#a1.0.1_01
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so here it is, i didnt get any good images of the first moments in the world but its about what you'd expect of 1.0.1_01, spawning on a beach with pigs jumping around you
just walking around and seeing the blindingly green landscape and overdone world generation, low clouds and all of that.. i really feel myself tear up, just a little. it makes me wish I could experience the good times again, playing Minecraft on a computer that could barely run it, die to a creeper and have it scare the living shit out of me.
part of me is glad it happened, and knows that I wont be able to experience it again with how much I've put into the game. but deep down another part seems to be experiencing it again just playing these past 10-15 minutes.
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come time for my first house, ive had this kind of tendency to just nerd hut into the side of a mountain, I didn't really want to keep that up here.. since to me, and really me only (i don't want to gatekeep how people play the game, that's just stupid.) it seems the easy way out.
ultimately though, looking back.. every person ive looked up to- davidangel, the yogscast- my main influences for really getting into Minecraft back in those early days even after id bought the game a year prior (I was young and not as internet prone), it just seemed the only way I could really pay homage to them, so it stuck. for a very long time
long enough now that i still play the game like that, I still make little houses inside mountains and sometimes furnish them looking nice, sometimes I even make a 3x3 quarry with glass floors, instinctively. it's something I never really noticed until now in how the first impression someone usually has with any game, it'll stick with them years later.
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something about caves back then always scared me.
actually, sort of embarrassingly to admit, minecraft still does scare me, but that isn't a bad thing, it's never really been a bad thing. classic era always felt empty, really. i feel that added to the experience, because you just know the world isn't populated, but you can populate it with whatever you decide to create. you're shaping the world as you see fit, whether it be castles, boat-rails or some other thing.
maybe i'll make a castle in some far off part of the world, maybe I'll make a nice big mine and call it a home.
im not sure what ill do, but that's okay.
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i spent a bit of time building my house, there's enough wood nearby I can put a nice floor in if I wanted to
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i think this concludes the first night of Minecraft, I started this world and by extension the blog at like.. 1 am, or something. I've been on a classic stint lately and it ultimately cumulated in this.
i think minecraft does a good job of inadvertently teaching stoicism, I wont end up going too far into it but there's a good short-form video about it on youtube. i just think it's neat, having no "end goal" is kind of a good thing, for a game like Minecraft. at least by this point in the development cycle.
not as many people as modern-day minecraft really had the game, so it didn't have to have a story to beat, or a final boss. all you did was live in a world by your own rules, mine and craft, ironically.
i can kind of feel myself slipping into some of my modern day patterns, which I suppose is inevitable since Minecraft will always be Minecraft to me, I know more than the usual player and can get things done quickly. i suppose that's why in an earlier post i mentioned i wished i could experience Minecraft again from the start, because of how much i know it feels emptier.
trying to make the best of the limited palette of classic, I hope, gives me a new look on it. i know I never learned redstone properly, maybe ill experiment with it in this? i think that would be fun
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surviving the first night. this was always a challenge for me, somehow, back then.
maybe its funny that the "unofficial official" title of this post is in part a homage to x's adventures. i really did write that entirely by accident, if you'll believe me.
i had a funny moment in remembering just how weird and kind of buggy this game was. my audio broke because my headphones wire shorted for a quick second so I had to restart the client, logging in did half a heart of damage. i remember this being prominent for a while, i never figured out quite what caused it or read the bug reports/bug fixes. its probably the world trying to load blocks that were previously mined and suffocating the player maybe?
maybe i'll read through the release notes
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an amusing addition to this post, that even ignoring the lack of "mood" feature ingame, mining in caves will always be the same. stuck in a small space mostly in the dark, anything can really scare you.
i dont think this version has cave noises, but it didn't have "mobs spawn at certain Z levels" built in yet, so this pig accidentally jumpscared me as I turned around from lighting up this little crevasse in a larger cavern.
something about caves back then always scared me.
actually, sort of embarrassingly to admit, minecraft still does scare me, but that isn't a bad thing, it's never really been a bad thing. classic era always felt empty, really. i feel that added to the experience, because you just know the world isn't populated, but you can populate it with whatever you decide to create. you're shaping the world as you see fit, whether it be castles, boat-rails or some other thing.
maybe i'll make a castle in some far off part of the world, maybe I'll make a nice big mine and call it a home.
im not sure what ill do, but that's okay.
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