying to use in-memory methods, so both go and python can access the data. No duplication. Since the guide is more understandable and uses python3.8 itself, I should give it a try.
I should start with this right after fixing the make issue.
Back to build fixing
Do as samuel suggested. - no luck.
What I know so far. The issue is rooted with golang or protobuf or sth related. Since the issue is there for all the text editors including vim.
I found sth weird -Which go => /usr/local/go/bin/go. When it gives /usr/local/bin/go to this dude https://stackoverflow.com/a/67419012/13580063
Okay, not so weird.
July 8
Reinstall golang#2. https://stackoverflow.com/a/67419012/13580063 ? Nop.
See protoc installation details.
Read more about protoc, protobugs https://developers.google.com/protocol-buffers/docs/reference/go-generated#4. Read more about golang ecosystem - 30m and see if **which go **path is weird.
Also found this https://github.com/owncloud/ocis-hello/issues/62 Nop.
Make generate is giving this.
GO111MODULE=off go get -v github.com/golang/protobuf/protoc-gen-go GO111MODULE=on go get -v github.com/micro/protoc-gen-micro/v2 GO111MODULE=off go get -v github.com/webhippie/protoc-gen-microweb GO111MODULE=off go get -v github.com/grpc-ecosystem/grpc-gateway/protoc-gen-openapiv2 protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --go_out=pkg/proto/v0 hello.proto protoc-gen-go: program not found or is not executable Please specify a program using absolute path or make sure the program is available in your PATH system variable --go_out: protoc-gen-go: Plugin failed with status code 1. make: *** [Makefile:176: pkg/proto/v0/hello.pb.go] Error 1
echo $GOPATH is empty. go env GOPATH is giving the right path.
export GOROOT=/usr/local/go export GOPATH=$HOME/go export GOBIN=$GOPATH/bin export PATH=$PATH:$GOROOT:$GOPATH:$GOBIN
Now, I get this
GO111MODULE=off go get -v github.com/grpc-ecosystem/grpc-gateway/protoc-gen-openapiv2 protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --go_out=pkg/proto/v0 hello.proto protoc-gen-go: invalid Go import path "proto" for "hello.proto" The import path must contain at least one forward slash ('/') character. See https://developers.google.com/protocol-buffers/docs/reference/go-generated#package for more information. --go_out: protoc-gen-go: Plugin failed with status code 1. make: *** [Makefile:176: pkg/proto/v0/hello.pb.go] Error 1
Did this https://github.com/techschool/pcbook-go/issues/3#issuecomment-821860413 and the one below and started getting this
GO111MODULE=off go get -v github.com/grpc-ecosystem/grpc-gateway/protoc-gen-openapiv2 protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --go_out=pkg/proto/v0 hello.proto protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --micro_out=pkg/proto/v0 hello.proto protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --microweb_out=pkg/proto/v0 hello.proto protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --swagger_out=logtostderr=true:pkg/proto/v0 hello.proto protoc-gen-swagger: program not found or is not executable Please specify a program using absolute path or make sure the program is available in your PATH system variable --swagger_out: protoc-gen-swagger: Plugin failed with status code 1. make: *** [Makefile:194: pkg/proto/v0/hello.swagger.json] Error 1
July 9
Now trying to read this from the error https://developers.google.com/protocol-buffers/docs/reference/go-generated#package
option go_package = "github.com/anaswaratrajan/ocis-jupyter/pkg/proto/v0;proto";
Tried this and
GO111MODULE=off go get -v github.com/grpc-ecosystem/grpc-gateway/protoc-gen-openapiv2 protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --go_out=pkg/proto/v0 hello.proto protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --micro_out=pkg/proto/v0 hello.proto protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --microweb_out=pkg/proto/v0 hello.proto protoc \ -I=third_party/ \ -I=pkg/proto/v0/ \ --swagger_out=logtostderr=true:pkg/proto/v0 hello.proto protoc-gen-swagger: program not found or is not executable Please specify a program using absolute path or make sure the program is available in your PATH system variable --swagger_out: protoc-gen-swagger: Plugin failed with status code 1. make: *** [Makefile:194: pkg/proto/v0/hello.swagger.json] Error 1
Okay, so proto-gen-swagger is not in gopath as expected. So this isn’t working.
$(GOPATH)/bin/protoc-gen-swagger: GO111MODULE=off go get -v github.com/grpc-ecosystem/grpc-gateway/protoc-gen-openapiv2
Instead of protoc-gen-swagger, there’s protoc-gen-openapiv2 executable. So I replaced protoc-gen-swagger from last line in the makefile to the executable in the path.
https://grpc-ecosystem.github.io/grpc-gateway/docs/development/grpc-gateway_v2_migration_guide/
Turns out they renamed protoc-gen-swagger to protoc-gen-openapiv2
option go_package = "github.com/anaswaratrajan/ocis-jupyter/pkg/proto/v0;proto"; wasn't the right path.
There's a new directory github.com/anaswa... inside proto/v0/
So go_package path is messed up.
Just replacing swagger binary names in makefile lets you generate the proto files at github.com/anas… dir
Let’s try fixing the go_package path.
Wait, you don't generate them.
option go_package = "./;proto";
This is the right way.
So yea, I’m able to generate the go-code now. But make generate is still failing. The swagger file is still not generated. July 11
Ownclouders already tried to work on it.
https://github.com/owncloud/ocis-hello/issues/91
So what exactly is micro-web service? This protoc-gen-microweb is a protoc generator for micro web services. And it's generating this hello.pb.web.go
New error/ Make generate gives
`GO111MODULE=off go get -v github.com/grpc-ecosystem/grpc-gateway/protoc-gen-openapiv2 go generate github.com/anaswaratrajan/ocis-jupyter/pkg/assets panic: No files found goroutine 1 [running]: main.main() /home/anaswaratrajan/go/pkg/mod/github.com/!unno!ted/fileb0x[@v1](https://tmblr.co/mkYynE1Axr-EFCSIQIAtheA).1.4/main.go:101 +0x2765 exit status 2 pkg/assets/assets.go:12: running "go": exit status 1 make: *** [Makefile:83: generate] Error 1
Read more about the protoc generators used here.
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Unreal Engine Clion
CLion plugin repository contains over 1200 plugins that you can install to enrich the out-of-the-box CLion functionality. Some of those plugins are already bundled in CLion, and no prior action is required to start using them. However, there are other helpful and qualitative plugins that can improve or even transform your workflow in CLion. This article gives a selection of such valuable plugins.
UE 4.23 CLion 2019.2.1 (clangd server off) After testing this newbie tutorial i have many unresolved symbols in clion like on picture: Only when I add this- to variable or method - the red l. 24 votes, 17 comments. 113k members in the unrealengine community. The official subreddit for the Unreal Engine by Epic Games, inc. A community with.
Please note that the 3rd party plugins are not officially tested or supported by the CLion team, so we cannot guarantee their stability. Selection criteria for this compilation were: download statistics, rating, maintenance status, and user feedback.
The plugins are grouped by the tasks they target, each described in the corresponding chapter:
Learn the IDE
PluginDescriptionCLion HelpBundles the entire CLion web help for offline use.Keymap exporterPrints the PDF version of the CLion keymap.Key Promoter X
Shows keystroke equivalents to mouse presses:
Get comfortable with the UI
PluginDescriptionMain Menu TogglerSwitches visibility of the main menu on and off by a single action or a shortcut.Frame SwitcherLets you switch between projects, windows, and frames, alternatively to Alt+Tab and the View menu. The switcher works even with multiple IDE instances, and lets you assign shortcuts to various actions, customizing or expanding the pre-defined shortcut set.Active Tab HighlighterHighlights the currently active tab. The highlighting color is easily configurable, which is especially useful for the Darcula scheme.Focus on Active TaskFilters the project tree to show only the currently opened and related paths and files.
As an example, here is how your CLion screen on macOS with Darcula scheme would look like with the filtered project tree, highlighted active tab, and the invoked frame switcher:
Tune the code editor
PluginDescriptionCMake Quickdocs
Makes the Quick Documentation pop-up available in CMakeLists.txt files.
CMake HighlighterProvides syntax highlighting and navigation for CMakeLists.txt files.
The screenshot below illustrates how these two plugins work in pair (notice the pop-up with the name of the action invoked, shown by the Presentation Assistant plugin):
PluginDescriptionSwaggerHelps in editing Swagger specifications.OpenAPI SpecificationsProvides IDE support for Swagger and OpenAPI specification files. See OpenAPI for more information.OpenAPI GeneratorGenerates client, server, and documentation code out of OpenAPI specifications.
PluginDescriptionString ManipulationProvides an assortment of actions for working with any kind of text: C/C++ code or comments, any ASCII symbols, JavaScript, SQL, XML, or text in other languages.String RealignerAdds three string reformat actions: join, split, and wrap/unwrap strings.ShifterDetects a selection, line, or keyword at caret and moves it up or down with a single keystroke.
PluginDescriptionIdeaVimProvides Vim emulation with features like motion keys, marks, registers, and visual mode commands.Emacs+ PatchedAdds two Emacs keymaps: Emacs+ and Mac Emacs+.
PluginDescriptionVS Code KeymapAdds the default VS Code keymap.
PluginDescriptionTranslationIncorporates multiple language engines and supports text-to-speech.hunspellProvides spell checking based on Hunspell dictionaries.
PluginDescriptionEditorConfigHelps maintain common code style across teams and IDEs: it enables the CLion editor to read the EditorConfig file format and adhere to defined styles.
Eclipse Dark, Tempo-theme, Google Developer Tibau, IdeaLight, Nord, ChroMATERIAL, Material Theme, Rainglow Schemes Collections.
Integrate more frameworks and build systems
PluginDescriptionConan CLion plugin
Lets you create and upload cross-compilation Conan packages in the lines of your CMake workflow:
Take a look at the Getting Started blog post and our webinar to learn more on working with Conan in CLion.
PluginDescriptionDocker Integration
Enables you to download and build images, create and start containers, and manage other Docker tasks.
See Docker Integration for detail.
PluginDescriptionUE4 SDK Support
Adds extra completion options for reflection specifiers in Unreal Engine 4 code that CLion does not provide by default.
Note that starting v4.20, Unreal Engine can generate a CMake structure out of your UE code and open it as a project in CLion.
PluginDescriptionBazelLets you import a Bazel BUILD file (with its own language supported in CLion) and run Bazel configurations.
Add languages and file types support
PluginDescriptionIntelliJ RustEnables you to create and develop Rust applications and debug them using the Cargo build system. See the dedicated article for a thorough description of Rust support in CLion.
PluginDescriptionSwift SupportProvides the Swift language and Swift Package Manager support, letting you use CLion as a fully-functional Swift IDE. Learn more.
PluginDescriptionProtobuf SupportHelps you work with Google’s Protocol buffers (the *.proto files).
PluginDescriptionBashSupportProvides bash command language support.PowerShellAdds PowerShell intellisense and scripts execution.
Fortran (see this article for the Fortran support details), Lua, Dart, Mathematica, LaTex, Gherkin.
Facilitate Debugging
PluginDescriptionCompiler Explorer pluginLets you work with Compiler Explorer right from CLion: you can view compilation results got from various remote compilers and easily switch between them. The plugin shows the list of sources taken from your project tree and provides a way to pass compiler flags and set additional options to tune the disassembly layout for your needs. Grep ConsoleHelps in analyzing logs and parsing console output. Grepping means searching for plain-text lines that contain a match to some regular expression. The plugin enables you to grep the application output, highlight and filter the results, and even change the output or execute an action upon a match: UndoDB
Integrates the Undo ’s record, rewind and replay technology for Linux C/C++ applications in CLion.
With Undo, you can record the program’s execution down to single instruction for further replay and analysis. This way, the debugger gets reversible: you can step forwards and backwards in your code and see exactly what is happening, leading up to easier bug capturing. Take a look at this blog post to find out more on using Undo in CLion.
Run Configuration as ActionLets you register Run/Debug configurations as actions in CLion, and call them via shortcuts or additional toolbar buttons.
Get profiling data

CLion integrates the CPU Profiler available on macOS and Linux. It collects performance metrics for your application and visualizes them in ready-to-analyze flame graphs and call trees. However, if you need to explore the overall application behavior or report a performance issue, consider the plugins described below: they inform you about the CPU usage level and lets you generate thread dumps.
PluginDescriptionCPU Usage IndicatorAdds the CPU load indicator to the status bar, lets you get a thread dump and configure the settings of the Performance Watcher (which is the CLion’s frozen UI thread dumper): Performance TestingIntroduces Help | Diagnostics menu with options to get the performance summary about your hardware and capture CPU snapshots for indexing and test scripts execution:
Gather statistics
PluginDescriptionStatisticsCollects the overall project-level statistics: project files with line counts, sorted by extension and size.Code::StatsTracks the changes you make in project files and detects the syntax of the language you use. The results are presented in infographics of your XPs (Experience Points, roughly the amount of keystrokes) for different languages.Completion Stats CollectorSends the anonymized data of your code completion patterns to JetBrains developers. It helps the team implement machine learning algorithms and therefore improve completion efficiency.
Unreal Engine Tutorials
Expand the scope of VCS-related actions
PluginDescriptionGitFlowIntegrates the UI for the Git Flow branching model.GitScopeHighlights the changed code, analogically to the git diff command.GitToolBoxEnriches the default Git integration with features like Git status display, Auto fetch, Behind tracker, and others.Find Pull RequestFinds GitHub pull requests for the selected line.Git Commit Template and Git Commit Message PluginProvide templates for Git commit messages.GitLabAdds the GitLab -specific Checkout support and the dialogs of GitLab Share, Merge Request, and Merge Request List.GitLinkOpens files and commits to storages like GitHub or Stash in default browser via a single shortcut.
PluginDescriptionSVNToolBoxEnhances the built-in SVN support: adds the Status Bar component, enriches the Project View, and provides more Subversion context menu actions.Visual SorceSafe IntegrationAdds Visual SourceSafe settings and commands.Pre Commit HookRuns a custom pre-created script before any commit to ‘hook’ the changes.
Automate builds, track issues, and review code
PluginDescriptionTeamCity pluginIntegrates the JetBrains’ TeamCity, a continuous integration server. This plugin lets you configure notifications, run builds and tests, view changes, assign investigations, and perform other TeamCity actions without leaving the IDE.Visual Studio Team ServicesEnables you to work with Git and TFVC repositories on Visual Studio Team Services (VSTS) or Team Foundation Server (TFS) 2015+.WrikeLinks your commits with the corresponding Wrike tasks.
PluginDescriptionYouTrack IntegrationExtends the bundled Task Management functionality to provide deeper integration with JetBrains' YouTrack bug tracker.Yandex.Tracker IntegrationIntegrates Yandex.Tracker.MantisLets you create, edit, and delete issues from the Mantis bug tracker.
PluginDescriptionUpSource pluginIntegrates the LetBrains' UpSource.Gerrit Code ReviewIntegrates the Gerrit Code Review tool.
PluginDescriptionIDETalkHelps in code-related communications between developers by providing functions like inside-the-IDE message exchange, getting and sending stack traces and ‘code pointers’ to your partner, view the partner’s opened files and differences between your files and theirs.Floobits pluginProvides collaborative real-time development across multiple editors and IDEs for team members with Floobits accounts.
Stay creative and productive
Last but not least, CLion plugin repository contains a collection of time management plugins, as well as other tools to increase your productivity. Find a few notable examples below.
Time management pluginDescriptionDarkyen’s Time TrackerImplements simple time management technique of tracking the time you actually spend on a project: it adds a tracking bar widget that you manually start for counting.Pomodoro-tmHelps you manage the time spent on a task using Pomodoro Technique.Git Time MetricTracks the time of reading and working on the code that you store in a Git repository.WakaTimePerforms time tracking and collects the language, OS, branch/commit, and other statistics of your work session.
Also, if you like mind mapping to visually structure your ideas, the IDEA Mind Map plugin will let you create and edit mind maps in MMD format right in CLion. With stackoverflow, you can search a line of code or comment in StackOverflow just by a right click.
And just for fun, try the Nyan Progress Bar to brighten the status bar when waiting for some of the time-consuming CLion actions to finish, or enjoy emojis in commits with the Emoji for Git Commits plugin.
Unreal Engine C++ Development Environment Setup on Windows 10.
Unreal Engine Certification
C++ Unreal Engine development with Visual Studio
Clion Ue4
[1] Epic Games Launcher Install 3:07
[2] C++ Unreal Engine development with Visual Studio 4:36
Welcome back, to get started with C++ development within Unreal Engine we will install Micrsoft's Visual Studio IDE. Other options include Jetbrains Clion IDE or XCode if you're on OSX. The Visual Studio community edition has full functionality for what is needed with Unreal Engine C++ development. During setup select desktop c++ development, mobile C++ development, game C++ development and Linux c++ development options. This will give you all the tools for developing and building your game for the different platforms Unreal Engine supports. Once installed allow a reboot of your system. Once rebooted, start Visual Studio and select your initial configurations and preferences. You can always modify these later in Tools > Options menu. Once we've verified Visual Studio is properly installed relaunch UE4 via the Epic Games launcher and we'll create a new C++ project. You may be prompted to install the latest .NET framework. Once installed relaunch UE4's project creation and select c++ project. Unreal Engine will now use your installed toolchain via Visual Studio to build the Unreal Engine solution. If you open Visual Studio and see a load failure of the source code. Simply close out of Visual Studio and within UE4 editor go File > Open Visual Studio. You can also use Refresh Visual Studio Project. Once properly reloaded we can now see the source code for our basic starter project. To create a new C++ class hop back to UE4 editor and within the content browser right click and select `New C++ Class`. For our example we'll create a new Character class. Once created you'll have the skeleton of the Character class to which we can customize. With development of C++ you'll want to run the UE4 editor from Visual Studio. To do so we'll launch via `Local Windows Debugger`. If your project build target is not setup properly you'll receive an error that UE4.exe can not be found. To fix we'll right click on our `project solution > set startup projects....`. Then set Single startup project to your active project. Next, launch UE4 via `Local Windows Debugger` and this time you should see Visual Studio properly build and launch the UE4 editor with your active project. Launching and running the editor via Visual Studio gives us the additional benefits of diagnostic tools and debugging if our perfectly written bug free code crashes UE4. Finally, Visual Studio IntelleSense is known for struggling with the immense size of projects that UE4 creates. Two great products you can add to your workflow are Resharper C++ by Jetbrains and Visual Assist by Whole Tomato Software. The biggest improvement that both offer over IntelleSense is faster code searching and code indexing. This offers a vastly improved autocompletion experience compared to built-in IntelleSense. Ultimately, both are great tools and come down to your personal preference and price range. Now go forth and develop!
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Master OpenAPI and the Swagger Framework ##FreeUdemyCourses ##UdemyOnlineCourse #framework #Master #OpenAPI #Swagger Master OpenAPI and the Swagger Framework Whether you are a QA professional looking for a way to test API's or a developer looking for a one stop shop to manage your entire API design and development cycle Swagger has a solution for you . For business analysts Swagger can handle everything from API versioning to documentation. You will get a quick grasp on Swagger. It is one of the best set of API development tools out there, with the ability to design and document own projects for free. The course is divided into sections, each independently forms a module and a course in itself. Whether you are looking to get some experience with OpenAPI or a professional looking for a tool to standardize and document your API you will find what you need here. Everything is well documented and separated, so you can find what you need. Assignments and Quizzes will make sure you stay on track and test your knowledge. Swagger Hub UI We will enter the Swagger Hub home page called "My Hub". We will go over some key features. After which, we will learn how to edit an API in the editor UI. This will also generate documentation for them. Learn how to search, filter and sort existing API's. We will then see how we can use keyboard shortcuts to get our swagger tasks done in seconds. Working with API's in SwaggerHub So you've learnt how to navigate around the UI, now it is time to play with API's. Learn how to Create, Fork, Copy and Publish API's. Working with Versions in Swagger Hub You cannot run any significant project without versioning. And Swagger Hub has you covered. We will learn how to manage versions, and use the different features SwaggerHub exposes us to. We will also checkout the different ways to compare and merge API's.We will learn how to use tags and commits. As well as assign and merge Merge Requests. Also learn different ways to re-name an API as well as delete and download them in a variety of different ways. Master Open API Open API is the language(for lack of a better description) with Swagger Tools use to design, document and standardize API's. First you will get an overview with a sample API. Then we will delve into details of individual components. We will show you all the options and capabilities you get by using paths, servers, parameters, schema and responses. Learn how to use the different types of authentication. Intro to Swagger Inspector Sign in and get set up on Swagger Inspector. This tools will help you test and reverse engineer API's. You will check out different features and authentication modes with us. Master navigating the UI of this handy tool. This course will hand hold you through the basics and show you everything you need to get started with Swagger.This course will give you a great understanding of all the major concepts of Swagger. You will be pro before you know it. Let us get started! Who this course is for: Students trying to get a quick grasp of Swagger and Open API Professionals looking to use Swagger for their API design and documentation Developers who have used another tool to design their API and are now looking to move over to Swagger 👉 Activate Udemy Coupon 👈 Free Tutorials Udemy Review Real Discount Udemy Free Courses Udemy Coupon Udemy Francais Coupon Udemy gratuit Coursera and Edx ELearningFree Course Free Online Training Udemy Udemy Free Coupons Udemy Free Discount Coupons Udemy Online Course Udemy Online Training 100% FREE Udemy Discount Coupons https://www.couponudemy.com/blog/master-openapi-and-the-swagger-framework/
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14 Open Source API Testing Tools For REST & SOAP Services
I wanted to share this great post from Joe Colantonio because he put together a great mashup of API testing tools that is quite extensive and exhaustive. This area of testing is becoming a bigger and bigger part of test automation and needs to be continue to be refined as the demand for API testing continues to grow.
One thing that I will be focussing on as we post more and more on this blog is not only good information about testing tools but how they can be applied for different scenerios. Check out Joe’s top 14 API testing tools below.
As we move towards more Agile shift-left software development processes like continuous integration and delivery, the need to quickly give test feedback to our developers is increasing.
One downfall to UI tests is they are slow, making them a poor choice for letting developers know quickly if their code has broken the latest build or not. API tests, on the other hand, tend to be faster and run more reliably than GUI tests.
Before we take a closer look at the api testing tools, let’s make sure we’re all on the same page with what an API actually is.
What is an API?
Application Programming Interfaces (API) is a specification that acts as an interface for software components.
While most functional testing involves testing a user interface like a web page or a dot net form, API testing involves bypassing a user interface and communicating directly with an application by making calls to its APIs.
API testing allows you to test headless technologies like JMS HTTP, databases and Web services.
API testing is sometimes called “headless” testing. Most headless testing consists of bypassing the UI and sending a request directly to an application’s backend or service and receiving a response, while validating the response to ensure things are working as we expect them to.
This simple example is often referred to as a client/server relationship. A client makes a request by asking for a resource; the request then goes out and finds a server that can fill that request. The server locates the desired resource and sends a response back to the client.
What API Testing Tools Can I Use to Automate API Testing?
Since Selenium is just for browser based testing, you may be wondering which tool to use for Rest and Soap web service-based testing.
Here are some of the top API testing tools that can be used for Rest and Soap Web Service Testing.
Postman
Postman is a rest client that started off as a Chrome browser plugin but recently came out with native versions for both Mac and Windows.
At a high level, you can use it to send a post request to your web server and it gives you the response back. It allows you to set up all the headers and cookies your API expects, and then check the response when it comes back.
Can be used for both automated and exploratory testing
Can be run on Mac, Windows, Linux &Chrome Apps
Has a bunch of integrations like support for Swagger & RAML formats
Has Run, Test, Document and Monitoring Features
Doesn’t require learning a new language
Karate DSL
Karate allows you to create a test that can sequence calls to any kind of web-service and assert that the responses are as expected.
Build on top of Cucumber-JVM
Can run test and generate reports like any standard Java project
Test can be written without any Java knowledge required
Tests are easy to write even for non-programmers
Check out a quick example on how to get started using Karate with BDD.
SoapUI
SoapUI is a headless functional testing tool from SmartBear software. It comes in two flavors: Free open source version and Pro Version. Since the free version is open-source, you can actually gain access to the full source code and modify as needed. The pro version is user-friendlier, and has additional functionality including a form editor, an assertion wizard for Xpath, and SQL query builder. The free version lets you:
Can easily create custom code using Groovy
Drag and Drop Test Creating
Can create complex scenarios
Asynchronous Testing
SoapUI’s Mock Service lets you mimic web services before they are implemented
HttpMaster Express
HttpMaster describes itself as a web development and test tool to automate testing of web sites and services. It can be used to test RESTful web services and API applications. HttpMaster also allows you to and monitor API responses.
HttpsMaster project offers global options to customize your API request
Parameter capabilities enable you to include dynamic data with your request
You can use request chaining to leverage request items to include some data from previous request with the next request
Rest- Assured
Rest-Assured is an open-source Java Domain-specific language (DSL) that makes testing REST service simple. It simplifies things by eliminating the need to use boiler-plate code to test and validate complex responses. It also supports XML and JSON Request/Responses.
Removes need to create boilerplate code required to interact with a rest service
Support BDD Given/When/Then syntax
Integrated seamlessly with Java projects
RestSharp
RestSharp is a simple REST and HTTP API Client for .NET
Supports .NET 3.5+, Silverlight 5, Windows Phone 8, Mono, MonoTouch, Mono for Android
Easy installation using NuGet for most .NET flavors
GET, POST, PUT, PATCH, HEAD, OPTIONS, DELETE supported
Rest Console
HTTP Client and Request Visualizer and Constructor tool, helps developers build, debug and test RESTful APIs. Rest Console is a HTTP Request Visualizer and Constructor tool, helps developers build, debug and test RESTful APIs.
Easy query parameters creation
Syntax highlighting
Authentication support: Plain, Basic, OAuth + Custom
RoboHydra Server
RoboHydra is a testing tool for HTTP-based clients (ie. software that makes HTTP requests). The idea is, instead of connecting your clients-under-test to the real server, you connect them to RoboHydra and make RoboHydra respond with whatever you need for each request.
You can test many different kinds of clients
Written in Javascript, runs under Node
Hippie-Swagger
hippie-swagger is a tool for testing RESTful APIs. It’s also an API testing tool with automatic swagger assertions. In addition to validating API behavior, it will fail tests when swagger documentation is missing or inaccurate.
Can validate All aspects of swagger file validated; parameters, request/response body, paths, etc.
Accurate, human readable assertion messages
WebInject
WebInject is an open source solution for automated testing of web applications and web services. It can be used to test individual system components that have HTTP interfaces (JSP, ASP, CGI, PHP, AJAX, Servlets, HTML Forms, XML/SOAP Web Services, REST, etc).
Is a command line tool
Written in Perl can be installed on MS Windows, GNU/Linux, BSD, Solaris, MAC OS
Pyresttest
PyRestTest is a python based REST testing and API microbenchmarking tool
You can write your tests in basic YAML or JSON config files, no code needed
Returns exit codes on failure
Only works on Mac and Linux
Airborne
Airborne is an open source Ruby based RSpec driven API testing framework.
Works with Rack application like Sinatra and Grape
Works with APIs written in Rails
Unirest
Recommended by Unmesh Gundecha Unirest is a lightweight HTTP request client libraries.
Can be combined with xUnit, BDD runner to make it a test tool
Mockbin
Mockbin was recommended by Augusto Marietti. Mockbin allows you to generate custom endpoints to test, mock, and track HTTP requests & responses between libraries, sockets and APIs.
Mock Custom Endpoints
Create Custom HTTP Methods
Log and inspect incoming calls to your custom endpoints
Api Testing Tools Recap
These are the top API testing tools I’ve come across, but there are tons of API testing tools popping up everywhere, so I’ll definitely be adding to this list as time goes on.
If one of your favorite API test tools is not listed, please let me know and I’ll add it.
Initially shared on Joe’s Blog
Over time I will be adding additional comments on API Testing tools for sure. Be sure to be notified of future posts.
from WordPress http://ift.tt/2h186KA
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Designing APIs With Apicurio Studio
ICYDK: Workflows that center around a machine-readable definition in OpenAPI format are state of the art when dealing with APIs. Various tools are available to assist in all steps of the API lifecycle, starting from the design phase. As a first simple design tool, we recently introduced Swagger Editor on this blog. The Editor is a great tool to help you write OpenAPI definitions by providing immediate validation and preview. What, however, if you don't actually want to write OpenAPI, and prefer a more visual, click-driven approach to your API Design? Well, today we'll have a look at another tool: Apicurio Studio. Apicurio Studio is an open source API designer. Development is primarily driven by Red Hat, however, the project is freely available under an Apache license and accepting contributions on GitHub. You can go to the Apicurio website and download the application to run locally or on a server you own, or you can simply click Try Live to go for the hosted version. https://goo.gl/1DkMkU #DataIntegration #ML
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Designing APIs With Apicurio Studio
ICYMI: Workflows that center around a machine-readable definition in OpenAPI format are state of the art when dealing with APIs. Various tools are available to assist in all steps of the API lifecycle, starting from the design phase. As a first simple design tool, we recently introduced Swagger Editor on this blog. The Editor is a great tool to help you write OpenAPI definitions by providing immediate validation and preview. What, however, if you don't actually want to write OpenAPI, and prefer a more visual, click-driven approach to your API Design? Well, today we'll have a look at another tool: Apicurio Studio. Apicurio Studio is an open source API designer. Development is primarily driven by Red Hat, however, the project is freely available under an Apache license and accepting contributions on GitHub. You can go to the Apicurio website and download the application to run locally or on a server you own, or you can simply click Try Live to go for the hosted version. https://goo.gl/ZabRpP #DataIntegration #ML
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Designing APIs With Apicurio Studio
Workflows that center around a machine-readable definition in OpenAPI format are state of the art when dealing with APIs. Various tools are available to assist in all steps of the API lifecycle, starting from the design phase. As a first simple design tool, we recently introduced Swagger Editor on this blog. The Editor is a great tool to help you write OpenAPI definitions by providing immediate validation and preview. What, however, if you don't actually want to write OpenAPI, and prefer a more visual, click-driven approach to your API Design? Well, today we'll have a look at another tool: Apicurio Studio. Apicurio Studio is an open source API designer. Development is primarily driven by Red Hat, however, the project is freely available under an Apache license and accepting contributions on GitHub. You can go to the Apicurio website and download the application to run locally or on a server you own, or you can simply click Try Live to go for the hosted version. https://goo.gl/rsANcR #DataIntegration #ML
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