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#also if you couldn't tell i'm seething over ai art
aphrosprite · 9 months
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❈ thesis ❈
So my thesis is due next week, and I'm actually kind of enjoying it now. Honestly, researching witchcraft and the witch hunt has really done it for me. I love the theology and sociology of it all and I just hope I can do it justice. I'm one of those people who struggles with seeing college assignments as just assignments
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With Entropy Effect's Early Access version releasing in just a few hours, I wanted to go over some of what we've learned from trailers, reviews, and sneak peaks that hasn't come up while I was analyzing the character spotlights.
Of course, do take time to note that I am writing this before even the early access version has dropped. What I discuss here may prove inaccurate to the game we'll get tonight, or the full release we'll see in the future.
Let's just have a little fun with some last minute speculation and analysis!
The gameplay visuals that we've seen so far have looked absolutely gorgeous. I love the character models and the way that battles turn into a light show. I'm a very simple creature, I can always be pleased with some colored lights. The environments and battle effects also look great- this game has very strong art direction. I mean, look at this!
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Which really surprised me, and still confuses me, when compared to the artwork they've chosen to use as the face of the game.
Yeah, unfortunately we're gonna start this post with a little negativity, but it should be the last of it, so please be patient.
Or feel free to skip this rant, if you'd like to keep your coverage positive, or just read about what we know about the gameplay itself.
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But seriously. What is this key visual. This is just the Central Fiction character select artwork!
Okay, correction; it's the Central Fiction artwork for most of the characters. Poor Hibiki doesn't even get his character select artwork, he's left as the odd man out with his CF story mode battle sprite.
And then there's Es! What did they do to Es!? I don't know enough about graphic design to be able to tell what happened here, but something about her face looks like they tossed her art, and only hers, through some kind of AI filter. She's been weirdly smoothed out and she looks way paler, and more gray, than the rest of the line up. This straight up hurts to look at.
For the first few months after Entropy Effect's announcement, I thought the game was fanmade, because all the key visuals they were pumping out were (and, thus far, still are) made up of the basic official art that appears as the first images when you do a google search of the characters.
How did this get greenlit? They really couldn't afford to pay an artist? I can't even say "they couldn't afford to hire and artist" because, looking at the gameplay, clearly they did! They hired some very good artists! Why not write one more paycheck to get some cover art out of the incredible talent they already have on board?
Okay, okay, SaltFest is over. Coping and seething have been reigned in. Let's get into the fun stuff.
Trailers so far have indicated that the story of Entropy Effect is original, with no clear connection to that of the BlazBlue series- although it seems to share a significant amount of thematic elements with BlazBlue.
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The story looks kind of cyberpunk, revolving around a world filled with these little robot guys. Our main character seems to be called "ACER," though whether that's their name, a descriptor, or a title, there's no way to tell- at least, for a few more hours. Sources claim that, similar to BlazBlue's story, there are themes of a looping existence, looming destruction, and fighting to ensure the very existence of a future.
Something that stood out to me in trailers, but I haven't seen spoken about anywhere, are these things called "Phenomena Fragments." They seem to showcase scenes from the lives of human figures in this gray dust-like particle effect.
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If I had to make any guesses, I'd say this looks like a post-humanity story, with our ACER using the BlazBlue cast within some kind of simulation.
One thing we do know is that the word 'Entropy' in the title will be integral to the plot, as some cutscene dialogue warns of an "Entropy Shoreline" that may threaten to bring an end to the world our protagonist lives in. The robotic inhabitants of this world also seem to have some kind of god figure, though not all of them believe in it.
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Those who have played the game say that Entropy works as a mechanic in the game that increases the difficulty of the run as it builds. I'm interested to see how it plays into the story...!
The full truth of the story will remain a mystery, at least for another hour, but all reviews that have spoken of it so far have been very positive.
Now let's move on to take a look at some of the gameplay!
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I saw this screen a while back, with what looks to be 30 available places for characters. At first, I assumed this meant that the game would have 30 different playable characters- I mistook this for a character select screen. Keyword being mistook.
Instead, it looks like the 30 slots on this screen are to save up to 30 builds from previous runs. We see the same screen again here, with two different versions of Lambda saved on it, and the other characters in different positions than the one above. As I'll discuss later in the post, previous runs of the game will be used to pass on certain skills to your next character at the start of a new run. So this screen will probably end up looking different for all players!
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The real character selection screen loops, so there's no way to know how many characters will appear in the final version. However, the company has confirmed that there will be more than the seven we'll see in the Early Access version.
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The seven characters playable in early access Entropy Effect are Ragna, Noel, Hakumen, Lambda, Kokonoe, Hibiki, and Mai. The games animated trailer (which also looks great, I don't know what happened with the damn key visual) also shows us Jin and Taokaka, who will likely be made playable with the full version of the game. Considering Naoto is the face of the game's Twitter and YouTube accounts, I expect to see him in the final version as well.
As for characters appearing as enemies, Bang's NPC subordinates from BlazBlue's story mode have been shown to appear as generic enemies in certain stages, and both Arakune and Susano'o have appeared as bosses!
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After selecting which character you want to play as, you're taken to the screen I mistook for character selection, where you can select two characters you've played as in previous runs, called "Evotypes" in the game. You can have your new character inherit abilities from them- the number of abilities you can inherit from your chosen characters seems to depend on how well you've been doing in your runs, as each run earns some kind of grade. This explains how we've been seeing characters using one another's abilities, such as Hibiki using Hakumen's lightning, in the trailers!
While playing, you earn points called "Potential," which can be used between stages to purchase new abilities. This seems to be where characters unlock their movesets from the BlazBlue fighting games.
There's also a second type of choice players can make as they develop their run. These are called "Tactics." Unlike the abilities unlocked by Potential that seem to be exclusive to characters unless chosen as inherited Evotypes, Tactics are universal and can be purchased for and used by any character.
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In a video on his experience playing the game early, Twitch streamer Veedotme says the game rewards you for selecting Tactics you haven't used before, so consider trying out everything before you start picking favorites! Veedotme's review also clarified a lot of what I comment on in this post, so please check out his work!
Interviews claim that the game's early access version will have roughly 100 Potentials and roughly 200 Tactics to choose from, though there could be even more in the final version of the game.
It seems that the early access version will include 10 different stages, with 13 levels each, along with a few other modes of gameplay such as a challenge mode were the stage bosses become even more difficult. I've mentioned it already in other posts, but I like this 10 and 13 number theming, as both numbers have been pretty important to the BlazBlue franchise. It's another sign of serious attention to detail from the developers.
And, well, if I want to get this post out in time to be able to watch some of the first streams go live, I'll have to wrap it up now. Thank you for reading, and if you're interested, please share your own experience with the game in the coming days!
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