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#XDefiant strategies
jcmarchi · 4 months
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XDefiant Review - Defying No Tradition - Game Informer
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XDefiant Review - Defying No Tradition - Game Informer
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XDefiant’s core modes offer temporarily fun stabs at the competitive multiplayer arena shooter, but Ubisoft’s latest attempt at carving out a slice of the lucrative esports pie feels half-baked. Core modes like its practice mode and ranked queue are gated off by construction tape at the time of writing. This leaves a bland battle pass with head-scratching progression decisions and standard weapon-based leveling systems as the only tangible means of rewarding you for playing the game or doing well beyond an individual match. And with questionable netcode and missing mainstay features and modes, not even its interesting hero shooter-like abilities and small tweaks on the run-and-gun, low-time-to-kill formula coined by Call of Duty make me want to return to XDefiant.
Ubisoft’s crossover shooter couldn’t have picked less interesting properties to kit-bash together. Though each of the five factions currently available in the game adds a cool approach to gameplay, they’re not exactly the superstars you think of when you hear Ubisoft. Instead, players step into the arenas as unfamiliar characters from Ded Sec (Watch Dogs), The Cleaners (The Division), Libertad (Far Cry), Echelon (Splinter Cell), or The Phantoms (Ghost Recon); there’s no Sam Fisher or Dani Rojas for you to recognize or get excited about picking because you liked their game. Each faction has three playable characters (two or more of which you need to unlock in each faction) but they have no differentiating traits between them aside from some cosmetic stuff. 
Combat is fast-paced, with a quick time-to-kill to make each shot count and almost nonexistent respawn timers constantly pushing you back out of the gate to chase down the objective and juice up that K/D ratio with its hyper-realistic arsenal of guns and devices. The standout here is XDefiant’s selection of 14 maps, each boasting plenty of cleverly laid out lanes and chokepoints, with open areas and tight corridors in different spots to encourage and reward different playstyles.
Getting enough kills in one life unlocks a cool ultra ability to help your team out in battle and stack up some extra kills or extra time on the objective. Here’s where things start to change from the familiar: Ultras, alongside a less powerful but still useful secondary ability and a helpful passive, vary based on the faction you choose. Each faction is based on an organization or group from another Ubisoft property and has its own set of specialties and abilities. You can switch between them anytime during a game, letting you adjust your strategy based on the task at hand.
Let’s say you’re playing Domination, but the other team has a sniper in a perfect sightline to pick you and your teammates off one by one, keeping you from capturing the point. Setting up one of the Phantoms’ Mag Barriers might help absorb some sniper fire long enough for your team to grab a reliable foothold and return fire. But as tactical as these abilities can be, XDefiant’s basic setup doesn’t do enough to encourage strategic play over simply rushing the objective and trying to beat the enemy team to the draw until the score limit is reached.
That game of quickdraw doesn’t always feel right, though. XDefiant’s netcode and hit detection are way off; I can’t tell you how many times my game has registered a shot on an opposing player as a hit, only for them to kill me and the game to tell me that they had full health after I’d been downed. Even with a wired connection and the best ping in my lobby, I’ve been shot through walls as I move and even been killed while hiding behind cover that should block my entire body.
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It’s barely been a week since I first installed XDefiant, but I don’t think I’d miss it from my hard drive. While the gameplay at its core is fun enough, the game is barren compared to most other shooters—including the free ones—with even bare-basic modes like team deathmatch and free-for-all or features like a ping system or skill-based matchmaking nowhere to be found. Its maps are well-made, sure, but with no rank to strive for, daily missions that ask me to commit to playing ten whole matches, and very little to look forward to in the battle pass, I don’t understand why this game would gain any traction over others beyond the fact that it’s free.
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esportschimpnews · 4 months
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XDefiant, the best weapons in all classes
XDefiant is a competitive shooter, and that means you always have to stay one step ahead of your enemies. To do this, you’ll need the best weapons and strategies at your disposal. You’ll have to talk to your teammates to determine the best strategy, but we know what the strongest and most effective weapons are in XDefiant. Below we’ve picked out the best weapons of each type in XDefiant, so…
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maximuswolf · 4 months
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Looking for Something 'Crunchy'
Looking for Something 'Crunchy' Greetings,Lately, I've been stuck in one of those spirals, can't seem to find that game that sticks. The last game I had as the 'go-to' was Against the Storm, a nifty rogue-like city builder. I pick it back up here and there as it's a decent game to jump on during the week. Not that I'm looking for a strategy game specifically, but something that feels weighty meaning, decisions matter. I love slower combat games like what we see in The Souls series, and in Monster Hunter, but I'm not up for that level of difficulty currently. Something to be excited to come home to after work for a few hours.I don't mind a potato chip game here and there, been playing Diablo 4 Season four very casually, but playing it over time just makes me sad. It's like watching a loved one just all washed up and frankly just a complete mess. What happened to you Diablo... Though the story is good.Another potato chip, XDefiant, (Ubi of Duty? Call of Soft?) has been moving around the friend group as its free. I played it a bit back last year when it was in closed beta. It's not bad, but gets to the same level of what am I doing with myself moment(s) after a bit.In any case, I bought Manor Lords. It's fun, though a little too easy for me. I love Battle Brothers, Frostpunk, and, Darkest Dungeon (1&2) with 1-2 mistakes and its game over style strategy games. Excited to see what's to come for Manor Lords in the future.Is anyone else upset Homeworld 3 didn't do so great out of the gate? Played the series since the original. Hopefully, this one will turn around with time. Likely a sale game for me. I've got Hades II on my radar, but am likely going to wait for it to leave EA before playing. Pacific Drive has piqued my interest, so if anyone has played it let me know what you think.As for the backlog I've got the following, though none of them are jumping out at me-Cult of the lamb-Death Trash-Dome Keeper-Dune: Spice Wars-Graveyard KeeperSo yeah! I'm stuck in one of those, I have no idea what to play/feel like I'm bouncing off just about everything. The two games I still generally play are Marvel Snap (albeit it's pretty easy to pick up and play a few) and Helldivers 2 though it's more of a weekend game with friends.If there's any cool, obscure strategy, rogue-like, arpg out there let me know! Super appreciate the help. Submitted May 21, 2024 at 05:57PM by Octsober https://ift.tt/PgeZwG0 via /r/gaming
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gameforestdach · 5 months
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Die jüngste Server-Testsession für XDefiant, die am 19. April 2024 begann, sollte ursprünglich am Wochenende enden, wurde jedoch unerwartet verlängert. Dieser Artikel geht auf die Gründe für die Verlängerung, das neue Enddatum und die Bedeutung für die Spieler ein. Überblick über die XDefiant-Server-Testsession Die Server-Testsession von Ubisoft wurde entwickelt, um die Stabilität der Server vor der vollständigen Veröffentlichung des Spiels zu bewerten, wobei alle Waffen und Anbauteile für Tests durch die Spieler freigeschaltet wurden. Diese Session war entscheidend für das Sammeln von Last-Minute-Daten und Spielerfeedback zu verschiedenen Spielelementen, einschließlich Leistungsproblemen und Spielbalance. https://twitter.com/PixelsofMark/status/1782089931789332639 Ankündigung der Verlängerung Ursprünglich sollte die Session am 21. April 2024 um 10 Uhr PST enden, wurde aber auf denselben Tag um 16 Uhr PST verlängert. Diese sechsstündige Verlängerung wurde stark durch die Anfrage der bekannten Gaming-Persönlichkeit Matthew 'Nadeshot' Haag beeinflusst, der ein starkes Interesse am Beta-Test äußerte, jedoch zeitlich eingeschränkt warQuelle. Neues Enddatum Die verlängerte Server-Testsession wird nun am: Datum: 21. April 2024 Uhrzeit: 16 Uhr PST / 19 Uhr EST / 0 Uhr BST (22. April) Auswirkungen der Verlängerung Die Verlängerung bietet den Testern zusätzliche Zeit, das volle Spektrum an Waffen und Einstellungen im Spiel zu erkunden, was für Ubisoft entscheidend sein könnte, um die Balance des Spiels und die Leistungsfähigkeit der Server zu verfeinern. Die verlängerten Stunden sind nicht nur ein Segen für Nachzügler, sondern bieten Ubisoft auch umfangreichere Daten, um einen reibungslosen Start zu gewährleisten. Reaktion der Community Die Entscheidung, die Teststunden zu verlängern, wurde von der Community positiv aufgenommen, da die Reaktionsfähigkeit von Ubisoft auf die Bedürfnisse und das Engagement der Spieler, insbesondere von hochkarätigen Gamern wie Nadeshot, gewürdigt wurde. Dieser Schritt hat wahrscheinlich die Beziehungen zur Community verbessert und könnte beim Aufbau einer treuen Spielerbasis vor dem Start helfen. Wichtigste Erkenntnisse aus der Verlängerung der Server-Tests Die Verlängerung der XDefiant-Server-Testsession ist ein bedeutsames Ereignis sowohl für die Entwickler als auch für die Spieler. Sie unterstreicht das Engagement von Ubisoft für das Feedback der Community und dessen Einfluss auf die Spielentwicklung. Spieler, die bisher noch keine Gelegenheit hatten, das Spiel zu testen, sollten die verbleibende Zeit nutzen, um verschiedene Funktionen und Konfigurationen zu erkunden. Erkundung ähnlicher Spiele Für diejenigen, die an strategischem und wettbewerbsorientiertem Gameplay ähnlich wie bei XDefiant interessiert sind, bietet das kommende RTS-Spiel Stormgate von Frost Giant Studios eine frische Perspektive auf das Genre. Es soll RTS mit seinen innovativen Funktionen neu definieren und könnte Fans von Strategie und intensiven Multiplayer-Spielen ansprechenQuelle. Abschließende Gedanken Die verlängerte Testsession ist eine entscheidende Phase für die Entwicklung von XDefiant und bietet sowohl den Spielern als auch den Entwicklern wesentliche Einblicke und Feedback. Diese zusätzliche Zeit könnte genau das sein, was Ubisoft benötigt, um das Spiel zu einem ausgereiften FPS zu polieren, das mit großen Namen im Genre konkurrieren kann. Für detailliertere Einstellungen und Empfehlungen, um deine Gaming-Erfahrung während der XDefiant-Server-Testsession zu maximieren, solltest du detaillierte Leitfäden und Werkzeugempfehlungen in Betracht ziehen, welche die Spiel-Effizienz steigern können.
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silvanagomez2023 · 11 months
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Ubisoft Sees a Revenue Increase in the First Half of 2023 as a Result of New Game Releases
October 30, 2023
Ubisoft recently released its first-half earnings for 2023, revealing record revenue numbers for the franchise in the second quarter of the year. The company reported €836 million in revenue for this year’s first half, which is a 14% increase from last year. This increase is in large part due to Ubisoft’s new game releases from September, which include The Crew Motorfest and Assassin's Creed Mirage. In addition to new game launches, the company also acknowledged increased success from many of its old games. For instance, Rainbow Six Siege’s net bookings increased by almost 50% during the first six months of 2023. 
In addition to Ubisoft’s success regarding game purchases and new launches, the company has also also been implementing new cost-reduction strategies that have also helped the company’s overall costs decrease. For example, their global staff numbers have been reduced from 20,729 in 2022 to 19,410 this year, adding to the company’s decrease in expenses in the future. 
Regarding the next quarter and the end of 2023, Ubisoft remains hopeful for its revenue earnings due to its recent involvement in the merger between Microsoft and Activision Blizzard. This deal grants Ubisoft the streaming rights for cloud games owned by Activision Blizzard and any new games released over the next 15 years. Allowing Ubisoft rights to Call of Duty and other Activision Blizzard products, these games will be available for playing on different consoles and not just Xbox, addressing unfair competition concerns. Due to the emerging cloud gaming market, this is also a very promising factor for Ubisoft’s future earnings — especially those for 2024 after the finalization of the merger.  
Ubisoft also has more games set to launch before the end of the fiscal year, including Assassin's Creed Nexus VR, Avatar: Frontiers of Pandora, Just Dance 2024 edition, Prince of Persia The Lost Crown, Rainbow Six Mobile, The Division Resurgence, and XDefiant. The company predicts a continuation of this year’s revenue growth for the remainder of 2023, estimating to earn $610 million in net bookings for Q3. 
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