#assignment07
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zachpokat · 5 years ago
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jackmieszkalski · 5 years ago
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jmp1234 · 5 years ago
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arashtadjiki · 6 years ago
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Exporting and Importing Geometries from Maya
eviously in our engine, we had created a basic file format to represent geometries that would be rendered on screen. However, we had no automated way to create these files, and they had to be handwritten. This may be fine for drawing a few simple circles, but for objects containing a few hundred or thousand vertices, this is ridiculous. The next logical step is to create a tool for another piece of software to generate our geometry files for us - in this case, Autodesk Maya 2019. 
As you can see, the new geometries we are able to draw are much more complex!
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For reference, the objects shown are a primitive cube, 3D text and a pistol. I created the first two myself in Maya, but imported the gun.fbx and re-exported it in my format. 
The Maya plugin I created was generated by a Visual Studio project provided by my professor. The MayaGeometryExporter project depends on several environment variables that have to be set on a machine in order to build. These variables point to the Maya devkit necessary for plug-in development. Besides this, I didn’t add any project references, as this is more of a standalone tool. 
As of yet, I am only exporting vertex data and color from the Maya project, leaving out things like vertex normals. Adding vertex colors was fairly simple, as my file format was designed to be modular. I could even go ahead and add the extra information to the file, and my Lua reader would just ignore it. However, to avoid file bloat I will leave that until it’s necessary, as i’m not sure in what direction we are taking our engine. That being said, it would be cool to have normals in the engine to draw more complex shapes, so I will plan on importing those as well.
Debugging
Although my plugin runs in Maya, I am still able to debug it inside Visual Studio by attaching to the maya.exe process!Here is a simple demonstration of exporting the gun model:
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When exporting, I just have to select my file format:
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Then, when I hit export, the debugger will my breakpoint in Visual Studio!
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As we can see, hitting export triggered the breakpoint in the native code of my plug-in!
You can download my game here: https://my.eng.utah.edu/~tadjiki/Assignment07.zip
Controls:
Use the arrow keys to move the camera, and hold down shift to move the object on screen. 
You can cycle objects by pressing the 1,2,3 and keys. . 
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programmingsolver · 6 years ago
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Assignment #7 solution Put the code in `assignment07` THERE IS A CORRECTION TO THE OVERRIDDEN `monthlyAdjustment` IN CHECKING ACCOUNT. It is changed below, but you only withdraw money if `withdrawCount > withdrawLimit`.
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tutorsof · 5 years ago
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ASSIGNMENT 07 EN130 English Composition II Directions: Be sure to save an electronic copy of your answer before submitting it to Ashworth College for grading. Unless otherwise stated, answer in complete sentences, and be sure to use correct English, spelling and grammar. Sources must be cited in APA format. Your response should be a minimum of two (2) double-spaced pages to a maximum of three (3) pages in length; refer to the "Assignment Format" page located on the Course Home page for specific format requirements.   Using what you've learned throughout this course, but especially in Lesson 7, write a well-developed argument essay on one of the following topics:   4  Do corporations have a social responsibility beyond just obeying the law? 4  Privatization of government services 4  Minimum wage 4  National Healthcare 4  Workplace electronic surveillance and privacy issues 4  Distance education or traditional education 4  Internet privacy 4  PC or Mac 4  Should there be an Internet sales tax?   You may use outside sources if you document them using APA format, or you may write this essay based entirely on your knowledge/experience.      
http://myhomeworkmarket.blogspot.com/2020/07/en-130-assignment07-2018.html
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myprogrammingsolver · 6 years ago
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Computer Assignment 07 Heaps and Heapsort Solution
Computer Assignment 07 Heaps and Heapsort Solution
For this computer assignment, you are to write a C++ program to sort numbers using the heapsort technique. Your program first builds a heap structure for the numbers. Then, it retrieves these numbers from the heap in a certain order and prints them out on stdout.
The source file assignment07.cc is partially implemented and contains the complete implementation of the main function. It is available…
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on-paper-cornell · 5 years ago
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jackmieszkalski · 5 years ago
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programmingsolver · 6 years ago
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Computer Assignment 07 Heaps and Heapsort Solution
Computer Assignment 07 Heaps and Heapsort Solution
For this computer assignment, you are to write a C++ program to sort numbers using the heapsort technique. Your program first builds a heap structure for the numbers. Then, it retrieves these numbers from the heap in a certain order and prints them out on stdout.
The source file assignment07.cc is partially implemented and contains the complete implementation of the main function. It is available…
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myprogrammingsolver · 6 years ago
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Assignment #7 solution
Put the code in `assignment07`
  THERE IS A CORRECTION TO THE OVERRIDDEN `monthlyAdjustment` IN CHECKING ACCOUNT. It is changed below, but you only withdraw money if `withdrawCount > withdrawLimit`. Whether or not money is withdrawn, the `withdrawCount` is set to 0 by this method.
  >>>>>>
JUnit TESTING. See the JUnit test `BankTester` that is now part of the repository. The testing of the…
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jackmieszkalski · 5 years ago
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on-paper-cornell · 5 years ago
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on-paper-cornell · 5 years ago
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on-paper-cornell · 5 years ago
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on-paper-cornell · 5 years ago
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