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trappedtowers · 5 months
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Trapped Towers Dev History ~ How We Got Here (Part 1)
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(Middle art piece done by @/evilredyoshis)
Hey everybody !!
Today I'm going to be introducing another type of post I can end up doing - development history/update posts! These will likely be rarer than other types of posts (after this 3 parter anyway), purely because development on this project is just pretty slow due to my lack of ✨ focus ✨ and all that. However, there is definitely some old development stuff I can talk about! Plus, for those of you who are new - you get to learn more about this project that has been ongoing since early 2018!
So lets get into this, shall we? It's going to be a lengthy read.
February 2018 - August 2020 ~ The Beginning/Undertale AU Era:
February 2018 was a time, by this point I'd spent almost a year making music for my friends and very small audience in the Undertale community. One day, I was simply bored and had no ideas - so my sister told me "hey make an Alton Towers megalo"... how I hadn't done it yet shocked me, I'd been going since 2014 and loved the place dearly. However, with a laugh I agreed and got to work.
A few days into creation, I began theory crafting the basics for an Undertale AU. The first ever concept for what would eventually become Trapped Towers - explains a lot about the name and premise though huh. I eventually uploaded a song or two for the AU, including the megalo I did finish - "Ministry Of Death".
One person found and covered the megalo. Then another. And another. And soon enough the whole thing spiralled - I would consider it to this day my biggest impact on the Undertale Community, even if it was still relatively small and not long lived. Either way, it got me to take the project a little more seriously... but quickly it spiralled into development hell. I was only 14 after all, if you asked me what a leadership style was I probably would have no idea what you were on about or given a dumb answer.
Reboot after reboot was attempted. New server after new server. Eventually though, one server was made and kept. However, the project had already fallen into more obscurity and my motivation was low, so I moved to new things. Every so often a new Trapped Towers post would occur, mainly new Smiler content as that's what really brought in people. Things would stay like that for a bit unfortunately though...
Old Content:
How about some art and concepts from the time though huh? For an Undertale AU it was... something. Tom wasn't called Tom and was literally just called Frisk. The world layout was just Undertale and I just made stuff fit - The Beornen were almost located in X-Sector because of Wickerman being the Grillby replacement. Th13teen wouldn't have really even been in the story as she was Gaster. Half the characters didn't even have designs! People loved Smiler and Enterprise, and any serious work focused on the Ruins portion with Terra. They were still trapped because Nemesis was too dangerous to be let free, however Nemesis was also in a permenant sleep - only prophisised to reawaken. It wasn't an active threat.
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(I don't entirely remember who made what here, so I'm sorry for no credits)
OLD SOUNDTRACK LINKS:
Trapped Towers V1 Soundtrack
Trapped Towers V2 Soundtrack
It's all quite funny to look back on. There's so many bits that clearly influenced the project as it is today. Many old designs haven't had drastic overhauls either, which is quite funny to think about... maybe I should get on some...
Anyway, with that brings the conclusion of part 1 of this 3 part blog series. The next two parts will come out day after day, with tomorrow being "August 2020 - June 2021" and Friday being "June 2021 - Present Day". Figured it'd be much easier for reading if I split them into a couple parts !! Also gives me a few extra days to consider what else I want to post haha.
Until then, cya ! - JustDaniel
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