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#also it needs to be stump village specifically because nostalgia and i love that show sm. claymation my beloved
ladala99 · 5 years
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Spyro Reignited Countdown - Spyro the Dragon
Hey, as someone who only owns a Switch of the current console generation, and as someone who grew up playing Spyro on the PS1, I’m super hyped for the return of the dragon!
And I thought up yesterday, what better way to do that than by reviewing every Spyro game I’ve played.
Well, I’ve played... *counts* 22 Spyro games. Counting the 3DS ports of Skylanders games which are different enough to talk about separately.
Alright divide the number of days left until it comes out and...
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Uh... one every two days, huh? Guess I better get started! (May space them out or have bonus comparisons/recaps at the end to deal with the extra days)
Spyro the Dragon
The first Spyro game! Also the first video game I ever played. One day, when I was 3, my dad plopped me down in front of the Playstation, gave me the controller, and started up some demo disk. The first one on there was this game called Spyro the Dragon, and he told me what the buttons did (since I couldn’t read the screen that told you), and let me play.
I told my mom about it (divorced parents), and we rented the game from Hollywood Video. *She* played it. She loved it. And I loved watching. And pressing buttons on a controller put into slot 2. I had a fancy Barbie controller. I don’t know what eventually happened to it.
Eventually the Hollywood Video lost the disc and we bought it for ourselves. We were renting it every week, anyway. I remember us going up to the video game counter and my mom going “We’d like to get this game, it’s about a dragon...” and I shouted “And he’s purple! And his name is Spyro!” I loved him so much.
Now I didn’t play through the entire game myself until I was a teen, but unlike any other game, I did see the ending as a kid because my mom was able to make it through the game, into 100%. It’s a series we bonded over, and I have so much nostalgia for it. I can’t wait to play it in Reignited and see what she remembers.
Anyway, stopping with the memories and onto the review! It’s just... really hard to be fair for a game like this. I have too much nostalgia related to it. Honestly, though, that’s the case for a lot of the series.
Gameplay
Spyro the Dragon is an early 3D platformer. Despite being early, though, it controls really well. I’ve played a few others from that era (Croc, uh... Crash? Maybe not a few) and none of them control quite as well as Spyro does. Spyro is extremely responsive, stopping and starting on a dime.
You have two attacks, spitting fire and charging with your horns. The latter can be used to move quicker, but you don’t turn as sharply when running. When to use each attack is well-conveyed, as large opponents are immune to your horns, but weak to your fire, and opponents with a shiny metal shield are the opposite. There’s a few enemies immune to both, but they can be beaten by ways that are broadcasted well.
Collectables
One of those ways is the dragons. There’s three main collectables in this game: Gems, Eggs and Dragons. Gems are everywhere, Eggs are only in a few levels, and Dragons are placed in key locations in each level. The Dragons are I suppose the main collectable, but all three are needed for progress. Dragons in particular also double as tutorial and lore pieces, as each tells you something when you free him. They also all look unique, with each of the five species having their own general look and each individual having his own textures. I go into a lot more detail in this blog post. This really makes the dragons in this game stand out amongst the series, as no other collectables are nearly as unique.
Gems I don’t really know what to say about. Many collectathon platformers have collectables like them: something spread around every level so you need to explore the entire play area. Gems are special in that each one has a different value: red being 1, green being 2, blue being 5, gold being 10, and purple being 25. And this spread shows approximately how common each was, with the lower values being more common and spread around, and the higher values being rewards for going into more out-of-the-way areas. Collecting them is satisfying, especially in larger amounts. Just watching the numbers spin is one of the highlights of this game, especially at the end of the bonus level.
Eggs are special. They come from chasing down blue thieves, which are the most annoying enemy in the game. Sure, now I can get them in one try, but back at the beginning the ones that don’t have a full circular path were the most annoying things, since if you got to the end, they’d just jump out of reach and taunt you.
Powerups
There’s two main powerups in this game: Superflame and Supercharge. Both have a couple of levels that use them extensively.
Superflame definitely is the weaker of the two. You get kissed by a fairy, turn red, and then for a limited amount of time you can use your flame breath to destroy metal objects and enemies. In the two levels it’s in, there’s an enemy you specifically need to use it on: the terrifying spiders and the enchanted suits of armor. The thing is, Superflame otherwise looks and works exactly like normal flame, just is usable on more things. While it’s cool to get the limitless one in Haunted Towers, overall it’s not a very memorable ability, and is improved dramatically in the sequels.
Supercharge you get from charging over lit arrows, and it enhances your charge to work on larger enemies and makes you go really, really fast. It takes a bit to master, but once you do, it is a very satisfying skill to use. Too bad none of the levels in this game have a limitless track to use it on. The levels that use it use it in very creative ways, including the one where I’m not even sure how you’re supposed to know the path you’re supposed to take. It really spices up the gameplay, to the point where Tree Tops feels like an entirely different game. And if you know me, you know that I love games that spice up the gameplay.
Bosses
The one weak point of this game is its bosses. They’re basically normal enemies, just with a slight gimmick. And that gimmick usually involves a large battlefield where they will run away from you. It does make you feel powerful: after all, they’re running away from the fire-breathing dragon attacking them. But at the same time, they offer very little challenge. The only really interesting one is Metalhead with his electric-guarded power generators, but even then, it’s not like he can hit you or anything unless you’re standing completely still. And the final boss is only hard because of how many holes the stage has in it. Not at all because of Gnasty. He’s still the most likely to directly hit you of all the bosses, but that’s not saying much.
Levels
The levels are all themed to their world, which is pretty neat, but does get repetitive at times. Still, it made each world feel more real.
Speaking of things feeling more real, something I’ve noticed is that Spyro the Dragon doesn’t fall into the same pitfall of having platforms that are just platforms because this is a platformer. Every piece of land is connected to something, oftentimes even in Dream Weavers which is literally floating islands. Moving platforms are caused by wizards, dangerous platforms are caused by Gnorcs zapping them, and often random platforms in the middle of the level are themed to it, like the stumps in Beast Makers.
The game progresses from easy to hard very smoothly, adding more gimmicks and platforming challenges as it goes along. This is also shown by the Gnorcs getting more competent as the game goes along, beginning with no weaponry in Artisans, getting cannons in Peacekeepers, electricity in Beast Makers, and finally machine guns in Gnorc Gnexus. Too bad Gnasty never learned to use a gun.
Story
Gnasty Gnorc turns all the dragons into crystal for insulting him on live TV. And if you read the instruction manual you learn that he hates gems because he hates his own reflection because he is too ugly. Really, there’s not too much here, but that’s not the point of the game. At least it’s not a save-the-girl plot. You don’t really see save-the-adults too often.
Unique in the Series?
Truly what makes this game unique is the fact that it’s completely platforming-based. No minigames, few gimmicks, just the entire game is platforming and collecting stuff.
This comes with a lack of real NPCs, which many people find makes the game lonely, but I don’t mind at all. It’s definitely a different feel from later games, but it’s not in a bad way.
Also something I’m surprised is unique to this game is the fact that many of the secrets involve going onto parts of the level that look like they should not be accessible. You glide onto the surrounding hillsides in Stone Hill, you climb up nearly-invisible steps in Terrace village, and you use the walls that look just like random scenery to fully explore Misty Bog. This type of thing isn’t used in future Spyro games, and rarely (if ever?) in video games in general. Truly a unique experience that has since turned me into an accidental bug hunter because I keep trying to get out-of-bounds just in case in other games.
Conclusion
All-in-all, Spyro the Dragon is tied for my favorite video game of all time with its sequel, Spyro 2. I compare everything I play to these games. They’re just the standard. I love them. Nostalgia-bias? Maybe. But despite there being a few flaws, I can’t really find fault when I play it. It’s too fun.
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