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#but i've played biohazard many times it's one of my all-time favorite horror games (EXCEPT for that ending)
copiasblair · 4 months
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damn do all the endings of resident evil games suck or is it just the newer ones
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Resident Evil 8: Village review (spoilers everywhere!)
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Now, I want to start off by saying I've never been very interested in the "Resident Evil" games. I've always preferred the "Silent Hill" series because of how macabre the games are, the creepy symbolism behind the monsters, and the intense moments of fear despite having weapons (well, in most of the games at least). I like dark, twisted stuff, and "Resident Evil" seemed too...action-oriented for me, I guess?
However, I did finally get involved when I saw the trailer for "Resident Evil 7: Biohazard." I was shocked, but pleasantly so. Not only did it feature new characters, new locations, and a new disease, but it was in first person AND looked like a true survival horror game. I know some people may prefer the third-person perspective for RE games as that has always been one of their key characteristics, but I think horror games are much more effective in first person. They're more immersive because they give you the illusion of being in the game itself.
I really loved RE7, and still do. I actually have begun playing it again, the first time in a few years (I think 2019 was the last time I played through the game). I still see it as my favorite RE games and one of my favorite survival horror games, but I have enjoyed the "Resident Evil 2" and "Resident Evil 3" remakes and may play other games in the franchise just because.
Now, onto "Resident Evil 8: Village," a direct sequel to 7 (lol 8 does come after 7 but I mean that 8 is a continuation of the story introduced in 7. I mean, RE7 was not a sequel to RE6 at all). I was excited to see the franchise continuing with what it started in RE7, and while I did enjoy RE8, it does have some issues...nothing serious but things that prevent it from replacing RE7 as my favorite.
The Good:
There Four Lords and Mother Miranda were truly unique characters despite being bosses. I felt pity for all of them in one way or another and enjoyed learning their backstories. I think they are the most interesting and "human" villains in the RE games so far (at least, from what I've seen), and in games in general.
I felt so much pity for Moreau, though. He was such a tragic character, and I felt like I was putting him out of his misery by killing him. Clearly, there was something wrong with him mentally like his mental growth had been stunted and he thought and acted more like a child. His primary goals were to win the praise of the other three Lords since they didn't like him (I think Donna may have been ok with him but her mental health issues prevented her from expressing her feelings in a more effective and healthy manner) and to have Mother Miranda see him as her son. All these emotions over one character, a boss enemy, and possibly the least complex of the Lords and Miranda herself, I think demonstrate some fantastic writing. I mean, I've very rarely encountered bosses that I felt sorry for, and killing them was mercy.
Donna was a very strange character. She was the only one of the bosses who didn't transform into a monstrosity, and her boss fight was vastly different from anything else in the game. I liked it, though, for the most part, this sort of "calm" within a storm of deadly monsters and bloody battles. Of all the Lords and Mother Miranda herself, Donna was almost just there, like she was observing instead of actually participating. She respected Mother Miranda but, unlike the other three Lords, she seemed to prefer to live in her own little fantasy world with her dolls as her family and friends.
The graphics were, as expected, incredible. If you have a computer that can handle the game with high/max settings, it will look absolutely stunning. Also, the soundtrack was very fitting, but I don't have much concern for this trait unless the soundtrack is truly exceptional, which is rare -- or if the soundtrack is awful, which I have yet to encounter in a game.
I enjoyed the change in environment from RE7. I liked the creepy house in the woods and "ghost ship" in RE7, but RE8 had us in underground tunnels, a rundown village, a castle, a factory, a swamp town...I mean, you went all over the place, but it made the experience diverse and entertaining.
RE8 gave us a lot of answers to questions left by RE7, and, in some ways, enhanced that game's story. Finding out the truth behind Ethan's seemingly indestructible body was a twist I didn't expect. It did provide an answer for just how easy it was for him to literally patch himself up and put himself back together over and over again. It was no longer just "game logic."
Ending Ethan's story made sense. It was clear by the end of RE8 that his character had gone as far as possible, and it was time to switch gears. I'm curious as to how the next game will utilize Rose as a protagonist. She has powerful psychic abilities, unlike her father, and I don't think any other RE protagonist has had such abilities (as far as I know), so that could make for a very interesting gaming experience.
With that being said, I really do hope RE9 continues what was started in RE7 and developed further in RE8. I really do. I think there are plenty of things left to explore, plenty of room for some good twists and turns.
There weren't many puzzles in this game, but I didn't think it was such a bad thing. It was still a lot of fun to play with a reasonable amount of action-oriented challenges. There were so many bosses in this game, minibosses included, yet it never felt overwhelming or underwhelming. I thought the minibosses were fantastic "bridges" to each of the 5 main boss fights.
MAGNUM IS BEST WEAPON. Seriously, what is it with these types of guns and their insane amount of power? I liked the grenade launcher as well, despite how slow it was to reload. The use of flashbangs proved to be much more useful than the grenades themselves, oddly enough. I know they have been in other RE games, but they were much more essential in RE8.
The pacing was perfect. I felt like the game was the appropriate length, not overstaying its welcome nor leaving players underwhelmed by lack of content. I mean, I still wish it were longer but that's only because of how entertaining it is to play. Leaving players wanting more but in a positive sense indicates that the game was planned thoroughly with a lot of attention to detail.
Miranda's and Moreau'sboss fights were the most challenging in the game. Both were endurance battles and required you to move quickly and think fast and basically just survive until they died. Ammo was very important in both boss fights because the right weapons made things much easier but if you didn't have enough ammo for them, well...you're going to have a more intense challenge.
My favorite "location" was the Dimitrescu castle. I like the elegant "antique" aesthetic of old castles and houses/mansions.
Unlike in RE7, RE8 does allow you to upgrade some of your weapons, which makes things easier if just to allow your guns to hold more ammo before needing to reload. You also didn't need to pull out a weapon to open crates. If you "interacted" with one, Ethan automatically used his knife to break it. RE7 made you do it manually which was a little annoying, especially during fights.
RE7 pretty much just had the Bakers and mold monsters as enemies. They all put up a good fight, but RE8 has a much wider range of enemies: wolfmen, zombies, flying zombie bats, werewolves, cyborg monstrosities, witches (well, if you consider the Dimitrescu daughters as witches, and they kind of are), a gross but pitiful fishman, a mentally disturbed doll maker, and an egocentric engineer. Variety added another layer of difficulty and surprise to the game since it wasn't always the same enemy types popping up to get you.
Mixed Thoughts:
Donna's boss fight was unlike any other fight in the game -- or any game, really. It was a morbid hide and seek challenge that was a nice change of pace but I do wish it had been a bit more difficult. I liked the concept, and it suited Donna, but it was the easiest boss fight in the game, almost like it was a miniboss fight instead. Good concept, but weak execution.
RE8 allows you to upgrade weapons, but RE7 doesn't, and while it may sound like RE8 has the upper hand, I disagree. RE7's lack of weapon enhancements/upgrades made the game more difficult because what you saw was what you got, and you had to make do. You didn't have the option to make your weapons hold more ammo or shoot faster or deal more damage.
The Bad:
Most of the boss fights were...rather easy? Minibosses included. The only ones that posed a real threat were Moreau and Miranda. Everyone else was just standard boss fodder, unfortunately. In RE7, I felt that, while there were far fewer boss fights, they all were much more demanding and exciting.
Lady Dimitrescu was such a fun character, and yet, she was only in the game for a short time, and her boss fight was just so-so. With all the marketing surrounding her before the game was released, I expected her to have a much larger role in the game.
They had an opportunity to make Miranda a sympathetic villain seeing as how the loss of her daughter basically drove her to madness. However, the way she was portrayed, I honestly didn't feel any sympathy for her, which was a shame. If she had been portrayed as a more tragic, broken character, then it would have made the final boss fight very emotional since you would feel some guilt killing her knowing what she's been through.
Not very scary. I mean, it's not a terrible thing, but for a game that is part of the survival horror genre, I felt like RE8 focused on the action a little too often. It was an intense experience just not a chilling one. RE7 had so much tension and atmosphere that it truly played out like a survival horror game.
Overall, I do like "Resident Evil 8: Village" and want to play it several more times. It bested "Resident Evil 7: Biohazard" in a few ways, namely with a diversity of enemies and customizable weapons but it fell short in the horror department and mishandled most of its bosses.
Final Grade: B+
For reference:
Resident Evil 7: A
Resident Evil 2 (2019 Remake): A-
Resident Evil 3 (2020 Remake): B-
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