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#and seeing the way that nintendo patched them and then PUNISHED you for trying them in TotK is just such a fuck you
lastoneout · 1 year
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Honestly, I really hate this new trend of game studios specifically patching speedrun strats and exploits as fast as possible, especially in single-player games where the exploits don't effect the average player AT ALL. It seemed like FromSoft was actually paying attention to the speed and challenge runs and specifically patching the stuff those players were using to the detriment of the average player's experience, and Nintendo got rid of a lot of the first TotK exploits with a forced update like two weeks after the game came out. (And you can't downpatch with Nintendo games the way you can with stuff on other platforms too, which is an extra mega fuck you on top of it.)
I get when things are actually broken and need fixing but people who speedrun your games are doing it because they LOVE them and it's such a dick punch to see game studios target them specifically instead of just letting their product be a smidge imperfect so more people can have fun with it. It just reminds me of like, George Lucas constantly fiddling with Star Wars long after it's done like just leave it alone your product is fine, we don't need 600 updates for years that just amount to a slap in the face to the fans and do nothing to actually make the product any better.
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soulerflaire · 5 years
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So I beat the story of Pokemon Shield yesterday, and now I’ve had time to think about everything. Spoilers below the cut. Also super long post.
First I wanna focus on gameplay.
Overall, fantastic Pokemon game. I liked a lot of the new Pokemon, I felt there was a really good variety of Pokemon available throughout, graphics were good, the gym missions were (mostly) clever and (mostly) fun.
I heard people had complaints about the starters, but I like them. I picked Scorbunny and was terrified he’d end up Fire/Fighting, but Cinderace (and all the starters) remained single-type. I think their designs are cool! I love Rillaboom’s drum and Cinderace’s soccer fireball attack. I like Inteleon the least of the three, but I still think his design is neat. It is basically finger guns: the Pokemon, which is funny, but not particularly interesting to me. I’m glad I picked Scorbunny.
I liked the set up of the Gym Challenge, though the pacing was a bit weird. Not sure if that was me or the game, but I felt like there was very little story between each gym. That led to me doing several gyms in rapid succession, then spending 3 hours in the Wild Area doing nothing, then tackling another set of gyms. But the gym challenges were fun! Except the fire one. I hated that. And the battles themselves felt awesome! The crowd cheering (especially in the final part of the music, oh my god that was so good), the huge Pokemon, the dialogue, it all made for a match that felt like it mattered. Even if I one-shot all their Pokemon, the match still felt meaningful. It wasn’t just stomp and move on.
I think the Wild Area was a cool experiment, but either make the whole game like that, or don’t have it. It feels like the Safari Zone; an area disconnected from the rest of the game, with the express purpose of catching Pokemon and nothing else. Except it’s so huge and seems to have every single Pokemon in the game, so long as the weather is right, that I feel like there was no point in catching Pokemon anywhere else. Why bother even touching the tall grass when I’m travelling through the regular world, when I can just catch whatever would be in there in the Wild Area later? And frankly, I never really got punished for that mentality. I can just catch them all in the Wild Area later. The only hurdle is they all turn level 60 after you become champion, which I have very mixed feelings about. I would like to hear their explanation for doing that, tbh.
Max Raid battles feel really cool, but god damn, Nintendo, you have got to get a better connection system. Half the time, I can’t find any raids to join because there are no shout cards popping up and the button to get new cards isn’t there for some reason. Even when I can see the cards, most of the time I fail to join, either because the raid already started or the person cancelled the raid. There’s only a 3-minute window to join, and with the infrequent appearance of cards (with no timestamps) I have no idea if any of the cards I see are even from the past 10 minutes, let alone past 3. And the NPCs are randomly selected and use their moves randomly, so once you get to the 5+ star raids, you cannot use them at all. One of them is a friggin’ Magikarp that uses Hydro Pump for no damage and misses half the time anyway. Why!? That was funny exactly zero times!
The music, however, I have zero complaints about. Fantastic soundtrack! I love the gym battle music, and the Team Yell fight music, and the Wild Area bagpipes, and the legendaries fight music, and just pretty much all of it. If they release the soundtrack, I’m buying it immediately.
Graphics were good. I wasn’t blown away by them, but it’s a pretty game.
One thing I noticed is how rushed things started to feel towards the end. Initially, the world feels enormous. Routes are long and winding, and it really feels like exploring things. But the further into the game you go, the shorter the routes get. And there’s no Victory Road at all. Just an extremely short route called White Hill, with, like, 6 trainers and a couple grass patches. You take a train to the White Hill Station, and if you look at the map, you see you ended up skipping an entire mountain and a stretch of land twice the length of the actual route. Kinda feels like they planned to do something with all that space, but cut it later on. The forest that they did the 24-hour stream of, Glimwood Tangle? It’s tiny. Like a third the size of Viridan Forest. It’s gorgeous, sure, but I spent more time exploring the first town than I did in that place. The final town certainly looks enormous, but then it turns out you can’t access half of it, and a huge chunk in the middle of the part you can access is taken up by the rail station. Which has nothing important inside it. Just a generic mart and some NPCs to talk to. There was honestly a lot of stuff the seemed like it was gonna be something later, and ended up being nothing. If it’s all content that got cut to release the game sooner, that’s extremely disappointing. Frankly, I wonder if they bit off more than they could chew, turning Pokemon into a console game. They clearly were trying to make it worth being on console, but ended up running out of time.
Now for the story. This is probably the first Pokemon game I feel this way about, but honestly: I loved the characters, but found the story to be pretty lackluster.
Hop has a wonderful character arc, where he’s boastful and energetic, but slowly loses confidence as he keeps losing Pokemon battles, and falls into a depression after a particularly hard defeat. He seems to pull out of it after encouragement from friends, but then he spirals into it again when you beat him in the finals. He spends most of the endgame putting himself down and saying he can’t do anything to help, but as you travel together stopping the Dynamaxed Pokemon, he perks up again (thanks in part of Piers being a really good Dad despite having no kids), and all this culminates in him saying he’s realized being champion isn’t really for him; instead, he’s gonna become a Pokemon professor and travel around helping people and Pokemon wherever he can. It’s really sweet, and I like that we see a rival who actually does get upset that they keep losing to you all the time, without turning them into a villain. Hop is never not your friend during all this; he’s just sad and needs so many hugs.
Marnie was a lot more fun of a character than I was expecting. From the official art, I thought she was gonna be the super reserved, stoic character who gets angrier and angrier as she loses to you over and over. But she’s actually outgoing and fun, and loves battling the player even if she loses. And her brother Piers is just as good at subverting expectations. He’s all dressed up as a super punk rocker who’ll be a terrible influence on everyone, but he’s definitely the Tired Adult of the group when you’re travelling around trying to fix things, and he’s a good Dad friend. Team Yell is much less creepy now that I have context. Piers is a gym leader, and Team Yell is the gym staff that he asked to go help cheer Marnie on during her gym challenge. They’re overzealous, but they’re just trying to help her. Some of them even start cheering for you instead, once Piers acknowledges your skill.
Bede can go fuck himself. I know they tried to give him some kind of backstory or whatever, and some vague punishment/redemption with Opal making him the new Fairy Gym leader, but dude’s a dick, through and through.
I could go on and on about the characters, but this post is already getting too long, so I’ll talk about the story itself now. Through most of the game, you get hints that something bad is happening or going to happen, or something is going wrong, but every time one of those hints pops up, the adult say “Let us handle this, you focus on your gym challenge.” And that kind of bothered me at the time, because it’s like if you get the guard station outside Saffron City and start to argue with the guard, then Lance shows up and says “Hey, why not skip down to Vermillion City? I’ll take care of this.” And that’s the end of it. Next time you try to pass through, it’s open and there’s nothing wrong. You know something is going on, but no one will let you near it, so you just keep going on your gym challenge.
Later you find Leon (the champion) in an argument with Chairman Rose (owner of every corporation in the region) about an energy crisis. Rose says we need to start dealing with it now, Leon says it won’t happen for a thousand years, why do we need to bother right now. Then of course the Chairman triggers the Darkest Day right before your championship match with Leon, ranting about the energy crisis and whatnot, then you have to go stop the super powerful legendary Pokemon he released for Real Reasons That Definitely Make Logical Sense And Don’t Need Explained No Sir. At first, I thought this with a super shitty take on the energy crisis, that we’ll run out of fossil fuels and not have renewable energy ready. But if that’s the case, it’s extremely clumsy, because 1) no owner of a corporation gives two shits about anything a thousand years from now and 2) they had the guy warning everyone about the future crisis also be the guy who almost destroys the whole country. I chalked it up to being rushed and tried not to think about it too hard.
But now I’m thinking differently. There’s something Leon says, after the whole Darkest Day thing is averted: he’s gonna start thinking about the future now, and start working on ways to make the future better (or something to that effect). I think maybe the “moral” of the story is that we shouldn’t just let problems be until they come to a head, and we shouldn’t rely on others to take care of the problems. We relied on the adults to handle things in a reasonable manner, and it nearly led to the apocalypse. So maybe that’s the point? Don’t rely on others to take care of things; if you see a problem, try and fix it. And likely specifically talking about climate change and the destruction of the environment. Galarian Corsola is a bleached, dead coral for a reason.
If that’s the case, then A+ for message, D- for execution. But it’s Pokemon, I know they can’t get too serious about things. But it mostly led to a story I didn’t really enjoy, full of characters that I loved. While I would prefer to finally have the remake of Gen 4, I wouldn’t be sad to see a Sword and Shield 2.
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