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bluriginals · 7 years
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Quest for the Northwest Review
@gfdeepwoods @mysteryseeker
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Sorry to keep you waiting!
It's been a long time coming, but it finally came! Not only since the last Blu Blogs (all the way back in March; yikes!) but since I made the promise to provide a review of Quest for the Northwest for a member of its crew (all the way back in June). Now I know what you're thinking and I will tackle these thoughts in order of importance:
1.) What's Quest of the Northwest?
It's the first installment of Gravity Falls: Deep Woods, a fanimatic based series chronicling some adventures in between the normal episodes of Gravity Falls
2.) jesus /march/
yes i know i'm awful
3.) Someone requested you to review their stuff?
i know it's so exciting!
ok maybe none of you were thinking that but i was and it was so flattering and cool and stuffs
4.) Does this have anything to do with the Mystery Hut review?
Only vaguely; MysterySeeker (who I'm assuming is running the project) saw it and thought I was apparently good at this so they asked me to throw some of my...'me' their way.
5.) You promised this review in mid July and it's almost October. What do you have to say about that, HydroPants?
Uuuuuuuuh...there's my ride?
Now in my defense, the first part was released January 16th and the second Hirsch Day and that's a 5 month wait so if anything I'm like, 3 months fashionably early!
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Read and weep, boys.
Alright alright, in all seriousness deepest apologies for me taking SO long to get to this. Getting that feedback on time is likely important for whatever you guys are doing with Deep Woods moving forward and it's just plain unprofessional. Really sorry to you all! But enough apologizing, let's get to the review of...
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If you haven't already watched it, you should check out part 1 here .
As I stated before, I might not have known about this or looked into without my Mystery Hut review and as I stated there, I was really hyping that project up. Since then I've learned to abolish hopes/dreams and reject happiness, but the thumbnail did give a good first impression. It had a well-crafted quality to it and had been made specifically TO be the thumbnail. This really contributed to my gut feeling that Quest for the Northwest would really be something special. And let me tell you it is DEFINITELY really good. However, rather than talking about it on its own, allow me to spend the entire review judging it not only by its own merits, but by comparing it to Mystery Hut. Naaah, just kidding I'll leave that ol' coot alone. Before I we go in on the story, let's talk about the presentation. Oh my.
Presentation
This presentation is just /amazing/. It's really like taking a step back into Gravity Falls as if nothing's changed (as much as you can in an animatic sense). Starting off with the sound direction, Quest for the Northwest has a distinct element that truly gives it the GF edge any project attempting to emulate the original series needs: the music and audio cues. Brad Breeck's music fills the scenes it needs to and adds to the atmosphere so much. However we aren't dealing with Johnny Test or a 4Kids dub here; the fanimatic knows when to stop talking and deliver some golden silence.
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This example from early in the episode where Mrs. Northwest discourages Pacifica from playing with the commoners utilizes sound cues in a way that emphasizes what happens in it
I can't think of a true example of silence off of the top of my head, and it's likely that many scenes use a more lowkey part of the OST, but that works towards the same objective: quieter, more somber moments that appropriately juxtapose the louder ones. It never feels like these silences are too long, awkward, or the result of someone flubbing a line or not being able to think up some dialogue to put in the place of said silence. Speaking of flubbing lines, there's basically none of that: the casting and voice direction are extremely solid. I feel as though some of the people from Mystery Hut (THIS AND TWO THINGS LATER WILL BE ONLY COMPARISONS I SWEAR) may be 'reprising' their roles in Quest for the Northwest (which will hence forth be abbreviated as QftNW) and if they are I gotta give some shout outs to them and the voice director because the delivery and inflections of every line are just right and more. You really get a sense of the emotions and mindset of the characters with every word they say and on the whole the inflections feel very reminiscent of GF. Dipper, Pacifica, Jeff and Preston while not perfect matches are honestly good substitutes and deliver every one of their lines the way you'd imagine the real VAs to. Soos is honestly spot on aside from not being as deep but the real star of the show is Mabel. Though she isn't a near perfect match like Soos, whenever I hear her voice actress speak I can actually feel those Kristen Schaal-isms in her; not just through her dialogue but how she says certain words and just her voice in general. There's even special attention to detail in some places like when Jeff's voice breaks when he's pepper sprayed and in some instances, you can even tell what a character is saying based on their mouth in a single frame.
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You can EASILY tell that Jeff's saying something with an 'L' sound, and while you don't have to mark little things like this in boards unless they're really important, I appreciate it a lot.
The only gripes I have with the sound (and they're admittedly minor) is that I feel like Part 1 is a bit quiet, even at max volume and Snadger's hiss audio in part 2 is loud. Like, if you have it at 100% prepare to get that faux jumpscare chord feel. But these really are nothing in comparison to the great sound in this fanimatic.
Upon my first viewing of the episode I was blown away at how well-crafted and consistent the art was. I could NOT believe that there were that many boarders; 4 at most. But I found myself shocked to see a plethora of different artists names flash on screen during the credits (16 to be exact; 4 times as many as appeared). On the second viewing, I was definitely able to distinguish more than 4 styles, but 16 is still WAY more than I'd ever guess. It's just so consistently good, on-model, and expressive, its many artists are able to carry it together with pride.
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This shot in particular is really pretty, so I wanted to highlight it :)
Sure there'd be occasional hiccups like Dipper and Mabel's heads being squarshed in some frames or the first portion of Jeff's beast slaying plot but you still get a genuine sense of effort from each and every frame/artist and (Mystery Hut comparison incoming) not ONCE does it ever stoop the low, haphazard inconsistencies and disregard of the Gravity Falls artstyle as Mystery Hut did. In fact, it goes so much further beyond that. Just...take a look.
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(Nearly) Every. Single. Face in this project oozes with the Falls. I absolutely loved it and it was a pure joy to look at. Not a second goes where something isn't moving and it's in the best way: each frame is logical and compliments the one preceding and succeeding it. I can honestly imagine so many of these frames transitioning smoothly from one to the other in animation and this level of attention to detail and desire to express a genuine Gravity Falls experience is commendable to say the least.
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They remembered dramatic, shading using close-ups and in some shots they even bothered to put in unique towns people that fit the style! Cute!
But the biggest thing of all that propels this to new heights artistically has got to be the understanding of the characters.
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QftNW has such a great understanding of Gravity Falls' characters not only in how they talk but equally as important: how their physical body works in relation to other objects as well as themselves.
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Dipper's (audience) right hand has such a nice depth to it and the way Pacifica's hair bends on the bench looks like it jumped straight outta the show.
But there's on example that stood out to me above the rest. Just...look at this beautiful  8 frame scene where Dipper and Mabel take off their Pacifica costumes.
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Forgot how tumblr shrinks wide images like this, so here: bask in the full glory of these frames!
Whoever drew this is my Super Star, the 1-Up Boy (or Girl). It's on model, it understands how the individual 'pieces' of Dipper and Mabel work (hair, arms, face etc.), it has touches like their changing facial expressions and Dipper turning his hat forward. I just can't do it justice this scene is so /good/. MysterySeeker when you get to this, please give that boarder special shout outs. I love this scene so much aaaaaaaaaah
Alright that's enough gushing about the glorious art and sound. There's one last remark I'd like to make about the presentation. The episode managed to get in a special monochromatic full version of theme which is great, but in the end the episode totaled out to /27/ minutes. Now, if that's what they want to go with that's absolutely fine. Nothing wrong with having your Gravity Falls fan series run a couple over the normal limit. But if they really want to go for that Gravity Falls feeling they should cut 5 of those minutes.
Story and Characters
Quest for the Northwest's basic premise is that Dipper and Mabel decide to go out to a parade being held to honor the election of the holder of the best running gag, Tyler Cutebiker. However upon seeing a miserable Pacifica in the parade Dipper and Mabel (mostly Mabel) callout to her and try to get her away from the parade and by extent her parents. All isn't right however as with Jeff's role as leader being questioned due to his inability to find a new queen, the town's precious princess may find herself in more trouble than she's bargained for. The basic story definitely shows lots of promise, particularly in the idea of having an episode where the Pines twins both interact with Pacifica. But before we really go in on that let me talk about the structural elements that hold up this story.
As stated in the presentation section, the visuals here are on point and they really propel the episode forward with great action based gags, both subtle and dynamic. Jeff rubbing his eyes after being pepper sprayed and Preston's reactions to all of the filthy commoners being near him (Soos especially) added to the scene SO much.
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Don't touch me, PEON. And on a similar note...
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Don't touch me phone, PEON.
The characters aren't just moving through each scene as lifeless dolls, occasionally making flanderized quips that are supposed to remind you "YUP THAT'S THEM". That wasn't uh, that wasn't supposed to be a Mystery Hut sneak diss either I just wanted to say that the characterization is great. Speaking of that third Mystery Hut diss, it's finally time to get to it as we talk about the characterization. Mabel's characterization is MILES better than it is in Mystery Hut. There she was a spouting faux-Mabel non-sequiturs and generally being a flanderized nuisance. But here? Her dialogue isn't substanceless; it's endearing, and smart, and feels SO Mabel. And being that this is QftNW, it's not just her dialogue. It's her actions. How she moves and the things she does: licking the beard hair twice (and ultimately eating some at the very end), her "balloon sense" in scene 2, picking the cotton candy off the bench when they hear people calling for Pacifica and then sliding next to them when they look behind the wall.
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It culminates into making Mabel feel well represented and because she's one of our two protagonists, it's pretty important to have her on point. And that my friends is that LAST you'll hear of Mystery Hut for the rest of this review. Probably ;)
I think that Pacifica was handled really well too! Some fans would've had her be a complete 180 from her appearance in Northwest Mansion Mystery, having her be all nice, and kind, and forcing Padippica down our throats in a way that feels unnatural, Pacifica still retains a lot of her personality. She's clearly only JUST learning to be better person and it's the gradual type of character development that I love to see.
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Pacifica says "It's ok, most people are terrible at what they do." and not only is this a funny line but it feels perfect for a kid who's only steadily learning to drop her rich girl tendencies.
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Sort of reminds me of the Steven Universe episode "Beta" where Peridot is showing Amethyst and Steven the Beta Kindergarten and making remarks about the gems that emerged there that really bring out her more Homeworld-like habits.
Jeff's pretty well-handled as well. Due to him being more of a recurring character in the series he's got nothing that really stands out but he's still well represented, especially in relation to the show. Basically all of his dialogue feels right at home with him. Though there is one action he takes in the story that particularly stands out, and that's retrying the Norman scheme from Tourist Trapped. I know this seems like the type of thing that'd I normally whine about and call forced reference/fan-pandering, but the way it goes about is such a unique parallel to Dipper and Mabel's encounter. The Gnomes are NOT the smartest creatures in Gravity Falls, so it makes perfect sense for them to double down on such a make-shift plot. It further expands on the parallel by having the plot fall apart very plainly. Him stumbling over his words, dropping the hand, and just coming on too strong coupled with Pacifica not buying it at any point and eventually fighting her way out is a serves as a smart subversion of Mabel's encounter with them, helps advance the plot in a unique direction. On the topic of throwbacks that brings us to Dipper and well...
For the most part I believe Dipper's also himself. At first I was thinking he was being a bit of a downer but honestly, it fits Dipper to be resistant against things like going to the parade. Him not thinking about Pacifica's huge milestone in Northwest Mansion Mystery (NMM) where she disobeys her parents is a little bit harsh but things really go over the edge when after the twins manage to get Pacifica off the float, Pacifica mentions that while appreciative, she doesn't want to be caught with them for fear of more punishment from her parents. Dipper replies to this by saying "See Mabel, she hasn't changed at all. And here I thought you were gonna start trying to break the world's worst chain".
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Barring the fact that reprising the "world's worst chain" in the context of demeaning Pacifica comes off as absolutely brutal seeing as the line was such a landmark part of NMM (it was the thing that made Pacifica finally consider a change of heart), it feels very forced. Dipper didn't need to say something that cut so deep AGAIN especially after Pacifica saved ALL of their lives not out of obligation but out of wanting to do the right thing. And that's just the world's worst chain part; the fact that he says she hasn't changed at all? Way too much. And considering that she's just doing something as little as running away from a boring parade and not tricking Dipper into exorcising a ghost it was really unwarranted for him to go nuclear on her like that. Honestly this is the only instance of bad writing in this entire fanimatic. Like, Pacifica not wanting to consistently disobey her hella strict parents again makes sense. Has the Fear of God never been put into this boy by Mr. and Ms. Pines?
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But don't let this minor blemish make you think it's NO good. The episode's writing is honestly SO good. And it's referential/injoke humor definitely isn't a hit or miss in most cases. You know, based on the fact that I gave 1 hit example and 1 miss example; I didn't want it to come off as QftNW being a crapshoot when it comes to reference jokes. It's very subtle but you can catch things like 'Dope Dog', an obvious reference to Cool Cat who we all probably know from YMS, Pizza Guy being jibbed YET again,
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Shout outs to whoever boarded the first montage too btw
Alex Hirsch's face being on the TV and name somewhere else in the episode, the former Mayor's honorary statue and the fact that it has 2012 on it,
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You guys KNOW they would've had to vague the date if this was a real episode.
And best of all Pacifica's response at the end when asked if she wants to visit the shack. If you don't get it, listen to how she responds to Dipper. You'll get it. QftNW is just plain good at balancing the worlds of emulation and fandom. I salute you fair fanimatic.
As you could guess from how much I've gushed about the characterization, the writing is a joy. The jokes are very much Gravity Falls and from start to finish this episode is doing its best to give you that feel when you have GF.
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On first viewing this had me /ROLLING/, oh my god. What a great way to start off an episode.
And it keeps this kind of stuff up throughout its entire run. BTW shout outs to one of the guys who said "MS. NORTHWEST" while they were looking for her. This is so random but the way one of them said it honestly sounded like professional VA work. He knows who he is. Alright that's enough goofing around. How do I feel about the actual plot, the meat of the story separated from the writing/art framework? As stated before I truly believe this to be a great fanimatic. Its production efforts are high for a fanmade project and you can just tell lots of love and heart were put into every aspect of it. But if I'm being quite honest, I found the actual plot sort of weak. The writing itself was top notch so that did it a lot of favors but if you take a step back, you realize that not a lot really happens. Like, a lot HAPPENS but not a lot of substance happens. The episode deals with two primary conflicts: Pacifica trying to take a break from her daily routine and avoid her parents and Jeff trying to prove he's a worthy leader. Both are handled in a pretty straight forward manner: Pacifica avoids her parents all day and worries how they'll react, Dipper and Mabel come up with a valid excuse less than half way through the episode; Jeff tries to kidnap Pacifica, fails, the kids pity him and help him out by doing the classical costume farce and all is well. It's lacking the strong character plot (ex. Mabel questioning if she is a good person in Last Mabelcorn, Dipper confessing his crush in Into the Bunker, Dipper and Mabel wondering if Stan is really what he seems in well, Not What He Seems, Soos learning how to deal with girls/the fear of being alone in Soos and the Real Girl etc.) present in nearly every Gravity Falls episode. Even the segments within Bottomless Pit! and Little Gift Shop of Horrors managed to place some significant character plots that easily feel just as strong as the real episode's despite them not actually happening. Here minor conflicts arise, but they're never anything that hard to surmount or quite frankly, that interesting. After letting it sit with me for a while, I realized that
1.) The episode has two montages. Not that having two is some abominable sin they should've avoided at all costs, in fact montage 1 is great for giving an abridged showcase of the kids day together. Montage 2 on the other hand doesn't exist to parallel montage 1 (showing an advancement/decline), or show anything of interest in general. It's just your normal training montage. It has funny jokes but it seems sort of excessive. Montage 2's results are a total flop and result in them having to think up a b plan. The fact that montage 2 is ultimately not important isn't even lampshaded, in fact it's more played as unfortunate with how Jeff nearly cries. I'm not saying that montage 2's failure should've been played for laughs, especially since in episode the failure is punctuated by a gag, just that in the end montage 2 was a bit cliche and unnecessary.
2.) Pacifica's presence in the second half feels sort of extra and as if it's there primarily so we can get more Dipper, Mabel, Pacifica relationship-growing-time fanservice. Which is not to say that is at ALL a bad thing (the bit in the last scene before the credits scene is SO cute and not forced at all I love it), but when you're trying to write a good story, particularly a Gravity Falls one, having a strong central conflict to carry the episode is pretty imperative. One easy example I can think of off of the top of my head? There could've easily been parallels drawn between Jeff and Pacifica and the pressure from the obligations they have to their families. Jeff on his only simply isn't that compelling a character and making him into a compelling character that late into Gravity Falls isn't that beneficial. He isn't locked out of development due to being a recurring character, but having him have his own little arc that ultimately contributes to Pacifica's (a major character) would've been a better choice. There's obviously more than one way to do things, but that's something I thought would've worked out well.
3.) The title "Quest for the Northwest" doesn't reflect the episode's contents. Jeff's easily apprehended by Pacifica so there's no such quest to speak of and it isn't a clever bait-and-switch title like "The Ricklantis Mixup" because Pacifica defeating the gnomes on her own isn't the big bait of the episode, it's just a nice little parallel to Dipper and Mabel's encounter. Had it actually been about Pacifica being kidnapped and Dipper and Mabel going on a quest to save her whilst say, Pacifica decides to help Jeff out of pity after she breaks free on her own, eventually coming into her own as someone who's taking the first steps to being a better person, THEN it could've been called Quest for the Northwest. It would have the double meaning of not only Dipper and Mabel being on a quest to save Pacifica (the Northwest), but Pacifica being dealt her own 'quest' in helping Jeff out. But that's just me spitting out a specific theoretical I liked, there's tons of ways the title "Quest for the Northwest" could've been justified. The episode's plot just isn't one of them.
4.) Last and certainly least, the black eyebrowed Gnome who's clearly trying to usurp Jeff really isn't relevant. He's shown as the leader of this growing insurgence, but all he really does is talk mad game in two scenes and get absolutely destroyed in an admittedly funny scene. He didn't need to be his own character and the gnomes dissatisfaction could've been more properly represented with a mob rather than a man...urr, gnome. But really, this is a drop in the bucket compared to the bigger issues presented in #1 and #2. Had those been more refined this would just be an outlier rather than a cherry on top of a problem cake. A single layer problem cake mind you, but still a problem cake.
But enough of the negative: in the end Quest for the Northwest is a satisfying episode that captures the soul of Gravity Falls magnificently well despite its faults. An absolute must see for Gravity Falls fans, and if you for some reason read this review without watching it, check it out part 1 and part 2 here. There's plenty to see both writing, visual and gagwise that I didn't spoil, and honestly? Not seeing it is a disservice if you like Gravity Falls a lot. Definitely worth a watch. 8/10; MUCH better than Sonic Lost World.
th-that's my thing now guys. any time i give a number rating it's also quantitatively compared to sonic lost world u
Anyway enough of me babbling, if you enjoyed this fanimatic like I, you should check out their tumblr page for updates on whatever they have in the works . Pretty sure the next episode coming is being titled "Deep-Rooted Misunderstanding" so look out for that, cause I know I will! And while you're here, you might as well check out some of the rest of the this blog and see if you find anything you like. Stay tuned because next week, we're going to be talking about Sonic Forces and/or Mario Odysse-- on second thought let me not get back on my bullshit and promise next week, see you guys in june lmfao
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bluriginals · 7 years
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some more shots i liked but couldn’t fit into the quest for the northwest review
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bluriginals · 7 years
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Blu Blogs: First Thoughts on OK K.O.!: Let's Be Heroes
So after a long day of highs and lows, I arrive home at around 5:40 pm with little expectation for anything big. I'd already heard about the teaser picture of Metal's leg and how Smash is totally, maybe (stay-tuned-for-more-news-because-this-is-how-Nintendo-rolls), coming to Switch . At best I was expecting the highlight for the new content to be some cute new thing related to NEO-KOSMOS (even though we just got a new update the day prior). But no. We got something big, something unexpected. We got...
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STEVEN UNIVERSE: SAVE THE LIGHT (A SEQUEL TO THE 2015 APP ATTACK THE LIGHT) WHICH IS A FULL FLEDGED CONSOLE RPG WITH PAPER MARIO GAMEPLAY, 4 PLAYABLE PARTY MEMEBERS BEYOND THE 4 MAIN CRYSTAL GEMS AND A NEW STORY WRITTEN BY REBECCA SUGAR YEEEEEEEEEEEEEEEEEEEEEES
But that isn't what we're here for today. Today we're here to talk about the long-awaited show 3+ years in the making: Lakewood Plaza Turb--
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Oh.
So I log onto tumblr and the first thing I see is this:
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So my eye is immediately drawn to the girl because girls are cute she's in the foreground, and I just don't recognize her. I look at the other characters and think "wait is that rad and k.o. what the HELL is going on". So logically, that means the girl is enid, ergo something is going on relating to Lakewood Plaza Turbo. I read the comment below that said "woooo OK KO! theshow i’ve been boarding on for over a year is finally announced!!!!"
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I immediately have SO. MANY. QUESTIONS. Is the series getting another app? More shorts? A game? What's going on?! And as I scroll down the truth comes alll the more clear:
Lakewood Plaza Turbo is finally becoming a show.
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REDEMPTIOOON SOOOOOOOONG
But not without some changes (ala Steven U). The artstyle, name of the show, and theme were all changed and just like Steven U my kneejerk reaction was "what the fuuuuck IIIIIIIIIIIIIIS this shit?". And also like Steven U it quickly grew on me and I accepted that this was the righteous path. Well, the artstyle and theme anyway, I'm still a bit iffy on the name. But enough context, let's talk about the show!
ok i lied, more context. so part of what contributed to my kneejerk reaction was the fact that Lakewood Plaza Turbo was in development purgatory for 3 years and in that time we got the app/shorts, but also in that time shows that had been in circulation for less time like We Bare Bears and Magiswords had gotten onto CN without seemingly as much struggle. I'd just given up hope for the series becoming a show and on top of that I'd even begun to lose my liking for the pilot, but then again Early Installment Weirdness is my Achilles heel of Tropes so make of what what you will. So when I saw the show come back in such a different form I was instantly turned off. Just from how it looked I was getting Teen Titans Go! & PPG16 vibes: a loss of the show's soul.
The artstyle looked so rudimentary and basic and the theme/intro wasn't doing it any favors, with its lyrics being very non-infortmative to the premise of the show: all fluff no substances. I had come to really like Lakewood Plaza Turbo's theme because its lyrics just felt as though they encompassed the tone and subject matter of the show: stupid(in a good way)ly-awesome with a video game/anime flare). But this was just....a non-event. And once again, the simplistic artstyle is so lame! Until I began to think of it another way...
Lakewood Plaza Turbo/OK K.O.! are clearly rooted deeply in gaming/anime culture and in some ways the new theme, title, and artstyle reflect this. Starting with the new theme, check out the opening shot of it panning from space all the way down to the plaza and the shot of K.O. staring down Lord Box Man with the opposing sides behind them.
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Not only is this shot really badass, but it just REEKS of anime influence! And that extends to the theme! The simplistic subject matter and referenec to being friends/heroes feels very reminiscent of 90's anime with Engrish lyrics that have a very simple, positive vibe. It fits! The subtitle "Let's Be Heroes" also reflects it but I'm not as fond of it. You know it's going to be akin to "Adventure Time with Finn and Jake", "The Amazing World of Gumball, "The Marvelous Misadventures of Flapjack" and "The Adventures of Jimmy Neutron: Boy Genius": extra parts of the title that'll all be abandoned in advertising and common discussion in a year. Regardless, the title/opening grew on me. And the artstyle? Awesome! While initially reluctant I came to realize that Lakewood's artstyle wasn't all that impressive. I never really liked K.O. and Enid's noses so the cute little square Elmo/Stan Pines gumdrop is cute.
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Precious.
And in general, Lakewood sort've had a generic 2010s base artstyle. It definitely had defining features such as the eyes, aforementioned noses, and character designs but the colors used along with the thin lines didn't do much to set it apart. The new proportions, radically unique way of drawing things, and scraggly crayon-like lines should help. I initially thought the style was too squishy and inconsistent but not in the good, Ren and Stimpy/Steven Universe way. But after I got addicted to the visuals in the opening, I began to really enjoy the style and see the merits of it. Especially in this shot.
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It looks SO cool.
I have no idea what this artstyle resembles but the closest I can attribute it too is Sonic CD/Mega Drive and Mega Man which I LOVE.
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Also forgot one thing! Both Mega Drive and OK K.O.! have scraggy outlines
It does wonders for K.O., Carol, Lord Box Man (especially Lord Box Man, the way his mouth is drawn all muppet like gives him a real sense of dimension and it's great),
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Perfection.
and the other tertiary/background characters but Enid, Rad, and Mr. Gar...
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Umm....
Yeaaaaah. Now granted, that opening shot of them isn't doing many favors since admittedly they look REALLY bad (mostly Enid), but even without it they still look a bit. The simple geometrics really makes Gar and Rad's muscles look not very good due to how, well, simple they are. Enid on the other hand suffers an almost opposite issue—her legs are  sometimes drawn with definition/shape (like with the black and white photo storyboarder's picture from the beginning of the Blog) which makes sense considering she's probably based on Chun-Li. Other times, like the picture just above this paragraph, and this one:
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Her legs are basically parallel lines that bend. Even worse is that shot above seems to be from an actual episode, meaning Enid will likely look like that a lot. In general, I think I don't think I'm happy with the new design choices for Enid. Not only is there the leg thing, but her ponytail and bandaged torso from Lakewood were a lot more appealing.
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Even so it's not impossible to make any of these design choices look great. Just check out the official poster and you'll see all of them, especially the 3 we've been talking about for the past while look great.
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One last thing to note on Rad/Gar/Enid's proportions: The strange Garnet-esque chest proportions on Enid and Rad's shirts despite their lower torsos indicating that there's nothing under said shirts.
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Enid is a bit more understandable, as nothing about her lower torso indicates that something should be up there but this man Rad is /shredded/. You should definitely be able to see his biceps leading into the shirt, as made evident by Mr. Gar. These don't necessarily detract from the excitement of the show, but they're worth note and could become problematic if made out to be very obnoxious out of proportion in show.
Two more design changes to note before we wrap up: K.O. has a darker skin tone (which I like) and now has buttface.
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Buttface, along with flat simplistic colors and thin lines will go down as the defining aesthetic traits of the 2010s.
And also Rad's antenna have gone from being on the front of his forehead to in the middle of the top of his head, which looks a lot less awkward tbh. Overall good choice.
Despite the many issues it has, the artstyle still looks pretty different from everything else we have atm, and the simple way the characters are drawn should be beneficial as with said simple characters action scenes will be a lot easier to make and thus we'll be able to get higher quality, well-animated fight scenes. Despite the bad initial reaction, I have high hopes for OK K.O. Long as they keep the tone and spirit of Lakewood Plaza Turbo alive we could be looking at the next big show. Oh, and great on Ian for percerviering and becoming the second African American to create a CN original. Can't wait to see the young K.O. rise up to greatness just like his creator.
p.s. for being the defensive teammate, steven's hp sure is garbage in that screenshot of attack the light
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