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#Well... I can't draw and my English isn't good enough for creative writing so I guess this is my contribution to the fandom now
maniculum · 8 months
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Bestiaryposting Plan
So the poll is still running, but I think I'm safe in saying there's sufficient interest, so I'm going ahead and typing up a "how we're going to do this" thing, which I will schedule to post after the poll ends properly. As of the time I'm writing this, over 500 people have voted for the "yes I want to draw things" option, and I had been expecting to get maybe a dozen, so we definitely have enough participants. Let's get started then:
Our Source
I had originally planned to translate an Old or Middle English bestiary, but haven't been able to find a good one -- the best option I was able to dig up only has thirteen critters, which I feel like isn't enough to really have fun with. I was debating the idea of translating a Latin one -- this would have been far more time-consuming since my Latin is terrible, but also I do need to practice it, so I figured it evens out -- when I found a solution that doesn't involve me spending hours and hours on translating.
It seems that when Aberdeen University created their digitized version of the famous Aberdeen Bestiary, they released it under a Creative Commons license. (Assuming I'm reading their copyright policy correctly; I'm not a lawyer.) It does not seem to specify whether the transcriptions and translations they attach to the scanned images are also covered by Creative Commons, but since all of those are already freely available online through their website, I can't imagine they would have a problem with me posting them here as long as I provide attribution (which I am hereby doing right here on this post) and am not using it for commercial purposes (which I am not).
The Aberdeen Bestiary is missing a few pages, but there exists a very similar manuscript, the Ashmole Bestiary (they're sometimes called "sister" manuscripts), which is not missing those pages. And I happen to have a translation of the Ashmole Bestiary in hardcopy on my bookshelf, so I can just use it to fill in the gaps. Edit: whoops, the one I have is the Bodley Bestiary. They are in the same bestiary "family", though, so it still works well enough. (I think that should qualify as "fair use", since I'm only taking excerpts and not using them commercially.)
The upside of using the Aberdeen Bestiary is that it means when I round up all the art of each critter, I can include their very nice illustrations alongside the reveal of what animal was being described.
The downside of using the Aberdeen Bestiary is that since it already is free online, people might be tempted to "cheat" by looking up the entries and finding out what animal they describe. For that, please see the next section...
Guessing the Animal
Guessing what animal is being described is not the point of the exercise. (Feel free to have theories and whatnot, but please keep them to yourself so as not to influence the artists.) If you see an entry and think, e.g., "oh that's describing a raccoon"*, and then you create a picture of a raccoon... well, you could have done a perfectly good raccoon at any point and didn't need this framework to do it. So just don't worry about what animal is meant, and do your best to draw (or paint or stitch or whatever else) based on the description! You're not getting ranked on accuracy and there are no prizes forthcoming, so... just have fun with it.
*Example chosen as something that will, for obvious reasons, definitely not be in a 13th-century European bestiary.
Edit after starting to type these things up: some of these are going to be super easy to guess, though, to the point where I don't know how possible it'll be to block out prior knowledge. Sorry about that.
General Procedure
I'm going to schedule a post every Monday (I'm thinking of queuing them for 6pm Eastern Time) with a new entry. It will be the translation of an entry from the Aberdeen Bestiary with all references to the animal's name replaced by a randomly-generated nonsense word. (Henceforth to be referred to as "nonsense-names". I'm Googling* each one before using them so I don't accidentally generate one that actually means something.) These posts will all be tagged maniculum bestiaryposting, so you can follow that tag if you want to make sure you see them.'
*Later Note: Did you know that if you search dozens of nonsense words within a short span of time, Google makes you prove you're not a robot? Repeatedly?
Anyone who wants to draw the critter being described should do so. (You are encouraged to describe your thought process re: why you've depicted it the way you have.) You can put it in its own post, or reblog the description with an image, or however you want to do it. Then tag your art with the nonsense-name I've given to the animal.This will let me and others find it. (You should probably employ copy/paste there to make sure the spelling is the same, since nonsense words are hard to spellcheck.)
A week after posting the bestiary entry, I'll go through that tag and round up all of the art contributed. Then I'll put the images in a big post (or series thereof, considering how many people might participate), along with an @ and a link to your original post.
If you want...
to not have your work included in the round-up post
to have only a link to your post included and not an image
to have me include a link to your website / other social media / etsy shop in addition to or instead of your tumblr
to have other information included alongside your work
anything else along those lines
... then just say so in your post and I will follow your instructions to the best of my ability.
I will also include, at the end of the round-up post, an image of the creature as depicted in the Aberdeen Bestiary and what it is actually called.
All posts I make on this will be collected at https://maniculum.tumblr.com/bestiaryposting so that people can look at previous ones without scrolling through the tag.
Various Notes
I'm going to trim out any religious digressions in the original entries -- bestiary authors had a habit of adding stuff like "and the raccoon is symbolic of god in such-and-such fashion, which teaches us...", and I just don't think that's relevant here.
The entries will also be presented in a random order. This is because they're sorted into categories in the original text, so if I don't change the order we're going to get stuck with, e.g., a few months of All Birds All The Time.
You should all be aware that the animals described are not guaranteed to be, you know, real. There are several entries describing animals that straight up do not exist -- some of which are mythical creatures familiar to most people, others of which are extremely obscure.
Explanations of the animal's name within the entries will be redacted.
If other animals are mentioned within the entries, they will not get replaced with nonsense-names. Originally, I was going to make the switch globally, so that if, e.g., the entry for "raccoon" read "a raccoon is about the size of a possum", and the random generator had decided that a raccoon was a balzikhear and a possum was a flunggrish, the "raccoon" entry would now read "a balzikhear is about the size of a flunggrish". However, I decided that it will cause more problems than it solves to obscure any comparisons to other animals -- so the name-switch is now localized only to the specific entry. A possum is a flunggrish only in its own entry, and remains a possum everywhere else.
I was originally going to do one post for every single entry, but there are a lot of them and they vary wildly in length & quality. So I've cut it down to exactly 52 posts, meaning that if I queue them up for once a week, this will run for roughly a full year.
Most of that cutting-down mentioned above was done by combining a bunch of the really short entries into categories -- the last half-dozen posts in this series will be group entries. You can choose to make art of any of them that strike your fancy, or do a group portrait, or just ignore them --I dunno, I'm not a cop, do what you want.
I did also directly cut some, mostly domesticated animals because there's a somewhat different approach to them based on author and audience familiarity.
So yeah, that should cover everything.
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stonewallsposts · 1 year
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16 personalities questions: 22-24
I may post two of these per day since I'm getting through them more quickly than I thought. I had originally planned to do 3 statements per day, but I'm nearly a week ahead right now. 
22. You are definitely not an artistic type of person 
I beg your pardon! All kidding aside, I'm not sure where on the spectrum of left brain v right brain I fit. (I know, I know, there's no such thing... but in the common parlance.) I feel connected to almost any creative outlet that I come across and as a professional artist, I am absolutely an artistic person. But I also have a connection to the logical part too. Admittedly I'm not as adept at logic, found in its purest form in math, at which I'm terrible, as other people. In fact, math and I haven't been on speaking terms since 5th grade and long division. We traded some words, hard feeling ensued... I'd rather not talk about it.  
But I don't fit fully on the creative side either. There are a lot of traits of creative people, such as wanting to dress up for comic-con, that I don't seem to have.... at all.  
I went to NY once for work, where I was attending a training on drawing the Ni-Hao, Kai-Lan series. I knew one of the other invited artists through some work I had done at LeapFrog, and so we decided to spend some free-time hanging out together. He told me that even if he weren't being paid for art, he would still be doing it anyway since he loved it so much. He mentioned I probably felt the same way. I thought about it and said probably not. I don't know if I would be doing art if no one were paying me for it. Now I know artists who do almost nothing else. Even in their downtime, they are drawing, painting, working on projects. I do this stuff because I get paid. But I don't do it on my free-time. I have other things I want to do.  
But I love music, and it was never enough for me to just listen to it. I had to want to play it. I play guitar and bass, and I used to mess with keyboards when I lived at my parents' house. But since I don’t have the time to try and restart the keyboard, the one I have now is just sitting in my closet. In fact, I should sell that... but I digress... 
I was always good at the creative writing and literature part in English classes, and terrible at the sentence diagramming.  
23. You think the world would be a better place if people relied more on rationality and less on their feelings 
Well, having looked at the question in more detail now, I really don't accept the binary presented here. I do think that in general, we need to be more thoughtful, and particularly more respectful and forgiving in dealing with others, especially those with different viewpoints. Even if I don't agree with someone, I should start from the position that they aren't idiots and have reasons for why they believe what they believe. Listen to them and find out. It might even further inform my own position. 
24. You prefer to do your chores before allowing yourself to relax 
I'll lean slightly towards this statement.  
When moving, I can't really stop until everything is set up. 
When eating, I tend to eat the stuff I don't like before the stuff I do. I used to eat all the wheaty parts of the lucky charms first, so I'd have all marshmallows left. When I eat pop-tarts, I eat the edge that doesn't have any frosting and leave the frosted parts until the end. Now that I'm older and my mom isn't around to make me eat everything before I can get up from the table, I'll just eat what I want and toss the rest, but even now, if I like everything, but like one thing more, I'll tend to save it for last. I think this all  translates into a general desire to get the parts I prefer less out of the way. And I definitely prefer relaxing to chores.  
But I will also certainly take a break in the middle of a chore I need to do. So I do prefer to do the chores first, but I'm not compulsive about it at all. 
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2ofswords · 4 years
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Since I am so tired of reading „I know Dankovsky sucks and his ending is horrible“, before every comment that defends him, I will now throw myself into the fires of discourse and write an essay about:
Why The P1 Utopian ending does not mean, Danko is an asshole
(A bit of swearing and a lot of spoilers under the cut)
Since I already spoke about being tired of disclaiming a lot, here are some of them. Firstly: This is NOT a comparison and I am definitely not saying, that his ending is better than the ending of the Haruspex or the Changeling. That would be ridiculous and I wholeheartedly belief that the other characters have morally better endings. (Though I will make one ending comparison at the end of this essay just to make myself even more of a hypocrite and there will be a comparison of one aspect of all three P1 endings, that is not made to compare their general quality but… well… this specific aspect of the ending.)
Also this essay isn‘t about Dankovsky not being an asshole. This is not a character analysis, I am only talking about the ending and his relationship regarding his path towards it. There are entirely different arguments to be made about his character that I will not talk about. Surprisingly a character is not only defined by the outcome of their story.
And last but not least the weirdest disclaimer of them all: While my arguments try to defend Dankovsky in his ending I totally understand if you still think his ending makes him more of an asshole. Killing a lot of people is always a dick move and the decision is still a horrible one. I do not really want to argue that people are wrong for judging him based of his ending. I just want to explain, why we also do not have to feel ashamed for deciding to not judge him as a complete asshole based on the main outcome of his route and why his motivation isn’t only based on spite or even ruthless calculation. Also, I think that there is a lot to say about his decision, that isn’t really said and that these are interesting aspects. Sorry to say it, but I just wanted to have a catchy title. I just really love this ending and it’s complexity and wanted to discuss it aside of calling it the evil Danko ending.
So. Let’s start with the easy argument that some people are talking about.
Argument 1: Danko completely lost it and holding him accountable due to his rationality defies the point of his route.
This one is… one of the weaker arguments, but I will still elaborate on it. The entirety of his route is built upon loss and failure. While the Haruspex starts with a mob that wants to kill him and works his way up, the dynamic of his route is him seemingly starting on top of everything and slowly loosing his bearings and by the end of the story this man is already driven to madness. Being used as a pawn in politics, getting daily “fuck you”-letters from the Powers that Be, realizing your lives work is already destroyed and all of your colleagues are probably as doomed (and being the one responsible because he was their leader), realizing that Aglaya – who was the one person who seemed to be his ally at the end – used and betrayed him just like everyone else, having the one truly honestly kind person commit suicide at least partly because of his failures, witnessing his own helplessness against the plague (an enemy that should align with his expertise as a doctor), being hated from day one by almost everybody in town, realizing that the political allies are totally bonkers and also preparing to off themselves (Victor! You seemed moderately sane at the beginning. The betrayal!), getting almost beaten to death while trying to help the town while spending all these days in an hostile place that slips into chaos… yeah I think you really aren’t in the headspace for rational thought. It is a miracle that that guy hasn’t completely broken down and day eleven and to some extend day 9 and 10 are showing him as completely unhinged already, only leading up to a decision, that isn’t really made out of spite or coldness but rather desperation and blind tunnel vision. The day eleven mission involves him going on a rampage against a military squad because of a vague hint and he only checks after the killings, if Andrew is even there. That isn’t a calculated action it’s about a man being completely shattered and making everybody suffer because of that. (Which is also horrible, but an entirely different sort of tragedy.) By now he just shouldn’t be the one handling the situation at all but the local powers sure want to wash their hand of any guilt that they haven’t already attracted. Also – and more importantly – the Polyhedron literally is the one good thing happening to this man. After going into it on day 9 he thanks Khan for reminding him of a childhood he has forgotten! He has a shit week, he is completely beaten down (quite literally) and this is the one happy moment he finds in all this chaos. Clinging onto that is surely not rational, but it is human. We all know that the Bachelor has the tendency to survive on willpower alone and here clinging to the tower and its miracles is literally his only motivation to continue his route at all. Of course he is going to protect it at that point, if thinking about any other option bring nothing but utter misery and the acceptance of complete and utter failure. After all Dankovskys route is about the limits of his rational worldview and how it hinders him more that it serves him in a world, that isn’t defined by rational beliefs. Of course he will be out of it by the end and actually loosing his composure is an important part of his suffering and character development in the story. His ending is not a sign of rational thought but the last consequence of being enraptured in a web of circumstances that forbid him from making rational decisions in the first place.
Truth to be told, I don’t really like this as an argument. I love this thought as a peace of characterization. As much as I love his ending and the horrible consequences and the actual failure it imposes, when we look at the other playable characters. But it doesn’t really help us here. It doesn’t change the fact, that Dankovsky destroyed an entire town just for a dream, a man-made building, a promise of utopia that we never witness ourselves. He still destroyed so… so much! But… let’s look a bit deeper into the motivations behind that exchange.
 Argument 2: The Trolley problem
“There is a runaway trolley barrelling down the railway tracks. Ahead, on the tracks, there are five people tied up and unable to move. The trolley is headed straight for them. You are standing some distance off in the train yard, next to a lever. If you pull this lever, the trolley will switch to a different set of tracks. However, you notice that there is one person on the side track. You have two options:
Do nothing and allow the trolley to kill the five people on the main track. Pull the lever, diverting the trolley onto the side track where it will kill one person. Which is the more ethical option? Or, more simply: What is the right thing to do?” (Wikipedia)
There is a variation to this question and interestingly enough it is one of the morality questions Aglaya asks in Pathologic 2: Would you push a man down a bridge, to save the children from a train? The curious thing is, that we can see all healers giving the same answer, (even if we have the choice to choose differently, since it is… you know… a dilemma). Necessary sacrifice is a constant of all three routes and every single protagonist has to kill in order to save a larger amount of people. Still, the game never answers moral choices with a simple answer and here with the Utopian ending we can see the darker side of this moral dilemma in full force (to a lesser extend this also applies to the Humble ending, since it also involves the Trolley problem, albeit on a smaller scale.) If we take the Kain’s studies about the focus and the soul seriously and see the Polyhedron as a method to ensure immortality seriously – or if we at least assume that Dankovsky wholeheartedly believes in that concept – than protecting the Polyhedron at the cost of the town suddenly becomes the Trolley problem at a significantly larger scale. The Polyhedron could ensure the survival of humankind but only at the expense of the town and it’s infected inhabitants. After all death is to Dankovsky but an affliction that can be healed just like the plague and consumes far more victims (if not all of them even if one would survive the disease). And that poses the question: When does the Trolley Dilemma stop working? What if there are two million people on the tracks and one million on the other side? What if there are hundred people on one and ninety nine on the other? What about five million vs. four million and nine hundred thousand? Can a human life be counted against the life of several others? If we look at the game itself and the healers answer in their daily life, it seems kind of simple: Yes, it is possible. The effort of saving is worth dirtying your hands after all. Risking at least your own life seems like a fair deal and no route really works without at least some degree of human sacrifice. But on this larger scale… it seems absurd. And… well… it is. But still. If we just try to empathise with the Bachelors mindset. If there is a possibility to cure humanity's mortality… if there is a sliver of possibility (and since Thanatica is destroyed the Polyhedron seems like the only possibility at this point)… what kind of sacrifice is worth preserving it?
I myself have my own answer to that question. In Germany the Constitution starts with the sentence “Die Würde des Menschen ist unantastbar” or: “Human dignity shall be inviolable.” (This is the official translation though a more direct translation would be “Human dignity is inviolable” which is more of a statement and less of a law) Even if the effect of that sentence in politics is very debatable and it is incredibly vague and not really a usable sentence as a law… I really like it. The human rights as a concept as well as equality can be concluded from the fact, that human dignity is something that cannot – under any circumstance – been taken away and is always a thing that must be considered just by being human. It is… nice. And it also means, that a human being cannot be seen as a mere object and has its own agency. A human being is not quantifiable in their existence by any parameter, be it birth, skin colour, gender, sexuality, religion, interests, talent, job, body, etc… It is incredibly important… and incredibly interesting in our scenario. Because if life isn’t quantifiable at any circumstance… the Trolley Dilemma has a solution. There is no way to tell, if one life can outweigh several others and deciding over their lives is something and judge over the worth of their live is something one should never do. Thus Dankovsky’s choice to save the Polyhedron and outweigh the lives of the infected seems morally wrong.
But… is that the answer the game has? Well… the artbook of Pathologic 2 states that the design of the game is about enforcing ambiguity and I would argue that the first instalment is no different. Firstly: In times of crisis lives become quantifiable. That is part of the tragedy. The healers’ lives are suddenly worth preserving, while others appear as nameless numbers in a daily statistic and caring about the individual dignity seems impossible. As already said the act of killing in order to preserve life is almost mandatory in every single run. So, what about human dignity? Can it even be preserved under such a dilemma? (And there is probably a point to be made about everybody being dolls and thus not even a being with dignity and agency at all… but I digress) Especially doctors have to face this dilemma and they have to make these judgement calls, weather they like it or not. The game doesn’t answer it but makes different variations of the same dilemma that we may judge differently. The Utopian ending is one variation.
What I want to say is, that – if we take the Kains’ believes seriously and see the survival of miracles against the law of nature not only as progress but as a question about human mortality itself – the question if the Polyhedron is worth saving is a very different one. I personally think that the idea of the focus still feels too esoteric to be a real point of interest but on the other hand… it is not like we haven’t some proof when we visit Khan and listen to his testimony. It is not that this place is above it’s miracles, and we know that a lot of the mysticism is grounded in reality, be it by the very real ways of the Kin or the past existence of Simon. So only thinking of the polyhedron as an abstract concept is… well doing it a disservice if we take the other parts as serious. Yeah it is made out of it’s own idea but… you know being like “it cannot exist but it can sure puncture the earth and kill everything” is… a weird way of thinking and it sure is a McGuffin (and even called that in the Artbook) but as we said, the game is about ambiguity and the only way to look at its existence is not only “evil tower of doom”. Is it worth keeping? Eh… I wouldn’t say so myself. I still think the Utopian ending is pretty shit and seeing the tower as salvation for our mortal lives is pretty farfetched. But the question for this essay is: Is it wrong to think, it is worth keeping? And from Dankovsky’s perspective, who sees it as the only possible chance of curing human mortality… Well… the answer at least isn’t as simple anymore. But – and now we are getting somewhere – the argument about the complexity of human value can be also made without even relying on Kain-Bullshit.
Argument 3: The Utopian Ending is the only ending, that completely gets rid of the plague (at least from Dankos point of view)
But wait you say, the other endings also defeat the plague! There even is a cure, something our beloved Bachelor of Medicine never archives. What is this lunacy?
Well here is the catch: A cure does not destroy its disease. Or at least it is an unreliable method. Sure, if everyone is cured and/or the disease helps to build antibodies, then it does help to get rid of it. But the sandpest seems to leave the bodies and not finding these remnants and antibodies is one essential part of the Bachelor’s route. It is the reason Rubin needs a living heart in the first place. The disease doesn’t seem to stay and no antibodies seem to be developed. (And even if I try to avoid material of Pathologic 2 in this analysis since there are differences in the Canon I still at least want to mention, that the Panacea as well as the shmowder do indeed not help against the disease after it is cured and a person can be reinfected. I do not know, if the same is the case in one and if you can test it out.) But if there are no antibodies, the cure could only eradicate the disease if every single infected person is cured at the same time. Good luck with that! That’s not bound to be a complete mess in this town!
This is backed up on day 12 in the Bachelor’s own route. When he is presented with the options the other healers have, he always asks both of them the same question: How does that ensure the future of the town? The Haruspex makes a cure yes. But what if the disease returns? After all the underground water he talks about still exists and there is no telling, if it will ever reemerge. It already happened once… The Haruspex doesn’t answer with “no, that will never happen”. He says that they will have enough cure if this is the case. An optimist, I see. And definitely not a satisfying answer if we consider a scientific perspective. What if the cure runs out? What if they find out too late and the plague spreads outside of town? A cure is not a waterproof system against plague. (You know what works better though? A vaccine.) Daniil's mission was always to eradicate the disease and this would not do the trick. Having only a cure is risky. And it might not be a permanent solution.
The same applies for the Humble ending. If one asks the Changeling what would happen if the blood of their sacrifice runs out she answers “There will always be people willing to sacrifice themselves” Which is… just great. Constant human sacrifice just doesn’t seem that sustainable. And it also means that there will be constant loss of human life. Something that might even lead to more sacrifice in the long run (although that would be a reaaaaly long run considering how long the sacrifice of the Clara’s bound is supposed to last.) But it sure as hell doesn’t make the plague disappear. What if there are no willing sacrifices? What if Clara is gone and there is no one to perform a miracle? Clara’s ending relies on faith by nature and putting your trust in it is easy from a player’s perspective but even harder when there are lives at stake, the success unsure and these questions to consider.
Dankovsky’s ending is built upon uprooting the plague and eradicating it. The problem is that it is everywhere and not easily destroyed. As Lara very adequately realised: There is no source. His ending is the consequence of that goal and even if it loses in every other aspect, this is the one, where it wins. It actually destroys the problem itself. Building a new town and keeping the tower it cannot reach, actively minimalizes the possibility of the plague reappearing. And a more permanent solution might save more lives than one that sounds more humane at the beginning.
Okay, to defend the Haruspex for a change of pace: In his route he actually does believe that his method eradicates the disease as much as Dankovsky is convinced that his solution does the trick. For him the source is the Polyhedron and the way, it wounds the earth. With it removed the plague will not reappear. But why should Dankovsky share this belief? No one tells him! The inquisitor says that the Polyhedron is the root of evil but there never is any actual proof for that. Even If the Polyhedron is partially responsible and Danko actually does acknowledge this, it is the bloody mess of underground fluids that are in fact the source (which is ironically confirmed by the Haruspex himself). As he tells the inquisitor herself at the last day: The source and the cause can be too different things. It already seeped through Andrey's spiral to the upper layers. The damage has already been done and in fact the Polyhedron is now the only save place, where nobody is infected. Everything else needs to be destroyed to eradicate the disease but why even destroy the Polyhedron? Wait. Why even destroy the Polyhedron? What good would that even do if we would consider it? What the fuck would Dankovsky even do with the destroyed Polyhedron, how would that save the town?
 Argument 4: Dankos ending isn’t about the town vs. the polyhedron at all!(From his perspective. It totally is for the player though!)
I experienced something weird while playing the Bachelor’s route in P1. And with that I mean that I experienced something weird, that I wasn’t already expecting. After hearing so much about the fabled Polyhedron love, assuming that he sacrifices the whole town for its sake and hearing from the inquisitor in Pathologic 2 again and again how obsessed he is, I waited for the revelation. The moment Dankovsky would completely lose it and become utterly and undeniably obsessed with the children’s tower. That moment… never happened. Or well… it happened remarkably late and with less impact than I thought. Until day 9 the tower isn’t even a point of interest to the Bachelor, which is two thirds of his route. But even after you witness the miracles of the Polyhedron yourself, you still can argue against its glory. You can agree with Aglaya on day 10, that it seems dangerous (even if that could also be tactics, but until this point there is not really a reason for that). Hell, you can tell Peter on day 12, that his ideas will always only exist in his mind and blueprints and that the new town they will create will not work out! That is so weird, if the result of his run is, that he sacrifices the town for the Polyhedron! Why is there always an option to speak against the miracle we want to save? Isn’t that completely strange?
If we take the town vs. polyhedron conflict serious then… yeah it is. But is this all, what his end can be about? I would argue against it. Because what finally tips him to his solution and completes his view on the map of the town isn’t the Polyhedrons glory: It is the towns underground water and the Haruspex telling him, that the deeper layers are infected. That is, when he flips his shit and he even has an “oh no, it can’t be!” moment. Weird, isn’t it? If he would be set about destroying the town, why agonizing over this information? But from his point of view it is a nail in the coffin, the realization, that the whole towns ground is seeping with infection and if not eradicated, it will reappear. The Bachelor doesn't have a cure and the Haruspex, while promising that he has a solution, sure as hell doesn’t explain how that would work and insists on arguing his own case without interference. (Which is completely understandable but doesn’t clear the situation.) The Bachelor has no means on his own to fight the plague outside of destroying the town. This is his only option to call of the bombardment of the Polyhedron and the tower and from his point of view, destroying the tower would archive absolutely nothing. It is free of infection, why destroy it? What would ripping it out do aside from letting even more blood seep out? In his own case, this would be completely useless, thus destroying the Polyhedron does not save the town! When the Bachelor flips the switch and guides the trolley in a different direction, he isn’t guiding it from hitting the Polyhedron to hitting the town. He guides the trolley from hitting the town and the polyhedron to only hitting the town! And by the way to only hit the town which his infected people while everybody else evacuates in the tower. (Which is confirmed by his ending cutscene, where people are actually present. After all it takes the healthy to built the new town). In his own mind, the Bachelor is saving people, not killing them! He does what he can so that the most of them survives and in his case, destroying the town is the only method to ensure victory at all.
If we stick to his own route – as I am doing right now – we have two counterarguments against this theory. The first one: But isn’t that only the failure of finding a better method? And: yes it is. As we already discussed in the first argument, the Bachelors story is about failure and the game itself is about necessary sacrifice, lose-lose situations and making the best out of a desperate hopeless scenario. Which leaves us with the question: Could Dankovsky have found a better solution? And… maybe. If he was more attentive, made different choices, would have been nicer to the Kin… There always are “ifs” but I would argue that the ones in this scenario are… pretty small odds for a change. He does genuinely try to inspect the abattoir and find a solution and ensure it’s safety and is almost punched to death as a result. The Kin regard him with absolute hostility, and for a good reason but it doesn’t help his case. Without Burakh's knowledge and caste-rights making a cure would be (almost) impossible. He isn’t allowed to do any normal doctoring the one time, he tried to gain some blood from dead people, multiple guards had to die in order to ensure this absolute act of evil to go unnoticed. Thus he has to rely on Rubin's secret lab. The possibility of Simon and his powers against the plague also aren’t usable… The Bachelor doesn’t even get to see his corpse after all. What choice does he have other than eradicating the cause itself? It’s definitely not the elegant solution that he was hoping for but there is a reason for him switching to inspect everything after ruling out a living plague carrier. These are the desperate means of finding a solution when his own knowledge of medicine has already failed him and the hopes of providing such medicine are already dwindling. Saving the town is simply not an option, the moment itself becomes the source of the plague.
The second counterargument is this one: Why not side with another healer, when they provide a better solution? And this is also a very valid argument. And thus, the moment it becomes an option, we as the Bachelor can choose to do so. If he has the cures that are necessary to ensure another healers victory, it is completely possible to avoid that ending. He doesn’t have to stick with it as well as the other healers do not have to, so judging him based on the other routes being better outcomes becomes obsolete. He has the ability to use these options, but if we lack the cures, his own solution is the only one. (Of course you can also save the other characters bound and then still decide to destroy the town, but using this scenario as his only motivation, when you can totally decide for yourself is a bit harsh, isn’t it?)
Of course, this argument collapses the moment we play any other route and he is trying to convince us to save the Polyhedron and abandon our own plans. However his own route can be considered his own perception of the story and our knowledge, how much he knows about the others paths is pretty limited and dependant of our choices as the player. Also, seeing his character and the changes made with that in mind, we can actually explain, why they appear. Of course, everybody tells Artemy how much the Bachelor is in love with the tower, when we’re not seeing it to that extreme in his route! It is necessary to fulfil his role in the Haruspex route. Of course, both the Bachelor and the Haruspex will appear as demons in Clara's route. They do offer nothing but destruction from her point of view and both solutions seem destructive and spiteful, if they try to convince her. Everybody seems on board with seeing the characters in her route differently, but I think that the same applies to the Bachelor and the Haruspex in each other’s route, since their roles in the game changes. Or at least the perspective changes based on the others worldview. The Haruspex seems a lot more dangerous and his medicine a whole lot shadier, while the Bachelor seems to be more in love with the tower and ready to abandon everything for it, because it seems that way in comparison to the other persons knowledge of the situation. This is also backed up by the doll ending, where the Bachelor is being called out as the villain most of the time. In other routes he appears more villainous than in his own route, because we do actually have the means of comparison. But this is our perspective and not actual character motivation. We as the player do have the choice to work toward an ending. We can with our knowledge of the game go the extra mile to secure enough cures from the very beginning and help another healer. We are aware of the fact, that Clara and Artemy are other playable characters and we know from the very beginning that their beliefs have to be of value and their solutions will be backed up by their own routes. We know the opposition these characters stand in and while we see the different routes we may judge them for ourselves. And while Clara definitely knows and the other two healers show some sensibility towards this opposition (the “left hand, right hand”-quote comes to mind), at least the male healers are basing their decision upon their beliefs and not some outside point of view (while Clara watches and not-so-silently judges them). They even try to help each other and even provide the key insight to their own plan’s destruction (the Bachelor guides the inquisitor eyes to the Polyhedron and its structure, while Artemy outright tells Daniil of the underground infection). Of course they do not have the full picture! How could they, this entire game is about them not having it and making terrible mistakes! Dankovsky doesn’t have the ability to judge his own solution how the player does. And while judging his ending based on this information is completely valid and sensible, implying that he knows this detriment and still goes through with everything feels… a bit unfair to say the least. The conflict of the town vs. the polyhedron is an important debate in the game. And yes, Dankovsky's role is being the advocate of the polyhedron, but man, this guy has the tendency to get manipulated into advocating random shit! The town vs. polyhedron debate is as present with him, as it is with the Haruspex. With the Polyhedron being the source in his route, he really has no choice but to remove it. After all, this guy really has no reason, to protect the Polyhedron. Of course he doesn’t! He would never sacrifice the town for the sake of his own ideology!
 Argument 5: Let’s talk Nocturnal!
I promised one comparison, didn’t I? Still, we are now diving into abstract talk about the games’ themes and less about character motivation. Consider this more of a bonus and a different thought and less as an argument for Dankovsky himself. Comparing one ending to a different one does not make one of these characters more or less of an asshole. And comparing Pathologic 1 to Pathologic 2 obviously doesn’t tell us anything about the canon of either of those games, since they have vastly different results and we have no idea what the Bachelor’s endings will look like in Parhologic 2 (though I would be surprised if we couldn’t destroy the town and save the Polyhedron. But who knows, in Artemy’s case the army only pisses off.) Still, I think it is very interesting to talk about both of these endings side by side.
And I will begin this comparison by telling you that I love this ending! I am so happy that it exists and I think it is glorious and I think it’s existence is really important. I am so happy that Artemy has a reason to destroy the town. But is this okay? Or – as a comparison – is this a better idea than the one Dankovsky had?
I would argue that these endings have a lot in common. They both preserve their own ideals and establish a radically new order at the cost of the town itself. They both kill a shit ton of people for the miracles they have witnessed along the way. One could even argue that the Nocturnal ending is more horrifying. Firstly, more people die. While the Bachelor saves the uninfected, Artemy saves only those who “live with earths will” which seems to be like… the ten guys chilling in the abattoir and some of the kids. We know that there are only mere hundreds of people left of the kin and since everybody in the termitary doesn’t seem to count… who even gets saved? It’s at least as vague as the question who isn’t infected and can be saved at the Utopian end. But – more importantly – Artemy definitely has a choice in that matter and decides to sacrifice the town for the sake of the past. (If you’re not me. In my playthrough I got the courier note twenty minutes before 22:00 and the game was like “what are you going to do, such a hard choice” and I was like “I literally do not have the time to get this thing to town hall”. And then Aspity was like “you made your own conscious and completely willed decision” while Artemy just awkwardly stared at her…) But even disregarding that, the ending is surprisingly similar. Yet I see no one judging either the Haruspex or his ending for being overly cruel and well… killing a lot. Actually, I only read posts defending it and saying that it is as morally okay as the diurnal ending and could also count as a good end. And… I kind of agree. The sacrifice of the diurnal ending is pretty steep and destroying some species – while the worms, herb brides and albinos definitely show human qualities – is pretty fucked up as well and preserving them can seem worth the cost. (Oh my, do not say we arrived at the problem of human value again!) Still… It is destroying the town for its miracles. That is literally what this ending is about, yet our asshole sense does not tingle at all! Why is that?
I think there are two arguments for this difference between our outlook on the Nocturnal and the Utopian end. The first one is that the Kin and its culture is very endangered and protecting it just seems more morally sound than protecting some rich dudes. Which is very fair and the Kains are very fucked up. Buuuut, it isn’t like there is the termitary quest that preludes the diurnal ending. Finishing the game doesn’t exactly mean that we abandon the Kin. Part of its beliefs and culture, yes. Definitely, and as I said I still think the Diurnal and Nocturnal ending are pretty balanced. But a part of the Kin is assimilated and is coping and while protecting its culture and very real traditions is completely valid, the Nocturnal ending also destroys parts of the Kin (the Termitary part) as ill fitting for living with the earth…. So… hm… It’s not as easy as saying “but you help the Kin in one and some rich dudes in the other”, since the Kin itself are also torn and we are still only allowing a specific way of living. A specific worldview containing the miracles of the town… On the other hand, the polyhedron and its miracles can also be considered endangered and unique. It is a one of a kind structure as is the miracles it can provide. The Stamatins are pretty unable to reproduce it, as the game likes to tell us and destroying it would destroy all hopes of a one in a time event to come to life. Also there are talks about the Utopians being a faction of the entire town with one third of the population agreeing on their beliefs (as it is the case with the other ideologies). And the plans Peter and Maria make do sound interesting, dreamlike and… well unique. Something that can also only happen in this circumstance. But alas… we do not know that much about it and their word is only what we have. And this is the second aspect that makes the Nocturnal ending more relatable: Buildup. We witness first-hand what this Nocturnal world would be (sometimes for better and sometimes for worse), we know the beings and the miracles of the earth. We do not really get in touch which the utopian ideas and only have the rambling of good old Georgji which… yeah that doesn’t help their case! But there are kids calling this new town an “eternal adventure” a miracle that can come to live and I would say, that this thought is quite beautiful. And it certainly is unique, which is the main argument of the Nocturnal ending. Wonders, plague and miracles. Destroy one and the other will vanish. So… what is worth keeping a miracle? The answer now seems even harder to grasp. Maybe even impossible.
But we also do not have every puzzle peace. I still have hope for the two different routes and with them there are the possibilities of new realizations and also new endings. I myself am really curious if we either get an option to save the town or a reason to destroy the Polyhedron as the Bachelor. (And I am very curious as well, if Clara will get a second ending. What would that even be? An all destruction ending to set everyone free???) There also could be more elaboration on the Polyhedron and its inner workings. Maybe we will even understand what the Kains are talking about! There are some allusions to a more concrete Kain worldview. The nut-game while very disturbing makes the entrapment of the soul way more real and gives the focus some context. (It also doesn’t only connect it with the polyhedron since “anything can be a focus. A polyhedron, a room, a nut”.) The same applies to the clocks and their connection to the save system, which makes the miracles of the Kains way more real. And I digress. Only time will tell.
 Conclusion:
I think it is clear by now, that this way too long text isn’t really about giving answers and more about perspective. I myself would say that the Bachelor’s choice is terribly misguided most of the time and the only possible method to save anything at best. But I do not think that it is made with its destructive force in mind. What I wanted to show is, that the motives and the narratives surrounding this ending are way more complex and also really, really interesting. (I just wanted to gush about this game!) As are the characters that comment on the situation at hand. And reflecting on how we judge them can say a lot about our own view and the world (this one as well as the Town on Gorkhon).
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[Image Description: An Undertale chat box that has “WHY FANS LOVE UNDERTALE” at its center. Next to it are a line chart and an Egg from the Dating Hub on its left, and a CRIME measurer (also from the Dating Hub) on its right. End I.D.]
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[Image Description: a pie chart titled, “LEVEL OF LOVE FOR UNDERTALE.” The textbox on the top right reads, “On a scale of 1 to 10, 1 being the least and 10 being the highest, how much do fans enjoy Undertale?” From the top going clockwise, 12 or 0% chose 5 and below; 23 or 1% chose 6; 98, or 4%, chose 7; 325, or 12%, chose 8; 529, or 20%, chose 9; and 1664, or 63%, chose 10. End I.D.]
It’s clear from all of the data analyzed so far that fans who took the time to answer our survey love Undertale. It is unlikely that they would have taken the time to answer so many questions if they had not, and even less likely that they would have come across our survey in the first place. Naturally, it comes as no surprise that 63% of our responders gave their love for Undertale a score of ten out of ten. 95% gave their love for Undertale a score of eight or higher, and only 12 responders responded with five or below, a number so small that their responses had to be lumped together to be visible on the pie chart. Of those, only 3 responders gave their love for Undertale a score of 1, and based on those responders’ other answers, it is likely that they were only intending to troll. We are very fortunate that the vast majority of responders took the survey seriously, enough so that responses like this are barely a blip in the data.
Now, for our final analysis post of the event, we will delve into the reasons that fans love Undertale so dearly.
(Essay and highlights under the cut.)
There have been countless essays on the impact that Undertale has had on people’s lives. I can hardly add more on the subject than what has already been said, but I hope this summary can provide a brief overview of what stood out among the over two thousand answers given in response to this survey. That said, due to the sheer volume of answers, I could not read every single one in depth—however, I did skim all of them, and some that stood out or were representative of several responses have been highlighted below. If you would like to see what every fan who consented to share their response had to say, you may view the full list of responses here. Note that these responses have not been edited in any way. This document may take a long time to load, as it is over 100 pages long.
(Warnings for mentions of suicidal thoughts in the following essay.)
Several responders loved the theme of choices mattering in Undertale. Whether people played the pacifist, merciless, or neutral routes, they enjoyed how the game reacted to their actions. For some, it even made them consider their own morality. One touching response explained the impact that the theme of mercy made on them. “I realized that Mercy isn't something that's given to those who deserve it. Flowey didn't deserve it. I don't deserve it myself. Shoot, we ALL need Mercy in our lives.” Many fans left similar comments about how the themes of Undertale made them better people.
Undertale changed how its fans treat others, and it also changed how fans treat themselves. The theme of staying determined and the messages of hope in the game were a light to a very large portion of fans. I cannot list all of the fans who said that Undertale helped them out of a dark place, or that they would not be alive if not for Undertale. “DETERMINATION became a metaphor for not killing myself at a really rough time in my life and I’ll always cherish that. Undertale isn’t afraid to go to really dark places but at the same time holds on so tight to its hope.”
Undertale brought fans together in unexpected ways. Some said they met friends or significant others through the fandom. “I wouldn't have met my now husband without Undertale,” one fan said. A different fan who is non-native English speaking mentioned that the game and the fan community helped them to learn English.
It would be impossible to discuss Undertale without mentioning the fan community. Whether for good or bad, many responders mentioned the fandom in their responses. Overall the feelings towards the fandom seem positive, though many made references to “toxic” parts of the fandom without specifying which parts they consider toxic. Others rejected the idea of toxicity in fandom. One response said: “[SLAMS FIST ON DESK] I KNOW MOST PEOPLE SAY THE FANDOM IS TOXIC AND CRINGE OR WHATEVER BUT OH MY GOD. The Undertale fandom, both the UTMV and the actual UT fandom, has been so much fun to be a part of. I've met countless friends because of our shared interest in something related to the game! The art people create can be breathtaking and so inspirational, and the fanfics are so so good!! I've seen people write incredible things for this fandom and it's what made me continue writing!”
One thing that makes the Undertale fandom unique is the way it embraces various AUs. Some fans are tired of AU content, but the majority of responses show a love for the creativity behind AUs. “Roll your eyes at the 50th AU Sans all you want, it's encouraging people to step outside the boundaries of fanart and pushing people to make their own ideas! I mean, hell, it was how I gained the confidence to start making my own original content.” The lack of a judgemental atmosphere seems present in the AU community, according to the responses we saw. There is an interesting balance between AU and canon (sometimes referred to as “classic”) content that another responder pointed out: “The fandom helped keep the game alive all these years, with all of its AUs. Although personally, I always enjoyed AUs that kept characters as close to the classic material as possible (dancetale, outertale) I do appreciate the creativity of the fandom. They almost created entirely new stories with new characters of their own! If it weren't for those people, the Undertale fandom would have probably not been as active as it is now. I do feel like we're getting a resurgence of classic content now too! (In 2021)”
Regardless of the many AUs the fandom has created over the years, the original game of Undertale still feels like home for many fans. They wished they could reclaim the feeling of playing the game again for the first time, but even though we can’t reset time in real life, there is still a special feeling for fans each time they play Undertale. One fan said, “Even the best fics I've read can't capture that feeling of nostalgia/almost-"coming home" that comes with hearing the music and talking to the characters.” This feeling is one that can be cherished time and time again. In the words of another responder: “It always feels welcoming like home or like comfort food that I never grow tired of no matter how many times I go to it.” Others pointed out the strength of the found family trope in Undertale, which likely contributes to this feeling of “home” as well.
As mentioned briefly earlier, the music is part of what makes Undertale feel like home for fans. Even when responses focused on other aspects of the game, many would throw in a comment about the soundtrack at the end. One comment focused on the music said “IT'S SO GOOD like I will literally go through the entire thing over and over and not be bored with it. It makes my monkey brain so happy you have no idea.” Like with the game itself, the music has incredible replay value, an amazing feat considering most of the tracks use the same few motifs. “I think what I like the most about Undertale is how the music attaches you to the story,” another responder said. “They're simple melodies that stick with you throughout the whole game, and they can remind you of both good and bad times.”
If the music sticks with fans in their hearts, then the game’s lore sticks with fans in their minds. Even six years after the release of Undertale, fans are still creating new theories and digging up new secrets. The way the game breaks the fourth wall in particular intrigued many fans and has stuck out through all these years. The awareness that the game shows for the RPG genre makes it memorable. The game plays with the player’s expectations and turns them on their heads, all while reminding the player that they’re in a game. There are few other games that do this on such a large scale, so it’s no surprise that fans cite this as one of their favorite things about Undertale.
Lastly, the LGBT+ representation in Undertale has been a huge draw for fans. Especially in 2015, the sheer volume of non-cishet characters was unprecedented, as one fan pointed out: “It's practically unheard of to see so MANY from just one source, especially during its heyday in 2015-16. Hell, you can't even GET the true pacifist ending without helping two gay couples hook up. It's really nice to see all of them being accepted for who they are and not judged for their sexuality or gender, at least in-canon.” The LGBT+ cast including Frisk, Chara, Napstablook, Monster Kid, Mettaton, Alphys, and Undyne each connected with fans in unique ways. It’s clear how important this is from responses such as: “There are canon nonbinary characters 🥺. i have never seen representation of myself before.” “It made me gay and trans so thanks for that.”
Once again I am overwhelmed with just how much there is to say about Undertale. One responder really understood when they compared Undertale to an iceberg, explaining that there are so many layers to the game that there is something for everyone: “everyone can find something to enjoy in the lore/game regardless of what kind of fan they are! Being able to appeal to various types of fans—from simple happy shipper people to deep dive lorediggers—is the mark of the coolest games!” I would have to agree with them.
It’s been six years, and despite everything, it’s still you. Thank you for reading, participating in this survey, and above all, staying determined.
Highlights:
DETERMINATION became a metaphor for not killing myself at a really rough time in my life and I’ll always cherish that. Undertale isn’t afraid to go to really dark places but at the same time holds on so tight to its hope.
I think the coolest thing was having the opportunity to watch the AU community grow from its bare roots. It's nearly insane how big and complex it's gotten, unlike anything I'd ever seen before. Roll your eyes at the 50th AU Sans all you want, it's encouraging people to step outside the boundaries of fanart and pushing people to make their own ideas! I mean, hell, it was how I gained the confidence to start making my own original content.
i love how the lgbt rep is so naturalized... there are just gay people! and its nobodys business!
The music is my go to answer, but what I really really REALLY love is how the minor characters have so much personality to them when you talk to them. They aren't incredibly important to the overall story, but they're all so likeable and diverse that you just can't help but like them immediately!
I think it was the first videogame I have played that broke the fourth wall that much. Of course there has been other videogames that broke it but just for one or two tongue-in-cheek jokes. The guilt of killing mama goat was also something intense as well that I appreciated as an experience and that I didn't think a videogame could cause on someone.
I love how no character can be seen as completely bad! Everyone builds up Asgore as some horrible villain, but he turns out to be a 'fuzzy pushover' who's broken and just wants his family back by the time you meet him. Then you think Flowey's an irredeemable killer who engineered the suffering of the monsters across many timelines, and he is... but he also used to be the kind and beloved Prince Asriel Dreemurr, traumatized by his death and subsequent rebirth, projecting his best friend onto you.
The fact that choices matter in the game. Your first playthrough and getting the golden ending for the first time. I can never replicate those feelings again, wish I could erase my memories and replay the game from the start.
I wouldn't have met my now husband without Undertale.
(Toxic parts of the fandom aside) The community is possibly one of the kindest I've ever met. Cringe culture is completely dead, and I feel like I can be myself. I felt a very close connection to many of the characters, and I loved consuming content about them when I was in a rough patch in my life.
just everything, the whole game has just impacted my life so much. i know it sounds really lame, but when the game first came out, i would purposely put my hands in my pockets and sway slightly, like sans' idle animation. of course i dont do that anymore haha, but undertale still really impacts me to this day, and i wouldnt have it any other way :)
it made me gay and trans so thanks for that
I realized that Mercy isn't something that's given to those who deserve it. Flowey didn't deserve it. I don't deserve it myself. Shoot, we ALL need Mercy in our lives.
The thing I love most about Undertale is no matter how many times I play or watch a playthrough it always makes me genuinely happy. It always feels welcoming like home or like comfort food that I never grow tired of no matter how many times I go to it. Toriel still makes me feel all warm and cozy in her home, the Skelebros always make me laugh, and I still cry on the inside watching Frisk comforting Asriel. And on the flip side the No Mercy run still invokes the negative emotions in me as well. In short Undertale just feels like a second home to me and I always wish I could stay.
The reader inserts are my favorite way to decompress after a hard day
I think Undertale helped me discover my love for 8-bit games, and made me realize how IMPORTANT music is in video games.
the worldbuilding and character design are my favorite parts of the main game apart from the music! I’m also a huge fan of the random AU music- not for like underswap or underfell i like the stuff where someone makes a megalovania for a random au where gru from despicable me replaces sans as the character. i think its funny
Just... the vibe, honestly? Even the best fics I've read can't capture that feeling of nostalgia/almost-"coming home" that comes with hearing the music and talking to the characters.
there are canon nonbinary characters 🥺. i have never seen representation of myself before.
[SLAMS FIST ON DESK] I KNOW MOST PEOPLE SAY THE FANDOM IS TOXIC AND CRINGE OR WHATEVER BUT OH MY GOD. The Undertale fandom, both the UTMV and the actual UT fandom, has been so much fun to be a part of. I've met countless friends because of our shared interest in something related to the game! The art people create can be breathtaking and so inspirational, and the fanfics are so so good!! I've seen people write incredible things for this fandom and it's what made me continue writing!
There's a scene where Frisk (the player) is going towards what is presumably going to be their death. They will fight Asgore and he will use their human soul to break the barrier and free his people. The music, despite the player's impending doom, is... triumphant. You are not the triumphant one here, and yet, the score invites you to experience the monsters' joy and happiness as they tell you the tale of their subjugation. The monsters are going to be free. This is their victory, but they don't hate you or want you to die. They're just... happy. That scene has always struck me very deeply. I feel it represents the best parts of Undertale.
I loved how well thought out the Geno route was. It really made me feel like I was doing something horrible, and the characters were very obviously reacting to dire circumstances.
I dunno? I like Undertale for it's characters, story, music, secrets and many more. I am not good with Headcanons but I also like the neutral endings and how different they can depending on who you spare and kill
I was very bad at english before, i thought i couldn't progress because i was very shy and not confident. But my sibling and i wanted to have the best experience with this game so we wanted to play it in english. It's this game and the fandom which helped me to make huge progress in english !
THE SOUNDTRACK. IT'S SO GOOD like I will literally go through the entire thing over and over and not be bored with it. It makes my monkey brain so happy you have no idea.
to avoid writing an essay i will say one word. Mettaton
It is like Toby specifically made the games to fit the iceberg meme and it's awesome, everyone can find something to enjoy in the lore/game regardless of what kind of fan they are! Being able to appeal to various types of fans - from simple happy shipper people to deep dive lorediggers is the mark of the coolest games!
I love almost everything about Undertale as a game on its own. The music, the art and especially the characters and how they interact. They made me feel at home. Undertale means a huge amount to me. (I even got a tattoo of the castle when you and MK walk together!) The fandom helped keep the game alive all these years, with all of its AUs. Although personally, I always enjoyed AUs that kept characters as close to the classic material as possible (dancetale, outertale) I do appreciate the creativity of the fandom. They almost created entirely new stories with new characters of their own! If it weren't for those people, the Undertake fandom would have probably not been as active as it is now. I do feel like we're getting a resurgence of classic content now too! (In 2021)
the mystery. toby fox refused to give answers to anything and i think thats very sexy of him.
I just feel guilty for liking it so much when I'm in my 30's. But I recently got diagnosed with ASD, so I guess it explains things a bit. Many ppl consider Papyrus to be neurodivergent, and some adult fans are too, so seeing that makes me feel a bit better.
i think about "Despite everything, it's still you" everyday of my life.
I like how it's just as funny as it can be serious. All routes are this way. I laughed as much as I cried when I played the Pacifist route and then once I opened the game again and Flowey was telling me to let them be happy, I immediately turned off the game. I somehow felt bad.
The Found Family Trope
The True Pacifist Ending is just...man. And the fanworks about saving everyone even when the game doesn't let you? MANNNNNN
I think what I like the most about Undertale is how the music attaches you to the story. They're simple melodies that stick with you throughout the whole game, and they can remind you of both good and bad times.
there's honestly a LOT to love about this game, but i think one of my favorite things about it is just how many lgbt+ characters there are??? i can think of alphys, undyne, frisk, chara, mettaton, napstablook, monster kid, asgore, mad mew mew, the dress lion, the royal guards, and arguably even papyrus off of the top of my head, but im sure i'm forgetting a few from just undertale alone (there's even MORE in deltarune)!! it's practically unheard of to see so MANY from just one source, especially during its heyday in 2015-16. hell, you can't even GET the true pacifist ending without helping two gay couples hook up. it's really nice to see all of them being accepted for who they are and not judged for their sexuality or gender, at least in-canon.
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[Image description: A wordcloud in the shape of the capitalized word UNDERTALE. The text is white on a black background, and uses the font found in the game. Some of the most visible words are: Game, Love, Music, Life, AU, Store, Friend, and Feel, which represent the most common words in the essays people wrote about their love for the game. End of ID]
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