#asriel is probably in a programming major or something like that
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Been watching to many slice of life lately, so have an Undertale college AU
#undertale#undertale au#asriel#frisk#chara#i just want them to be happy man#asriel is probably in a programming major or something like that#frisk is doing a political science major bc they're litteraly the ambassador#and chara is doing an art major bc why not#and they're still high#my art
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Deltarune predictions
We’re probably not getting Deltarune for at least a few years, so I thought it would be fun to make some predictions about it. I doubt any of these will come true, but it will be interesting to go through this list again and check off anything that did come true.
Some of these predictions do contradict each other, but then again they’re just that, predictions.
(Spoiler alert, please don’t read this unless you have completed the game)
Here we go:
One of the Deltarune T-shirts on Fangamer is called Chapter 1, and has most of the major characters from the demo. I think every chapter will have a different set of characters. Every time Kris/you go into the Dark World, you help/defeat a different set of characters.
Continuing from above, your companion changes in every chapter. Ralsei may or may not continue to be your guide, you might get a new Darkner companion. Your monster companion changes. Considering how there are new monster characters, some who do have portraits when you talk to them, I believe they might become companions later on. Examples are Noelle and Berdly.
Regardless, in every chapter, the party will always be made of Kris/you, one monster, and one Darkner.
Susie’s story isn’t over yet, even if she’s not your companion in the next chapters. You can still talk to her and maybe she comes back as a companion later on. I feel like her character arc is far from done.
Going by the theory of everything in the Dark World happening in one empty classroom, and all the Darkners are playing cards, chess pieces, puzzles, and toys. It’s likely that every chapter takes place in a different room, with different things around the room becoming Darkners/the Darkners being based on stuff around the room. Toriel’s classroom might be the next location.
The prophecy changes with each chapter. However, at the end of the game, you realize that despite the prophecies seemingly contradicting each other, they all string into a story about what’s actually happening in both worlds.
Either the overworld or the Dark world is an illusion, or a simulation.
You will be asked questions between each chapter. There has to be a reason why Toby titled the file for Deltarune “Survey program”. Your answers might change the next chapters, but not much.
The “choices don’t matter” concept of the game will have a twist later on. None of your choices seem to matter at first, every chapter ends the exact same way regardless of what you do. However, in the final chapter, the consequences of your choices will come crashing down on you. Either everyone you made friends with comes to your aid, or everyone comes to kick your ass for being a dick.
At some point in the game, you and Kris will wrestle control from each other.
The concept of control comes into play at some point. Since you are able to control your companions (aside from Susie since she resists mostly), and it’s implied you’re controlling Kris until they finally rip your SOUL out, you might have to make a decision as to whether you’re willing to take away someone’s freedom just so you’re able to have the freedom of choice.
The vessel you created at the beginning of the game makes a return, and it turns out they’re not an empty vessel after all. (So now there’s three characters: Kris, whatever you named yourself/the creator, and whatever you named the vessel).
The reason why Papyrus and Mettaton (I’m assuming it’s Mettaton in that house) hasn’t shown up yet is because they’ll be important later on.
Or, Mettaton does not have his robot body here, and Toby only wants to reveal his ghost form in the full game.
(This is kind of self-indulgent) Papyrus plays an important role in your adventure. Either he helps you by giving advice or items, or he actually becomes a companion. Regardless, he seems aware of what is happening.
Or, Papyrus is not named Papyrus in this game. He’s Windings. He uses the name Papyrus later on. (maybe due to memory loss? or people forgetting who he used to be? what with the whole “Don’t Forget” thing going on.)
Or maybe it could be something as simple as “I CHANGED MY NAME AND FONT TO PAPYRUS BECAUSE NO ONE COULD UNDERSTAND ME WHEN I WAS WINDINGS.”
Then again, Gaster might be a different person altogether, and is either responsible for everything that is happening to Kris/you, or trying to help you during your adventure.
Papyrus does not have his red scarf at the start of the game. It’s given to him by Ralsei.
There’s still a basement under the Skelebros�� house, it comes into play later in the game.
The Sans and Papyrus in this universe are the same ones in UT. Either time traveling/universe hopping shenanigans, or they are somehow in two universes at once.
Sans and Papyrus are escaped/banished Darkners.
We’ll get some closure on what exactly Everyman and the Memoryheads are, as well as the [redacted] character in UT.
We’ll also know how some characters became the Grey NPCs, Goner Kid, and Clamgirl in UT.
Asgore gets involved in some way because of those strange flowers he has.
We do meet Asriel, but he doesn’t follow Kris/us on our adventures. He does have an influence on the story though.
We get Undyne and Alphys back together. Maaaaybe get Asgore and Toriel back together, but it’s highly unlikely :(
Everything gets better when we unite the light and dark world, somehow. The Dark world and Light world can now exist simultaneously.
Or, on a more depressing note, we have to combine the light and dark world. The monsters get their magic back, and everyone’s lives get better, but the Dark world and the Darkners all cease to exist. (Sans and Papyrus escape into another universe to prevent themselves from disappearing?)
The bunker in the hill comes into play, either as the location for the final chapter, or it’s where whoever is running the simulation is hiding out. Then again, it could be a red herring by Toby Fox.
If I think of more, I might add to this in another post. Again, none of these are definite theories and are just dumb predictions I thought of. We’ll see how many of these even come true at all when the game is released.
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the shimeji story
aight so im undertale trash and i like cute things
and i like cute things so im undertale trash
ANYWAYS, so i wanted to try a shimeji program cuz it looked like it could be fun
and i realized that there’s probably undertale-based shimejis
for people who don’t know, a shimeji is basically just a little character that crawls around your screen and is cute and depending on the exact program can crawl on the side of the current active window, or even grab and move it if it’s a feisty shimeji.
so i looked around and the one i eventually got is the one by pkbunny
http://undertaleshimejis.tumblr.com/post/137299271561/
because Asriel is my son and i love him very much
so i download and run it
and i get this little heart icon in the bottom-right indicating that the program is running
no asriel
i close and re-open
no asriel
i try to summon another instance manually
no asriel
[sigh]
time for troubleshooting
like, literally about 45 minutes later, i find out the problem.
so this shimeji is built for the shimeji-ee.jar engine, which is old and decrepit and we really need a newer and better base engine to build off of, especially it’d be nice if we could get multithreading support and better optimization in general.
but i digress
the thing about the shimeji-ee.jar engine is that it uses a native .dll hook for windows which is why it’s not cross-platform. in particular, this .dll seems to only work with 32-bit java
and i was using 64-bit java because i like having more than 4gb of addressable memory.
so i went and installed 32-bit java as well and altered the .bat file which runs the Quiet.exe application which fixes running the shimeji-ee.jar because it’s an ancient broken pile of junk
Anyways, altered it to run using 32-bit java instead of default java
And I have an Asriel.
Who has major graphical corruption on some odd frames.
***siiiiiiiiiiiiiiiiiiiiiiigh***
The problem is that while the program now works, the purpose is for him to look cute. Major graphical corruption and inverted/corrupted colors completely defeats the purpose of the shimeji for me, so I had to figure out how to fix that as well.
So I go into the imageset and poke around.
One thing I find is that the reason why Asriel sits unnaturally far down into the taskbar is because all the images in the set are 128 pixels tall, but that particular animation frame is 143, but in the xml control file it’s treated like it’s 128 pixels tall, so because of how screenspace coordinates work, that means that the center point which should be on the taskbar is 15 pixels higher than it should be.
Shifting the image up 15 pixels and cropping it to the 128x128 sprite size fixed that particular issue.
It did not fix the color inversion effect showing on some frames, and in splotches on some other frames.
I tried doing a bit of tweaking in Paint.net and using the levels/histogram tool to shrink the range of brightness from 0-255 to 1-254.
This fixed some frames of animation and did not fix others, which is very, very interesting.
After poking around for roughly an hour on this specific issue, I was taking a very close look at one of the frames I had identified as being problematic, when I noticed something. It looked like the checkered background which is rendered in Paint.NET behind transparent/semitransparent pixels was showing in the area of this frame which was having issues.
Which could mean that something between Windows 7, the GTX 960 drivers, the native .dll, Quiet.exe, and the ancient shimejii-ee.jar file was not correctly handling partial transparency.
Which was extremely likely.
So as I told my mother,
“Do you know what stage of ‘this isn’t working correctly’ I’m at right now?”
“What?”
“I’m at the ‘i’m opening eclipse to write a computer program in java’ stage of ‘this isn’t working correctly’“
“Well, good luck with that.”
I wrote a computer program to trawl through the entire imageset and clamp partial transparency to completely opaque if the alpha was high enough or completely transparent if it was low enough.
And, it worked. No more graphical corruption on any animation frames.
I have since then contacted the creator of the imageset (pkbunny) and obtained permission to distribute the corrected imageset, if anyone wishes to have it. Just PM me.
3 hours of effort, but it was well worth it, as now I may have an army of smol gote children frolicking about my computer screen whenever I wish, without issue.
EDIT: I should clarify, the regular imageset probably works for most people. This is just because I was having issues, if anyone else has issues too, please don’t be afraid to contact me.
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