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#but rn I'll be honest with u chief I'm not feeling very optimistic
ineed-to-sleep · 11 months
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I wanted to say, bc I saw someone mention Geralt as an example of a predetermined character in an rpg that works, that yeah, I fully agree it can work! But in Geralt's case, for example, he's a well established character who's fully written before you start the game. He has his own traits, his flaws and shortcomings, history, relationships, etc. He's just as well written as any other character in the story, and the only things you have power over are his choices and a bit of his fighting style(sometimes his hair as well), but everything is made to fit with who this character is as established before the game even starts. Think of the origin characters in Baldur's Gate 3, it's the same thing- they're not customizable, they're established before you even start, and the only control you have is over their journey. None of these are ever meant to be a blank slate, and they're written as such.
With this Phyre character it's like they're trying so so hard to tread the line between "this is a character that stands on their own" and "this is a blank slate you can fully customize". What you end up with is a very "meh" sort of character, who's not one or the other, without enough wiggle room to make your own story however you want and not enough to get attached to them as they are. We get attached to Geralt bc he's a fully written character in the game, you just control his actions. The problem with Phyre is that they're neither a fully written character nor fully yours to write.
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