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/ Lego / . . . . #wow#konečneVymysleli#lego#preArchitektov😉👌#aMámSaSčímHrať#koniecNudnýchVečerov . . . #architect #architectslife #architects #archiplay #playarchitecture
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yama-bato · 8 years
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© Federico Babina
http://federicobabina.com/ARCHIPLAY
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jareckiworld · 8 years
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Federico Babina -  ARCHIPLAY  (2016)
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daydec · 7 years
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PORTRART: Federico Babina cuenta 35 historias en estos 35 retratos ilustrados
centro de ideas daydec (design) Federico Babina, el ilustrador detrás de la popular serie de interpretaciones arquitectónicas como ARCHITALE y ARCHIPLAY, ha presentado su más reciente trabajo: PORTRART, 35 ilustraciones que cuentan 35 breves historias describiendo la personalidad de 35 artistas. “Las geometrías de los artistas fueron transformadas para dibujar sus rostros”, explica Babina. Cada composición […] from PORTRART: Federico Babina cuenta 35 historias en estos 35 retratos ilustrados
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ard-it · 8 years
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Archiplay, Federico Babina 
(via thisisnthappiness)
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archilovers · 8 years
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In its illustrations, Federico Babina stages architecture as if it were an architectural play. Discover more of Archiplay: http://bit.ly/2eY7Yc2
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archi-play-blog · 9 years
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Hello,
A few boring words of introduction would be necessary at the start of this great journey. My name is Maciek and I am a student of architecture in Wrocław, Poland. For now, I really like it and kinda enjoy making models and talking about idealistic stuff. However, in my spare time, I sink in the world of video games saving planets, building cities from scratch and so on so on.
And then, One day I had this idea about connecting this two things. There is some very good architecture in video games but they do not get the well-deserved recognition as some of Zaha Hadid’s over-the-top projects. They do not appear on any of architectural sites like archdaily.com. They are just a background to all of this shooting and fighting and every other nasty stuff you could think of.  Why is that so? Because they are not actual buildings, because they are only in a game? So we should just ignore them? 
In some games even ceilings have more ideology behind them then most builings. For me, that is a reason enough to talk about. And, of course, I shall do so. Ladies and gentleman, let’s play some architecture!
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yama-bato · 8 years
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© Federico Babina
http://federicobabina.com/ARCHIPLAY
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yama-bato · 8 years
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© Federico Babina
http://federicobabina.com/ARCHIPLAY
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yama-bato · 8 years
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© Federico Babina
http://federicobabina.com/ARCHIPLAY
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yama-bato · 8 years
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© Federico Babina
http://federicobabina.com/ARCHIPLAY
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daydec · 7 years
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Federico Babina’s PORTRART Illustrations Tells a Story Within a Portrait
centro de ideas daydec (design) Federico Babina, the illustrator behind the series of popular architectural interpretations including ARCHITALE and ARCHIPLAY, has just released his latest project: PORTRART, 35 illustrations that tell 35 short stories describing and relating to the individual personalities of 35 artists. “The shapes, the sculpted and painted geometries of the artists are transformed to draw their […] from Federico Babina’s PORTRART Illustrations Tells a Story Within a Portrait
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