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#but I don't really know how to summarise that ahsdjshdfkjs
jacksmusesdrv3 · 1 year
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The people we played with really liked doing puzzles, but no one could ever figure out any of their puzzles because nobody could ever think the way they did. The clues and puzzles made no sense, unless you thought the way they did and had the same mental cues about concepts that they did, and if you don't, then the clues were meaningless
Paraphrasing slightly, BSG go into the issue they had with the 'World Loops mystery', the way Daymon describes it is on point and got me thinking-
Just like a few of Ouma’s comments - particularly ‘everything is connected’ and ‘infinite possibilities for lies’ - this rings true for the academy’s mystery as well as the loop issue in the Virtual World, though in different ways- in the loop case it's about the player being too ahead of the game's roundabout logic on one... absurdly simple concept, but in the case of the game's overall mystery (that it wants you to interpret for yourself), it's about the game's logic and concepts being so roundabout to the point that it causes the whole scenario to... break
In both cases, it doesn't click why the game would be meandering on one odd thing or another when you've already internalised what your answer is, thus bits and pieces of evidence hold no real meaning to you even if there is a logical pattern to them appearing that way. Though you can come up with an answer to how that logic happened- for example the reason why characters were complicating the issue of the Virtual World to themselves is because they’re instinctively trying to translate their real-world experiences and senses to a computer game. They’re doing it this way because they were primed to do so
That of course is why Ouma bashes out the ‘throw out your common sense’ line when Kaito objects to the loop idea- he noticed that Kaito was trying to bring ‘real world sense’ to ‘computer game sense’. It’s not that computer game logic by itself isn’t common sense, it just isn’t the characters’ lived common sense, which is why it doesn’t register at first. It’s worth noting that Ouma says a similar ‘common sense’ line regarding an organisation to Kaede, so if the game’s convoluted mystery had something to do with that, you have the issue of ‘priming’ all over again- because it’s nonsense unless you have an idea of what to connect the organisation to, as well as the hows and whys (for instance, if the organisation actually is TDR, and why it’s masquerading as a game show)
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