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#arisen: in love. player: hope they get kidnapped by the dragon
soloavengers · 1 month
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dang. who could’ve planned for this tragedy to happen only for the sake of their little side-romance narrative
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crijoh · 6 years
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 YESTERDAY'S POST CAN BE FOUND HERE - 16/01/18  Game Releases: No Game Releases Today ;(  Today's News: Nintendo Labo Announced! - Announcement Website - TrailerEven thought it's technically still Wednesday where I am, the Thursday announcement that was leaked a little while ago has officially happened. Before the announcement, Nintendo teased that it would be, "specifically crafted for kids and those who are kids at heart.". Although this is quite vague, it shows that Nintendo were trying to focus this announcement on more casual gamers instead of the majority of people on this Subreddit...Anyway, 10PM GMT came and we were introduced to Nintendo Labo, a DIY kit that uses intricate engineering and cardboard to turn your Switch and specifically the IR Scanner into a game controller. After building one of these kits and attaching your joy-cons to the designated locations, you will launch an exclusive game for the Switch that will be controlled by the kit you just built. Examples that were demonstrated were a piano, robot suit, steering wheel, and a fishing rod. On the official website that they just launched, they are marketing the kits starting from $69.99 with the Robot Kit being priced at $79.99. There is also a customisation kit that comes with tape, stickers etc. and that will come at a sum total of $9.99. Now in my own opinion, I'm quite happy with this announcement. It was known from the beginning that this would be an accessory to the Switch that was being designed mainly for kids, to those who were hoping for Sma5h, or some other game shouldn't have, because that's what Nintendo were saying wasn't going to happen. The intricacy and detail in some of these kits look quite cool and although priced at $70.00 for basically a bit of cardboard and bands, it also comes with games and will take hours to build, like Lego. I understand that people will be disappointed, but as someone who knew exactly the kind of announcement that this was going to be, I'm quite excited to see how these "Toy-Cons" are going to turn out! Oh I nearly forgot, they are set to launch on the 20th April 2018...4/20...Thanks Nintendo. The Dark Souls Remastered will not have changed design in any way - LinkThere was quite a lot of justified concern over the upcoming Dark Souls Remaster. Now to most of you that haven't played any of the series, you might not know that Dark Souls 1 is completely different in most ways mechanically to Dark Souls 3. As Bloodborne, Dark Souls competitor, came out with quicker combat and a more rounded feel to the gameplay, Dark Souls 3 tried to become accustomed to this new demand for new combat by basically copying it. Now back to the announcement, the reason why fans are getting worried is because the remaster is being developed in the Dark Souls 3 engine, leading to some people assuming that the original combat will be changed for the Dark Souls 3 combat. This concern isn't as far fetched as it sounds either, as the re-release of Dark Souls 2 changed some of their gameplay and people weren't too happy about it then either. To stop this concern before it gets too far, Nintendo decided to release an FAQ for the upcoming title coming to their system. In this article, it is revealed that although it will be on a different engine, the design and gameplay will not be changed at all and will remain faithful to it's original counterpart. Although I personally prefer the gameplay and combat feel of Bloodborne, I'm happy that they are developing this remaster for their fans and I feel more inclined to give it a shot as I haven't managed to play the first Dark Souls yet...I guess I'll just have to wait till May when it's actually released. Sony's PhyreEngine is now supported on the Switch - LinkIt was discovered on the, practically daily featured site, ResetEra that in the licensing document for the recently released Dragon Quest Builders Demo, it says that the demo was developed in PhyreEngine. This engine is specifically designed for Sony exclusive games so you can see the reason that everyone is getting a little excited. In no particular order, the PhyreEngine has been known to have developed titles like, "Final Fantasy X/X-2 HD Remaster", "OlliOlli 2", "Gunslugs", and more. People are kind of going a little mad over the first title mentioned there are if you go to the relevant threads you will see a lot of people screaming for Square Enix to port Final Fantasy X/X-2 HD to the Switch...I kind of don't blame them as, I know this opinion won't really be liked but, FFX is probably my favourite Final Fantasy game in the series and that's probably because it was the first one to really capture and hold my interest and was the first game in the series that I actually finished. Can't wait to find out what developers do with this new support for the engine!  Game Announcements/Updates: Aegis Defenders - eShop Link - PS4 Trailer - Website - 8th February 2018I feel like there seems to be a lack of good strategy action games on the Switch, especially those that have a strong story to "meat up" their gameplay and world's lore. This game may be something to fix that whole in the Switch's library. Aegis Defenders, currently scheduled to release onto Steam, PS4, and the Switch on the 8th February 2018, originally started of as a kickstarter, raising a total of $145,815 out of a $65,000 goal; that is pretty remarkable. Along with doubling their initial goal, the kickstarter unlocked stretch goals that included local multiplayer and the most important one, console support. On the website the game is described as, "a world where control over ancient technologies means power, a ruthless Empire has arisen. You play as a team of Ruinhunters searching for the one thing that can save their village - a legendary weapon known as Aegis. Explore, build, & defend in this 2D platformer that blends Metroidvania style combat with Tower Defense strategy.". Now that seems pretty intriguing to me and the tone of the piece seems like something I could totally get behind. I recommend that you seriously check out the trailer above, as long as you aren't scared by the big bad PS4 logo at the top. Arcade Archives DOUBLE DRAGON - Website - Trailer - eShop Link - 18th February 2018Hamster Co. have become pretty well known for releasing quality ports of incredibly old games onto the Switch and other platforms, but most importantly the Switch. Anyway, it was discovered on the eShop today that the 1987 Japanese action game series Double Dragon will be ported over to the Switch as of tomorrow! It will be priced at a lovely $7.99 (compared to the couple of hundred dollars it would have cost back then). On the eShop page it describes the game as, "an action game that was released from Technos Japan in 1987. Two brothers fight with evil, to rescue Marian that has been kidnapped by violence organization. Players can change various game settings such as game difficulty, and also reproduce the atmosphere of arcade display settings at that time. Players can also compete against each other from all over the world with their high scores.". Fuze - Educational Programming Tool - Website - Q2 2018Now this was an announcement that I definitely wasn't expecting; I'll let the actual developer speak on what it actually is so I don't butcher this wonderful announcement. FUZE is specifically aimed at making it easy to learn to code, an educational tool which not only makes learning and teaching real coding easy and accessible, but can also be used as a more professional tool to create extensive and complex projects. In case you can't read those specific 3 lines above for some reason, this app basically lets you create games from scratch and teach you in the process. It's kind of like a game engine as an app on the Switch and in the comments, they also revealed that they are working on sharing capabilities so you and your friends can share code and work on a game together. You will also be able to share you final creations and play other users submissions. The announcement also came with the knowledge that it will support the use of USB keyboards on the Switch so you don't have to cramp up your poor finger touching the Switch for the 100+ hours it takes to make a ridiculously small game that ends up being crap...it's not personal, I promise... Splatoon 2: Update 2.2.0 - Patch NotesAnother update has arrived for Splatoon 2 in the form of update 2.2.0. The patch that is available right now has a ridiculous amount of fixes in it ranging from fixes in the online featuring, "an issue in which the bubble effect displayed when taking damage while submerged would not be displayed if you even momentarily went outside of the ink or treaded on opponent’s ink." all the way to, "an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.". They also fixed several issues with Salmon Run and other small Amiibo based fixes. I love this much detail when it comes to patch notes and I wish more developers did this as most patch notes that come out for games have the main fixes and then at the bottom it will simply say, "Other small fixes". Tell me what those small fixes are dammit! Thanks Nintendo, for being so precise and open with these patches. Battle Chef Brigade: Patch 1 - Patch NotesIn smaller indie news, the recently released Action Adventure RPG Battle Chef Brigade, has revealed it's first large update since it's launch on the Switch platform; this comes in the form of Patch 1! In this update expect to see, quite a lot of fixes regarding game breaking bugs that were previously only found in the Switch version of this game. Some of these fixes can include, "Add option to Reset to the pause menu during duels", "Don’t respawn Thrash if he dies in the Yoku hunt. Prompt the player to retry immediately.", and "Don’t cull items that aren’t physics-sleeping (would result in ingredients suspending in air off-screen until the player moved close to the items again).", along with many others. This patch actually makes it so the PC and Switch version are at the same point and there developers have said that this is what they going to try and focus on for future patches. You can read the full patch notes in the link above.  Top Reddit Posts: I really want to thank Nintendo for making the carts Nasty - Link - u/syn7foldExcited for Dark Souls Remastered on the Switch so I made a Demastered wallpaper! - Link - u/sturoWould You Buy a Remastered version of Wii Sports? - Link - u/GaLaXy_Shuckle2K18's support for the Switch over the past few weeks has been unacceptable. - Link - u/FutureDictatorUSA  If there are any errors or missed information, just let me know and I'll add it promptly.  Well today was the big announcement day for Nintendo and surprise surprise, a lot of people are mad. But I personally think that it looks great and also a lot cheaper than Lego with the added benefit that you get to play with the damn thing digitally and not just physically. What looked particularly interesting was the intricacy of some of the kits and so I probably will end up picking one up at some point when they are released in April...unless this all turns out to be an April fools joke...probably not. Anyway, thank you to all the wonderful people who gave me permission me to use their reddit posts from earlier today, it is very much appreciated! I hope you all have an amazing time doing whatever it is you do and I'll see your wonderful faces tomorrow....metaphorically. Sam :) via /r/NintendoSwitch
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