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#bur his cutscene just never played for me
newvegascowboy · 7 months
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The way my second bg3 playthrough is legitimately insanely different and im not even out of act 1. I never picked up the necromancy of thay. I didnt know about the tadpole powers tree because I never ate the tadpoles and never gave them to my companions. I didnt even meet withers, he just showed up in my camp one day.
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c-is-for-circinate · 3 years
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Okay, so I’ve got way more reactions to P5 Strikers for a longer post later, but I want to keep playing, so I’m recording some thoughts and predictions after the first boss (and all the cutscenes thereafter) before they get derailed or confirmed by later events.
This is going to be a story about cycles of violence, I suspect.  On the whole, I really liked how the game handled that with Alice: what happened to her was terrible and traumatic, and in no way excuses what she did in return.  And Ann was still desperate to save her.  I’m hoping we see more of that: understanding and also condemning, all folded in together.
Oh!!!  And as I’m writing this, I’m thinking about how that ties in thematically with what I suspect may be the deal with jails and monarchs.  See, palaces, we know from Yaldabaoth, were jails in their own sense--prisoners kept in isolation from the general population of Mementos and the Prison of Regression, shunted over into their own private little pocket dimensions where they could rule whatever they wanted.  (And I have some more complex thoughts thoughts about the specific ways that system enables further violence by rewarding bad behavior, in terms of Yaldie’s motives and also reflections of the real world, but that’s another post for another day.)  This, on the other hand, feels far more like the entire jail system is just big sprawling pocket remnants of that universal prison complex with all the wardens gone.  Now individual shadows have clawed their way up to becoming monarchs over their own pockets, but being queen of your own jail still makes you in jail.  The monarchs of these places, I suspect, will all be prisoners of their own pasts and the violence that taught them to turn to violence, which is a thematically cool way to do this and I like it.
Actually, framing it that way is making the whole concept of a cycle-of-violence P5 game grow on me.  One of the things I honestly liked about the original P5 was that, with one notable exception, we never once gave a shit about the tragic backstories of the villains we took down.  Sure, we’d learn a bit about them when we stole the Treasures, sometimes, but it didn’t really matter--because the important thing about each antagonist was the harm they are doing now, not forgiving them because of the harm done to them in the past.  So I had a little bit of concern that this seeming reversal of that trend might veer off into too much sympathy for the aggressors, bur I’m thinking (I’m hoping) that what we’re actually getting is a look at how systematic violence can turn victims into further oppressors.  And given that P5 was always a game about systematic violence, this ends up feeling like a natural progression rather than undercutting the original concept.  Heck yes.
Speaking of systems of violence: yep, I am using social justice lingo when talking about this game, and no I do not think I am projecting or reading too far into it, because damn is P5S not remotely fucking around with how it feels about cops.  Like, Zenkichi Hasegawa aside (and oh boy do I have thoughts on him), dear god do I love Haru sweet smile ‘Sorry, we just despise the police, is all!’ Okumura.  Meanwhile, our hordes of faceless trash mob enemies are literally vaguely police-shaped Shadows in riot gear.  We spent a major battle blowing up cop cars. Like.  Persona 5 said prison abolition, to the tune of spending our entire game trying to break out of our metaphorical Velvet Room prison and boss-battling our final endgame through the cognitive prison of all society.  P5 Strikers apparently said, ‘you know, we were too subtle last time, and also Fuck The Police.’
Okay and actually let’s talk about ol’ Zenkichi there (hell yes, team, you go right ahead calling this adult authority figure by his given name with no honorifics even in the original Japanese, I support you).  My hope at this point is that we get his development as a parallel to the same things we’re seeing in these jail monarchs: as part of a cycle of violence.  He’s clearly got some backstory if we’re meant to care about him this much, and it led him to this place of becoming a cop out of a desire to help or to hurt or whatever, but the road he followed brought him to this role of an authority figure with no issue manipulating, using, threatening, and borderline abusing his power over teenagers.  (I say ‘borderline’ because he hasn’t moved beyond threats yet, but it’s pretty clear he wouldn’t mind doing so if necessary--we saw him beat up a drunk, so yep.) Which, can we talk about the parallels between that scene and Akira’s original confrontation with Shido?  Drunk man harassing a woman, drunk man ends up on the ground.  Except: Akira was alone on a dark street with only the three of them there, and Hasegawa’s surrounded by people who could intervene, help, or even side against him in court if anyone cared what they had to say.  Except the drunk office-worker is clearly unimportant and unthreatening, while Shido was forceful in pride and anger even while drunk.  Except Shido’s victim was terrified, while Ann is mostly just disgusted, surrounded by friends, in very little actual danger. And Akira never touched him, never pushed him, just took one step up to try and help.  Zenkichi Hasegawa provoked a mostly-harmless drunk into attacking him for the excuse to punch him unconscious on purpose. Akira’s Shido flashback was framed in every way to show us the ways our protagonist was powerless.  Zenkichi’s scene parallels it to show us a dozen different ways this man is powerful and unafraid to use it--not just against those he deems unworthy, but also, if he so chooses, over those he saves. I am really enjoying this guy as a character.  Every single time the PTs have no use for his shit, I cheer.  Him being unbalanced by the metaverse is glorious, and please let Morgana continue to freak him out by existing and Haru continue to freak him out with sweet, pleasant smiles while talking about how she’s very sorry, it’s simply that all cops are bastards, for the rest of the game. (Additional note: @errant-light and I have been watching and talking about a whole bunch of Fullmetal Alchemist lately, and apparently Hasegawa’s Japanese VA is also Roy Mustang.  Which has just been a delightful detail re: this guy’s manipulative bastardry, because in some ways I am pretty sure the mass-murdering war criminal version of this character is the better person.)
Alice as a really obvious parallel to Kamoshida is interesting, I think.  Even to the point of being a king and queen ruling a castle--and don’t think I didn’t see that “Birdcage of Lust” label!  I don’t love having a pretty young social media influencer as our sin of lust (but even that’s complicated, because Alice was pretty clearly caged and abused for daring to feel lust in the first place, NOT for preying on people, except that then she did get predatory and it’s all a little thorny and not especially kink-positive).  I do have a lot of feelings about Shujin as this place where Kamoshida abused and preyed on people with total abandon, while Alice was demonized for daring to even look at boys in the wrong way.  I really wonder if they ever met.  It’s a cool counterpoint, and a really cool counterpoint to Ann, who was likewise a victim of that school and refused to let it turn her into an abuser herself.  (I have a LOT of feelings about Ann right now.) I’m really hoping future jail monarchs continue to mirror palace rulers in interesting ways.  In theory, next up is vanity, and gosh knows there’s plenty to fuck around with in playing against Yusuke’s lonely artistic yearning to be understood.  I’m very excited.
Apparently, the internet says this game takes 35 hours to play.  Me and my 21-hour playtime so far have some Opinions About That.
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doubleddenden · 3 years
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Been playing Tales of Symphonia for the first time, which is weird because I actually started with Symphonia 2 as a kid but never made it far
Anyway it's a neat story so far, I think I'm about halfway through. I got the game in a recent steam sale for I think $5? I can't remember. But anyway the bang is definitely worth the buck since I've been playing a few days now and haven't put it down like other games recently.
Overall I'd say for a GameCube Era game it's only aged slightly bad in comparison to say Vesperia, but it does have a certain charm to it at the same time. I still get in a giggling fit when overworld black enemies shimmy at you aggressively, and I adore all the hand puppet looking dogs.
Art style still looks pretty good though, although the character portraits and anime cutscenes don't seem to match the aesthetics of the 3d cutscenes and models. That being said, both aren't that bad, and I like the quaint villages and character designs any way you look at it. The character designs are an interesting point because you can see this as a point between some of the more modern designs and some of the classic anime styles of the past.
Story wise, I'm interested, but it's definitely something I've seen in other Tales games, particularly with Zestiria and Berseria with the religious/corruption over and undertones. Something I will say is that Symphonia builds one plot twist on top of another in ways that keep me hooked. It's not quite 10/10, but a solid 7 to 8 is pretty decent so far and enough to make me wonder what's gonna happen next.
Music is honestly nothing too terribly special but it gets the job done, definitely has that classic feel to it. It does its job and collects the paycheck, nothing too amazing bur definitely nothing bad.
Now, gameplay. There's a few things that are in the PC version that I imagine weren't in the original GameCube version (I think it was GameCube), but I think some extra QOL functions are needed. A fast travel would be lovely for places you've already been, as would just being able to zoom out from the get go. In addition, Noishe is cute but he needs to go faster, and the big map camera sucks so much ass. Combat is overall decent, kinda repetitive though and could stand some tweaks.
Characters though? I pretty much like them all except for Zelos and the kid whose name I'm forgetting. There's something very welcoming about some good classics, and the party nails it. I especially love the interactions between Lloyd and Collette, especially towards the mid climax. It's very cute. You definitely see his himbo energy rub off on her a bit, and her purety rubs off on him as well.
Overall pretty nifty buy. Put it in your steam wish list and I'm sure there'll be another sale eventually.
A good 8/10 so far
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