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#axl getting fucking demolished
gnrswife · 9 months
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slash xfem!reader reader is Axl's gf
warnings:smut,cheating
words:196
This was so wrong. Your head was cloudy from the alcohol and the music bumping off the walls from the party going on. You looked at yourself in the mirror of the bathroom. Tits spilling out of the tiny pink dress, maybelline lipgloss smeared, face completely fucked out. You couldn’t think straight as your boyfriend’s best friend was demolishing your pussy. You don’t even remember how it got to this, besides Axl was being an asshole from the minute you arrived at the party mixed in with a few shots of Vodka with Duff
“What would Axl think that his girlfriend is getting her shit pounded in by his best friend?” slash's tone, condescending as he pulled all the way out making you whine from the loss of contact. “And acting like a slut when I pull out.” He laughed.
“slash please..” You whimpered pathetically.
His large hand came to your throat, squeezing it tightly as he slammed back into you with full force. Thick dick filling your soaked hole once again making your tummy feel funny. “slash please.” He mocked you like the asshole he was. You loved it though. He put you in check, unlike Axl who would guilt trip you and storm off. He looked so fucking good too. top hat still on his head, shirt lifted up to expose those toned abs as he thrusted into.
“I knew you were a little bimbo slut the moment Axl started dating you. Running around in all those tiny skirts with your ass hanging out. Drooling on a fucking sucker while you bat those pretty eyelashes. You have no idea what you do to me.” His voice making your clench his cock.
“Keep that shit up you are gonna make me blow my load inside you.”
First slash fic how is it
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antiv3nom · 2 years
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Here's a ponder for you: When people complain about strong grapplers and oppressive zoners, are they complaining about the meta or are they really complaining that they have to think about what they're doing and dislike that they can only use a portion of their toolkit? The way to deal with oppressive zoning is to learn how to block the high lows until you get close and when to jump in for a punish. The way to deal with a grappler is to learn the matchup and figure out how to use your zoning tools effectively or what moves beat the most common starters a grappler has at their disposal. I'm a citizen of Rollbackia so I've learned from Sir Sajam that strong zoning and grapplers are good for a game because they make more well rounded players. You can't play Skullgirls without learning how to handle a Peacock player (The Devil's own creation.) Or a Beowulf. But games like SF or Strive keep their zoners and grapplers weak at the start, meaning when they get strong, either by accident or by design, players complain, whine even, because they're taken out of their comfort zone and forced to think when they play. Just a think I've had. Them's Fightin' Herds added in Texas and players piss their pants trying to figure out what Potempkins will do (drink glue, guys! They always chug the glue! Use your head!) So I've been hearing a lotta wingeing that grapplers are too strong and it makes for poor neutral and a bad viewing experience. What I think they're saying is players aren't adapting at all because the whole point of grapplers are that if you have any ranged moves at all you can zone them out. No one watching a tournament is going to be fucking bored watching a Potempkin Buster. That shit is pure dopamine. So yes. Pondering on the ranges. What's your take on oppressive zoning and high damage grappling? Hope this helps!
HI!!!! i meant to respond to this earlier than i did but man i have simply enjoyed reading it and thinking abt it
so. i personally. have two sides on this. i have the side that despises thinking and simply wishes to press buttons and win that finds grapplers and ESPECIALLY zoners frustrating. HOWEVER. the MAJORITY of me absolutely agrees with your point.
like, how would things be nearly as interesting if every character simply wanted to play the exact same way? wheres the fun if you could encounter every matchup almost identically? and thats where the fun of fighting zoners and grapplers comes from. i also think it really really teaches you about the game, to an extent. sure, i can coast by with mediocre approach methods as sin against a lot of characters, but put me up against a testament? i have to THINK IT THROUGH, which is nothing but beneficial for my gameplay and progress as a whole. same with grapplers, if i have to account for whether or not a potemkin is going for the grab on wakeup then i have to be smart about like, whether or not to dp or whether im gonna jump or super or just block on wakeup. i gotta think it through!!!
but yes. absolutely agreed. i understand where people are coming from but in my opinion, diversity of viable characters within a meta is nothing short of amazing. the more things you have to learn to deal with, the better you get as a player, and the more you encounter said things, the more you get a chance to adapt to them.
and absolutely. its SO much fun to watch an axl absolutely demolish a character from all the way across the screen, or to see a potemkin finally land that HPB, i truly dont understand how someone could find that boring.
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