#UI/U X Design and Development
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techno-genesis · 6 years ago
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Web Application Development Company-Custom Web Apps
Techno Genesis is a custom web application development Company in Madurai. We build custom web applications to your business needs. We are top notch custom web apps development company delivering advanced web and mobile app development solutions to various industrial needs.
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·         Responsive Website Designing
·         UI/U X Design and Development
·         Custom Mobile Apps Development
·         Custom Web Apps Development
·         Native Mobile Apps Development
·         Android and iOS Apps Development
·         E-Commerce Apps Development
·         ERP Apps Development
·         Enterprise software development
Stay in Touch With Us,  
Mobile: 9790261892, 9894169153
Telephone: 04524246979
Website: http://www.technogenesis.in/
Address: #35/2, Shakthi  Velammal Street, S.S Colony, Bypass Road, Madurai-10.
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Awesome iOS UI Kit
Introducing Awesome - Huge iOS UI Kit made with passion for designing and mobile app development. In this UI Kit you will find 120+ High-Quality Templates that will perfectly fit to iPhone Xs Max, Xr, X, Xs, 8 or even SE.
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What will you get?
120+ iOS Premium Templates
1100+ UI Elements
10 Popular Categories
520+ icons
Well Organized Files
100% Vector, Fully Scalable & Customizable
Sketch, Photoshop CC, Adobe XD & Figma
The latest System iOS 12
8 px Grid
Free fonts Lato & Lora
Pixel Perfect Quality
Free updates
Fit to all iPhones
Buy now for $40 clcik here : https://creativemarket.com/RobertLicau/2427193-Awesome-iOS-UI-Kit?u=rony128
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loadingassociates253 · 3 years ago
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Free Vst For Mac
This post is for the Mac users. When it comes to Mac OS X, the number of freeware plugins is very low, compared to the Windows world. The popular “Save as VST” softwares (Synthedit and Synthmaker) are Windows only. The “upgrade” politic of Apple is a sort of nightmare for developers (and sometimes users!), so many old free plugins don’t work anymore…
Free Vst Plugins For Mac Os X
Free Compressor Vst For Mac
Free Vst Instruments For Mac
Free Vst For Mac Ableton
DVS sax was the first free virtual saxophone I ever tried and my first. Jul 21, 2021 Quiet Piano is a free VST3/VST/AU Grand Piano, specially designed to create Relaxing Music, Meditation Music or Ambient Music, available for Windows and Mac. Features: 8 Multi-Sampled Presets. Big Sur Support (Intel based macs) Rusty Piano. Nebula3 by Acustica (Mac/Win) Nebula3 by Acustica Free VST for Saturation. N ebula3 is a multi-effect plugin VST for saturation and subtle signal coloration in the post-mixing stage. This VST is capable of emulating and duplicating various types of expensive audio equipment, eliminating the need for costly gears.
I have searched for free MAC plugins over the web and then tested ! – only free synth (not effects), in VST and or AudioUnit (AU) format – the OS used is Mac OS X 10.8 (Mountain Lion) – i tested the plugins in Ableton Live 9 / Renoise / some free VST & AudioUnit host softwares (Pedalboard, the JUCE open source plugin host, VSTLord, AULab, Ugly VSTi Interface…)
It’s a selection with free virtual analog synths, organ emulations, epiano emulations, drum synth, bass synth, FM synth, emulation of Oberheim / NordLead / DX 7 synth, chip synth, guitar emulation…
and here a list of 25 free synth plugins for Mac OS X :
1. Synth1 AU/ VST
The must-have free synth plugin is available for Mac since one or two years, it is in beta state, it still have some minor bugs with the UI, but it’s usable and you can benefit from the incredible amount of presets created for Synth1, including these 😀 => https://blog.wavosaur.com/synth1-presets-chris-bank-volume-2/ & https://blog.wavosaur.com/chris-bank-synth1-reup/ I had some problems for saving preset in Ableton Live. Synth1 can do an incredible variety of sounds. The most versatile Synth in this list
2. OBXD AU / VST
OBXD AU
The free Oberheim OB-X OB-Xa OB-8 emulation ! work without any problem in my AudioUnit / VST hosts on Mac.
3. Tyrell N6 AU / VST
http://www.u-he.com/cms/tyrelln6 DL here : http://www.amazona.de/amazona-de-freeware-synthesizer-tyrell-n6-v3/
U-He loves the Mac, don’t hesitate to have a look at the other freeware on the Website, all are working without problems in VST or AudioUnit format. I have also selected Triple Cheeze and Zebralette from the same developer. These plugins are good and full featured.
TyrellN6 plugin comes with a big amount of presets, and a deep variety of sounds. It’s powerful and easy to program. It’s rock solid stable and have a nice UI too!
4. FreeAlpha AU / VST
FreeAlpha AU
This freeware from LinPlug sounds very good, it has punch and is easy to tweak. It can do punchy bass, but also nice pads and clean leads. Despite its simple look, it’s powerful and funky!
5. Crystal AU / VST
The old Crystal Synth is still top, and one of the best synth for complex / evolving PADS, with its multipoint envelopes, and the complete modulation matrix. One of the best virtual synth, for more than 10 years!
6. TAL NoiseMaker AU / VST
TAL Noisemaker
Like U-He, TAL has many freebees for Mac OS X. I have selected Noize M4k3r and Elek7tro but you also have other interesting plugins. The “Noise Maker” plugin has two osc + sub, a good filter and the famous Chorus “a la Roland”, so you have all you need for your fat bass/lead. Certainly more agressive than Crystal, it completes well the sonic arsenal.
7. Dexed FM VST
The famous free Yamaha DX7 emulation ! It’s VST only (no AU for the moment). Use the cart / load / save button to browse or import presets. It can read / write sysex files for and from the DX7. Now all your FM needs are fullfilled: you can do pop ballad or Detroit techno, vive la FM !
8. MiniSpillage AU (Drum Synth)
MiniSpillage AU
Now that we have the FM synth, the Pad synth, the Bass synth and Lead capable synths, we need a DRUM synth. The Minispillage plugin has three dedicated algo for bass drum, wood drum and hihat. I tend to prefer “Drumatic” but Drumatic is Windows only.
9. ComboF organ AU / VST
After all these synths, we now need an emulation of our prefered organ : the Farfisa combo organ! ComboF gives you the sound of the Italian electric organ we all love. Available for Mac and windows, in AudioUnit and VST!
10. MrTramp 2 e-piano AU / VST
MrTramp2
After the organ emulation, we need the electric piano! MrTramp 2 is the best (free or not) emulation of the Wurlitzer electric piano. It’s raining again ! Now you can sound like Supertramp ! Breakfast in America !! There are not so much controls but you don’t need more, and the sound is excellent.
11. Cheeze Machine AU
A dedicated string synth plugin for Mac ! The Cheeze machine from Big Tick is a kind of Arp Solina emulation. It has this phaser / chorus creamy sound. it’s AU only and should work with your favorite Mac host software.
12. TripleCheese AU / VST
TripleCheeze plugin
Cheese again ! The U-He contribution to the first KVR Developer Challenge. It’s an original synth with unusual sound generation. Nice for plucked sounds. Works well on my Mac OS X Mountain Lion. Thanks to the comb filter, you can generate very original sounds.
Free Vst Plugins For Mac Os X
13. Zr3 organ VST
We have ComboF for the Farfisa emulation, and for the Hammond B3 organ lovers, there’s Zr3. It’s VST only and works nice in Ableton Live 9. The only good free Hammond B3 emulation for Mac OS X.
14. TAL Elek7ro AU / VST
TAL Elektro
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A perfect free synth for bass and perc sounds. Don’t forget to check the other TAL plugins !
15. VST Speek AU / VST
Coming from here ! the funkiest text to speech in plugin format ! The best C64 Sam oldskool text to speech emulator, for all your techno voices. Available in 32 & 64 bit, VST & AU
16. Zebralette AU / VST
Zebralette plugin
Coming with the demo of Zebra, the famous synth by u-He, Zebralette is a nice synth, with unusual sound, and powerful possibilities and plenty of special waveforms to play with.
17. Model – E VST
The antic VST from Steinberg, now free, and now available in VST format for Mac OSX. It has been surpassed in all domain by many other synth (freeware included). But it can be useful and you can get some nice sounds out of it if you tweak it with love.
18. VB-1 virtual bass VST
VB1 bass
Another prehistoric virtual synth from Steinberg, this virtual bass plugin is free and available with Model E in the same package (see link above). Very simple sound, can be useful. Freeware for Mac are rare so we take it!
19. MDA Piano ePiano DX10 & JX10 VST
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NO GUI
These free VST work for Mac OS X, they don’t have UI, you’ll have to use the default interface supplied by your host. – Piano & ePiano are sample based synth, the ePiano is very good, it’s a kind of Rhodes emulation. – DX10 is a FM Synth, it has only two operators, but you can still get nice bell sounds out of it. – JX10 is a very nice virtual analog synth, despite some bugs (the Windows version has the same), it can do some very nice leads.
20. 4Front R-Piano AU / VST
Another free electric piano emulation for your Mac! It’s simple and has a nice clean sound. Perfect for deep house chords.
21. Chip32 AU
Chip 32 AU
Free Compressor Vst For Mac
This is the URL where you can also find the Cheeze Machine VST, and also the very good Clavinet emulation by Big Tick (TickyClav). Chip32 is a very simple plugin, perfect for your chip tune needs.
22. Spicy Guitar AU / VST
A free Audio Unit / VST emulation of an acoustic guitar ! It’s use a physical modelled synthesis, and is a great emulation. Here are coming the ukulele / banjo / Flamenco guitar !
23. Scythe VST
Scythe VST
A very simple VA Synth (VST only), with two oscillators, a filter, modulation envelope & some embedded effects : bitcrusher / phaser / chorus / delay. It’s simple but efficient. You can also generate random presets!
24. Automat AU
A virtual substractive synth with 3 osc, and filter for each osc, + many effects and modulations. It’s audiounit only, and like Scythe, it has a random preset generator.
25. VOPM VST
VOPM VST synth
A VST emulation of the Yamaha YM2151 Chip that was used in many arcade games, and is similar to the chip in the Sega Megadrive. It’s a 4 operator FM synth, with 8 algorithm. here’s a lot of preset for VOPM : http://truechiptilldeath.com/blog/2010/05/04/opm-patches-out-of-most-genesis-games/
26. Bonus tracks ?
1) there’s also kickmaker, a free kick drum synthesizer in VST and AU format : http://teragonaudio.com/KickMaker.html
and C700, that can load sample in aiff and wav format : http://picopicose.com/software.html
2) I also tried other free VST plugins for MAC , but with no luck (no one working in any host on my Mac OS X Mountain Lion), i think these are too old plugins, or maybe ppc plugins (even if they were said to work on Mac OS X). For example : the Delay Lama ! http://www.audionerdz.nl/download.htm AU303 & AirySynth : http://airy.andre.online.fr/AU/index.html#au303
Free Vst Instruments For Mac
3) I’m working on a port of Rave Generator VST for MAC, here you can find a beta (x64 only, VST only) : https://www.facebook.com/groups/149376535107031/835302689847742/
3) I’m also working on a port of CreakBox (the TB303 plugin) for MAC OS X (i already have converted it to VST2.4 then to 64 bit), see link ( @ 6. and in the comments) : https://blog.wavosaur.com/best-free-tb-303-emulation-sotware-vst-plugins-standalone/
Free Vst For Mac Ableton
4) i’ll do another posts with the free effect plugins for MAC ! It seems there are more effects available for free than synths.
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loadtc713 · 4 years ago
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Mac Os X Beta Download
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Download 1: Mac OS X Public Beta 1H39 (ZM691-2794-A) Download 2: Mac OS X Public Beta 2E14 (ZM691-2858-A) Download 3, 4: Public Beta Developer Tools (Z693-3135) out of which one is also marked October 2000. The Public Beta expired on May 15 2001, so you will need to set the clock back to a suitable date to install and run. Reinstall macOS. Select Reinstall macOS from the utilities window in macOS Recovery, then click Continue and follow the onscreen instructions. Follow these guidelines during installation: If the installer asks to unlock your disk, enter the password you use to log in to your Mac. If the installer doesn't see your disk, or it says that it can't.
Updated @ 13:33 July 24: Apple has now started sending out OS X Yosemite beta download links. The beta sign-up site (linked below) is down for maintenance, but it should be back up soon (so you might still have a chance to download OS X 10.10 for free).
Early last month, we got our very first peek at OS X Yosemite at the Worldwide Developers Conference in San Francisco. Just eight weeks later, Apple is now preparing to roll out public access to the latest beta of OS X 10.10. Are you interested in downloading and trying out Apple’s latest and greatest operating system for yourself? Well, you’re in luck because it’s incredibly easy to sign up for the beta — and best of all, the download is completely free.
To sign up for the beta program, you need to head over to Apple’s beta site, and click the blue “Sign Up” button. If you already have an Apple ID, log in on this page. If you don’t, you’ll need to create an account before you proceed. Once you’re logged in, follow the instructions on screen, agree to the terms of service, and then sit tight. The free download links are expected to roll out on July 24.
Keep in mind, this is still unstable software that isn’t fit for everyday use. You should have a complete back-up of your existing OS X installation, and be ready to revert back to OS X Mavericks if something goes wrong. Also, the public beta is still covered by a non-disclosure agreement, so don’t share any specific information regarding the beta. While Apple doesn’t typically go around suing beta testers for posting screenshots, it would be trivial for Cupertino to ban your Apple ID from participating in future betas. Be aware of what you’re agreeing to when you sign up, and don’t get yourself in trouble.
So, what’s new in this latest version of OS X? Simply put, it’s all about consistency this time around. The UI has been largely reworked to fit with the iOS aesthetic introduced in iOS 7. It’s more than just skin-deep, though. Yosemite is designed to work seamlessly with your iOS devices, so you’ll see a huge benefit if you’re using an iPhone or iPad as well.
Apple’s AirDrop file sharing now works across both platforms, and the Handoff feature allows your iOS device to pick up from where your Mac left off. Even better, you can now pair your Mac to your iPhone, and then make and receive phone calls and text messages on whichever machine you’re currently using. Apple is finally implementing its cloud-based Dropbox competitor as well, so your offsite backups will now be baked right into the OS.
Whether you plan on jumping in tomorrow or waiting for the final release this fall, Yosemite seems like yet another solid release from Craig Federighi’s software team. Apple isn’t attempting to reinvent the desktop operating system here, but with an asking price of absolutely nothing, it’s hard to argue with a bunch of new features and a refined user interface.
The new OS from Mac is here in OS X El Capitan. Apple's 12th OS release is the OS X El Capitan.Named after a rock formation in the Yosemite National Park, USA, OS X El Capitan continues and focuses on stability, performance and security in which OS X Yosemite started. With this new OS, you can enjoy multitasking in full screen with Split View, control your desktop without overlapping with.
The OS X El Capitan v10.11.2 Update is recommended for all OS X El Capitan users. The OS X El Capitan v10.11.2 update improves the stability, compatibility, and security of your Mac, and is recommended for all users. This update: Improves Wi-Fi reliability; Improves the reliability of Handoff and AirDrop.
Jun 16, 2020 If you're using OS X El Capitan v10.11.5 or later and your App Store preferences or Software Update preferences are set to download new updates when available, macOS Catalina will download conveniently in the background, making it even easier to upgrade. A notification will inform you when macOS Catalina is ready to be installed.
Apple Beta Software Program
Help make the next releases of iOS, iPadOS, macOS, tvOS and watchOS our best yet. As a member of the Apple Beta Software Program, you can take part in shaping Apple software by test-driving pre-release versions and letting us know what you think.
Learn more about the next releases.
Already a member?Sign in
Jun 08, 2015 OS X El Capitan is the next version of Mac system software, focusing on performance improvements and feature enhancements, and will be released to the general public this fall as a free download. Registered Apple developers will also find iOS 9 beta 1 available to download at the dev center website.
How do I participate?
As a member of the Apple Beta Software Program, you’ll be able to enroll your devices to access the public betas and try out the latest features. You can provide feedback directly to Apple using the Feedback Assistant app.
Frequently Asked Questions
Have additional questions about the Apple Beta Software Program?
Apple Developer Program
Looking to build the next generation of amazing apps and test them on the developer beta?
macOS Big Sur takes the most advanced operating system in the world to a whole new level of power and beauty, making your apps look better than ever on an all-new interface. New widget features and the new widget gallery help you deliver more value to your users. Adding intelligence to your apps with machine learning is even simpler and more extensive with new tools, models, training capabilities, and APIs. You can create more powerful Mac versions of your iPad apps with Mac Catalyst. And you can now easily bring your extensions to Safari — and to the App Store.
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Apple El Capitan Download
All-new Interface
macOS Big Sur brings a new design that’s been finely tuned for the powerful features that make a Mac a Mac. Core features, such as the menu bar and Dock, take advantage of the large Mac display, with translucent backings and spacious pull-down menus. The new Control Center, designed just for Mac, provides quick access to controls while keeping the menu bar clutter-free. Notification Center puts recent notifications and powerful new widgets together in a single view for at-a-glance information as you work. And a streamlined new design for apps features full-height sidebars and integrated toolbar buttons.
Widgets
Easily build widgets using the WidgetKit framework and the new widget API for SwiftUI. Widgets now come in multiple sizes, and users can visit the new widget gallery to search, preview sizes, and add them to Notification Center to access important details at a glance.
Safari Extensions
With support for the popular WebExtension API, it’s even easier to bring powerful extensions to Safari. Xcode 12 even includes a porting tool to streamline the process.
Download kodi on amazon fire stick mac. The new Extensions category on the Mac App Store showcases Safari extensions, with editorial spotlights and top charts to help users discover and download great extensions from the developer community.
Macos Big Sur Beta Download
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Machine Learning
With macOS Big Sur, creating apps that leverage the power of machine learning is even easier and more extensive with additional tools in Core ML for model deployment, new models and training capabilities in Create ML, more APIs for vision and natural language, and improved resources for training on Mac and converting models to Core ML format.
Mac Catalyst
Create even more powerful Mac versions of your iPad apps. Apps built with Mac Catalyst now take on the new look of macOS Big Sur and help you better define the look and behavior of your apps. You can choose to turn off automatic scaling of iPad controls and layout, allowing you to precisely place every pixel on the screen. Provide full control of your app using just the keyboard, take advantage of the updated Photos picker, access more iOS frameworks, and more.
Macos Monterey Beta Download
User privacy on the App Store.
Later this year, the Mac App Store will help users understand apps’ privacy practices. You’ll need to enter your privacy practice details into App Store Connect for display on your product page.
Universal App Quick Start Program
Mac Os X Public Beta Download
Get your apps ready for Apple Silicon Macs. Create next-generation Universal apps that take full advantage of the capabilities the new architecture has to offer. Get all the tools, resources, support, and even access to prototype hardware you’ll need. You can also watch a collection of videos from WWDC20 to help you get started.
Tools and resources
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Use Xcode 12 beta and these resources to build apps for macOS Big Sur.
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researchload711 · 4 years ago
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Wondershare Video Editor For Mac Os X 10.6.8
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Wondershare Filmora 9.0.7.6 is a simple yet powerful software for professional video editing and beautifying them. Wondershare Filmora 9, with the benefit of a modern and stylish interface, encourages you to use it over and over again to beautify your videos. With Wondershare Filmora For Mac, you can create beautiful texts in animation style. Wondershare Video Editor for Mac has over 100 unique visual effects to choose from and over 80 filter effects, ranging from classic and creative to professionally designed filters. Internet Explorer for Mac is a web browser developed by Microsoft for Mac OS X 10.6 and older. It also requires 8 MB RAM (not including Virtual Memory), 12 MB. Any free photo editing programs for Mac OSX 10.6.8 Snow Leopard? Feb 1, 2015 Does anyone know of any free photo editing programs that I can download and run with OSX 10.6.8 (snow leopard)???? Showing results for 'editor video to 10.6.8' as the words mac os x are considered too common Wondershare Video Converter Ultimate Convert videos/DVDs to and from virtually any video format, and download online video with 1 click.
TunesGo frees your music. Move your music from any device to another – iTunes to Android, iPod to iTunes, PC to Mac. Discover, Download, Manage and Enjoy your favorite music with TunesGo. Wondershare TunesGo is fully compatible with iOS 9 and iTunes 12.2.
TRANSFER MUSIC WITHOUT DEVICE LIMITATION
Transfer your iTunes media files (Music, Playlists, Movie, Podcasts, TV Shows, iTunes U and more) without limits.
a. iPhone/iPod/iPad iTunes.
c. Android iTunes.
TunesGo automatically converts almost any music file to a format supported by your device and iTunes. Compatibility is never an issue.
3 WAYS TO GET FREE MUSIC
TunesGo builds the perfect playlists for you to listen free or download for any mood and occasions. Discover, save and share the music you love.
ORGANIZE YOUR ENTIRE MUSIC LIBRARY
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TunesGo automatically analyzes and cleans up your music library with one click. Manually tag your music, change cover art, delete duplicates, and remove missing/broken tracks. Your music collection is now perfect.
BACKUP/RESTORE ITUNES LIBRARY
TunesGo can copy your iTunes Library to ANY computer. Never worry about losing library data when you upgrade iTunes.
1. Back-up and restore your iTunes Library including Music, Playlists, Movie, Podcasts, TV Shows, iTunes U…
2. Back-up your files to an external hard drive, to protect your playlist.
What's New in Version 8.0.0:
1. Brand new UI and interaction and you will enjoy the best user experience.
3. Fully compatible with iOS 9 and iTunes 12.2.
System Requirements:
- Operating System: Window 10/8/8/7/Vista/XP (32&64bits);Mac OS X 10.6.8 and later
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- CPU: 750MHz Intel or AMD for Windows; Intel Core 1GHz or faster for Mac
- RAM: 512 MB or above for Windows; 1G and above for Mac
Wondershare Video Editor For Mac Os X 10.6.8free Download For Mac Os X 10 6 8
naH jajmeymaj chu' vigor SeHmo' 'epIl naHmey chu' Qap pat-mac os x 10.10 Yosemite mac De'wI', roadblock qab wIbuStaHvIS video editing, qaSchoH built-in video vuS formats editing, software imovie neH ngaq chaq Daghaj. vaj chunwI'pu' SoH vaj? video mac os x 10.10 edit lurgh pagh chaq? video tutorial vIHtaHbogh chay' videos mac edit wa'DIch check.
Wondershare Video Editor For Mac Os X 10.6.8ayer Update For Mac Os X 10 6 8
rejmorgh yIDaQo'. naDev comprehensive je, ngeD--lo' video editor Yosemite – Wondershare chup filmroa mac (Originally Wondershare Video Editor for Mac) . tlhoS Hoch Qat video formats avi, wmv, mp4, flv, mkv, mov, 3gp, etc DaH nobvam 'oH Qutlh. Qu'maj, laH video poDmoH lan nItebHa' pagh split segments creative 'ej customize brand chu' videos Suq SoH. naDev 'oH detail DevwI' chay' videos chenmoH Yosemite editor val video.
mIw 1. media teywI' edit DughajmoH
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mIw 2. edit videos, audio 'ej photos
HeghDI' DughajmoH Hoch media teywI' software, drag, 'ej chaHvaD chagh respective timeline chaH. vaj Sar video, Qu' editing Hoch rur SoH laH yap.
basic editing
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cha' pIm mIw video edit Daghaj. wa' tugh 'e' chonaDmo', cha'logh vaj, video click 'ej vaj pIm edit DuH DawIvpu'. latlh tugh 'e' correspond chIp, Crop, jIr, Voiceover button tool tach qIp.
edit 'ej audio enhance
vaj teywI' Saturjaj audio chel je patmey lulo'ta' QoQ videos photos 'ej boQoy, neH poDmoH favorite audio drag QoQ ghoch. vISangchu'Qo'chugh teywI' audio edit, neH chonaDmo', cha'logh vaj poDmoH click. vaj pop Audio Inspector pIm settings tor, muq, speed 'ej lIS pagh Fade chel pa' ghap 'angbogh Da. laH je lugh pe', copy pagh audio teywI' chIp audio click SoH.
transition latlh 'angbogh Da 'ej chel
SoH cool transitions latlh 'angbogh Da 'ej chel 'ej photos videos je chaw' app. chav, neH ghoS respective tab qaStaHvIS DaSum media be'nI'a'wI', Datu'. puS details, nuqneH ghoS user DevwI' filmroa mac (Originally Wondershare Video Editor for Mac).
mIw 3. video creation export
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advance-tech-news · 4 years ago
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WHICH ARE THE BEST SMARTPHONES UNDER 15000 |Best Smartphones under Rs.15000 models 2021
By administrator | August 30, 20210 Comment
WHICH ARE THE BEST SMARTPHONES UNDER 15000 |Best Smartphones under Rs.15000 models 2021
Step by step instructions to track down the best cell phones under Rs.15,000?Take a look
Cell phones have turned into a central piece of our life. We can't ponder our existence without cell phones. Assuming you are hoping to purchase a Smartphones under ₹15,000, look at our rundown. There are various cell phones accessible in the various sections yet Smartphones under Rs.15,000 are the most jammed cell phone fragment in the Indian market.
We get cell phones that offer fantastic worth and progressed components and execution. The accompanying elements that ought to be thought of while purchasing a Smartphone under Rs.15,000 are battery execution, quick charging, great showcase, nice execution and gaming experience, RAM, Processor, camera, working framework, and all that things are remembered for the underneath cell phones list. Cell phones makers center around making quality innovation that is available for everybody. On the off chance that you are searching for a cell phone in your spending plan, look at the beneath rundown of Best Smartphones under Rs.15,000.
Here is the current rundown of Best Smartphones under Rs 15,000:
Redmi Note 10
Realme 8
Realme Narzo 30
Samsung Galaxy M32
Motorola Moto G30
Redmi Note 10:
WHICH ARE THE BEST SMARTPHONES UNDER 15000
Best Smartphones under Rs.15000 models 2021
Redmi Note 10 is one of the Most outstanding Smartphone under Rs.15000.Redmi has as of late refreshed its Note Series. This gadget accompanies a splendid 6.43 inch full HD show and offers great execution. As far as battery life, this cell phone is the best 5,000mAh battery which can undoubtedly most recent daily, charges from 0 to half inside 30 minutes.
It has a super AMOLED show that permits you to encounter a smooth and vivid survey insight. Redmi Note 10 controlled by the Qualcomm Snapdragon 678 SoC processor that is amazing enough for relaxed gaming just as ordinary undertakings.
Photography is streamlined with a 48 MP Quad Rear camera with a 8MP Ultra-wide focal point, 2MP Macro, and Portrait focal point on the front 13 MP selfie camera. It can record 4K@30fps, support magnificence mode, slow movement, and different elements.
Redmi Note 10 has double sound system speakers with Hi-Res ensured sound for a vivid sound encounter. The side-mounted unique finger impression sensor accompanies a flush plan to give you an exceptional vibe.
Presently you can open your gadget effectively with a smidgen. Shields your gadget from unforeseen falls and undesirable scratches with Corning Gorilla glasses. Redmi Note 10 comes in 3 distinctive slick shadings Aqua Green, Shadow Black, Frost white.3.5mm sound jack, simply attachment and play for constant amusement.
Specialized Specification:
Measurements (mm):160.46 x 74.50 x 8.30
Weight (g):178.80
Battery limit (mAh):5000
Quick charging: Proprietary
Tones: Aqua Green, Frost White, Shadow Black
Show: Screen size (inches):6.43
Touchscreen:Yes
Resolution:1080×2400 pixels
Assurance type:Gorilla Glass
Processor octa-center
Processor make Qualcomm Snapdragon 678
RAM:4GB
Interior storage:64GB
Expandable storage:Yes
Expandable capacity type:microSD
Expandable capacity up to (GB):512
Committed microSD space: Yes
Back camera:48-megapixel + 8-megapixel + 2-megapixel)+ 2-megapixel
No. of Rear Cameras:4
Back autofocus:Yes
Back Flash: Yes
Front camera:13-megapixel
No. of Front Cameras:1
Working framework: Android 11
Skin: MIUI 12
Finger impression sensor: Yes
Compass/Magnetometer:Yes
Nearness sensor: Yes
Accelerometer: Yes
Surrounding light sensor: Yes
Spinner : Yes
Experts
Eye-getting plan.
Great camera yield from the essential camera.
Great presentation and incredible battery life.
Cons
Baffling gaming execution.
Realme 8 :
The Realme 8 is a decent gadget for media utilization with an alluring striking plan. experience splendid, distinctive shadings with a 6.4″ super AMOLED full showcase.
A touch inspecting pace of 180Hz.The fast in-show unique mark scanner gives a simpler open encounter. It accompanies a 5000mAh battery viable with 30W Fast Charging innovation. Hey Res affirmed sound for a vivid sound experience.The super-flimsy 7.99mm and 177g design.6GB RAM with 128GB in-assembled capacity.
The Neon Portrait highlights assist with featuring your magnificence. The Dynamic Bokeh highlights assist you with taking more jazzy and dynamic pictures. The front and back cameras assist you with exploiting your inventiveness.
Quickly charge the gadget to 100% in only 65 minutes. By utilizing slant shift mode you can add smaller than normal impacts to your photographs to make them look adorable and excellent. Assuming you are searching for Smartphones under Rs.15,000, you can go for Realme 8.
We should take a gander at some specialized components:
Measurements (mm):160.60 x 73.90 x 7.99
Weight (g):177.00
Battery limit (mAh):5000
Quick charging: Proprietary
Shadings: Cyber Black, Cyber Silver
Screen size (inches):6.40
Touchscreen: Yes
Resolution:1080×2400 pixels
Processor octa-center
Processor make: MediaTek Helio G95
RAM:8GB
Inner storage:128GB
Expandable capacity: Yes
Expandable capacity type:microSD
Back camera:64-megapixel + 8-megapixel + 2-megapixel + 2-megapixel
No. of Rear Cameras:4
Back self-adjust: Yes
Back Flash: Yes
Front camera:16-megapixel
No. of Front Cameras:1
Working framework: Android 11
Skin: Realme UI 2.0
Face open: Yes
In-Display Fingerprint Sensor: Yes
Compass/Magnetometer:Yes
Closeness sensor: Yes
Accelerometer: Yes
Encompassing light sensor: Yes
Gyrator : Yes
Stars
Cons
Dependable execution
Disillusioning camera experience
90Hz revive rate show
Bloatware-perplexed UI
Great battery life.
Slow charging
Realme Narzo 30:
On the off chance that you are searching for Best Smartphones under Rs.15,000, look at this Realme Narzo 30. The Realme Narzo 30 is a recently dispatched cell phone with brilliant components.
Realme is one of the quickest developing brand in the Indian market. Going to its particulars, the new gadget has a splendid 6.5″ presentation which can assist you with opening up a totally different skyline. The cell phone has a huge 5000mAh battery. The gadget accompanies a MediaTek Helio G-85 octa-center processor. Realme Narzo 30 displays 64GB that is further expandable up to 256GB utilizing a microSD card. It accompanies a 48 MP AI Triple Camera with a 16MP front camera.
It offers availability alternatives like Mobile Hotspot, Bluetooth v5.0, A-GPS Glonass, WiFi 802.11, USB Type-C, USB Charging alongside help for 4G VoLTE organization.
This presentation of this Realme Narzo 30 offers a smooth looking over experience. This Realme Narzo 30 components a race track-roused V-speed configuration to offer an exciting, restless look. The realme Narzo 30 has Android 11 OS, and it is smooth and easy to use. The Realme Narzo 30 is one of the Most amazing Smartphone under Rs.15,000.
We should take a gander at some specialized provisions:
Screen Size (In Inches):6.5
Show Technology :IPS LCD
Screen Resolution (In Pixels):1080 x 2400
Pixel Density (Ppi):270
Invigorate Rate:90 Hz
Camera Features:Triple
Back Camera Megapixel:48 + 2 + 2
Front Camera Megapixel:16
Face Detection:Yes
Hdr:Yes
Battery Capacity (Mah):5000
Quick Charging Wattage:30 W
Charging Type Port :Type-C
Cpu:Mediatek Helio G95
Central processor Speed:2×2.05 GHz, 6×2.0 GHz
Processor Cores:Octa
Ram:4 GB
Gpu:Mali-G76 MC4
Measurements (Lxbxh-In Mm):162.3 x 75.4 x 9.4
Weight (In Grams):192
Storage:64 GB
Stars
Extraordinary presentation to watch recordings.
Respectable essential camera in daytime.
Cons
Helpless low-light camera execution.
Samsung Galaxy F22:
Samsung presents the Samsung universe F22 cell phone which is the Best Smartphone under Rs.15,000.if you are a moderate client like online media, observe a few recordings, and mess around for the sake of entertainment, then, at that point this telephone is intended for you. Keeping in see the mid-range level of passage Samsung has made its quality felt inside the majority. Eminent telephone with a heavenly look and very magnificent execution
Samsung Galaxy F22 accompanies a 16.23cm(6.4″)sAMOLED vastness U showcase. Super AMOLED with HD very much designed which is satisfying to the eye for long viewing.Glam up your feed with a genuine 42MP Quad camera. Consistent performing various tasks, monstrous capacity, and force loaded with the MTK G80 processor.Scanner.Available in two cool shadings Denim dark, Denim blue.
Samsung Galaxy F22 accompanies a 6000mAh battery so you can go a whole day without having to continually re-energize. Each photograph that you catch on this Samsung cosmic system F22 will be clear and reasonable. make your installment speedy and quick by utilizing Samsung pay smaller than usual.
We should take a gander at some specialized components:
Measurements (mm):159.90 x 74.00 x 9.30
Weight (g):203.00
Battery limit (mAh):6000
Screen size (inches):6.40
Touchscreen:Yes
Resolution:720×1600 pixels
Assurance type:Gorilla Glass
Processor:octa-center
Processor make:MediaTek Helio G80
RAM:4GB
Inward storage:64GB
Working system:Android 11
Back camera:48-megapixel 8-megapixel + 2-megapixel + 2-megapixel
No. of Rear Cameras:4
Back autofocus:Yes
front camera:13-megapixel
No. of Front Cameras:1
Aces:
90 Hz Refresh Rate.
Samsung Pay Mini.
Up-to-date Design.Motorola Moto G30: 
Motorola  Moto G30:
Motorola has dispatched Moto G30 is one of the Most outstanding Smartphones under Rs.15,000 in India. The cell phone has Android 11 OS with a close stock interface. Moto G30 accompanies a quad-camera which incorporates a 64MP essential sensor and 13 MP camera at the front. Moto G30 has two distinct shadings Dark Pearl and Pastel Sky tones. 
Moto G30 accompanies a 6.5-inch HD show with a 20:9 angle ratio,90Hz revive rate, and 720*1600 pixels show goal. The Moto G30 runs on Android 11. The telephone is stacked with highlights like Night Vision, shot advancement, Auto grin catch, HDR, and RAW photograph output.it is controlled by a Qualcomm Snapdragon 662 octa-center processor alongside 4 GB of RAM.it accompanies 64 GB of installed stockpiling that is expandable up to 512GB by means of a microSD card. 
Moto G30 has a 5,000mAh battery that can go more than 2 days on a solitary charge. Far reaching equipment and programming security ensure your own information is better ensured. By utilizing NFC innovation assists you with making smooth, quick, and secure installments when you hold it close to a NFC terminal.Connectivity choice incorporate Wi-Fi 802.11 a/b/g/n/ac, GPS, Bluetooth v5.00, NFC, and USB Type-C.It has measurements 169.60 x 75.90 x 9.80mm and weighs 225.00 g. 
We should take a gander at some specialized components: 
Manufacturer:Moto 
Model:G30 
Dispatch Date (Global):09-03-2021 
Working System:Android 
Operating system Version:11 
Display:6.50-inch, 720×1600 pixels 
Processor:Qualcomm Snapdragon 662 
RAM:4GB 
Battery Capacity:5000mAh 
Back Camera: 64MP + 8MP +2MP 
Front Camera:13MP 
Computer chip Speed:4×2.0 GHz, 4×1.8 GHz 
Processor Cores:Octa-center 
Gpu:Adreno 610 
Measurements (Lxbxh-In Mm) :165.2 x 75.7 x 9.1 
Weight (In Grams) :200 
Storage:128 GB 
Quick Charging Wattage:20W 
Charging Type Port:Type-C 
Experts: 
High invigorate rate show 
Clean Android 11 UI 
Great battery execution 
Good cameras 
Cons: 
Huge and cumbersome 
Forceful Night mode. 
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aion-rsa · 4 years ago
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Windows 11 PC Health Check Has the Internet Facing Rejection
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After weeks of speculation, Microsoft has finally unveiled Windows 11, the new operating system upgrade coming this holiday. Boasting many tweaks to the UI, as well as few other new features, Windows 11 should bring some welcome changes to the Windows PC experience.
At the forefront of the upgrade is the new Start Menu, which is now sitting at the center of the taskbar. The new Start Menu forgoes the tiles that have been a signature of the Windows experience for the past few generations of the OS. Windows 11 will instead feature a Start Menu that works like a more traditional launcher where you can quickly access your go-to apps, recent files, and the revamped Windows Store, which is now compatible with Android apps.
It’s clear that Microsoft’s major focus when designing Windows 11 was making the most efficient OS possible, as showcased by the new widget panel that slides out from the left-hand side of Windows tablets. The widgets are meant to cater to the user’s needs and habits, delivering personal news feeds, the weather forecast based on the user’s locations, and other information at the brush of a fingertip.
Windows 11 is also embracing Microsoft Teams as its communication app of choice. The app is now integrated into the taskbar for quick access to your friends, family, and co-workers. Curiously, Microsoft did not mention Skype, its other chat solution that was bundled with Windows 10. It seems that the once-popular app has become superfluous with Teams taking the spotlight for this new era of Windows.
Changes are coming to gaming on Windows, too. Features like Auto HDR and DirectStorage will bring functionality first showcased on the Xbox Series X to PC. DirectStorage, which requires NVMe SSDs like the one found inside the current-gen console to work, is particularly exciting, as it should cut down game load times significantly. The technology, which is known as Velocity Architecture on XSX, should vastly improve your PC gaming experience.
Xbox Game Pass is also being integrated into Windows 11’s new Xbox app. With a membership, you’ll be able to access the full list of included PC titles on the service as well as Xbox Cloud Gaming. The latter feature will allow you to play Xbox games on your PC.
Best of all, the upgrade is free to Windows 10 users…assuming they meet all of the system requirements to actually run Windows 11. Microsoft has launched a PC Health Check app that determines whether your system meets the requirements for the upgrade. You can download it here.
Here are the minimum system requirements to run Windows 11:
While many users have already confirmed that they meet the requirements, the PC Health Check app has also been the bearer of bad news for many others…
Wow. I cannot run #Windows11. I have an AMD Ryzen 5 5600X w/ 32 GB RAM, #RTX 3070, a 500 GB SSD, MSI X570 Mobo all with latest drivers installed. #Microsoft requirements are all met incl. UEFI, Secure Boot + TPMv2 compatible. @Windows pic.twitter.com/6QIZ9KLo9B
— Brent Sodtke 🇨🇦 (@Brentec) June 24, 2021
cnx.cmd.push(function() { cnx({ playerId: "106e33c0-3911-473c-b599-b1426db57530", }).render("0270c398a82f44f49c23c16122516796"); });
Love that the new Windows 11 PC Health Check tells me I can't run Windows 11 but doesn't say why. #Windows11 pic.twitter.com/Ay42QNO8gc
— Dan Jackson (@danj2k) June 24, 2021
I wish they'd at least tell me why my system isn't compatible. #windows11 pic.twitter.com/IvtSHTfMIu
— Jade 🧋 (@JadeMonsuta) June 24, 2021
#Windows11#windowsevent Why ???? M going back to Arch Now, no U turn pic.twitter.com/nbon6ewt9L
— sajad shafi (@kaif_craze) June 24, 2021
Why can't my PC run Windows 11? Is it the RTX 2080? the 48GB of RAM? pic.twitter.com/bWcnxbVO5h
— Developer/Gamer (@MrJoshuaPack) June 24, 2021
My gaming PC, which far exceeds the minimum specs, can't run Windows 11, per Microsoft's PC Health Check Have to wonder if that involves TPM 2.0. I've reached out to Microsoft about that pic.twitter.com/K5KcaVmu4N
— Andrew E. Freedman (@FreedmanAE) June 24, 2021
The Verge’s Tom Warren suggests one possible solution to the problem if you feel you meet all the other minimum requirements.
if Microsoft's Windows 11 upgrade checker is telling you that your PC isn't supported, check your BIOS. You'll need a TPM 2.0 chip and to have Secure Boot enabled in the BIOS pic.twitter.com/fL3s0nTCEJ
— Tom Warren (@tomwarren) June 24, 2021
PC Gamer has a quick guide to fixing the issue by turning on TPM support — the most likely culprit for the rejection if you meet every other requirement — in your BIOS here.
We’ll keep you updated on Windows 11 as we learn more!
The post Windows 11 PC Health Check Has the Internet Facing Rejection appeared first on Den of Geek.
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tak4hir0 · 4 years ago
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How to Build an eCars App on Heroku and Salesforce (Part 4)11x Certified Salesforce professional and developer with 10+ years experience and an MBA from UCLA Anderson School. This is the fourth article documenting what I’ve learned from a series of 10 Trailhead Live video sessions on Modern App Development on Salesforce and Heroku. In these articles, we’re focusing on how to combine Salesforce with Heroku to build an “eCars” app—a sales and service application for a fictitious electric car company (“Pulsar”) that allows users to customize and buy cars, service techs to view live diagnostic info from the car, and more. In case you missed my previous article, you can find it here. Just as a quick reminder: I’ve been following this Trailhead Live video series to brush up and stay current on the latest app development trends on these platforms that are key to my career and business. I’ll be sharing each step for building the app, what I’ve learned, and my thoughts from each session. These series reviews are both for my own edification as well as for others who might benefit from the content. The Trailhead Live sessions and schedule can be found here: Last time…Last session, we did some data modeling in Salesforce using point-and-click methods and also went over some of the data modeling and scalability features of the Heroku platform. If you remember from the last article, I absolutely think that proper data modeling at the outset is critical to setting up an app for success.  In this episode, we’re looking at a topic that is paradoxically both anathema to me and something that makes me love the Salesforce platform: creating front-end app experiences. I promise this will make sense as we get deeper into the article. Ever since I first got into app development, designing and building front-end experiences for an app or website has probably been my least enjoyable experience. With back-end development, things either worked the way they should, or you had clear bugs or errors: there was no middle ground. On the other hand, I found front-end to be far too subjective of a topic for my liking—everyone had a different opinion about how something should flow, how it should look, whether to use rounded or square edges, which shade of blue would get more clicks, etc. Then, when you finally get to release the end product after much colorful debate, a group of users out in the wild invariably figures out a way to get confused by the front-end experience you worked so hard on.  The fact that there is massive controversy over this meme is why I dislike working on both However, I think my early distaste for front-end related things is actually something that drew me deeper into the Salesforce ecosystem. I was naturally attracted to the platform’s meta-data driven architecture that allows me to quickly get an app concept up-and-running with a working and extensively customizable user interface without having to write a bunch of front-end HTML, CSS, and Javascript.  Many of my clients are very visual in the way they process information, and oftentimes they need something in front of them they can play around with and “kick the tires” on before they’re able to provide substantive feedback on ways we can improve their experience. Being able to prototype this way has saved me countless hours iterating on designs. As a result, this session really had me thinking about how much one can do with the front-end experience of a Salesforce app before having to do anything with code.  Let’s look at some of those features in the context of our eCars app. Personalizing and Branding the Salesforce AppA nice feature that’s been added to the Salesforce Lightning Experience interface is the Themes and Branding section of the User Interface area of app setup. Without needing code to customize the color palette, banners, logo, and images, we can completely personalize a Salesforce app to match the branding of the company. We can literally take theme customizations for a test-drive You can try out this feature yourself in the context of the Pulsar eCars app by uploading the app package to a developer edition or scratch org. You can get the GitHub repo for the eCars app at the following URL and if you need a review on how to deploy a Salesforce app to a scratch org from a GitHub repo, you can refer back to the very first article I wrote on this series. https://github.com/trailheadapps/ecars Creating Custom Record Pages Without CodeBeing able to customize the theme colors, logos, and images is certainly a nice appetizer, but the main course is really when we get into the user interface components of record pages without having to use any code. Lightning Experience has really taken this to the next level as well—those of you too new to have known Classic Experience might not fully appreciate all the new features Lightning offers. For the eCars app, we get to design, from scratch, a record page for the standard Lead object.  Regardless of which object we’re working with, displaying relevant information to the user in both a logical and functional way is paramount. With the Lightning record pages, we’re presented with a plethora of variations on how we can optimize things for the user, all without code: Page Templates How should we organize information on the page? Do we need a header and two equal regions? A header, main section, and a sidebar? No header and three columns?  Even if none of the many out-of-the-box layouts work, we can create a custom page template that can be achieved with some light coding.  If none of these options work, you could be overthinking things Drag-and-Drop Components After the page regions are defined, we can simply start building out the record page using a number of drag-and-drop components such as tabs, record details, record highlights, related list items for the sidebar, etc. Basically, we can include anything that someone interacting with the record might need to access.  Page Activations for Different Use Cases Once the page has been built and defined, we also have the option of activating it as a single org-wide default, or going a few levels deeper and then defining multiple versions of the same record page for different apps, user profiles, and record types. One user may need to see more, less, or different information for the same record. This reality makes defining multiple versions a handy tool to achieve that use case.  The page activations can even be as granular as desktop vs. phone for added optimization for the different form factors.   Even More Granular UI Elements Without CodeIn addition to the customizations of the Lightning Record Pages, there are other, more specific ways to customize without code.  Compact, Search, and Page Layouts If we need to customize which fields appear and in what order—in places like the Record Highlights component, the Global Search results, or the Record Details component— we can use drag-and-drop methods on the Compact Layouts, Search Layouts, and Page Layouts sections of the Object Manager in Setup. I use these frequently as they’re essential to organizing information for the users. Dynamic Actions with Conditional Visibility This is a relatively new feature at the time of this writing (only a few releases old), and it’s already helped me with those client requests that go something like, “Can we hide this button until so-and-so has filled out x,y,z or the record has gotten to this stage?” I used to hack this functionality together by creating a mess of record types and different page layouts, or I’d just code a custom visualforce page. But now, hiding/rendering actions is as easy as defining the filters for them with a few clicks. The one consideration here is that this only works (currently) for desktop interfaces. Dynamic Forms Dynamic forms take the whole “conditional visibility” thing to a new level. This feature applies not just to buttons and actions, but to individual fields. Similar to the above use-case example for hiding buttons, sometimes a record just might present too many fields to the user at once. Dynamic forms solve this by allowing you to define under which conditions certain fields should be visible. As a result, users can go on about their business of filling things out and updating records. Then, as things progress, dynamic forms hide irrelevant fields and present new, relevant ones. This creates a nice, streamlined user experience. One “gotcha” we have to keep in mind is that this is only available for custom objects, not standard ones like Leads, Accounts, Contacts, and Opportunities. That being said, I’m betting this will change soon enough. Screen Flows – Multi-Step Wizards Without CodeScreen flows are probably one of the most powerful tools we can leverage when it comes to custom user experiences without crossing into the “code zone.” If an app builder needs to hold a user’s hand during a complex and multi-step design process, then the screen flow is the likely tool of choice. I’ve found that there is a bit of a learning curve with screen flows. Although it’s hard to design them nicely from the outset, once someone gets the hang of it, they’ll need very little time to build out a totally bespoke data-entry wizard user experience during those times when even dynamic forms don't get the job done.  And once Lightning Components get involved, flows can even launch and exchange information with Lightning Components in the middle of a flow. The possibilities really are endless. Concluding Thoughts and Other Helpful ResourcesAs I said earlier, designing front-end experiences is not one of my strong suits. I’m pretty sure that if I had not found Salesforce on my app-building journey, I probably would have quit and found a different line of work, or I would have just become a purely back-end developer.  The UI/UX tools and features on the Salesforce platform have instead helped me to deliver complete app experiences, front to back. For more information and specific practice on some of the topics covered, check out the links to the Trailhead modules and resources below: In the next article, we’re going to shift gears and dive into some actual coding for the eCars app with Lightning Web Components. If you haven’t already joined the official Chatter group for this series, I certainly recommend you do so. That way, you can get the full value of the experience and also pose questions and start discussions with the group. Oftentimes, there are valuable discussions and additional references available there, such as the slides from the presentation and links to other resources and references. https://sforce.co/34Ld7xz About me:  I’m an 11x certified Salesforce professional who’s been running my own Salesforce consultancy for several years. If you’re curious about my backstory on accidentally turning into a developer and even competing on stage on a quiz show at one of the Salesforce conventions, you can read this article I wrote for the Salesforce blog a few years ago. Also published at https://dev.to/jasonomnivo/building-front-end-app-experiences-with-clicks-not-code-2m6e Join Hacker Noon Create your free account to unlock your custom reading experience.
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nanogame · 8 years ago
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What the hell is Phase Paradox and why has nobody heard of it?
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I recently came across a very interesting game for the PS2 called Phase Paradox and, to my surprise, the information online about this game is very limited. I was intrigued... How can a game released over 15 years ago for one of the biggest consoles ever, be so unknown? I decided to do a little digging to find more and that’s what I’ll tackle in this post, but before we begin talking about it, a proper introduction to the series is due... Yes, to the series. Phase Paradox is no less than the sequel to the PS1 title, Philosoma. Never heard of it either, right? Don’t worry, I’ll elaborate... and spoil a bit of the first game, so be aware.
Philosoma was the first game developed by Epics Inc, the same Japanese studio who brought us Ape Escape Racing and Ghost in the Shell: Stand Alone Complex for the PSP, and a bunch of other titles you might have heard about. It was one of the first games to ever be announced for the original Playstation and it was scheduled to be a release title, however it was only released in mid-1995 in Japan, and in 1996 in the subsequent regions due to complications during development. Despite the prolonged development time, it only received mixed reviews, praising the impressive FMVs and OK-ish gameplay but condemning its dull visuals. These didn’t stop it from receiving an award for Best Shooter of 1995 by Electronic Gaming Monthly magazine.
But what is it? Philosoma plays like any other 2D/3D space shooter (with a lot of resemblances to other shooters like Galaga and Gradius) but places its emphasis on the multiple perspective gameplay, which varies from isometric to top-down/vertical scrolling to full-fledged 3D. The story is pretty simplistic: a recently colonized alien planet named Planet 220, reports a devastating attack by an unknown force and requires assistance. The player assumes the roles of D3, a rookie pilot, as well as his commander Nicolard Michau and has to try to save the planet. In the end of the game (spoiler alert) , the said planet blows up and this is where Phase Paradox picks up.
But before we get into the story and gameplay, let's see how this game came to life. Phase Paradox, as opposed to it’s prequel, was not developed by Epics Inc, but by Sony Interactive Entertainment themselves, whom had published the first game. However, for the roles of lead designer and supervisor, Sony decided to hire Takahiro Matsushima, the creator of the original game. They setup a somewhat big team, which also included Tatsuya Ishiyama as a cinematic director, who would proceed to work on the cutscenes of the very acclaimed SoulCalibur IV. Don’t let me stop you from getting amazed but there are some more names you might recognize.  The character of Renee is voiced by no less than Mary Elizabeth McGlynn (who’s also the voice director in the game), the singer of some of the non-instrumental songs by Akira Tamaoka in Silent Hill. The character of Umma is voiced by Patricia Ja Lee, whom you may know better by Jill Valentine’s mo-cap and voice actress for Resident Evil 5. Steve Kramer, who has worked as an actor and voice actor for countless productions that range from cinema to video games, voices Lance Fuller’s character too... This only shows how big the production for the game must have been and how much Sony was betting on it.
The first announcement for the game was made by Sony in January 2001 but other than the game’s genres, very few details about it were given. They also announced it would be released in two DVD-ROM discs on the 22nd of March of the same year in Japan, but no dates for the other regions were given. The first demo only appeared in Tokyo Game Show Spring 2001 and by then, the game had been postponed to May 24th, the day it was released in Japan (in only one DVD). The first impressions were decent: people were praising the sci-fi atmosphere but were reluctantly talking about the gameplay:
“Three playable characters from different time frames and different places solve mysteries from each character's perspective. Once they all meet at a certain point in the game, the mysteries begin to unfold. As opposed to the theme of humans vs. aliens or zombies in most of the recent action-adventure games in the genre, this game is about human interaction, trust, and deceit...”
Now, this is where things start to get interesting! If you’re confused, because you were expecting details for a shooter, don’t be! Despite being a direct sequel to Philosoma, its genre is completely different. The sequel is not a 2D/3D shooter like its predecessor, but an action-adventure game with a lot of sci-fi and survival horror influences. The player can control three characters across a field map with pre-rendered backgrounds, similarly to the original Resident Evil games, however the action factor is not present. What I mean is, the player doesn’t shoot or solve puzzles. The player simply moves the characters in between cutscenes and is prompted to do binary choices of yes and no by pressing the X or circle buttons. By making the “wrong” choice, the player usually dies and is prompted to try again. This being said, the game can be easily completed by trial and error and this might just justify why most of the reviews I found online, even if scarce, were all condemning this gameplay mechanic. I’m not saying it’s very good but it seems to me that they’re were going for what could’ve been the beginning of tell-tale games like we know them today. The game also has three different endings, one for each playable character, depending on which one you choose to follow during the final phase of the game (you eventually play them all, to finish the game), which I thought was pretty interesting.
In my opinion, there are two things that this game nailed completely. The UI design and the atmosphere. The cover of the game is beautiful, that’s not an argument, but wait until you boot up the game! The main menu is gorgeous and damn satisfying to use. It’s the perfect intro for the game, which in its whole, gave me a vibe of “Blade Runner meets the The Thing”. Maybe because of the futuristic look of the pre-rendered surrounding environments, along with an interesting sound landscape that heavily relies on background noises, using music only when really necessary. The voice acting (done entirely in English with Japanese subtitles) is pretty satisfactory and goes well with the animation and even though it feels a bit cheesy at times, which game doesn’t? The cutscenes are decent, however, I’m really saddened by the fact that they couldn’t get the facial expressions right while the characters are talking, but hey, they tried! 
I got used to the game and to its flaws after the first hour, and got some enjoyment out of the whole experience and that’s why I’m writing this post. Most reviews of the game are bad, but I would still recommend it to anyone interested in survival horror and/or sci-fi, and any PS2 enthusiast. 
It’s an interesting landmark in PS2′s history that went completely unnoticed. But why? Despite the English voice over (which kind of proves Sony was intending to release the game worldwide), the game never got released outside of Japan. That means that if you owned a NTSC-U or PAL console, you’d need to import the game and you’d also need a modchip or an emulator to play it, hence making it hard for a common gamer to find and play the game. That doesn’t explain, however, why the mentions to this game on Japanese websites are nearly non existent... The game does have a small page on the Japanese Wikipedia, but there is no page for it on the English Wikipedia, so I’d say the Japanese are winning on this one!
For those of you who are interested in trying the game, you don’t need to play the first one (I didn’t) to enjoy Phase Paradox and even though all text is in Japanese, that will certainly not be a problem since all voices are in English. My copy of the game cost me a little over 5€ on eBay with shipping included, so if you want to add it to your collection, price will certainly not hold you back either. I’d recommend not watching any videos on it, since they might ruin the experience for you, take your go at it with an open mind and above else, have fun!
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kylorenknightstand · 7 years ago
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Knowing your partner well makes writing a lot easier. Tag this with the people you enjoy roleplaying with, but want to get to know better!   REPOST, don’t reblog!
⊰ B A S I C S ⊱ ◦ NAME: Lisa ◦ AGE: 25 ◦ PRONOUNS: she/her ◦ ZODIAC SIGN: Pisces ◦ TAKEN OR SINGLE:  forever single pringle ⊰ T H R E E ◦ F A C T S ⊱ ◦ I.) UX/UI Designer ◦ II.) been kinda roleplaying close to 12 years? ◦ III.) during my first job I bought a ps3 because I was looking at a magazine that Assassin’s Creed 2 was in and it was too bad ass looking to pass up.  ⊰ E X P E R I E N C E ⊱ ◦ PLATFORMS YOU USED: Xanga, msn, yahoo, aim (probably), tumblr, discord (new), forums ◦ BEST EXPERIENCE: Probably when I played Hyung Jun, I developed my voice there. ⊰ M U S E ◦ P R E F E R E N C E ⊱ ◦ FEMALE OR MALE: I tend towards male, dunno why ◦ LEAST FAVORITE FACE(S): ? I don’t get this ◦ MULTI OR SINGLE: I think just single. I normally like to focus attention all on one character and try to get to know them well? ⊰ W R I T I N G ◦ P R E F E R E N C E ⊱ ◦ FLUFF, ANGST, OR SMUT: ANGST, I hate smut these days and fluff is aight ◦ PLOTS OR MEMES: PLOT, though I wanna be meme trash but it seems I forgot how
TAGGED BY:  @likehisfather lol kinda TAGGING: @just-breathe-rey @space-poncho @anybodywhowantstodothething
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because-its-important · 8 years ago
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making a pico8 game during my first week of RC
tl;dr - Play my first ever solo game right here!
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On my first day of Recurse, fellow W1 2017 batcher Ayla Myers (whose work you can peep here) presented on fantasy game consoles, PICO-8 in particular. Her presentation ran roughly 5 minutes, but it only took about half that time to convince me that I should give it a whirl. Since asking for help is more than encouraged here, I approached her immediately afterwards and asked if she could do a quick walkthrough of PICO-8 sometime.
“Yeah, of course. When do you want to start?”
“Uh…” It was already 6pm. “Tomorrow?”
“Okay!”
And lo, 11am the next day found myself and a handful of other Recursers sitting around a table in the Turing meeting room as Ayla showed us the ropes.
PICO-8 is a highly-opinionated, highly-constrained fantasy console with a robust set of tools for quickly developing and sharing games. While I’d played a few PICO-8 games before, I hadn’t realized just how core the commitment to retro-nostalgia is to the engine itself. Here are some fun things I learned about PICO-8:
It includes a pixel art editor and a chiptune mixer, both of which are a delight to use.
PICO-8 games can have 2 players, but each player only gets 6 possible inputs: four directional keys and two others (typically Z and X).
On the programming side, developers are allowed a maximum of ~8k tokens and ~65k characters. This incentivizes some extreme optimization, overloading, and other tricks in larger games that near those limits.
The games are super easy to export and share, either as embeddable HTML and JS or as downloadable executables.
As someone who has shipped dozens of games professionally but has never personally programmed one from start to finish, I decided that it’d be a good exercise to build one during the remaining 4 days of the first week.
On programming in a new language.
PICO-8 uses a subset of Lua, which I’ve never read or written before. Under other circumstances, I probably would have preemptively given up and shied away from using a tool that required learning a new language. Fortunately, my current circumstances are “you are entirely here to learn new things and surrounded by people who can help, actually” so I waved off the anxiety and plunged ahead instead.
Turns out that Lua felt very similar to other game programming I’d done in the past, so there wasn’t any need to worry anyway! (One begins to suspect that there is rarely a ‘need’ to worry… 🤔)
There were a few things that stood out in particular as I built my game.
First, to handle animations - like bobbing a sprite or moving UI elements on and off screen - I found myself repeating a pattern using a counter (incremented every update loop) and a maximum (resetting the counter to 0 when it reached this value). I wasn’t sure if a series of timers would be a better fit for cycling through animation states, especially since this pattern meant assigning at least two tokens per animation. Since I was focused on building this quickly and wasn’t worried about running up against the token limit, however, I figured that consistently using a single pattern that I knew worked was the way to go.
Example of the section of the bat’s update loop that flaps her wings up and down and plays a quick beat on each flap:
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Second, I learned that tables are “the only data structuring mechanism” in Lua, and that there is no readily available method to query them about the number of items they’re holding. To solve this, I tracked the count of items as a separate variable and updated the count any time I was adding or removing items from the table. If I were pinched for tokens I’d probably handle this differently, likely by writing a separate function that iterates over the the items in the table and returns the count.
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Lastly, and this one was a pleasure to discover, Lua is perfectly a-okay with removing items from a table while iterating over items within that table. For example, during the update loop I want to iterate over each of the moths in the game and check if the bat is in a position to eat them. If the bat should eat the moth, I want to add a quick sound effect, draw some bug-gut splatter to the screen, and remove the moth from the moths table.
I can do all of that like this:
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This was a big relief to me because I’ve had trouble doing the same with JavaScript in the past!
On finding relief in constraints and designing a tiny game.
I didn’t have a strong idea when I first started making Sonar, other than that I should be able to finish it in a few days and that it should be about animals. Certainly my appreciation for earth’s non-human lifeforms would stave off any temptation to jump ship if things got confusing or tedious. 🦇
There was a brief moment where I sat, staring at my laptop screen, wondering what I could even do with only two non-directional inputs. It took about five minutes for me to come to my senses. What if this constraint, much like the constraint on tokens or audio channels, was a blessing? “Wow, I’m so glad I only have two buttons to work with,” I told myself, found it to be true. “In fact, let’s start by using only one of those buttons.”
Changing your perspective sure is a time-efficient way to clear obstacles!
On making art and SFX.
While I’d done some game programming (though never a complete solo project), I’d certainly never done game art or audio. In fact, art and audio often felt more intimidating than the rest of the design or development. I didn’t really know anything about creating reasonable looking pixel art or have any kind of background in creating music or sound effects; I just knew that both were important to making a game feel whole.
Once again, PICO-8 provided seamless introduction to these areas of game development. With only 16-colors and 8x8 pixels to worth of space to work with, I never got stuck trying to pick the perfect colors or shape for a sprite. If it worked, it worked, and it only took a matter of seconds to make changes and see them live in the game.
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As someone who has zero musical education the responsibility of creating audio made me more than a little apprehensive, but I found the SFX editor similarly quick to learn and pleasant to use. I stopped short of making any ambient music, but I did make a few sounds: a steady but muffled bassline for the bat’s wings flapping, a high-pitched chirp for the echolocation, a gulp for a bug being swallowed, and a confirmation bloop for starting the game. SFX are necessary for giving a non-haptic game the illusion of tactile feedback, and even just these few simple, two-note sounds do a lot of heavy-lifting in making the game feel more responsive.
On jamming fast, alone, in an environment geared towards collaboration.
The single biggest struggle I had while working on this project was worrying if I should be spending my time doing something else. Whenever I spent large chunks of time coding alone, rather than pairing or attending study groups, I couldn’t help but feel like perhaps I was missing the forest for the trees. Shouldn’t the first week be about learning as much as possible about my peers and their interests, in the spirit of future collaboration? Did I somehow find a way to ‘do it wrong?’
Hard to say, what with only one week’s worth of information! My current guess, however, is no. I became familiar with a new language, I learned a new toolset, and I finished a project that I feel at least remotely comfortable showing to other people. Those are pretty solid accomplishments, even in the face of a gnawing suspicion otherwise!
More importantly though, I practiced being comfortable following my own intuition of what an ideal first week might look like. I proved to myself that I could set my own goals and meet them. I also developed a general feel for the ebbs and flows of working with myself as sole author and stakeholder on a project. I’m sure this kind of self-knowledge is valuable at any level, but as a beginner it feels like an especially worthwhile point of reference.
Besides, this was all made possible because I was inspired by a fellow Recurser, asked them for help and got it. 
How could that be wrong? 😊
You can play Sonar right here.
ps. I almost forgot something funny!
This is one of the first things that happened when I began animating my pixel bat:
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I laughed at this for a solid minute. It was wonderful, and only more so because I had spent the previous two hours setting up new software, familiarizing myself with basic Lua syntax, and fretting over whether my pixel art would be at all legible.
As one of my friends commented, “OH NO, HIS FLAPS FELL OFF!” And then, “or HER flaps, excuse me.”
Making games is generally time-consuming, tedious, detail-oriented work. On the bright side, many of the bugs and SNAFUs you run into are just silly as heck. The moments where ish goes off the rails can provide exactly the right dose of harmless humor to revitalize your motivation to finish. 👑
edit (11/15/2017)
Once again going above and beyond in her helpfulness, Ayla informs me that you totally can get the length of a list in PICO-8!
Here’s how, using the # operator:
local some_list = {32, 4, 72} print(#some_list) -- prints 3
✌️🦇
edit (11/17/2017)
So probably it makes sense to link to the the code, since becoming a better programmer is the whole gosh darn point! 😑
Also, because it may be helpful, I want to provide a quick outline of how you might also crank out a small game in a narrow window of time:
day1 - purchase and install pico8 (if you’re at RC, talk to someone about using their license!) - install a lua linter on your text editor of choice - run pico8 in console mode, so u can use printh to debug - make a player character that responds to input - make a 2-state animation for that player character (eg. flip between two sprites, add some bobbing motion, etc) - get ppl to Play Your Game!
day2 - make an enemy (note that these could also just be Collectable Objects if u aint feeling like defaulting to violence ✨) - make a 2-state animation for that enemy - give that enemy some passive behavior - disappear the enemy conditionally (eg. touched by player, hit by bullet) - make another enemy with similar but more challenging behavior - get ppl to Play Your Game!
day3 - add an end-condition (eg. eating some amount of bugs) - add SFX. this is more important than music for making your game feel whole, and you can do just about everything you need to with 2 note blips - add UI elements (eg. health bar, bullets left, etc) - add a start screen - add an end screen - get ppl to Play Your Game!
day4 - add finishing touches - export your game as html from PICO8 - host somewhere, like itch.io - write a blog post!! - share with your friends and the rest-o the world
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yeah-yeah-beebiss-1 · 8 years ago
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What is xenoblade? Would you recommend any xenoblade games for a 3ds?
Xenoblade is a series of RPGs made by MonolithSoft and published by Nintendo. It’s a sort of spiritual cousin to Xenogears and the Xenosaga series, all conceived by the same director (who apparently has a thing for the “Xeno” prefix). There are three games so far, and it’s a Final Fantasy dealio where they share similar motifs but are otherwise completely self-contained and unrelated.
Xenoblade Chronicles is like your typical JRPG tropes - a plucky young boy’s hometown is ransacked, he finds a mysterious relic of great power, there’s stuff about warring gods, yadda yadda yadda - but infused with a sci-fi flavor. I wouldn’t say that the story is the main appeal so much as the sheer size of the game’s world, the really lovely soundtrack and art design, and likable characters. Combine that with a really solid battle system and you’ve got one of the best JRPGs of the last decade or so. It was originally made for the Wii, but a version was made for the New 3DS (it literally only runs on n3DS models) that’s a perfectly functional port. Shulk, the protagonist of this game, is in the most recent Smash Bros. game (which probably introduced a lot of folks to the series).
Xenoblade Chronicles X is a spiritual successor on the Wii U that turns up the sci-fi aspects - you play as one of the survivors of a space colony that crashed on a hostile alien planet. It’s less story-driven and more mission-based compared to its predecessor, but the sheer scope and variety of planet Mira is amazing. It’s the sort of game that you’ll have to put a lot of time into to get much out of it, but being able to pilot giant mecha feels awesome. The soundtrack is completely different to XC’s, and it’s an acquired taste, but the combat is pretty much an improved version of XC’s. Also, the UI is awful - the sheer amount of information it’s conveying means that a lot of text is so tiny as to be nearly unreadable unless you have a gigantic screen (which is bullshit considering that the Wii U gamepad is pretty much made for preventing this kinda thing).
Xenoblade Chronicles 2 is in development for Switch, and based on what little we know from the reveal trailer and today’s E3 trailer, it seems like it’s going back to the high-fantasy vibe of Xenoblade Chronicles while telling its own story. Time will tell how this one will turn out.
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linkspooky · 8 years ago
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Im really agree about the meaning conversation between amon n touka, bu im not such amazing n detailed as u did. I even didnt recognize if touka has some little decrease in her development after closure in this chapter. But how ur thought about the last panel? Bc for me, ishida didnt make that just for fun right? Is something bad/good will happen for ccg soon? What furuta purpose for do that?do u can see that panel indicate some sad or does ishida want to tell something on that panel? Thanks 😊
Thank you! I don’t think Touka is regressing so much as her arc isn’t over yet and it’s a misnomer to look at this conversation and say “Touka’s grown so much”, because she has just not necessarily in the right ways. 
As for this panel: 
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I think this is commonly what is referred to as a ‘victory lap’. 
As for why the chapter ended in this specific panel, I think it solidifies with really quick visual imagery Furuta’s takeover of the CCG’s narrative. 
Charlie Chaplin is quoted as saying: "Life is a tragedy when seen in close-up, but a comedy in long-shot.“ Appearance wise, Furuta’s outfit and design is heavily based off of Charlie Chaplin, and hes’ even associated with him in the calendar. 
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To explain what that quote means though, genre wise there’s not actually that much of a difference in the content of a comedy. Characters can die in comedies as well, and even really tragic happenings can occur within a comedy. The difference lies in how it’s framed. A tragic narrative requires tight up close and personal framing, while a comedy tends to play more fast and loose. Therefore, close up vs a long shot. 
There are even times in Tokyo Ghoul a story which is specifically called by Kaneki “A Tragedy” in the first chapter alone, is instead called a comedy by characters other than Kaneki. 
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Consider this, Tokyo Ghoul is a tragedy because Kaneki is it’s main character and therefore we define it as such. We see the events that happen to Kaneki as tragic because as the main character were are constantly up close and personal with both the traumatic happenings to Kaneki’s life, and also his own personal thoughts and reactions to them.
Furuta however is a character that we only see from a distance. We almost always see his personal mask in the situation and never his inner narration. The reason we are suddenly cutting to Furuta now only to see him do something absolutely ridiculous is to solidify this point, Kaneki frames his life as a tragedy and Furuta as a comedy. 
He also has kind of a point to highlight the CCG’s side of things as comedic. Look at the characters honored in this chapter, besides Tanakamaru whose a minor character so who cares, none of them really deserve the honors they’re getting. Urie is getting rank and accomodation, plus the S2 Squad leadership that he’s wanted for what exactly? Framing out and screaming a bunch but not actually managing to capture Donato? Ui is taking the role of Furuta’s chief advisor, but he’s really just Furuta’s unwitting pawn, being strung along to believe that Furuta saved them when really he just made up the conflict entirely. 
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Then we have Furuta, who became Bureau chief by orchestrating a fake fight between the clowns and the CCG, and leaving a note on his father’s desk reccomending him even though he was the one who murdered every last Washuu except himself. Not to mention that, but he very clearly got away with it all and now he’s just gloating.
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I think this panel is just as important for showing the contrast. Things are tragic for goat because they are taking things seriously and getting deeply personal with the conflict, whereas the CCG’s narrative is now one of a comedy because Furuta treats the CCG as a whole as impersonal, just an objective for him to climb. 
@bloodycarnations does a better job of summarizing the difference between the two organizations right now than me though:
Kaneki’s group is facing an internal crisis? Meanwhile, Furuta is at the peak of his power. Kaneki despairs because he’s a horrible leader and his organization is only held together by the lack of other options, meanwhile Furuta laughs in the face of his own success, and all of his scheming give way to the exact outcome he’s envisioned.
As for why Furuta adopts this comedy attitude towards life though, I think it has something to do with the clowns. His birthday poem hints that it might be a coping mechanism to deal with the circumstances of his birth:
Even if I celebrate it, I can’t help it.I’m just a human being who doesn’t think of anything about the day they were born.
PS: (Laugh, it’s fun!)
Furuta-kun
[x]
However, to his relationship to the clowns as a whole, the clowns are pretty intent on getting what they call, “the last laugh.”
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There’s been interpretations on what this means, but keeping to what they’ve been doing recently, it seems what the clowns want is to apply fictional tropes to life and then comment on it like it was one big book they were reading. Donato himself simply spelled out what Urie’s character flaws were, Roma has always been a big fan of Kaneki but loves him the same way that the fandom loves the so called “tragic shironeki.”
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Say Furuta is not really the king of the clowns and he’s instead just cooperating with him. Perhaps then, Furuta’s way of getting the clowns’ involvement is promising them this. “I will find a way to make a big joke out of the CCG and point out to everybody what hypocrites they are, I just need you to help me with this, this and this.” The clowns being the purveyors of what they call comedy would probably cooperate on those terms. Their modus Operandi seems to be to point and laugh at the flaws inherent in the system, that’s their source of “comedy”. 
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So no, it’s not just for fun. There’s a lot of inherent meaning to framing the CCG as a comedy now that Furuta has become the bureau chief. 
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holytheoristtastemaker · 5 years ago
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Design Systems have become a key part of any company’s everyday work. From discussions to creations, it seems that it has become an integral part of designers’ life. It is believed that in the future, every brand and every product will use a Design System, simple or comprehensive, strict or loose, mono, or cross platforms. Here we are today with our top 10 design system count down. Ready for a fun ride so let the countdown begin.
1.Material Design by Google
Material design system by Google
A modern design language developed by Google in 2014, Material Design aims to create a visual language for users that brings efficiency and modern together created by the innovation of technology. It helps to unify user experiences across all devices and platforms. It is an open-source code, a beautiful collab between designers and developers. It includes many sections including, motion, style, layout, color palette, typography guidelines, icon design, even the ability to create dark material themes, and more.
The first version of Material Design had one drawback that was important for brands that want to adapt it to their style. All Material Design applications were extremely similar. So in 2018 Google launches Material Design 2.0. This version was an answer to the above criticism. With multiple styles, layouts, depth effects, cool animations, they are empowered to make truly unique branding themes.
Users of the system have the tools and resources needed to create a unified UI.
2. Mailchimp
Mailchimp design system
Mailchimp has been always cited as one of the best examples for a detailed company brand tone but they also have also been known for its pretty thorough design system that is focused on a pattern and a pattern library. You can find detailed guidelines for colors, buttons, alert messages, and every other aspect of the marketing platform. To add more to it there are guidelines that have plenty of examples and explanations that break down the most important concepts. Email and marketing automation service is available too.
MailChimp features a well-established design system, available years before design systems sprouted fully. The design system is robust and is kept simple and user-friendly.MailChimp also has a handy content style guide available.
3. Uber Design by Uber
Uber design system by Uber
Uber describes its brand as a bold, new brand and its design system defines those principles too. The design system covers the integrity of the brand visuals, from logo usage to color, composition, and event photography, and motion. Uber’s design system revolves around elegant simplicity and subtly recreating the famous U wherever possible. By creating a system that not only acknowledges but also leverages Uber’s evolution into a platform, with a robust, consistent set of basic elements while enabling them to freely explore. This system should be able to welcome incoming innovations without disrupting the existing experiences that feel familiar to so many users.
The ultimate goal of their design platform is to make every designer a little better at thinking of everything in terms of systems — grids, typography, language, motion, accessibility, and so on. This allows everyone to design together, to learn from a common source, and to have a shared understanding of product quality across the company.
4. Lightning by Salesforce
Lightning design system by Salesforce
Salesforce is a star within cloud-based software, including CRM, customer service, marketing automation, analytics, and application development. The American company displays a thorough and well-documented design system called Lightning, which is an open-source project focused on building business apps which include guidelines on various platforms, accessibility, UI components, UI patterns, utilities, design tokens, and more. . The design system provides a professional and comprehensive guide to accessibility, components, patterns, utilities, design tokens, and more.
Lightning was a way to keep everything unified and easy to access for anyone designing for the platform. Instead of focusing on pixels, the design system focuses on application logic, user experience, interactions, and flows. You will find in-depth guidelines and examples that cover not only design guidelines but also accessibility issues and component blueprints.
5. Atlassian
Atlassian design system
Atlassian is an Australian software company best known for its issue tracking application, Jira. Their design system describes not only how to use their logo, brand colors, fonts, and other design elements but they also let their brand personality shine through. With color names such as  Dragon’s Blood and Herky Jerky, it’s easy to see why they describe their style as bold, optimistic, and practical with a wink.
Atlassian comprises various components including icons, fonts, buttons, badges, banners, pagination, tabs, tags, tables, and spinners. That helps the user have outstanding experiences. On September 12, 2017, Atlassian became a second product of the day and the fifth of the week on ProductHunt. By now, it has received 2,301 upvotes.
The system is very detailed and is composed of design patterns, code components, and a library of UI assets in Sketch. You can also find the reasoning behind each choice made.
6. Fluent Design by Microsoft
Fluent design system by Microsoft
The Fluent design system was developed by Microsoft in 2017 and it aims to create simplicity and coherence through open design systems developed for all the platforms. It focuses on uniting the fundamentals of principled design, technology innovation, and customer needs. It also lays out guidelines for developing apps for Windows, Android, and iOS devices.
Representing a rethinking of Microsoft Design Language 2, Fluent contains instructions for visuals, effects, and interactions employed within the software. It is noteworthy, that the system is being improved according to real-world customer needs.
The sensory elements are based on five key components: light, depth, motion, material, and scale, with the increasing intent to be applied beyond flat screens.
7. Polaris by Shopify
Polaris design system by Shopify
Shopify Polaris was developed so all Shopify merchants could enjoy a great experience and benefit from a beautiful store design. This design system has guidelines for crafting every part of the Shopify experience; from admin screens down to product experience and various apps for Shopify. You will also find helpful links to third-party tools that can serve as an inspiration or help you learn how to effectively design for Shopify.
This solution allows UI/UX designers and engineers to create user-friendly applications for Shopify merchants. Providing teams with plenty of tools, styles, and elements, it helps them build engaging user experiences that work on every device, on every operating system, and in every language. On the product’s official website, you can find in-depth sections on content, typography, components, illustrations, with guidelines for the tone of voice, grammar, and copywriting tips.
8. Marvel Design by Marvel
Marvel design system by Marvel
Developers don’t want to repeat the same work on different mediums. Companies want to be more efficient. Product designers and owners want the products they work on to be faster, more accessible whilst still looking sharp and consistent. They have also developed a few static sites: A marketing website, a WordPress blog, a bunch of isolated back-end templates.
They have a bunch of design values for colors, typography, layout, and more, structured in a simple JSON format. From there, it is sent to a few places. On one hand, they have a  swift style guide generator which generates the design values consumed by iOS and Mac apps. On the other, there is a simple atomic CSS framework, which then gets consumed by anything that uses web technology; be that React, PHP, or old school email table templates.
So the advantages work out to be solutions to the mentioned problems such as shipping consistent and accessible products across different mediums, reusing and maintaining code and design in a more efficient way. And of course, improve cross-team collaboration.
9. Apple design system
Apple design system by Apple
Apple’s design system is meant to facilitate the design of apps and Apple’s suite of products but there’s plenty to learn and admire in their style guide. For starters, you can download the SF icons which are meant to complement the system font for Apple’s devices. You will also find guidelines and instructions for UX design, making apps more accessible, and accessories.
Similar to Microsoft’s Fluent, Apple’s design system is meant to enhance the experience of the suite of Apple products and services. In this design system, you can watch video sessions and tutorials for building user-friendly and future-proof experiences, as well as how to optimize the experiences for iPhone X-e.g. designing for sound and writing for push notifications.
10. Airbnb design system
Airbnb design system
Airbnb shares a comprehensive overview of its design. The main characteristic of their design language is that each component can live on its own as a separate entity and even evolve further while also being a part of a larger cohesive unit, comparing their design system to a living, breathing organism. It not only offers affordable hospitality services around the globe. The company also shares insights about their featuring cutting edge techniques.
In the process of building the system, Airbnb also integrated internal and third-party tools. For example, the React-sketch app which is an open-source library that lets you write React components that render to Sketch documents.
With this design system in place, Airbnb is able to speed up development. Engineers are able to focus on writing the feature logic rather than the view code, and it enables faster prototyping and experimenting at a lower cost.
These were the top 10 must-know design systems. I hope you enjoyed the countdown. Don’t forget to check Iconscout to discover millions of icons, illustrations, and stock photos which you can use in developing your Design system.
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dsrajawat · 5 years ago
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It’s been like forever that we have seen a groundbreaking revamp in Laptops. But, with the growing workflow in the fast-paced mobile life, a larger expanse of the screen seems to be on call. While folding phones had the initial rage, the trend seems to switch sides to laptops. As such, the upshot appears to be Dual Display Laptops!
To be fair, there have been some experiments, which were few and far between. While the decade-old Asus Taichi and Acer Iconia 6120 were far ahead the times, the Asus Zenbook Duo and HP Omen X 2S of yesteryear felt like mere stepping stones. But, with the recently concluded CES 2020, the center stage was dedicated to Dual Display Laptops. Several brands showcased their multi-display lappies. Granted they were mostly fresh out of labs and the actual time to market might be afar.
So, the question looms whether you should be excited about the purposed shift in laptop design. Like any other technological transition, the inception stage will attract early adopters. But, before biting the bullet, you must be wary of a few things.
Challenges with Dual Display Laptops
Here are a few points to take note before betting your money on the neoteric technology –
Multi-display devices must have evenly responsive touchscreens without performance hiccups.
Two or more displays will slurp more juice and hence brands need to come up with better power optimization.
More displays mean more addition to laptop heft. Since a laptop is an ‘on-the-go’ gadget, it should be as light and handy as possible. Moreover, a display-centric device will involve hand movements and as such, ergonomics takes precedence.
The hinge mechanism must be flexible yet sturdy.
Using a virtual keyboard or modular one might demand a learning curve. So, typing and functioning the new input means will require some getting used to.
Further, the panels must be better resistant to scratches, glossiness, etc.
The software *cough* Windows 10X *cough* must tailor the UI according to the new format. Further, app development must pace to utilize the larger canvas and use scenarios.
You may have to spare more to own one, at least in the early years before the tech matures.
But, all these are more like suggestions to bake a better computing experience. After all, innovation propels progress and its only a matter of time that all the issues get fixed. On that optimistic note, here are the possibilities that the Dual Display tech could bring about.
Possibilities with Dual Display Laptops
A selling point for Dual display laptop is the maximum productivity it warrants on a large yet portable expanse. This ensures avenues for better multitasking, seamless sharing of data between apps and above all a creative use of the space. One could use the peripheral display for reference, comparison, instruction, etcetera. Creative Folks out there, take note!
This also proposes increased collaboration and communication
If one doubts their relevance in the presence of dual desktop monitors, the answer is – lesser space consumption.
The touch screen employs swipes and gestures which ensues innate and natural modes of navigation. It’s a playground for those who love fiddling with a stylus.
The tech is cutting-edge, which comes with a fancy and premium appeal.
Best Dual Display Laptops Announced Thus Far
Asus Zenbook Pro Duo 
The Zenbook Pro Duo has a 15.6-inch 4K resolution OLED panel as the main display. This is a Pantone Validated screen with 100 percent DCI-P3 color gamut coverage. The secondary screen christened the ScreenPad Plus stretches a 14-inch touchscreen with 4K resolution and 32:9 aspect ratio. It has a matte finish.
You can drag content from one screen to another. Asus’ own ScreenXpert control lets you run some tailor-made apps on this small screen. There is an App Switcher key to swap screens without a slouch. The built-in ViewMax feature makes things even more interesting by allowing a single app across both screens.
HP Omen X 2S
Hp Omen X 2S flaunts a primary 15.6-inch LCD panel (144Hz refresh, full HD resolution and NVIDIA’s G-Sync compatible), followed by a secondary, 5.98-inch 1080p multitouch screen right above the RGB lit keyboard. The use cases are somewhat similar to the Asus laptop given above.
Lenovo Think book Plus
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Now, this one has a different approach to the whole dual-display concept. The primary display is a 13.3-inch, 1920 x 1080, an anti-glare screen with 300 nits of luminosity. Lenovo has placed the second display on the bonnet. But, this is just an e-ink panel capable of presenting black and white color only. So, the use case is limited to jotting something, reading docs or glancing the reminders and task notifications.
Dell Duet
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This one has a resemblance to the Microsoft Duo. The obvious difference is in the larger footprint and a modular keyboard. The hinge can rotate 360 degrees opening up different form factors. Dell offers a few gestures to navigate the UI. On the periphery, there are two USB-C ports.
Intel Honeycomb Glacier
Source: ExtremeTech
As the name suggests, the laptop has a 2D honeycomb structure accommodating a native companion display. The main display is a 15.6-inch FHD panel and right beneath it, there’s the secondary 12.3-inch screen. When unfolded fully, the two displays are backed by a two-hinge system along with a keyboard at the base.
Under the hood, there is an Intel Core i9 processor coupled with Nvidia GTX 1070. The heat dissipation is handled by the proprietary star-field cooling system. Other things included in the mix are the Tobii eye-tracking feature.
Intel Twin River 
Source: Geek.com
This Intel prototype combines two 12.3-inch panels, which, with a 1080p resolution and an aspect ratio of 3:2. Under the hood, it ran on an Intel Whiskey Lake U-series quad-core processor. Intel had structured the motherboard into two compartments. Whilst the CPU, storage and memory were nesting on the top, the bottom portion held networking, connectivity, and I/O modules. Another unique aspect was the use of fabric coating on the periphery.
Razer Project Valerie  
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Touted as the world’s first automated triple display laptop, it’s surely one spectacular piece of machinery. Three 17-inch screens with the two peripheral screen that can be slid open from the side of the main screen. All three sports 4K IGZO displays powered by Nvidia’s G-Sync technology.
It’s an obvious target for hardcore gaming. As such, the feature set also boasts Nvidia 180-degree Surround FoV, full Adobe RGB color spectrum, NVIDIA GeForce GTX 1080 graphics with 8 gigs of video RAM, a cool 32GB of system RAM, and vapor-chamber heat dissipation mechanism.
Acer Iconia 6120
This one’s a throwback from the past. The Acer Iconia 6120 ushered in a dual display model back in 2011. However, due to technological disabilities, the tablet couldn’t set a trend. Yes, it was marketed as a tablet back then. But, it had a larger surface area than a tablet. The Toshiba Libretto would better fall into the category of a tablet.
Both the displays were of 14-inches with 1366 x 768 pixels resolution. The glossy panels were conjoined by a 180-degree tiltable hinge. Iconia was propelled by a Core i5 processor.
Asus Taichi 21
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This is yet another retrograde in the evolution timeline of laptop design. Taichi’s second display happened to be on the lid. You could use the laptop as a tablet while closed. And in the opened state, you could either mirror screens or show different content on the surface screen, so that anybody sitting across you can see and interact with it. There was even a Screen Share in-house app that presents a small preview window of the back screen contents on the inner screen. Both screens measured 11.6-inch with 1080p resolution.
Other things included an Intel Core i5 CPU clocked at 1.7GHz, housed with 4GB of RAM, 128GB of solid-state storage, and two USB 3.0 ports.
Best foldable Laptops announced so far
The following might not cut for a dual or multi-display format, per se. But, their use case somewhat falls under the same gamut.
Lenovo Thinkpad X1 Fold
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Lenovo Thinkpad X1 Fold was unveiled at CES 2020. It folds inward on itself. The torque hinge juts out a little. The screen accepts pen-input and multi-touch. Yeah, you get a pen bundled with it. As for the display itself, it spans a 4:3 aspect ratio.
Inside, it harbors an unnamed Intel processor. The rest of the details are still under wraps.
 Dell Concept Ori 
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The Dell Concept Ori also saw the daylight at CES 2020. Its fold mechanism is quite similar to the above one. As such, it can be used as a book, tablet, and table-top format. Dell hasn’t revealed any specs for the time being. But, the screen reportedly measures 13-inches give or take with QHD+ resolution.
Intel Horseshoe Bend
Source: Techspot
Also debuted at the CES 2020, the Intel’s take on the foldable laptop has a weird code name ie., Horseshoe bend. This one sports a 17.3-inch OLED panel which when bent a little transforms into a 12.5-inch laptop. When folded inward, there’s a small wedge-shaped space between the two panels. Intel has stowed in a keyboard in that gap, which is a clever use of that vacancy.
Windows 10X: The Software for Dual Display and Foldables
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Via: The Verge
Via: The Verge
Via: The Verge
Via: The Verge
The software must also be ready to accommodate the hardware imperatives. Realizing the same, Microsoft announced a custom iteration of Windows 10 in October 2019. The company hasn’t worked from the ground up. Rather, they have tweaked and optimized the core Windows technologies in areas like power-saving, app and service compatibility. It will even run Win32 applications in a container. You can expect the OS to feature swipe gestures for sailing through the UI and UX.
Windows 10X will be available for dual-screen and foldable devices starting by Holidays 2020. Look out for devices from major players like ASUS, Dell, HP, Lenovo, etc. Needless to say, both Surface Duo and Surface Neo from Microsoft will be on the cards for the new OS.
Holly Molly! this might very well be the decade when we witness the Dual Display and Foldable tech ripe. So, we leave you with a simple question – how excited are you?
Best Dual Display and Foldable Laptops Announced So Far It's been like forever that we have seen a groundbreaking revamp in Laptops. But, with the growing workflow in the fast-paced mobile life, a larger expanse of the screen seems to be on call.
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goarticletec-blog · 7 years ago
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Galaxy S10 specs, price and release date rumors: 6 cameras? 5G? 3 phone models?
New Post has been published on https://www.articletec.com/galaxy-s10-specs-price-and-release-date-rumors-6-cameras-5g-3-phone-models/
Galaxy S10 specs, price and release date rumors: 6 cameras? 5G? 3 phone models?
Officially, we don’t know anything about the Galaxy S10, the device that’s very probably Samsung’s next flagship Galaxy phone. Unlike the upcoming foldable phone that it flashed on stage in November, Samsung hasn’t acknowledged that the Galaxy S10 exists. But after nine years of Galaxy S phones fueling Samsung’s rise to the top, the Korean tech giant would be crazy to stop before its 10th anniversary Galaxy S.
More than ever, Samsung’s position as the world’s top phone-maker is in peril. Slow phone sales are troublesome enough, but increased pressure from China’s Huawei, which ousted Apple to take the No. 2 slot, should cause alarm within Samsung’s ranks. Although Huawei phones are no longer sold in the US amid the government’s security concerns, the phone-maker has increased global sales without America’s help, and has released state-of-the-art phones like the Huawei Mate 20 Pro. Samsung needs to counter Huawei’s advance with everything it’s got.
Rumors paint a picture of the Galaxy S10 as a series of three phones packed to the gills with the biggest mobile trends. Here’s what we think we know about the upcoming S10.
The Galaxy S10 is not the same as the Galaxy X
The Galaxy X is one rumored name for Samsung’s foldable phone, and as far as we know, it and the Galaxy S10 are separate devices. This makes perfect sense. The Galaxy S is a tried and true phone series, and Samsung wouldn’t miss an enormous opportunity to crow about a special 10th anniversary edition.
Meanwhile, a foldable phone is an untested concept that’s just getting its footing. As of today, there’s one foldable phone on the market, the Royole FlexPai, and a lot of intentions from Huawei, LG and others. Samsung and other phone-makers will want to tread cautiously to see how buyers respond before bringing a foldable design into the mainstream Galaxy S lineup.
Plus, if you believe the rumors, the Galaxy S10 code name is “Beyond.” The Galaxy X reportedly has the moniker of “Winner.”
Now playing: Watch this: Samsung’s S10 reportedly features 5G, huge screen
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Galaxy S10 might come in 5G, Plus, budget models
The Galaxy S10 is rumored to come in three configurations:
A standard model about the same size as today’s Galaxy S9, but with even slimmer bezels.
A larger Plus variant like the Galaxy S9 Plus.
A budget version modeled on the iPhone XR that has fewer hardware embellishments, like straight edges instead of the two curved sides, and no fancy in-screen fingerprint reader (more on that below). There’s also a suggestion the budget Galaxy S10 could lose the headphone jack.
The rumors suggest that the Plus version (said to be code-named “Beyond X”) will have 5G capabilities, most likely as a way to differentiate the device other than its size. The current Galaxy S9 Plus, for example, has two rear cameras while the standard S9 has one.
Don’t hold your breath for the Galaxy S10 to be Samsung’s first 5G phone. Samsung mobile chief DJ Koh told Korean reporters in November that a separate device launching in March on Korean carriers will be its first 5G phone instead. (Here’s what you need to know about 5G on phones.)
Six cameras for the Galaxy S10?
Fours cameras will adorn the back of the Galaxy S10, according to one report, and two will sit up front. Multiple rear cameras have the ability to offer more zoom options, more fine detail (especially if one camera is monochrome), and depth mapping for portrait mode (the “bokeh effect”) and AR.
The rumor is further bolstered by the existence of the Galaxy A9, a phone with four rear cameras that Samsung announced in October for Asian markets. Samsung could be using the A9 as a testbed for the design and software, before implementing refinements in the all-important Galaxy S10. However, frequent Twitter leaker Evan Blass has suggested there will be three rear cameras on the Galaxy S10, not four.
Galaxy S10 Plus could have a 6.7-inch screen… and what about a notch?
We could see the larger S10 Plus sized with a 6.7-inch screen, according to one rumor. To achieve such a large screen, Samsung could shrink the bezels further could potentially expand the usable screen space without increasing the size of the phone.
Samsung Display announced new notched screens.
Angela Lang/CNET
At this point, a screen notch — where the screen divots to make room for a front-facing camera and other sensors — seems inevitable. Samsung even showed off notched screen styles for its Infinity Display at its developer conference in November, the Infinity-U (a U-shaped notch), Infinity V (you guessed it, a V-shaped notch) and Infinity-O (like someone took a hole punch to the corner of the screen).
Samsung is clearly ready to embrace the design in the name of screen edges that stretch clear to the phone’s shoulders.
The selfie camera could peer out of a punch-hole screen design
So which notch would the Galaxy S10 use? Evan Blass says it’s the Infinity-O, with a hole punched out of it for at least one camera lens. Fellow Twitter leaker Ice Universe also supports the theory with an image of a screen that could be the Infinity-O.
Will the Galaxy S10 toss out the iris scanner and finally get 3D ‘Face ID’?
When the Galaxy S9 first arrived, we were disappointed it didn’t use secure 3D depth-mapping technology to unlock the phone like the iPhone’s Face ID. The Qualcomm Snapdragon 845 chip inside the S9 supports mapping with 50,000 infrared dots, compared to Apple’s 30,000 infrared dots. Instead, the Galaxy S9 retained Samsung’s secure iris unlocking and unsecure face unlock, the latter a staple on Android phones.
Now might be the time for Samsung to step up its face unlocking game. Rumors point to both the Galaxy S10 losing the iris scanner and gaining a rival to Face ID.
In addition to unlocking the phone securely with a face scan, a depth mapping selfie cam could enable better AR apps and effects, like the disastrously creepy AR Emoji, a rival that predated Apple’s much more skillfully executed Memoji.
Now playing: Watch this: Galaxy S9’s AR emoji: How good are they?
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Fingerprint sensor should be in-screen and ‘ultrasonic’
In-screen fingerprint sensors are ramping up as a must-have feature in high-end phones. The OnePlus 6T beat Samsung to become the first US carrier phone to have one. But rumors reaching as far back as the Galaxy S9 have pegged the feature for a Galaxy.
Not only will the Galaxy S10 reportedly get an in-screen fingerprint sensor, it will apparently also use ultrasonic technology, which uses sound to capture the ridges and valleys of your unique fingerprint in order to unlock the phone. We’ve seen this technology under development for years — the video below shows it in action.
Now playing: Watch this: An early look at the ultrasonic fingerprint reader likely…
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The Galaxy S10 will run Samsung’s One UI interface on top of Android 9
Samsung confirmed to CNET that all future phones, including the foldable phone, will use the new One UI interface that Samsung unveiled at its November Developer Conference. The One UI interface design declutters the current Samsung Experience and tries to group icons for easier one-handed use. It’ll work with Android Pie, version 9 of Google’s mobile software, but not with earlier versions of Android.
Now playing: Watch this: Samsung’s foldable phone will use One UI
5:22
Possible February launch and a March release date?
Samsung typically announces Galaxy S phones in the last days of February at the annual Mobile World Congress, or within the weeks following. However, the foldable Galaxy X is also rumored to appear in March.
I’m skeptical of Samsung announcing both phones at the same time. A foldable phone would quickly overshadow the Galaxy S10. Based on Samsung’s release patterns, an MWC reveal of the Galaxy S10 makes sense, with a teaser video for a Galaxy X launch event held later in March in New York. Samsung could have a busy spring.
This story originally posted Nov. 29, 2018 and updated most recently on Nov. 30.
Read next: Worst S9 features S10 can fix
Read also: Galaxy X: Specs, price, rumored March release date for Samsung’s foldable phone
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