Tumgik
#also obligatory disclaimer istill haven t watched all of limbus. im gonna just straight up b wrong abt things. ok πŸ‘
trainingdummyrabbit Β· 1 month
Text
theres something about the temporary nature of death and general impermanence in the pmoonverse thats driving me fucking crazy but i dont know if i have the mind to dissect it
like... in lobcorp, death just happens. its background noise. its sad, sure, but you get used to it. you dont really get anything from caring about it other than being a little sadder than usual. if your favorite guy dies, you can just try the day again. and repeat, over and over, until you get what you want this time. its easy to fuck up, but its easy to fix, if you have the mind for it. textually, nobody Really dies there, though; given the records team's deal. everyone is always recorded, retrieved, removed at a whims notice. if you miss someone, you can put them back. or not. it doesnt really matter. its a face to a function, mostly.
and similar goes for ruina-- though theres less of an ability to truly "lose" someone. the library holds tight to those in its wings, as anyone can simply be put back together if something were to happen to them. and if things dont go right, you can simply try again. and again, and again, and again; you have all the time in the world, really, and the patience to wait for them to inevitably come back. decay doesnt really exist in a place like that, does it? even those that became books were simply put back somewhere-- Somewhere, but as they were. the library appears and then disappears just as quickly; leaving a mark intangible, not unlike a dream, but a mark nonetheless.
and with limbus, turning back the clock is the entire name of the game. you can fuck up however you want to, react however you want to, and well. if you die, dante will just put you back. easy peasy. theres caveats this time, but more or less, death is pretty much just a smack on the wrist at this point. a little more than that for dante, but well, theyre fine, so. whatever, right? of course. i cant speak for them as much as i can the others, but its very much there. look at it, its on the ceiling, and all.
and like, its. well its obvious from a gameplay standpoint, it makes the whole thing Work. but due to the diegetic nature of the whole thing, it weaves a strange sort of sensation. doesnt matter what happened, doesnt matter what mark it leaves-- youre fine. get up. again. especially with the framing character-- dante is the only one who kinda has to deal with the direct fallout of these actions (though, the narrative seems to stop looking at it after a point, which is understandable, but also still paints a picture.) x and angela mostly tend to overlook the whole process, directing rather than personally experiencing the whole thing.
idunno. these concies sure dont quence, or something
32 notes Β· View notes