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#but I had to do the following cutscene with bull to celebrate it because if you don't drink you don't deserve closure with your companion
ndostairlyrium · 6 months
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We did it Carla, you got avenged!
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trashunlimited · 2 years
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follow up, here's a write up of sorts
aysun is paired with bald bull, this dude
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i got the inspo to make her from my reading on turkish culture. in turkey it is expected for people to get married and have children, and most do. and i believe turkish people tend to get married more in their early to mid 20s. and bald bull is 36 so he's definitely married and with kids.
to go along with bald bull's bull theming, aysun has a cow theming. she's a soft, gentle type in contrast to him. his temper is implied to be an act, but we still do seem him genuinely angry in his contender intro cutscene, thanks to the paparazzi.
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aysun is always good at calming him down.
she also has an interest in art, like carpet weaving. she also made him a head covering so they can go outside without being swarmed by the paparazzi. and she's a great cook.
i also do imagine aysun and bald bull with kids named ejder and nahir, but i don't have much on them.
i imagine aysun and bald bull met by accident, like she knocked into him, he apologized and took her somewhere to make up for it, leading to their friendship and eventual romance. i always picture them with a sweet, wholesome relationship, like bald bull is very gentle and soft with her. they also like to go to places likes museums, bazaars, restaurants and historical sites. and she appreciates the muscles lol, and they're definitely a height difference ship.
next is svetlana, and is paired with soda popinski, this guy
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the inspiration to make her came from a similar one to aysun. like in turkey, from my readings on russia there's also an expectation to get married and have children with a lot of importance placed on love. and again like in turkey, russians tend to get married more in their early to mid 20s, and soda is 35. so it makes sense for him to be married.
svetlana has a russian tea theming, to match soda's soda theming. in general i also imagine food has always been a way for them to bond, like they enjoy making food together and svetlana is a chef. soda loves to brag about her. she makes sure he has a balanced diet besides his soda drinking.
i also imagine soda and svetlana with kids that all have a juice theming, named valentina, roza, ulyana and aleksei. but like with the aysun/bald bull kids, don't have much on them.
and for how soda and svetlana met, i imagine she was working as a waitress, he walked in to the eatery she worked at and they hit it off, became friends and fell in love.
svetlana is kind, but also a no nonsense type, she will not hesitate to call people out for their shit. like aysun, she also appreciates her husband's muscles.
also not an oc, but in canon the character don flamenco, this guy
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has a love interest named carmen
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but i had to redesign her because she looks...really bad..why is she dressing like a clown, so here's what i did, based on modern spanish fashion and a stereotypical spanish hairstyle
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and i have my own ideas for her, the name "carmen" means song, so i imagine her as a singer, specializing in the flamenco style. she also can play instruments used in the flamenco style like the guitar and castanets.
she provides a calm balance to the more dramatic don as well, and is a gentle person with a kind heart. don was drawn to her because she didn't instantly fall into his charms like other women, he had to work hard to win her affections and she loves him for him rather than shallow things like his looks and fame, being a big celebrity in spain.
i also imagine don is cheesy and romantic, giving her traditional romantic gifts like chocolates and flowers, but also gifts that appeal to her interests like a new guitar. they also enjoy cooking together, with don being the better cook, watch romance movies and shows, do each other's makeup and pick out clothes when shopping. they also like to visit places like bars and restaurants together.
also i want to make an oc to ship with aran, i just need to know what i want exactly and get the inspo for it.
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webittech · 7 years
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Wolfenstein 2: The New Colossus survey: A couple of knocks headed for epic battle In the event that you can move beyond the six-hour stamp, this shooter will fall into grisly place.
Wolfenstein: The New Order pulled off a quite perfect trap in 2014. Profoundly, the shooting-amusement amaze felt like a lost diamond from the late '90s period of first-individual, single-player shooters, yet it had all the rant and clean of a strong present day diversion. Its levels found the correct harmony amongst direct and entangled, its firearms were both recognizable and effective, and its plot offered profundity for the individuals who needed to pore through discretionary books and letters. In the meantime, it was ham-fisted enough for any individual who simply needed to brutally kill a poop ton of Nazis.
No one saw such quality originating from Wolfenstein, an arrangement that had dependably lingered behind its all the more mechanically propelled kin Doom. So what happens when a diversion that amazed everybody gets its own spin-off?
The main issue essence of Wolfenstein II: The New Colossus is anything but difficult to aggregate up: business as usual. The diversion's basic 3D motor has gotten another layer of paint, and the world has extended with more characters and lunacy, yet this by-the-books spin-off will neither frustrate enthusiasts of the first nor change over anyone unaffected by the 2014 amusement. Also, in case you're appearing to the current year's Wolfenstein party in light of the fact that, for reasons unknown, you have a tingle to shoot firearms at virtual Nazis starting late, be prepared for a few issues and pacing issues on your way through a strong Nazi-stepping journey.
T-short six hours
An opening "Beforehand on Wolfenstein" video recaps the earlier amusement's other history craziness: America lost World War II while your character, an American super-officer named BJ Blazkowicz, was in a state of insensibility. He woke to a robo-Nazi unrest, which he figured out how to disturb by method for savage, firearm toting power. That didn't prevent Nazi Germany from spreading its impact over the United States, in any case, and this time, he's determined to free his American siblings and sisters all alone soil by any methods fundamental.
There's additionally the issue of BJ's body, which was everything except destroyed by his reality sparing endeavors toward the finish of Wolfenstein 1. Wolfenstein 2, at that point, opens with a sensational "fight in-a-wheelchair" arrangement that powers players to battle with fascinating impediments: how rapidly they move and turn, what surfaces they can and can't move on, and restricted wellbeing. This is the stuff of continuation gold: joining recognizable, grandiose battle with an all out nuke on real arrangement desires. I adore this level.
Whatever is left of Wolfenstein 2 plays significantly more like the main amusement, in any case, which isn't really an awful thing. You use a standard FPS stockpile of blade, gun, assault rifle, perused rifle, shotgun, explosive launcher, and vitality "rockets"— however BJ wrenches this arms stockpile up a bit with two advantages. In the first place, he can double employ any prepared weapon—since what's cooler than one German-built super-shotgun with a fast pivoting barrel? Two of them! What's more, second, he can get the huge weapons abandoned by the German Empire's automated troopers, running from centered vitality lasers to discharge bombs to ammunition biting super-firearms.
The wheelchair leaves for whatever remains of the diversion, and you're rather continually circling in a type of automated protective layer body. In the end, your bionic body can be redesigned with a trio of alternatives (either a bull-surge charge assault, a body-twisting super-slither, or a couple of extendable legs), and these include a blend of battle and development overhauls. You can just pick one at a urgent point in the amusement, with the others being covered up for additionally updating later.
As BJ gets his legs and tears through the universe of Wolfenstein 2, the excursion begins shockingly gradually for its initial five or six hours. First off, the diversion's weapons begin feeling very insincere. Between the sound plan, the liveliness, and the difficult to-see visual effect of how your projectile showers arrive on foes, there's only something off about the punch of the battle. It requires a significant stretch of time to completely overhaul your arms stockpile, and when that happens, you'll have significantly more kick to your firearms, from a blasting magnum to a shrapnel-regurgitating shotgun—and by at that point, all the more super-weapons drop from adversaries too.
The initial couple of missions likewise gag players into far an excessive number of claustrophobic passages and sewers, with just a couple of brief prods of more open stockroom passageways and outside scenes. These very comparable levels delay until the point that that six-hour check, and soon thereafter the diversion's more epic and open levels at long last wind up accessible. Furthermore, gosh, these are some cool first-individual shooting levels. The feeble, fire-burned remainders of New Orleans and a kooky space Nazi station are champion features.
Some portion of the reason is that these and other later levels accompany a scrumptious measure of way decision. You can settle on stealth by sneaking through levels, utilizing quiet blade tosses and skirmish takedowns, or you can go into a zone firearms bursting, and it's anything but difficult to swap starting with one outrageous then onto the next all through a given level. Be that as it may, be cautioned: Wolfenstein 2 has some truly dumb AI, so you'll likely mishandle the old '90s strategy of spare and-reload when a given level spams awful folks for reasons unknown in specific lobbies and ways.
Daddy issues
The greater part of this happens, incidentally, in a diversion whose cutscenes are among the most pointlessly abhorrent I've found in some time. You're requested in the amusement's opening to point and shoot a major, blasting shotgun at something extremely honest, and before long, you demonstrate the veracity of an irritating beheading. Minutes after the fact, you're out there with a weapon that feels route punier than anything in those scenes.
The other issue with the diversion's pacing is that the plot needs around 10 hours to make up its danged topical personality. Wolfenstein 2 wavers amongst dim and aggravating at one minute, at that point schlocky and B-motion picture the following. BJ fixates on what he supposes is his approaching demise and delves into some dull recollections about his childhood and dad. These subjects come up over and over and again because of BJ's in-battle portrayal. At the same time, almost every partner and warrior he meets is a screwball straight out of a '70s abuse film, made up totally of prosaisms and generalizations. Thus, in excess of a couple of cutscenes crawl with peculiar tirades and BJ's own outlandish reactions to them.
Once the amusement at long last cuts off the darker end of its plot, the authors grasp a schlocky, it's-stupid however that's-OK activity film pastiche. This is appropriate around the time Wolfenstein 2 just turns out to be more enjoyable to play, and that implies over portion of this 18-hour frolic through substitute history 1960s America merits prescribing. It's as yet a disgrace that the uneven tone hinders a reasonable "saint versus Nazis" subject. The diversion's twisted head reprobate, Frau Engel and two or three celebrated Nazi cameos make plentifully certain that Nazis suck—and these exhibitions are effortlessly the best in the amusement—yet in the beat-to-beat battle, everyone you're cutting down feels either like a careless robot or an exhausting official.
I've been asked by in excess of a couple of companions in the event that I've delighted in "cutting down Nazis" while testing the diversion, and truly, that is not how the amusement plays out. The plot absolutely raises Nazis' spoiled and toxic spiels about racial and ethnic immaculateness, however these minutes play out more strongly amid the "BJ versus his dad" subplot, and BJ's father never considers along with the real gameplay. So you're as yet a decent person Army super-officer advising Hitler to get bowed, just not as audaciously as I would have enjoyed.
In incredible news, all that you do in the diversion looks colossal because of MachineGames' utilization of the idTech6 motor, which is a redesign from the last amusement's idTech5. I tried the whole diversion on a souped-up PC and had the amusement turning at max settings in 4K with zero hitches in framerate or responsiveness, and this was disregarding the amusement hurling all way of dazzling molecule, shadow, and lighting impacts. The mind boggling impacts of 2016's Doom motor look shockingly better in Wolfenstein 2's open-circulated, goliath city battlegrounds. I was less awed by the sound plan, be that as it may; notwithstanding my weapon grievances, I found that spatial sound impacts were staggeringly difficult to peruse and that adversary voices, assaults, and different cautions completed a terrible activity offering which course players by and large need to point their firearms amid an unhinged firefight. (I even tied on my best earphones just to make sure I wasn't missing something, regardless I attempted to see strong sound-impact plan in the amusement's more berserk minutes.)
You'd be excused for getting a couple of hours into Wolfenstein 2: The New Colossus and feigning exacerbation—and your mouse—the distance to a "uninstall" provoke. Uneven levels, befuddling plots, misty character inspirations, and overlong cutscenes all work to demolish your beginning endeavors in the diversion. In any case, in case you're ravenous for a strong solo shooter with a great deal of battle and traversal methodologies available to you alongside epic level plans, you're most likely a decent possibility for approving of the opening pieces and having your jaw genuinely drop when you achieve the best bits.
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