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#cagintro
axdently · 1 year
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𝑴𝑨𝑫𝑰𝑵𝑨 𝑴𝑬𝑴𝑬𝑻, 𝑺𝑯𝑬/𝑯𝑬𝑹 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬
To CHARLOTTE DEGRAVES, the whole world looks like an open page. With a leap of faith, their ability of FERAL MIND grows a little stronger. They are a TIGER shade aligned to THE ORDER OF ATH. For THIRTY-SEVEN years, they have survived a world of magic with both their AFFECTIONATE + HEADSTRONG and CATTY + SUPERFICIAL reputations. They work as a TIGER HEAT CLUB OWNER & AN AMATEUR FOOT MODEL, but if they could change their fate, they’d want to KEEP HER SISTERS SAFE.
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
Listen up, babe, because this is who you are, and we’re only saying it once – you're a whirlwind of Moira Rose and Carole Baskin energy wrapped up in one explosive package. The town knows you as that Alimjan sister with a reputation, the one who sent her husband packing ( six feet under ), Julien Degraves, in the most enigmatic way possible. Your realm is Tiger Heat, a haven where music and magic collide, but you're not just a host –you’re a ringleader of inclusivity, welcoming grass kids ( you know the kids who used to sit in the grass during lunch and hiss at people ), and the black sheeps of the family. The world's a stage, and everyone is going to dance, and celebrate or you’ll scream !! But that's not all, Lottie. You're not just a queen of the night; you're a fashion icon too. Clown Couture? Yeah, that's you, turning glitter into art and sequins into a lifestyle. And those three LITERAL TIGER cubs? More than family, right? You're the lioness to these little tigers, fierce and protective. Here's the kicker: You're the big sister, the eldest among Dottie, Dollie, Rosie, and Josie, but oh boy, you definitely channel that mama bear energy. Let's not forget your temper – a warning sign for anyone daring to get on your bad side. So, Lottie Degraves, you're a tsunami of glitter, fierceness, and unpredictability. A showstopper, a sister, and a force to be reckoned with.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Charlotte Lottie Degraves NICKNAME: Lottie DATE OF BIRTH: January 28th GENDER: she/ her HEIGHT: 5’6” MARKINGS: a mole on her big toe TATTOOS: none PIERCINGS: her ears DECORUM: she always has to stand out with pink fuzz, quirky uses of denim, boots that shine, & the occasional glitter business suit. She loves to accessorize and you bet your bottom dollar that her tiger cubs ALWAYS match.  SCENT:  a minty trace of catnip, bubblegum cigarettes & Elizabeth Arden’s White tea GOALS: World Domination ✨ FEARS: Her grandmother POSITIVE TRAITS: Eccentric, Assertive, Talkative NEUTRAL TRAITS: Impractical, Confident, Curious NEGATIVE TRAITS: Scattered, Aggressive, Outcast ZODIAC: Aquarius Sun, Aries Moon & Aries Rising ALIGNMENT: chaotic evil TEMPERAMENT: sanguine ELEMENT: air  PRIMARY VICE: Wrath PRIMARY VIRTUE: Temperance  TROPE: Attention Whore, Comedic Sociopathy, Drama Queen, Everything’s Better with Sparkles, Impractically Fancy Outfit, Large Ham, No Inside Voice, Pretty in Mink, What the Hell Is That Accent? INSPIRATION: She’s a mix of Moira Rose, Monalisa Saperstein,  Noho Hank from Barry & heavily inspired by Carole Baskin OCCUPATION:  Illegal Animal Handler, Amateur Foot Model, Owner of Tiger Heat and CEO of a small company called of Clown Couture LLC. RESIDENCE: A house on the hill that resembles a mansion, that is always open to her sisters, though they’d have to sleep on couches due to the extra rooms being flooded with clothes and accessories for both her and her tiger cubs. HOBBIES: acrobatics ( when she was younger ), golfing, animal rights, sewing ( she has a small passion for costume designing ), Shopping HABITS: always losing her purse, speaking in a trained Trans Atlantic accent, never using her inside voice, pointing out the obvious ( Don’t tell her not to look at your Ex at the bar, she will ✨ ), chewing gum harshly and sticking it under tables, zoning out in boring conversations, succumbing to her own narcissism
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
FERAL MIND
The user can tap into a primal instinctive state of mind, which can release an unstoppable rage that allows them to perform in vastly increased capacity, taking and inflicting damage that they couldn't or wouldn't in their normal state. In some cases, the user's mind descends so far into the feral state that, mentally, they are little more than wild animals. The intensity of Feral Mind is based upon which variations are in play one being relatively tame, to all three being unmanagable. 
VARIATION 1. ENHANCED AGILITY
User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort. Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength, and endurance.
VARIATION 2. ENHANCED CLAWMANSHIP
Users, either innate or through training, are masters of wielding claws as weapons. The user is able to wield claws with great proficiency in brute power and close quarter combat. When it comes to wielding different weapons, the claws are the closest to hand-to-hand combat. User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces, able to take advantage of any handholds they find, no matter how small, on trees, rocks, walls, etc using their claws.
VARIATION 3. ENHANCED BITE
The power to have bite force greater than that of the ordinary. Users have an inhumanly strong bite, either because of sharp fangs/teeth, augmented jaw-muscle structure, etc. User can easily rip out/off the body parts from a target's body, whether it be the arms, legs, organs, head, spine, etc. Usually done by brute force, or can be done supernaturally as well.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
FEATHERED VEIL OF CHARISMA: This ornate feathered veil grants a +2 bonus to Charisma checks while worn. Additionally, once per day, the wearer can release a dazzling burst of colorful feathers, forcing all creatures within 15 feet to make a Wisdom saving throw or be charmed for 1 minute. TIGER QUEEN'S GLITTERING BOOTS: These knee-high boots are embedded with sparkling sequins and allow the wearer to cast the "Misty Step" spell once per short rest, teleporting in a burst of glitter up to 30 feet. SHIMMERING SUNGLASSES: These crescent moon-shaped sunglasses grant advantage on saving throws against blinding effects and can be used once per day to cast the "Suggestion" spell on a target. GILDED CHOKER OF ELOCUTION: This exquisite choker enhances the wearer's speech and presence. They gain advantage on Charisma checks related to persuasion, and their words are imbued with a subtle charm that captivates listeners. TIGER CLAW PENDANT: A pendant in the shape of a tiger's claw, set with a sparkling gem. When worn, it grants the user enhanced agility, allowing them to add a +2 bonus to Dexterity checks and saving throws. 6.GEMSTONE HAIRPINS: A set of intricately designed hairpins embedded with sparkling gemstones. When used to secure hair, they grant the wearer advantage on Performance checks for music or dance. ENCHANTED BANGLE OF EVASION: A bangle adorned with swirling patterns. Wearing it grants the user the ability to use the "Evasion" ability as a rogue, allowing them to dodge area effect spells and abilities. SATIN RIBBON SASH: A delicate satin sash that shimmers in different colors. When worn as a belt, it grants the user the ability to cast "Color Spray" once per short rest.
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
COLOR SPRAY: A dazzling array of flashing, colored light springs from your hand. Roll 6d10, the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can't see). MISTY STEP: Briefly surrounded by silvery mist, Lottie teleports up to 30 feet to an unoccupied space that you can see.
POTIONS
POTION OF GLAMOUR: Drinking this potion gives the user a radiant and captivating appearance, granting advantage on Charisma checks ELIXIR OF AGGRESSIVE ELEGANCE: This potion boosts the drinker's physical and mental prowess, granting a +2 bonus to Strength and Charisma for 1 hour. However, it also imposes disadvantage on Dexterity saving throws during this time due to their heightened self-assuredness. POTION OF CHARMED BANTER: After drinking this potion, the user gains the ability to engage in witty and flirtatious banter effortlessly. They have advantage on Persuasion and Deception checks for the next hour. TONIC OF SPARKLING ENERGY: This potion fills the drinker with boundless energy. For the next 10 minutes, they gain a fly speed of 30 feet and resistance to exhaustion. However, after the effect ends, they suffer one level of exhaustion. PERFUME OF ENCHANTING AURA: Applying a drop of this magical perfume grants the user a captivating aura. They gain advantage on Charisma checks and can use an action to release a burst of fragrance, casting "Calm Emotions. 6.TIGER BREW: Drinking this potion covers the user in a sparkling layer of magical glitter stripes. They become resistant to radiant damage, and any creature that makes a melee attack against them takes radiant damage in return.
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disastercg · 2 years
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(๑→ܫ←) 💖 hello everyone ! i’m viv / gmt+1 / & i’m so so so excited for things to get on the road ! i’m coming in with two characters actually, (not-so) sweet inna, and disaster man niko ! below the read more i’ll put some facts and links for you guys ! also, discord is available if anyone wants ! thanks so much guys, i’m ready to get to know everyone in and out of character ! as for me, i love brain storming, coming up with plots and crazy ideas. queen of tropes and silly plot twists. i’m the type of writer who does tend to write a lot, so be sure to tell me if you want me to keep it simple/shorter! as for headcanons and ooc, i talk a lot, especially about our characters. sorry in advance lol! anyway hi! ♥ lesgetit!  ↴
inna !
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💚 first up is inna ! she filled a skeleton, the wizards apprentice, one of two. she lives on whale island with the crazy old grumpy wizard, and is a curse-breaker extraordinaire (ok not extraordinaire, she’s still learning to push the boundaries every day). she’s minding her own business day in day out, tryna make a living, change the world, as one does. 
her step brother (who’s a wanted connection for me actually) was her best friend growing up and for a long time. unfortunately he was bitten and followed to become a cursed-blood. since then, she climbed the beanstalk, marched up to the wizard, demanded he help her learn (with her stutter and soft spoken voice and lisp and all) and since then she’s learning every day to be stronger and better.
tends to dress in a somewhat ostentatious matter, with often handmade clothes knitted, painted or patched herself. her clothes tend to wear her more so than her wearing them
markedly, she can have a somewhat similar manner to the wizard of whale island himself, and they have a seesaw relationship that’s known to come to verbal blows from time to time
a talented artist, particularly with scenic, life study and architecture. originally, she intended to be an architect for a living, prior to certain events changing her goal and life
here is her pinterest board for inspiration ! her profile if anyone is interested is here!
despite her tiny voice and soft vibes, she’s a very strong woman, single minded and focused, snarky and creative but not the type of person to let her herself be distracted. 
niko !
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💙 niko ! my original character! my little gremlin detective. he grew up to a relatively normal family who for the most part, didn’t take much part in magic or anything in the lands that came with it. but then it all started (when the [boundary] attacked 🤡) when he started hearing the ✨whispers✨. originally, he had a hard time placing what exactly was happening due to his family being Not The Type. but when he realized, it was a hell of a coming to terms for him for sure. realizing despite your attempts at a honest, boring old life, you’ve gone and become a medium? so divination it was and he actually went ahead and at least attempted to learn how to tap into his abilities appropriately (since it was somewhat driving him crazy? and the use of a gemstone to help channel was Much needed) and the rest is somewhat history.
he’s a conspiracy nut, more snark than man, vampire habits (never enters without being invited, hates sunlight, hates garlic, hunches like dracula with terrible posture, and generally is suspected of being a bloodsucker — at least at work). ngl to you guys, he can be so unpleasant and assholeish, but in a 🍾 fun way sometimes lol. 
his numerous coping mechanisms are a running joke among anyone from colleagues and coworkers to friends to family; from coffee at midnight to bad jokes during serious moments, to smoking before quitting before smoking again, it’s hard to discern his intentions or true feelings
he works a lot of morbid cases, seeing as how his business card does in fact, have his divination plugged on the card. lots of lost and missing persons, and other sad things.
reluctant cat lover who not only owns one of his own, unofficially harbors strays through letting them in during rain storms, and feeding them any time he spots them roaming nearby (a very well kept secret)
let’s just say he does in fact have a lot of nightmares and the man is Tired of GHosts!!!
anyway he’s a good cool boy and i’d love any and all plots for him! here is his inspo board! and of course, the profile if anyone wants that! 
💞
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axdently · 1 year
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𝑱𝑼𝑺𝑻𝑰𝑪𝑬 𝑺𝑴𝑰𝑻𝑯, 𝑯𝑬/𝑯𝑰𝑴 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬
To KYLE TODD, the whole world looks like an open page. With a leap of faith, their ability of EQUID ( HORSE ) SUMMONING grows a little stronger. They are a HORSE shade aligned to NO ONE. For TWENTY TWO years, they have survived a world of magic with both their CRAFTINESS and OVER-CONFIDENCE. They work as an INSURANCE AGENT, but if they could change their fate, they’d want to BE A GOOD ROLE MODEL FOR HIS CLONES.
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
As the winds of change sweep through the landscape, the cadence of "Welcome to the Party" by Diplo, French Montana, Zhavia Ward, and Lil Pump seems to accompany you and your little army of Toddlings, but this is nothing compared to the times when Old Town Road by Lil Nax X pumps through the stereo speakers. The echoes of your presence multiply with the presence of your Toddlings – clones born of a serendipitous encounter with a cloning mushroom. A product of eating the wrong thing at the wrong time is what allows the miracle that is replication. Their presence lends an illusion of fatherhood, disguising the temporal intricacies of their origin. You grace State Farm as an insurance luminary, ever-willing to bestow a deal upon those in need, and your diligence fuels your work to support your toddlings. You have help–– your adopted mother, Jessie, who embarked on a flight from Sombertown alongside you when you were just 16 loans her efforts as an adopted mother to all three of the extra Toddlings ( Aged 5, 7, and 12 ) Your lexicon dances in memes, your speech a modern linguistic web of internet culture. Uninhibited in your pursuit of the extraordinary, you've etched a reputation as a maestro of audacious exploits, a quality inherently you. Yet, within the bold facade simmers a traitorous overconfidence and capriciousness, a yin to your yang. Beyond the humdrum, you revel in clubbing and treasure hunts within thrift stores, savoring the simple joys.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Kyle Todd NICKNAME: Kyle, or Todd DATE OF BIRTH: November 2nd GENDER: genderqueer– doesn’t follow binary gender norms and uses any pronouns.  HEIGHT: 5’10” MARKINGS: a scar on his forehead from liquid stitches, and a couple of marks to suggest he’s once had a broken arm. TATTOOS: none PIERCINGS: he’s got a couple he takes out for work, he once had an eyebrow piercing for a couple of years, but it’s currently healed up. DECORUM: when he’s not at work it’s T-shirts from Goodwill which he un-ironically likes, socks and sandals, he also likes his denim jacket, also whatever Gabs and Ren dress him in.   SCENT: stolen samples of Kenneth Cole’s Black, Gain dryer sheets, & faint lingerings of ketchup on his fingers GOALS: To become a role model for his Toddlings, to pay Jessie back for all her kindness and generosity, and to find his twin, Annabelle FEARS: Losing his Toddlings & Imprisonment. POSITIVE TRAITS: loyal, confident, daring NEUTRAL TRAITS: deceptive, mellow, unaggressive NEGATIVE TRAITS: finicky, hubristic, over confident ZODIAC: Scorpio Sun, Leo Moon, Taurus Rising  ALIGNMENT: Lawful Evil TEMPERAMENT: sanguine ELEMENT: Fire PRIMARY VICE: Greed PRIMARY VIRTUE: Humility TROPE: Big Eater, The Trickster,, The Sleight of Hand, Desperately Craves Affection, Hurricane of Puns, Hidden Depths, Adult Child, Brilliant But Lazy, Daddy AND Mommy Issues INSPIRATION: This guy & this guy.  OCCUPATION: Insurance Agent at State Farm RESIDENCE: With Jessie & Ren, depending on if Jessie needs help with the Toddlings HOBBIES:  Tennis, card tricks, chess, beatboxing, dinosaur enthusiast, video games, electronics– he used to be a part of the robotics club in High School & DnD. HABITS: chewing with his mouth open, falling asleep during any kind of lecture, pretending not to speak english to get out of speaking to people he doesn’t want to talk to, saying yo un-ironically, and calling dibs or not it for the smallest of things.
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
EQUID SUMMONING
The power to call forth Equids from anywhere no matter where they are to help them with a task. The user can create or summon large forces of horses to overtake an entire area and to overwhelm an enemy with vast numbers. The large force is connected through a Hive Mind. The strength of the resulting horde is associated with the very large quantity and is not necessarily reflective of any coordinated actions or tactics. Individual members of the hoard/swarm are usually treated as expendable.
VARIATION 1. EQUID COMPANIONSHIP
The users can form a powerful connection and bond with an equid companion or multiple Equids. The bond between the user and their Equid companion is so strong that nothing can drive them apart. The user either has a natural connection to Equids or is proficient in training and forming a bond with them. This ability doesn't just apply to the Horse (Equus caballus); this ability also extends to any and all other members of the Equine Family. E.G., the Donkey (Equus asinus), Mule (Equus caballus), Pony (Equus ferus caballus), and the Zebra (Equus zebra), etc. in addition to mythical members of the Equine Family such as Abadas, Alicorns, Bicorns, Carnivorous Horses, Fire Horses, Hippalectryons, Hippocampuses, Hippogriffs, Kelpies and their eviler and advanced version Each-uisge, Longmas, Pegasi, Sleipnir, Qilin, Uchchaihshravas, Unicorns, White Horses, etc. in addition to Horse-like creatures.
VARIATION 2. EQUID EMPATHY
The user can sense and/or understand the emotions of equine beings (Horses, Donkeys, Zebras, Mules, Unicorns, Pegasi and Hippocampi and others) and vice versa. This also works as Hive Mind where the herd "share" the same mind. In some cases, one person could take control of another separate body to add to the hive. Each can work autonomously, though they think the same thing at the same time. The members have little individuality, more or less they are only marionettes controlled by a puppeteer.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
LIAR'S LOCKET: This locket holds a small illusionary gem that Todd can use to create minor illusions. He can project images, sounds, or even mimic voices to deceive enemies or manipulate situations.
CHAMELEON CAP: This ball cap can change its appearance to match its surroundings, effectively granting Todd invisibility when he wears it. Perfect for slipping past enemies or hiding in plain sight.
INFINITE SNACK BAG: This bag always contains Todd's favorite snacks, magically replenishing itself. It serves as a source of comfort and nourishment during his adventures.
MIMIC'S COIN: A coin that can transform into an exact replica of any object it touches. It allows Todd to create decoys, forge documents, or even mimic magical items temporarily.
KETCHUP SLINGER GAUNTLETS: These gauntlets shoot streams of magical ketchup, allowing Todd to create distractions, blind opponents, or leave slippery surfaces in his wake.
DABBING CAPE OF EVASION: When Todd flips the cape dramatically while dabbing, he gains increased agility and evasion capabilities for a short duration. It helps him dodge attacks and escape tricky situations.
LUCKY RABBIT'S PAW KEYCHAIN: A keychain adorned with a rabbit's paw that brings luck to Todd when touched. It grants him advantages on skill checks and saving throws, emulating his reliance on luck and chance.
DICE OF DECEPTION: These dice allow Todd to manipulate outcomes by shaking them and willing the desired result. However, the dice have a mischievous nature and might sometimes backfire with unpredictable results.
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
CHARMED CONVERSATIONS: This spell allows Todd to enhance his natural charisma, making him irresistibly charming in conversation. People are more likely to open up to him, share information, or be swayed by his words.
GUILT TRIP: With this spell, Todd can amplify feelings of guilt and remorse in others. It helps him manipulate opponents or extract information by making them feel morally responsible for their actions.
POCKET PORTAL: Todd can create a small temporary portal that leads to his favorite food place. This allows him to grab a quick meal or snack, no matter where he is, which can provide comfort and sustenance during his journeys.
POCKET DIMENSION STASH: Todd can open a small pocket dimension where he can store items, allowing him to carry a vast array of supplies without the burden of weight. He can retrieve items by reaching into thin air.
EGG CONJURATION: This spell creates a delectable hard boiled egg in Todd's hand that he can use to distract enemies or offer as a gesture of peace. The egg’s smooth exterior and aroma have a calming effect on those nearby.
LUCK'S GAMBIT: With this spell, Todd can manipulate luck in his favor for a brief period. He gains advantage on rolls and can reroll any failed checks, representing his reliance on fortunate outcomes.
SIBLINGS' LINk: By casting this spell on his Toddlings, Todd establishes a mental connection with them, enabling them to communicate telepathically over short distances. It ensures they're always in sync during missions.
SPECTRAL SIBLING: Todd can summon a ghostly image of a horse to temporarily fight by his side. The spectral sibling mimics his attacks and can provide support in combat, reflecting his protective nature.
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axdently · 2 years
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𝑨𝑳𝑬𝑿𝑨𝑵𝑫𝑹𝑨 𝑩𝑹𝑬𝑪𝑲𝑬𝑵𝑹𝑰𝑫𝑮𝑬, 𝑺𝑯𝑬/𝑯𝑬𝑹 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬
To JESSICA CLAUS, the whole world looks like an open page. with a leap of faith, their ability of HEAT TRANSFERAL grows a little stronger.  They are a SHRIKE shade aligned to NO ONE. For NINETY FORTY-FIVE years, they have survived a world of magic with both their CARING and RAMBUNCTIOUS NATURE. They work as a TUTOR / TOY MAKER & STUFFED ANIMAL DOCTOR, but if they could change their fate, they’d want to LEARN TO CONTROL HER POWERS. 
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
You were ten when your mother passed away, and just a couple of months later, your family would settle in a village called Sombertown. You were the oldest daughter of the Claus family, and because you were born a girl, you soon found yourself taking on the role of your mother; caring for your siblings, making sure they washed up behind their ears, and serving them various meals. You learned to grow up fast, but that heart in your chest still beat with a youthful and playful imagination.
Teaching was your profession, and you gained enrichment from molding the young children of Sombertown. In your spare time, you tend to the needs of their toys, finding creative ways to fix and repair them. You fill their hearts with wonder, despite the cold superstitious subarctic climate. You were raised to shun the practice of magic itself, but you find your warmth burns brighter in those little spurts. Suppressing your magic has lead you to many wars within you–– and eventually everything you touch, feels as if it burns to a crisp.
You've believed that you're cursed because you can never learn to control your magic. Because of the risk of harming others around you, eventually, you fell into caring for toys instead. You're a toymaker, now, with a heart of gold, often falling whimsy to the dreamscape you painted for yourself early on. The warmth in your heart burns for caregiving, and you hope to extend that warmth to any who need it.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Jessica Claus NICKNAME: Jessie DATE OF BIRTH: ?? GENDER: Cisgender Woman HEIGHT: 5’7” MARKINGS: freckles just about everywhere, and two braids hanging at her shoulders. TATTOOS: none PIERCINGS: one in each ear. DECORUM: her red boots and when button ups and jeans, or long skirts and sweaters SCENT: lavender & sage from her herb garden leaving tracks from her boots, warm sprinkles of cinnamon vanilla sugar, fresh golden pinecone and fir while walking in the woods, a hint of peppermint,  and toasted marshmallows sinking in a cup of hot cocoa. GOALS: Make everyone happy. FEARS: Claustrophobia POSITIVE TRAITS: friendly, excitable, loving NEUTRAL TRAITS: outspoken, tough, & maternal NEGATIVE TRAITS: sassy, stubborn, & rambunctious ZODIAC: Taurus Sun - Cancer Moon - Virgo Rising ALIGNMENT:  Chaotic Good TEMPERAMENT: Phlegmatic ELEMENT: Fire PRIMARY VICE: Wrath PRIMARY VIRTUE: Patience TROPE: Braids of Action, Mama Bear, The Power of Friendship, Makes Them Look Guilty, Sweet Baker, Tragic Abandoned Toy INSPIRATION: Jessie from Toy Story, Mrs. Claus ( from Santa Claus is Comin' to Town ), an optimism to rival Leslie Knope, in search of truth and justice like Wonder Woman, and a tiny sip of Mrs. Potts' feisty tongue. OCCUPATION: toymaker & stuffed animal doctor !  volunteer work– reading to children, volunteering with the elderly, cuddling babies at the hospital, hanging out in animal shelters - dog-walking at the shelter etc. RESIDENCE: The Bluebell Inn, for now. HOBBIES: sewing, quilting, knitting, scrapbooking, home-making, baking ( breads, cookies, muffins, bars, literally anything sweet ),, cooking ( pinterest recipes ! ),, shooting / practicing shooting ( .45 COLT/.410 DOUBLE BARREL PISTOL) and raising chickens. HABITS: she hums/ whistles to herself when she thinks she’s alone - but when it comes to singing she can never remember words. she really doesn’t mean to but she often interrupts people when she gets too excited !!  she always forgets to floss too. she also suffers from must- say-yes-to-everything-itus, so she can often stretch herself too thin ; she also never puts herself first.
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
HEAT TRANSFERAL The ability to transfer heat. Users can transfer or move thermal energy from the source to another target. The user can create, shape and manipulate heat by increasing the kinetic energy of atoms and thus making things hotter. The user of this power can focus their heat to any part of their bodies or objects to perform attacks or techniques. VARIATION 1.  HEAT MANIPULATION
The user can create, shape and manipulate heat by increasing the kinetic energy of atoms and thus making things hotter, ranging from subjective feeling of heat to absolute heat. It is the flow of energy between atoms themselves. This enables the user to control kinetic energy on an atomic level. From a culinary standpoint, this power excels in providing food among other luxuries. Warm temperatures can also be comforting, especially within colder climates and counteract cold-based illnesses. However, too much heat can make a normal environment become stagnant, sweaty and generally unbearable. It can also induce fainting, Heat Stroke, and unhygienic odors to rise due to Dehydration.
VARIATION 2. HEAT ABSORPTION
Users can absorb heat, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc., either temporarily or permanently.
VARIATION 3. HEAT BLASTS
The user can release heat to attacks of various shapes and/or intensities, projected from the palm of their hand. Examples: Hand Blasts, Heat Bolts, Heat Breath, Heat Wave Emission, Reflective Attacks. Limitations include: involuntary spurts, exhaustion, and the inability to avoid extreme measures of destruction: fires, dehydration, dry skin, etc.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
1. LAVENDER LOCKET OF JOY: A delicate locket that emits a calming lavender scent. When opened, it releases a soothing aura that boosts the spirits of those nearby, granting them temporary relief from stress and sadness.
2. WHIMSICAL NEEDLE AND THREAD: This enchanted needle and thread set never tangles or breaks, making it perfect for Jessie's sewing and crafting endeavors. It can mend fabrics with a mere touch and even bring life to inanimate objects, creating charming animated toys.
3. WHIMSY WEAVER’S APRON: This enchanted apron is always clean and never seems to wrinkle, no matter how much crafting and baking Jessie does. It grants her the ability to weave a touch of whimsy into her creations, making them extra special and imbued with a touch of enchantment.
4. CUP OF COCOA’S COMFORT: A magical cup that always produces a steaming cup of the most comforting cocoa, tailored to each individual's taste. The first sip grants warmth and rejuvenation, while subsequent sips boost the drinker's morale and energy.
5. AMULET OF ANIMAL EMPATHY: This amulet allows Jessie to communicate with animals effortlessly, forging an unbreakable bond between her and her beloved chickens, woodland creatures, and even the pets of the town.
6. MARSHMALLOW CHARM OF SWEET ENCHANTMENT: Wearing this charming marshmallow-shaped ring grants Jessie the ability to infuse her baked goods with a touch of magic. Anyone who enjoys her treats experiences a surge of joy and positivity, leaving them with a smile that lasts.
7. LASSO OF TRUTH: An enchanted lasso with intricate designs, representing Jessie's commitment to truth and justice. When thrown, it compels the captured target to speak only the truth. It can be a powerful tool for uncovering secrets and dispelling deception.
8. HARMONY QUILT OF UNITY: A magical quilt that, when wrapped around a group of individuals, fosters harmony and cooperation among them. It dispels negative emotions and promotes teamwork, making it ideal for diplomatic endeavors.
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
1. COMFORTING AURA: With a wrinkle of her nose, Jessie creates a soothing warm aura around an ally, granting them temporary comfort. The aura vibrates in a warm-yellowy glow, and can make other’s drowsy if they focus too much on the light.
2. HEALING TOUCH: Jessie's touch can heal wounds dealt by coldness/ freeze and restores vitality to an ally, while curing minor ailments.
3. COZYING CLUTCH: When using this spell, Jessie's touch becomes a warm embrace. She envelops an ally in a hug, granting a temporary shift in mood.
4. GUARDIAN’S SHIELD: By casting this spell, Jessie summons a warm, protective barrier around allies, granting them resistance to cold damage.
5. HEALING WHISPERS: Jessie whispers soothing words that boost morale. This spell temporarily blocks negative self-talk, low self-esteem, and intrusive thoughts.
5. JOYFUL ECHO: When casting this spell, Jessie creates a harmonious echo of laughter and mirth that reverberates through the area. Anyone who hears it is filled with a surge of positivity. This is to be used lightly, since the echoes have been known to create a drunken demeanor.
6. SOOTHING SONG: By humming a soothing melody, Jessie casts this spell to calm turbulent emotions and induce peaceful sleep in a group of creatures, or humans and aiding them to step into sugarplum dreams rather than nightmares.
7. CRAFTING WHIRLWIND: With a joyful spin, Jessie invokes this spell to conjure a whirlwind of crafting materials and tools, even kitchenware. In the midst of the swirling chaos, she can often grow lost in her own supplies
9. GIFT OF WONDER ( Never been used- ULT FORM ): When invoking this spell, Jessie and her allies undergo a fantastical transformation, gaining temporary flight, enhanced charisma, and a burst of magical creativity that allows them to solve problems in innovative ways. For a limited time, they are immune to negative emotions, gain incredible insight, and are inspired to achieve their greatest potential.
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axdently · 2 years
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𝑬𝑾𝑨𝑵 𝑴𝑰𝑻𝑪𝑯𝑬𝑳𝑳, 𝑯𝑬/𝑯𝑰𝑴 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑺𝑷𝑰𝑹𝑰𝑻 𝑾𝑨𝑹𝑹𝑰𝑶𝑹
To ELRICH DIONYSUS SPEEDWAGON, the whole world looks like an open page. with a leap of faith, their ability of BLOOD SOLIDIFICATION grows a little stronger. they’re pledged to the HOUSE VANITAS to defend the enchanted lands of cagliostro with their BLOOD STONE MASK for TWENTY- FIVE years, they have survived a world of magic with both their CHARM and MANIPULATION. they work as a AIR-FLYING PIRATE & BLOODSMITH, but if they could change their fate, they’d want to FIND A NICE CASTLE TO WEAR SILK PAJAMAS IN
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
With a single sapphire eye, your gaze captures both the allure and the enigma of the unknown, and your eye patch shrouds secrets even deeper. Your words are like finely honed weapons, their edges sharp with derision and condescension, slicing through the banalities of conversation. Your communication of calculated cadence, a composition that keeps others on their toes, unsure of whether they are witnessing your true self or merely a façade. Yet, beneath this bravado and manipulation, there's a complexity that's hard to miss, a depth that hints at layers you guard with the vigilance of a sentinel.
In the presence of finer things, your heart finds solace. The glint of exquisitely crafted weapons, the warmth of dragon whiskey trickling down your throat, the sensual touch of silk against your skin—they are your retreats from the ordinary. Freedom is your creed, and the notion of confinement is abhorrent. The world isn't a place meant to be observed from a distance; it's a realm to be captained, a stage for your pursuits as a blacksmith, a collector, and a captain.
Beneath your hardened exterior lies a mission that fuels your every step—a quest for revenge against an age-old feud. In the meantime you find yourself leaping for glory of any kind. Elrich Speedwagon, you are not just a captain, nor merely a swordsman, but rather a reflection of the intricate interplay between desire and vengeance, vulnerability and strength.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Elrich Speedwagon NICKNAME: Captain DATE OF BIRTH: March 25, 1988 GENDER: Cisgender Man HEIGHT: 5′ 10″ MARKINGS: A scar that runs 9 inches directly over one of his eyes. Where the eye has been gouged out, a single sapphire jewel or eye patch rests to cover. There is also a faint scar on his cheek and a stitching scar gone bad running from his ear to his collarbone. He has calloused fingertips, rough hands. TATTOOS: a compass over his heart, a swallow on his hand, a sleeve of his ship sailing roaring ocean waves with poseidon’s face in stormy skies. PIERCINGS: Double earlobe piercings on each ear, and one stone in the cartilage of his left ear. DECORUM: Exudes an air of confidence with a touch of the rugged. Sharp and calculated, moves with the grace of a predator, every gesture deliberate and poised, often adorned in pirate clothing that speaks of adventure and defiance or blacksmith’s clothing. SCENT: Carries the scent of aged leather, brimstone musk, with a subtle undertone of saltwater breeze, sometimes the hint of dragon whiskey twinges his sweet breath. GOALS: To exact revenge on an age-old feud, to command his own destiny FEARS: Losing control of his emotions, being betrayed POSITIVE TRAITS: Charismatic, strategic, determined NEUTRAL TRAITS: Reserved, disciplined, pragmatic NEGATIVE TRAITS: Manipulative, guarded, prideful ZODIAC: Aries Sun, Aquarius Moon, Sagittarius Rising ALIGNMENT: Lawful Evil TEMPERAMENT: Melancholic ELEMENT: Water PRIMARY VICE: Envy PRIMARY VIRTUE: Fortitude TROPE: The Anti-Hero, The Charmer with a Dark Side, The Manipulative Bastard, The Cynical Mentor, Mysterious Backer, The Stoic Gentleman INSPIRATION: Complex characters with shades of gray like Jaime Lannister, Loki’s sinister shapeshifting and cunning abilities, and Captain Jack Sparrow’s affinity for adventure. OCCUPATION: Airship captain, skilled blacksmith RESIDENCE: His airship, and plenty of Inns, and/or brothels. HOBBIES: Swordplay, collecting rare artifacts, reading history HABITS: Running his fingers through his hair when agitated, spitting while talking in a conversation, tapping his fingers rhythmically when lost in thought.
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
BLOOD SOLIDIFICATION The power to condense blood into a tangible form. Users can solidify, or give solid-like properties to blood by causing the fluid particles to come together with the level of solidity going from loose coagulated jelly to metal-like hardness or beyond. Users can shape, and manipulate blood. Users can concentrate blood into a single point, and shoot it out akin to bullets, or sharpen their blood to the point that they can slice and tear flesh with ease or solidify blood to use as rock-hard ammunition. VARIATION 1. BLOOD CONSTRUCTS
When wearing the famed BLOOD MASK ( Hewn from a deep, dark-hued stone resembling bloodstone, with intricate veins of crimson across the surface of the mask, reminiscent of blood vessels coursing beneath skin. )  the ability to create weapons and other constructs out of blood including but not limited to: armor, barriers, objects, platforms, restraints, structures, support, and even vehicles in extreme cases.
VARIATION 2. BLOOD COMBAT
Users are able to utilize blood with their physical combat, creating weapons or tools, enhancing their own abilities. The power to use blood as a form of offense for the following:
BLOOD BOMB GENERATION: Create bombs/explosions of blood.
BLOOD SPIKE PROJECTION: Project blood spikes.
SWORD BEAM EMISSION: Release blood blasts from swords and other such bladed weapons.
SCATTER SHOT: Release blood blasts that split into multiple fragments.
BLOOD BULLET PROJECTION: Fire in short sequence over a wide area.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
1. BRACERS OF SEA GIANT:  Movements, whether in the sea's embrace or on solid ground, are seamless, unhindered by the weight of water when wearing these. Imbued with THUNDERWAVE, ready to unleash a resonating boom.
2. NECKLACE OF PEARLS: Each pearl ingested bestows 24 hours of underwater prowess. Breath flows smoothly through water, and the language of the ocean becomes second nature, creating an intimate bond between the wearer and the sea.
3. CRIMSON AMPLIFIER: Push a finger on the needle tip of this pendant, and it drains a single drop of blood into the pendant. A glass gem pulses at this amulet’s core, amplifying magic in response to the wearer's command in exchange for blood.
4. COMPASS OF TRUTH: An unwavering companion in the uncharted. It guides, protects, and empowers those who hold it. This compass is more than mere directions; it's a talisman of adventure, guiding the bearer through the unknown, towards safety, treasures, and even ahead of adversaries.
5. INTERVENTION: In the midst of conflict, this musket is a tool of intervention. Its shots echo with resolution, punctuating the battle's rhythm, and raining blood upon those below.
6. SPYGLASS OF THE SEASPECTER: Imbued with SPECTERS FOCUS & EYE IN THE SKY, this spyglass magnifies objects twice their size.
7. STORMEYE SLING: Short-sightedness has claimed the careers and lives of many a pirate. But for those with the foresight to look past the surface, this mysterious eyepatch grants a peek behind the veil for a short period of time.
8. SHARD OF THE SEA: A relic rooted in legend, the Shard of the Sea is said to be a fragment of a once-great crystalline city beneath the waves. It holds the essence of the ocean within its radiant core, a conduit to harness the sea's power. It's a piece of submerged wielded into a dagger.
9. BLOOD MASK: Imbued with Blood Gust and Blood Fog.
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
1. THUNDER WAVE: a wave of thunderous force surges outward, encompassing an area extending roughly 15 feet. Objects without secure anchoring within this range are compelled by the spell's might to shift up to 10 feet away from them. The unleashing of this spell is accompanied by a resounding explosion akin to a distant thunderclap, echoing audibly for a radius of 300 feet.
2. SPECTER’S FOCUS: A spell to increase spellcaster’s focus– while holding the spyglass, combat attacks are increased and defenses are stronger
3. EYE IN THE SKY: When invoked this spell captures a panoramic scene to its user, functioning as an aerial scout, a vigilant observer of events below.
4. BLOOD SACRIFICE: Through the ritual of Blood Sacrifice, Elrich infuses his constructs with the furious essence of Vanitas blood magic. The constructs gain heightened strength and resilience, transforming into formidable allies on the battlefield. 
5. BLOOD FOG: The sinister magic of Blood Fog marries mist with malevolence. When invoked, an ominous crimson haze blankets the surroundings. This dense fog obscures vision and infuses the air with a metallic scent. Shadows shift, whispers echo, and unease takes hold, as if the fog itself holds a malevolent consciousness. Those caught within its clutches are enveloped in an unsettling aura, feeding both dread and uncertainty.
6. BLOOD GUST: By uniting the forces of his blood magic with the power of air, Elrich conjures a devastating wind funnel of red-hued energy. This spell crashes into adversaries with tremendous force, causing both physical damage and debilitating effects. 
7. PIRATES’ PARLEY: or “discussion, conference,” If a pirate is captured by an enemy, he has the right to declare parley, or temporary protection, until he may have an audience with the enemy captain. When spoken at the right time, Elrich incants a true protection spell against his captors. 
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axdently · 2 years
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𝑷𝑨𝑿𝑻𝑶𝑵 𝑺𝑨𝑰𝑵𝑻 𝑯𝑶𝑵𝑶𝑹, 𝑯𝑬/𝑯𝑰𝑴 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑯𝑨𝑳𝑭 - 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬 
                                                             ( 𝑼𝑵𝑲𝑵𝑶𝑾𝑵 𝑻𝑶 𝑻𝑯𝑬 𝑷𝑼𝑩𝑳𝑰𝑪 )
To Paxton Saint Honoré , the whole world looks like an open page. With a leap of faith, their ability of DEATH SENSE grows a little stronger.  They are a SWAN shade aligned to HOUSE BELTRAN. For THIRTY-TWO years, they have survived a world of magic with both their CONSCIENTIOUSNESS and INTROVERSION. They work as a MUSIC SHOP OWNER, but if they could change their fate, they’d want to escape living through his loved ones’ deaths.
                                                      THE LONELY MAESTRO SKELETON
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─── 𝐈𝐍𝐓𝐑𝐎𝐃𝐔𝐂𝐓𝐈𝐎𝐍.
the lingering smell of death was a scent you couldn’t describe as a young man. it’s bittersweet, torturous, beautiful, and, in your own, hopeful thoughts, cyclical. try as you might, you’ve never succeeded in hunting down the words to describe these intricacies. your own writings, compositions and other inept words fail to paint a pretty picture of everlasting expiry. you can’t explain it. – you often don’t know what to do with the information handed to you by higher, sickly powers. so you cage yourself. avoidance is far easier than reading demise upon faces and auras. you, as a result of this, come off as cold. loneliness is home to you.
your father shared with you a secret you were meant to keep. hauntings and nightmares would prick at the hairs on your neck in the most serene of moments. he would later teach you how to cope, defend and manage your abilities, even though he never wished for you to inherit these gifts from your mother. you were supposed to be a perfect human boy– but he feared for you,
a music shop gifted to you through inheritance ties you to your father’s research. an eclectic wiry man binds you to a reputation that doesn’t suit you. father was kind, welcoming, and loved to share his knowledge of music. you, instead carry with you your mother’s sharpness, her silent smiles, and her cold demeanor.  years have swept by, and though you weren’t planning on keeping the shop for your own, there is a pipe organ in need of repairing.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Paxton Saint Honoré NICKNAME: Pax DATE OF BIRTH: november 13, 1989 GENDER: cisgender man HEIGHT: 5′ 9″ MARKINGS:  sullen eyes from a lack of sleep, trimmed fingernails, and perfect posture. TATTOOS: none PIERCINGS: none DECORUM: turtle necks, cable knit sweaters, the occasional crisp button up and black slacks, billowy coats, and his signature leather gloves. SCENT: bitter coffee, a hint of antique must, aged manuscript paper and an old woody musk masked by blue spruce cologne GOALS: pay off his father’s debts, and escape living through his loved ones’ deaths. FEARS: Death & birds, specifically ducks POSITIVE TRAITS: benevolent, calm, & earnest NEUTRAL TRAITS: absentminded, conscientious, & private NEGATIVE TRAITS: cowardly, envious, & treacherous ZODIAC: Scorpio Sun - Gemini Moon - Cancer Rising ALIGNMENT:  true neutral TEMPERAMENT: melancholic ELEMENT: water PRIMARY VICE: envy PRIMARY VIRTUE: pride TROPE: nervous wreck, control freak, the problem with fighting death, endearingly dorky, no social skills, shrinking violet INSPIRATION: the phantom from phantom of the opera, the pied piper of mythical lore, victor van dort & ichabod crane with trace amounts of arrogance from mr darcy, squilliam fancy pants & prince naveen of the princess and the frog OCCUPATION:  technically, a retired orchestra flutist- music shop owner, English Street Music Company ( where he conducts research on the organ™ & where he sells instruments) he also provides music tutoring / lessons in his home for piano, and plays in jazz bars every Wednesday night. RESIDENCE: The loft above the music shop. HOBBIES:   playing the flute, trumpet or piano– he’s new at the violin, long walks, he won’t admit it but he’s also fond of slow dancing–– but he’s very picky when it comes to partners, is very fond of poetry & theology HABITS: he picks at his fingernails when he’s nervous, cleans ( especially dusts ) when he’s upset and therefore sniffles in high times of stress, as well as talks over people when he’s heated or angry. he will also point out in any moment that smoking kills, and will sour around secondhand smoke. he’s very closed off when it comes to making new friends, and doesn’t particularly like small talk because it means making friends.
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
DEATH SENSE
The ability  to sense the coming of death or the actual act of dying. The user can also determine when someone has died, if others have died in a specific location, or if one has a mark of death on their hands or in their aura. This extends to both passive and active abilities, some of which involve protective spells or religious objects to keep the user from seeing death.
VARIATION 1. TERMINUS 
Terminus is a touch-based sense involving visions of death that are uncontrollable which is steadily active and must be contained by wearing gloves, by magic of spells or in possession of religious totems. Any instance of touch can trigger the sense of death, and too much of the sensation can cause black-outs, exhaustion and even physical sickness/weakness. The user can also fall into fugue states that interrupt daily life which may involve special rituals to pull the user out of, if the visions get too out of hand.
VARIATION 2. DEATH SCENT
The ability to identify death or murder on others, in specific locations or upon items that have been used to end life.  The user can tell how much death has occurred within the essence of others and decide how threatening they are based on the amount they sense. Events and visions can be triggered by certain objects or locations that contain too much death. Additionally if in the presence of a recent death, black-outs will occur.
VARIATION 3. DREAMS OF DYING
Triggered, through eye contact and new meetings, a supernatural phenomenon that occurs as irises turn void. Pupils will also grow larger and sclera turns black. The dreams can happen during consciousness or in a sleep-like state. The user can see and detect the lifespan of others by perceiving the remaining lifespan or in major cases, the cause of death. In high times of stress, the side view of a person's face is enough to be able to trigger dreams.. A protective religious totem must be worn at all times to avoid this.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
1.  LUCK BLADE : a chipped, worn, and ancient dagger passed down by generations that is said to hold a luck stone at the center of its cross guard. The blade is a good luck charm, but also aids in cutting vegetables and smaller tasks.
2. NECKLACE OF PRAYER BEADS : This necklace has magic beads made from aquamarine, black pearl, and topaz. It also has many non magical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, and quartz. If a magic bead is removed from the necklace, that bead loses its prayer magic.
3. SPELLWROUGHT TATTOO: Produced by a magic needle, this tattoo contains a single spell wrought on the skin. To use the tattoo, hold the needle against the skin and speak a protective spell. The tattoo glows faintly for the duration of its protection.. Once the spell ends, the tattoo vanishes from the skin.
4. CANDLE OF INVOCATION :  The candle's magic is activated when the candle is lit. After burning for 4 hours, the candle is destroyed. While lit, the candle sheds dim light in a 30-foot radius to help dispel evil spirits. 
5. PIPES OF HAUNTING :  A magical flute used to create an eerie, spellbinding tune. Each creature within 30 feet that hears the tune will become frightened.
6. CLOAK OF MANY FASHIONS :  The wearer of this cloak can change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
7. FIGURINE OF WONDROUS POWER; GOLDEN LEOPARD : a small magical statuette the size of that of a grown man's hand and in shape of a golden leopard.
8.  DECANTER OF HOLY WATER  : Purified and blessed water to ward off demons and evil spirits.  
9.  RING OF WARMTH : While wearing this ring, one and everything they wear or carry has resistance to cold damage. 
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
1. UNVEILING WHISPERS : The ability to listen to the voices of the deceased. Through specific rituals only, the user is able to connect to a supernatural network that broadcasts messages about the deceased or dying. This also gives them the capability to hear the voices of people who were murdered or previously died. Although the user has the ability to listen to the dead, they have no way of communicating with them.
2. PIERCING CRY : First using a protective spell to encircle and encase the piercing cry, otherwise the effects of scream will pierce the ears of others to cause deafening harm. It is a spell that has the power to emit a highly enhanced scream of a high amplitude in order to drown out whispers of death and clear the mind from cursed souls.
3. LAMENTING LIGHT : the ability to cast a spell of divine light that washes out from the palms to coalesce in a soft radiance to purify the location of cursed spirits and help soothe lamenting souls.
4. REPOSE REVEAL : A ritual used to outright detect corpses that have transpired– thus perceiving in detail the state of the corpse and seeing the cause of death.
5. TRACE OF QUIETUS : . A spell that allows one to sense the direction of a particular object’s location, as long as that object is within 1,000 feet of one and has a trace of death. If the object is in motion, the user also knows the direction of its movement.
6.  BEACON OF HOPE : This spell bestows hope and vitality through the act of prayer and calls forth spirits to protect the user and the user’s party.
7. PURIFY WATER : all non magical water within a 5-foot-radius sphere centered on a point of the user’s choice within range is purified and rendered free of poison, disease, curse or evil.
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axdently · 1 year
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𝑷𝑬𝑵𝑵 𝑩𝑨𝑫𝑮𝑬𝑳𝒀, 𝑯𝑬/ 𝑯𝑰𝑴 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬
To JACK SKELLINGTON, the whole world looks like an open page. With a leap of faith, their ability of BODY DISMEMBERMENT grows a little stronger. They are a BLACK BORZOI shade aligned to ATH. For UNKNOWN (300ish?) years, they have survived a world of magic with both their OPEN MINDED-NESS and CURIOSITY. They work as a PUMPKIN FARMER & CEMETERY GROUNDSKEEPER, but if they could change their fate, they’d want to CONNECT WITH HIS CHILDREN AND STEP CHILDREN IN ORDER TO BECOME A BETTER ROLE MODEL.
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
You are an enigmatic figure in the realm of Cagliostro. Your appearance, both ghostly and commanding, mirrors your dual nature – once the son of a charming duke. Your journey from your past self, a respectful and ambitious soul, to the ghoul you've become is a tale of contrasts. The allure of Halloween was undeniable, yet your fascination with the cheer of Christmas ignited a desire for something different. As you tread between the realms of darkness and light, your charm, wit, and elegance persist even in your ghoulish form. A product of your daughter’s failed necromancy, you’ve been cursed with limbs that are typically detaching and loose. Your transformation has given you a unique perspective on life, death, and the macabre. You find solace in your eerie manor and your loyal companion, Zero. The memories of your past love and the scent of snowflakes remind you of a time long gone. You seek to bring cheer and happiness throughout the land, even as you navigate the complexities of life and death. Your captivating charisma and eccentric nature draw others to you, making you a social butterfly among monsters. You possess a keen intellect, well-read and knowledgeable in spellbooks. The fascination you hold for both life and death showcases your multidimensional personality. Your wisdom and dexterity guide you, but your stubbornness can at times cloud your judgment.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Jack Skellington NICKNAME: Jack DATE OF BIRTH: GENDER: Cisgender man HEIGHT: 5′ 9″ MARKINGS: A boney frame has symbolic scars and bluish/ green veins that bleed through translucent skin. A dreamshade brought back to life using necromancy, he is very ghoulish in demeanor. His fingers and hands are long and delicate, possessing a unique elegance. TATTOOS: none PIERCINGS: none DECORUM:. A flowing, tattered cape in deep shades of black and gray drapes over Jack's bony shoulders, billowing dramatically in the breeze. Often seen wearing his signature pinstripe suit, consisting of a black jacket with white pinstripes and a bat bowtie SCENT: a haunting blend of crisp autumn leaves, smoky vanilla, a hint of cinnamon spice, and the faintest whisper of decay GOALS: Spread cheer throughout the land, and have Jean call him father just once. FEARS: Losing his family & living a life without zest POSITIVE TRAITS: Energetic, Friendly, Eccentric NEUTRAL TRAITS: Patient, Bold, Thorough NEGATIVE TRAITS: Unreasonable, Overambitious, Stubborn ZODIAC: Libra Sun, Capricorn Moon, Taurus Rising ALIGNMENT: Chaotic Neutral TEMPERAMENT: Sanguine ELEMENT: Earth PRIMARY VICE: Greed PRIMARY VIRTUE: Loyalty TROPE: Villain Protagonist, Ambiguously Human, Curiosity Is a Crapshoot, Tragic Dream, Redemption Equals Death INSPIRATION: Like Jack, Edward Scissorhandsis an outsider with a unique appearance who yearns to connect with the world around him. The theme of transformation and the struggle to fit into a world that misunderstands them is shared by both Jack and Frankenstein's Monster. He’’s got the temper of Sweeney Todd, the mind of Ichabod Crane, and lives in a mind similar to Coraline. OCCUPATION: Pumpkin farmer and groundskeeper. RESIDENCE: With the Astra Family. HOBBIES: Pumpkin carving, experimenting with magic, collecting holiday decorations, exploring other realms, costume designs, storytelling, artistic expression, creative inventions, and seasonal observations. HABITS: he falls asleep during his morning walks, he is a night owl and has a habit of spending late nights in contemplation. Tinkering, and inventing as well as reading about creating items. He likes to linger in the Graveyard. He is also very talkative and will chatter until his bones are rattling.
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
BODY DISMEMBERMENT
The user can sever anything of their corporeality including limbs, bones, muscle, and other body parts without damaging their functionality nor creating harm for the inside or outside of the body. Furthermore, Jack has the power to reattach his severed limbs back to a whole piece. The user can also remotely control and recall/rejoin separated body parts and biological matter, including limbs and/or other biological features like bodily fluids, skin, muscles, bones, genes, etc. This may allow users to either rejoin or separate their body-parts/physical features permanently and/or regenerate fully from separated remains.
VARIATION 1. PAIN SUPPRESSION
The power to neutralize one's sensitivity to physical pain. Because of his Body Dismemberment, he is incapable of feeling pain and/or is highly resistant to the physical pain of any kind, allowing him to think clearly and continue to move without even flinching despite horrific and grievous injuries. Users can continue to move, ignore torture and generally function in situations where the pain would disable a normal person. Jack does not react at all when damaged, he can walk onward and continue fighting without stopping no matter how hard he is hit. Because of this he is a human punching bag.
VARIATION 2. UNDEAD PHYSIOLOGY
The user lacks any physical weaknesses of an organic, living body including the need for rest, sustenance or other physical requirements. They do not feel pain and cannot be poisoned or get ill. Since Jack has crossed over the threshold of the living to the dead and was reanimated, he teeters more along the lines of dead. Unfortunately, he smells dead, and for all intents and purposes appears ghoulish. He feeds off of human flesh, and it is unknown what truly will lay him to his final rest. It is likely only the Boundary, magic from the Boundary and creatures created by the Boundary are the only sure way of killing Jack once more.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
HAUNTED QUILL: A quill infused with ghostly energy, allowing Jack to transcribe messages that appear as floating text visible only to specific recipients. GHOUL'S GRIMOIRE: A spellbook filled with arcane knowledge, containing rituals and enchantments specific to Halloween Town's magic. ALCHEMY AND CHEMISTRY SET: A set of enchanted vials, flasks, and beakers that allow Jack to mix magical ingredients and concoct potions with precision. CAULDRON OF CONCOCTIONS: A cauldron that brews magical potions and elixirs, allowing Jack to create enchantments for different occasions SPECTRAL LANTERN: A lantern that emits an ethereal light, revealing hidden paths and illuminating secrets within the dark corners of Halloween Town. AMULET OF ALL HALLOWS: An amulet with a carved pumpkin emblem that enhances Jack's connection to the spirit world and grants him insight into otherworldly matters. CANDLE OF WHISPERS: A black candle that, when lit, allows Jack to communicate with spirits and listen to the voices of the departed. BOTTLE OF ETERNAL FOG: A small bottle containing a swirling mist, releasing a dense fog that can obscure vision and create an air of mystery. GHOSTLY ELIXIR: When consumed, this potion grants Jack temporary intangibility, allowing him to pass through solid objects and avoid obstacles. SKELETON KEYS: A set of enchanted keys that can unlock hidden paths and gateways between different graveyards of the realm. HARVEST REAPER SCYTHE: A powerful scythe imbued with the essence of harvest, allowing Jack to channel the life force of living beings and transfer it to the land.
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
EERIE GLOW: Create an eerie, flickering glow around objects or areas, providing dim light and setting a spooky atmosphere. HARVESTING TOUCH: Channel magic into your touch, allowing you to harvest crops or gather materials with supernatural efficiency. AUTUMN'S BOUNTY: Enhance the growth of plants and crops within an area, causing them to bloom with vibrant colors and produce bountiful harvests. PUMPKIN PATCH: Instantly grow a small pumpkin patch, producing fresh pumpkins that can be used for decoration or alchemical purposes. NECROTIC HARVEST: Drain the life force from an area, dealing necrotic damage to creatures within and using the energy to heal yourself or bolster your own abilities. GRAVEYARD'S RESPITE: Create a sanctuary within a graveyard, providing a peaceful area where spirits can rest and visitors feel comforted. ETERNAL REST: Consecrate an area within a graveyard, ensuring that the spirits of the departed find peace and are shielded from negative influences. SPECTRAL SERVANT: Summon a ghostly helper to aid you in various tasks, from tending to the graveyard to harvesting pumpkins. GHOUL'S GRASP: Conjure spectral hands from the ground that hold and restrain enemies, preventing them from moving or taking actions. SPECTRAL SCYTHE: Summon a spectral scythe that can cut through barriers and obstacles, making it easier to clear paths or gather materials. PUMPKIN KING'S VISAGE: Transform your appearance into that of the Pumpkin King, gaining a menacing aura that causes fear in nearby foes.
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axdently · 1 year
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𝑷𝑬𝑫𝑹𝑶 𝑷𝑨𝑺𝑪𝑨𝑳, 𝑯𝑬/𝑯𝑰𝑴 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑯𝑼𝑴𝑨𝑵
To BENJAMIN “BENNY” BARRAZA, the whole world looks like an open page. With a leap of faith, their skills in CRAFTING grows a little stronger. For FORTY-EIGHT years, they have survived a world of magic with both their RESPONSIBILITY and SHYNESS. They work as a WOODSMITH, but if they could change their fate, they’d want to LIKE SOCIALIZING.
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
While serving the community as a homicide detective, the world felt distant, its connections elusive, and your own shyness acted as a barrier to the companionship you yearned for. You were told you were a hero, but a purpose still lacked in the grand scheme of things. A human against a magic world felt taxing and hard to combat. But all of that changed the day Elia entered into your life. With her arrival, a beacon of light illuminated the once-dim corners of your existence. The loneliness that had haunted you began to fade, replaced by the warmth of a connection that transcended bloodlines. Being a father means everything to you, Benny. It is a role you have embraced with unwavering dedication and a heart brimming with love. The responsibility of guiding and nurturing another has become your purpose, a chance to provide the love and support he had always longed for. And after years of hating your job, your path eventually led you to something less scary, and more peaceful that would guarantee more time to dedicate to your new daughter–– carpentry. As a skilled Woodsmith you breathe life into inert materials, molding them into both functional and beautiful forms. Your love for crafting is a mirror of your own inner desire for peace and harmony. Casual onlookers might misinterpret your contemplative mien as constant sorrow, but beneath the surface, beats the heart of a dependable confidant and steadfast companion. Your presence radiates unwavering support, embodying the essence of loyalty and care that marks a true friend.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Benjamin Barraza NICKNAME: Benny DATE OF BIRTH: July 20 GENDER: Cisgender Man HEIGHT: 5′ 11″ MARKINGS: Benny's hands bear the marks of a skilled craftsman, calloused and roughened from years of working with wood and tools. The skin is etched with tiny scars and nicks, each telling a story of creations brought to life. TATTOOS: On his wrist, a faded tattoo of a compass rose. It symbolizes his journey through life, always navigating the uncharted waters with determination. PIERCINGS: None DECORUM: His hair is often tousled by wind and work. Sturdy and comfortable boots with reinforced toes and thick soles for protection on his feet. A belt with various loops and compartments for holding essential tools. Suspenders that attach to the carpenter's belt, and lots of flannels SCENT: a unique blend of earthy warmth and hints of nature's embrace; a rich combination of freshly cut wood, tinged with the subtle sweetness of pine resin. undertones of warm amber and a touch of leather. scent that evokes the feeling of being in a serene forest, where the scent of trees, earth, and tranquility meld into a symphony that resonates with peace and authenticity. GOALS: create a legacy of craftsmanship that inspires and uplifts others, become more comfortable socially, and gain confidence in all that he does. FEARS: Losing Elia POSITIVE TRAITS: Compassionate, Patient, Nurturing NEUTRAL TRAITS: Introverted, Reflective, Independent NEGATIVE TRAITS: Self-Critical, Overthinker, Risk-Averse ZODIAC: Cancer Sun, Scorpio Moon, Virgo Rising ALIGNMENT: Lawful Good TEMPERAMENT: Choleric ELEMENT: Water PRIMARY VICE: Sloth PRIMARY VIRTUE: Humility TROPE: Single Parent, Happily Adopted, Reasonable Authority Figure, Fish out of Water, Parental Obliviousness, Heartwarming Moments INSPIRATION: Charlie Swan from Twilight, Joel Miller from The Last of Us, Hopper from Stranger things, and every other tired Dad in media. OCCUPATION: Carpenter, ex Homocide Detective RESIDENCE: A cabin near the woods HOBBIES: Meditation, Carpentry, Fixing things, and collecting records. HABITS: Avoiding emotional conversations, Having a messy living space, overworking & skipping meals
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
CARPENTRY CRAFTING
Being a carpenter means more than just working with wood. Carpenters help build and finish all types of projects, from smaller pieces built from wood to large structures built with concrete. Carpenters can specialize in many crafts that give them the skills and knowledge necessary to become a master carpenter who can tackle any job. Carpenters work on interior systems with many tools and materials to build schools, erect skyscrapers and construct bridges, tunnels and highways. It’s likely that skilled journeymen carpenters partially built just about every building in your community. To be a carpenter is to be a member of one of the oldest and most respected trades. If you like working with tools and creating things by hand, you can build a career in carpentry that will last a lifetime.
INTERIOR
Crown Molding Installation and Repair
Wainscoting Installation and Repair
Custom Bookcases
Custom Shelving
Custom Cabinets
Custom Mantels
Mantel Installation
EXTERIOR
Deck and Patio Construction
Siding Installation and Repair
Deck and Patio Repair and Service
Handrail and Stairs Installation
Fence Installation and Repair
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
HUNTER'S KNIFE OF PRECISION SKINNING: This knife aids Benny in skinning and butchering animals, granting him a bonus when performing such tasks. HUNTER'S BOWSTRING OF PRECISION: This bowstring improves Benny's accuracy as a hunter, granting him a slight bonus to attack rolls with ranged weapons. HUNTER'S CAMOUFLAGE CLOAK: This cloak helps Benny blend into natural environments while hunting, granting him advantage on Stealth checks in forests or grasslands. BOOTS OF THE FLEET-FOOTED: These boots offer a minor increase in movement speed, helping Benny move a little quicker. CARPENTER'S TOOL BELT OF QUICK REPAIR: This tool belt magically repairs minor damages to wooden structures or objects, reflecting Benny's carpentry expertise. CARPENTER'S CHISEL OF SCULPTED DETAIL: This chisel allows Benny to intricately carve wood with exceptional precision, showcasing his craftsmanship. CARPENTER'S BRACELET OF NATURE'S TOUCH: This bracelet enhances Benny's woodworking skills, allowing him to shape wood with ease and precision. GLOVES OF SILENT CRAFTSMANSHIP: These gloves muffle the sounds of Benny's carpentry work, allowing him to work quietly and discreetly. NOVICE'S RING OF MINOR PROTECTION: This ring offers a small boost to Benny's defenses, granting him a slight bonus to his AC. TRACKER'S COMPASS: This enchanted compass helps Benny navigate through wilderness areas, providing guidance and ensuring he doesn't get lost. POTION OF MINOR HEALING: Restores a small amount of Benny's health, providing a minor health boost.
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
NATURE'S CRAFTSMANSHIP: Enhances Benny's carpentry skills for a short duration, allowing him to work with extraordinary precision. HUNTER'S MARK: Enchants Benny's ranged weapon, granting him additional damage against a specific target he's hunting. WOODLAND STRIDE: Benny gains the ability to move through natural terrain without impediment, allowing him to navigate forests and underbrush with ease. ANIMAL SPEAK: Enables Benny to communicate with animals for a brief period, aiding him in understanding and tracking creatures in the wild. WILDERNESS SHELTER: Conjures a temporary, magically protected shelter in the wilderness, providing Benny with a safe resting place. CARPENTER'S MEND: Repairs minor damage to wooden structures or objects, reflecting Benny's carpentry skills. HUNTER'S STEALTH: Grants Benny advantage on Stealth checks while he's moving quietly in natural environments. SCENT TRAIL: Allows Benny to follow a scent trail left by creatures, aiding him in tracking animals during hunts. NATURE'S GUARDIAN: Summons a guardian spirit of the wilderness to aid Benny in battle, reflecting his affinity with nature. WOODLAND HARMONY: Benny can temporarily calm and communicate with animals in a small area, fostering peaceful interactions. NOTE: Benny is not well versed in these spells by any means, he is not used to honing in magical skills, items or spells, but these are items his magical friends try to remind him of. He is still very stubborn and likes the old “human” way of things.
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axdently · 1 year
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𝑷𝑬𝑻𝑬 𝑫𝑨𝑽𝑰𝑫𝑺𝑶𝑵, 𝑯𝑬/𝑯𝑰𝑴/𝑻𝑯𝑬𝒀 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑺𝑷𝑰𝑹𝑰𝑻 𝑾𝑨𝑹𝑹𝑰𝑶𝑹
To SKEETER DAWSON HIGGINS III, the whole world looks like an open page. with a leap of faith, their ability of BLOOD PRESSURE MANIPULATION grows a little stronger. they’re pledged to the HOUSE VANITAS to defend the enchanted lands of cagliostro with their DWARVEN MOSS GRINDER. for TWENTY EIGHT years, they have survived a world of magic with both their BOLDNESS and SELF-PITY. they work as an EX-WELDER, but if they could change their fate, they’d JUST WANNA BE HAPPY ( and get a healthy boner ) 
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─── 𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
You’ve recently returned from a month away from Selphia. If people inquire, you'd mention it was a journey of self-discovery, but the truth is you were spending time with your father and recuperating from the loss of your job. Now, you're back in town in the midst of a Boundary, and determined to stay on this earth. Skeeter is the name that teachers, mentors, principals, and other authority figures call you, including your father, who is currently residing in a nursing home in Florida. Growing up, being the third Skeeter Higgens in existence, you were given the name Trey. Junior was your father's moniker, and Dawson was reserved for your great-grandfather. However, Trey isn't a name you go by anymore–– since it's a triggering reminder of your mother. Skeet stuck for a while, but Higgies is the name used by those closest to you.  Basketball ignited your first real passion. You aimed to play professionally, but the loss of your mother profoundly affected you. Your drive for most things, including basketball, dwindled. Numbness took over, and motivation was hard to find. You stumbled during a crucial game, disappointing scouts and squandering your chances for scholarships and a college basketball career. Depression hit you hard during a critical period of your life. After basketball fell through post-high school, you attended a trade school for welding. You moved around different companies and jobs, but until recently, due to an inability to pass a drug test, your career trajectory faced challenges.
─── 𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Skeeter Dawson Higgins NICKNAME: Higgies, Skeet, Trey ( Family only )  DATE OF BIRTH: DEC 2, 1988 GENDER: Agender, prefers he/him but will answer to they, but generally doesn’t like being referred to as a man or boy. ( He prefers giant )   HEIGHT: 6’3” MARKINGS: a couple of scars from tattoos they never got fully removed, bloodshot eyes, and a scar across his palm. TATTOOS: he’s got a lot, these are a couple of their favs too, 1, 2, 3  PIERCINGS: this many DECORUM: joggers and high top chucks, paired with sweatshirts because they are always cold, and ever necessary ball cap SCENT:  general man stink ( onion armpits ) caused by stress sweat and general lack of care, burnt metal, skunky smoke covered up by vanilla incense & occasionally Oldspice  GOALS: Live past 30 FEARS: the ocean– any  huge body of water. POSITIVE TRAITS: many- sided, spontaneous, punctual NEUTRAL TRAITS: immature, undogmatic, tidy NEGATIVE TRAITS: confrontational, devious, fickle. ZODIAC: Sagittarius , Taurus Moon, Libra Rising ALIGNMENT: Neutral Evil TEMPERAMENT: Melancholic ELEMENT: Earth PRIMARY VICE: Lust PRIMARY VIRTUE: Patience TROPE:  Asshole Victim, Consummate Liar, Affably Evil, Beware of the Nice Ones, Only Known by their Nickname, The Stoic, Brutal Honesty, Don’t you dare pity me !, Heroic Comedic Sociopath INSPIRATION: This gifset, also this one, with some Steven Hyde x Fezco from Euphoria and Lip Gallagher from Shameless Inspo  OCCUPATION: Busking the street with a bucket and drumsticks for money RESIDENCE: Gab’s place or on the streets or whomever's' couch he can crash on HOBBIES: Pyrography, metalworking & welding ( he went to school for it but no one will hire him lol ), video games, shooting pool with the boys, also drumming. collecting dildos, and being a general menace to society. HABITS: annoying drumming with anything he can beat with ( finger tapping against tables, pens upon a desk, straws with their ends nearly chewed off– he constantly feels like there is a beat in his head ), he walks with a bit of a limp due to jumping off of a building ( he was in crutches for about a year ), he cracks his knuckles when he’s thinking, he uses excessive salt in his food ( and therefore always has a puffy and swollen face which he of course doesn’t take care of ) 
─── 𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
BLOOD PRESSURE MANIPULATION
The ability to manipulate the blood pressure in oneself or other living creatures. The user, with a twist of his enchanted DWARVEN MOSS GRINDER gains control over the blood flow of oneself and others, allowing them to enhance strength and speed via increased oxygen and nutrient transferral. They can increase or decrease the blood pressure, induce heart attacks in other creatures by blocking the flow of blood to the heart, causing the body and/or face to redden, or reverse the flow of blood, causing body function to fail and the victim to die.
VARIATION 1. SWIPE LEFT - SERENITY INDUCEMENT
The user is able to induce powerful feelings of tranquility in others, allowing one to keep others calm and peaceful by turning his DWARVEN MOSS GRINDER counter clockwise. The more he twists his grinder the calmer the target becomes. The user is typically aware of the feelings that slowly creep up on them. They feel as though they are being lulled into a deep tissue massage.
VARIATION 2. SWIPE RIGHT - RAGE INDUCEMENT
The user is able to manipulate the rage, aggression, and anger of others including people, animals, and other creatures, by turning his DWARVEN MOSS GRINDER clockwise. The more he twists his grinder the angrier the target becomes, sometimes resulting in rage. The user is very aware of the feelings that slowly creep up on them. They feel as though they are being antagonized from within.
VARIATION 3. GETTIN’ ON YOUR NERVES - ADRENAL ACTIVATION
The user through blood power manipulation can activate their adrenal glands for as long as they want, increasing their strength, speed, agility, reflexes, and ability to withstand pain. Other applications may include, 100% Muscle Usage, Accelerated ( but distorted ) Perception, and Pain Suppression.
─── 𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
1. MISCHIEF'S COIN: A silver coin with an animated face that gives Skeeter guidance and advice, often in the form of humorous quips. It can also be flipped to determine the outcome of uncertain situations, giving him an edge of luck. 2. INFERNO WELDERS GLOVES: Stolen from work, these gloves grant Skeeter the ability to control fire, enabling him to weld with unrivaled precision and manipulate flames as a form of offense or defense. They also grant resistance to fire damage. 3. LUCKY LIMP SHOES: These sneakers grant Skeeter enhanced agility and speed, compensating for his noticeable limp. They also give him the ability to make remarkably precise jumps and parkour moves, even on rooftops. 4. ECHO ECHO BOOMBOX: A portable music player that Skeeter can carry with him. When activated, it projects a magical aura of sound that disrupts enemy spells and abilities, providing a temporary zone of silence and confusion. 5. MIRTHFUL MEMENTO: This enchanted wristband stores Skeeter's mother’s laughter. When activated, it releases a burst of contagious laughter that can distract, confuse, and even charm him, rendering Skeeter into a euphoric state allowing him to slip into a peaceful sleep.  6. ELIXIR OF EVASIVE RHYTHM: When consumed, this elixir enhances Skeeter's agility and reflexes for a short duration. It grants him advantage on Dexterity saving throws and allows him to dodge attacks more effectively. 7. PYROBLAST FLASK: This flask contains a fiery concoction that, when thrown, explodes into a burst of flames. Skeeter can use it both offensively to deal fire damage to enemies and defensively to create barriers of flames. 8. AN OUNCE OF DWARVEN MOSS: When inhaled, Skeeter can evade his troubles. 
─── 𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
1. HYPERTENSIVE SURGE: Using his mastery of blood pressure manipulation, Skeeter can momentarily increase his own blood pressure, boosting his physical abilities such as strength, speed, and reflexes. This spell can turn the tide in combat or intense situations. 2. SONIC SLAM DUNK: Drawing on his basketball skills, Skeeter can cast this spell to create a zone of intensified gravity. When combined with a powerful jump, he can perform a spectacular slam dunk from impossible heights, stunning and damaging enemies in the impact area. 3. BOUNCEBACK BOOST: This spell enhances Skeeter's jumping ability, allowing him to leap extraordinary distances. It's perfect for reaching high places or evading enemies by vaulting over obstacles. 4. PRECISION PASS: Skeeter can magically guide a thrown object, such as a projectile or even a teammate's weapon, to hit its target with uncanny accuracy. This spell enables him to make precise passes or even disarm foes from a distance. 5. CROSSOVER DASH: This spell grants Skeeter enhanced speed and agility for a short burst. He can zigzag through enemies with lightning-fast movements, evading attacks and creating openings for his allies. 6. HALF-COURT HEAVE: Skeeter can throw objects with supernatural force, propelling them great distances. This spell enables him to hit targets from afar, surprise opponents, or even make impossible trick shots. 7. DUNK DISRUPTION: Skeeter can channel his basketball prowess to disrupt magical barriers or shields. By performing a powerful slam dunk, he can shatter defenses, creating vulnerabilities for his allies to exploit. 8. FREE-THROW FOCUS: This spell enhances Skeeter's concentration and precision for a short time. It helps him make critical decisions in high-pressure situations, granting him advantage on Intelligence or Wisdom-based checks.
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axdently · 2 years
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𝑳𝑬𝑬 𝑱𝑶𝑵𝑮 𝑺𝑼𝑲, 𝑯𝑬/𝑯𝑰𝑴 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬
                                     ( 𝑪𝑼𝑹𝑺𝑬𝑫-𝑩𝑳𝑶𝑶𝑫, 𝑲𝑵𝑶𝑾𝑵 𝑻𝑶 𝑻𝑯𝑬 𝑷𝑼𝑩𝑳𝑰𝑪 )
To HAN JAE SONG, the whole world looks like an open page. With a leap of faith, their ability of FILTH MANIPULATION little stronger.  They are a BLUE RINGED OCTOPUS shade aligned to HOUSE FRASER. For THIRTY-EIGHT years, they have survived a world of magic with both their CLEVERNESS and MESSINESS. They work as an Infectious Disease Specialist, but if they could change their fate, they’d want to keep his family safe and away from his own blood thirsty appetite.
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───  𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
You’re not the type to reminisce over your childhood since it was, to your knowledge, one of the worst in the history of mankind. But one thing you can attribute to growing up in such a tragic story was learning how to create a poker face– to this day you wear a mask to the world, and keep those awful parts hidden as much as possible. The memories fester deep within but they will never fully surface– never again. They’d dragged you out of the forest by your arm–
They covered your face with cloth, and you were taken to a facility with bars and locked rooms. You don’t remember the letters or numbers on those doors– but you do remember a glowing EXIT sign so visible yet so far away. You didn’t understand why or how people could do the things that they did to you. You remember other little boys and girls in the same experimental labs– they’re wounds seemed far less severe than the rotting immune system you carried with every tiny footstep.
Friends weren’t a luxury and bonding in that torment, you’d find never suit you, until you met a twelve year old to teach you the ropes. He was a hero with no cape, a brother you couldn’t keep and a friend you still have to this day. In many ways he saved your life, but the pair of you are good at shrugging those things off.
───  𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Han Jae Song NICKNAME: Han DATE OF BIRTH: Jan 2, 1984 GENDER: cisgender man HEIGHT: 6'1" MARKINGS: acne scars from his past across his face, as well as a scar on his neck TATTOOS: a tiny series of tally marks calculating the number 27 on his neck PIERCINGS: none DECORUM: he prefers earth tones, and texture– tailored trousers with sweaters, since his office is always cold. SCENT: stale cigarettes with a vinegar tang which pairs well with wet earth and the ambroxan cologne he wears. GOALS: Survive & learn to live with his curse FEARS: Losing his family. POSITIVE TRAITS: resilient, assiduous, determined NEUTRAL TRAITS: innovative, quiet, cautious NEGATIVE TRAITS: sloppy temperamental, pompous ZODIAC: Capricorn Sun, Libra Moon, Aries Rising ALIGNMENT:  chaotic evil TEMPERAMENT: choleric ELEMENT: earth PRIMARY VICE: gluttony PRIMARY VIRTUE: pride TROPE: Ambiguous Disorder, Blatant Lies, The Corruptor, Devil in Plain Sight, Dissonant Serenity INSPIRATION: a mix of Eve, from Killing Eve, & Hannibal from NBC’s Hannibal; internally monologues like Joe Goldberg from YOU & and will leech to the psyche like Marvel’s Venom. OCCUPATION:  Infectious Disease Specialist RESIDENCE: A swamp somewhere, sometimes mushroom road, or a random cave. ( he’s homeless ) HOBBIES:  reading greek tragedies alone in coffee shops, relationship advice podcasts on early morning runs, fermentation– sourdough bread-baking, at home kombucha brewing & storages of kimchi, wine-tasting, and gardening ( he’s far more interested in composting though ). HABITS: he picks at his skin, chews on his fingernails, and is constantly smoking. he’s, generally a messy person and thrives in filth. he also falls quiet, uncomfortably quiet when he’s uncomfortable, often losing himself in his thoughts– he’s also irritable in plain white rooms– or around the color white in general.
───  𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
FILTH MANIPULATION the ability to manipulate all aspects of filth, rot and putrefaction. ; User can create, manipulate, shape, transform, etc. any matter that is rotten or filthy (grime, dirtiness, stains, grunge, etc.), ranging from generation and manipulation of pus/ichor, mucus, slime (mucous secretions of animals), earwax, sweat and saliva, to full-out control over dead and decomposed matter; the user can also control moldy and mildewed matter, spoiled, rancid food, fetid water, polluted air, urine, vomit and feces.
  VARIATION 1. FILTH CONSTRUCTS FILTH SNAPS - The power to create constructs from artificial materials with a snap of a finger inducing rot, speeding it up, negating it or sometimes reversing it. The user can even induce such foul conditions that makes water filled with bacteria and unsafe, making air (including breath) stifling and smelly, inducing rot and putrefaction in organic matter or even inducing bacterial infection on open wounds. DIRTY DUPLICATION - The ability to replicate oneself, others and/or objects through filth, rot or putrefaction
VARIATION 2. MIASMA EMISSION
MIASMIC MURMUR - The power to emit a variety of toxic gasses. User can exude toxic gasses, causing various effects on others who inhale these fumes including hyperstimulation, lethargy, coma. Because gas diffuses indefinitely in concentration, it becomes less potent and less concentrated once it has expanded.
VARIATION 3. MOLD MANIPULATION
MOLD MOLTING - The ability to manipulate mold and mold spores. The user can create, shape and manipulate mold, a large and taxonomically diverse number of fungal species where the growth of hyphae results in discoloration and a fuzzy appearance, especially on food. They can cause fungi to grow, move/attack or even rise from the soil and "walk", mutate fungi by rearranging DNA structure, etc. MOLD EMPATHY- The power to sense the overall well-being and conditions of mold spores, as well as fully interpret their emotions and communicate with them.
───  𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘 .
1.HIGH SURGEON’S SCALPEL : Created by benevolent necromancers who study the mysteries of anatomy, this magic scalpel can deal death or perform medical miracles in the hands of a skilled surgeon.
2. PENMASTER’S POISON : A rare poison commonly used in letters, a bright green liquid when in a cool environment turns into lethal colorless and odorless vapors. If used in a letter, only a small amount is needed to be applied near the wax seal; so when the seal is broken, the liquid vaporizes and spells painful death to anyone present
3. RING OF THE RODENT : The wearer of this ring can speak to any rodent, especially rats.
4. BAG OF BEANS : When dumping the beans out on the ground, they explode in a 10-foot radius. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces shriekers sprout as a diversion
5. DAGGER OF VENOM : A magical dagger coated with thick, black poison.
6. OIL OF SLIPPERINESS :  This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of greased flooring.
7. TOME OF CLEAR THOUGHT : contains memory and logic exercises to help with meditation.
8. VIAL OF CRYPT MOLD : Found in swamps and caves– poisonous if placed on the skin, used for brewing embalming paste.
9. MOLDERING WET-STONE : Used to sharpen any blade, imbued with CONTAGION
───  𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒 .
1. CONTAGION : Your touch inflicts disease:
BLINDING SICKNESS: Pain grips the creature’s mind, and its eyes turn milky white.
FILTH FEVER: A raging fever sweeps through the creature’s body.
FLESH ROT. The creature’s flesh decays.
MINDFIRE: The creature’s mind becomes a feverish swamp
SLIMY DOOM: The creature begins to leak black ichor from their ears uncontrollably.
2. BLIGHT : Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it.
3. CIRCLE OF GRIME : A sphere of decaying energy ripples out in a 60-foot-radius sphere from a point within range.
4. GENTLE REPOSE: You touch a corpse or other remains– the target is protected from decay and can't become Undead.
5. DISINTEGRATE- A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force.
6. LIFE TRANSFERENCE - The ability to sacrifice some of your health to mend another creature’s injuries. The creature becomes stable as you become unstable. This spell has no effect on undead or constructs. This spell can’t return to life a creature that has died of old age, nor can it restore any missing body parts.
7. DANSE MACABRE - Threads of rot leap from your fingers to pierce up to five small creatures of decay you can see within range.. To receive the command, a creature must be within 60 feet of you. You decide what action the creatures will take and where they will move during their next turn, or you can issue a general command, such as to guard a chamber or passageway against your foes.
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axdently · 2 years
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       𝑰𝑴 𝑱𝑰𝑵𝑨𝑯, 𝑺𝑯𝑬/𝑯𝑬𝑹 𝑷𝑹𝑶𝑵𝑶𝑼𝑵𝑺, 𝑫𝑹𝑬𝑨𝑴𝑺𝑯𝑨𝑫𝑬 
                         ( 𝑪𝑼𝑹𝑺𝑬𝑫-𝑩𝑳𝑶𝑶𝑫 𝑼𝑵𝑲𝑵𝑶𝑾𝑵 𝑻𝑶 𝑻𝑯𝑬 𝑷𝑼𝑩𝑳𝑰𝑪 )
To LADY SERAPHIM, the whole world looks like an open page. With a leap of faith, her ability of PLANT WEAPONRY grows a little stronger.  She is a WHITE WOLF shade aligned to THE HOUSE OF FRASER. For THIRTY-THREE YEARS, she has survived a world of magic with both her POLISHED and IMPRUDENT nature. She works as a THE HEAD OF HOUSE FRASER, and if she could change her fate, she’d wish TO CONCEAL GOLDEN VEINS FROM THOSE WHO QUESTION HER HOUSE REIGN. 
                                             HEAD OF HOUSE FRASER SKELETON
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───  𝐃𝐄𝐓𝐀𝐈𝐋𝐒.
You were late to your own birthing, unfashionably, and loud. Cracking a cackle of a cry as you exited the womb, lungs were soon stifled by water. You were born in a pool of water, deprived of your senses ⸻ sinking into the depths of peace and calm.  Sometimes you get a taste of that solace when dew drops fall upon your skin. All the cradling in the world would never feel as safe and comforting as the muted pool from where you were born.
The first person to touch you was the midwife– your mother’s birth doula, who cooed you into silence before she pulled you out of that birthing tub. She wiped at your forehead, and pressed fingertip kisses upon rose-colored skin. And after wiping all the blood, tears and viscera from your newborn body, she carefully placed you in your mother’s crying arms. As she had done so, the air carried a whispered and nonsensical statement of how beautiful your eyes were. It was the first compliment you’d receive, and it wouldn’t be the last. 
Yet those tiny closed eyes of yours were hardly opened to the world that would consume you. Though babies are born without sin and pure of the wretched world, hushed responsibilities were whispered in your ear as your mother rocked you into her bosom.
“You will be the most beautiful rose of Fraser, and you will carry on my name.”
Starry tear filled eyes looked up at her words, but meaning couldn’t come soon enough.
───  𝐒𝐓𝐀𝐓𝐈𝐒𝐓𝐈𝐂𝐒.
NAME: Seraphim of House Fraser NICKNAME: Lady Sif DATE OF BIRTH: Jan 14, 1989 GENDER: cisgender woman HEIGHT: 5'7" MARKINGS: physically flawless, but gold cursed blood runs in her veins TATTOOS: anytime she uses her power, plant chlorophyll leaves temporary tattoos on her skin PIERCINGS: none DECORUM: blush tones, and gladiator sandals with accents of gold, with the occasional torn or distressed ball gown due to combat SCENT: vanilla sugar coated rose petals swirling in amber woods, with a hint of an adrenaline rush of toasted coffee bean GOALS: Honor her house, and make her mother proud. FEARS: Losing perfection, failure in every sense of the word & philophobia POSITIVE TRAITS: graceful, adventurous, focused NEUTRAL TRAITS: competitive, conservative, proud NEGATIVE TRAITS: amoral decadent, fiery ZODIAC: Capricorn Sun, Virgo Moon, Scorpio Rising ALIGNMENT:  neutral evil TEMPERAMENT: choleric ELEMENT: earth PRIMARY VICE: pride PRIMARY VIRTUE: charity TROPE: Flowers of Femininity, Gorgeous Garment Generation, Hair Flip, Proud Beauty, Drunk on the Darkside INSPIRATION: poise and perfection like Isabela Madrigal, walks around like Jennifer Check; loyal as the  Great Grey Wolf Sif, and as ruthless as Malenia the severed, Scarlet Rot OCCUPATION: House Head of Fraser, “heiress” & head pharmaceutical chemist of the family business and commander of her bodyguard team, the Fraser Roses RESIDENCE: The enchanted Fraser Cottage just beyond Flower Fields, which looks like a tiny little rundown home, but magically expands with great halls, mansion wings, and laboratories for plant rescue. HOBBIES:  bird watching and flower petal counting, strumming tiny melodies on her harp, both close range, and long range combat ( her favorite weapon is the rose whip ), plant splicing and rescue botany HABITS: acute trichotillomania and incessant hair picking, flipping, and finger combing– especially when stressed, all work and no play, only using her dominant hand and footing in fighting, leading in all dances, and a general sense of arrogance when 1. she walks, 2.talks over people and 3. wears a domineering smile.
───  𝐀𝐁𝐈𝐋𝐈𝐓𝐈𝐄𝐒.
PLANT WEAPONRY
the ability to wield or create plant-powered weapons ; as well as changing plants, flowers, trees, vines, or other chlorophyllic life into different shapes, objects, materials and substances of varying complexity, permanence and solidity, ranging from items such as tools and, of course, weapons.
WEAPON I. WRATH ROSE WHIP
THORN GRASP - used to grapple and entangle a target with the whip
BLOSSOM SHEILD - used to coil the whip around the arm, transforming it into a blossomed shield 
FLORAL SLASH - the ability to sharpen the rose petals upon a successful hit, each missed hit results in dulling of the rose thorns and petals
STRETCHED ROOT - the ability to extend your reach an additional ten feet without 
WEAPON II. KUDZU LONGBOW
TANGLE SEED ARROWS - this arrow deals the same damage as a regular arrow, however when a target is missed, the creature or opponent can get wrapped by a fast sprouting tangle of vines.
FLUTTER STEP -when held, the weapon leaves a trail of bright scarlet rose petals
PLANT SWING - shooting a projectile arrow helps travel by vine swinging, ineffective once the sun goes down
WEAPON III. SCATTER DAGGER
GROUND STRIKE - strike the ground to create 10 foot radius of wildflowers, which causes confusion to the user as well as a barrier against foes
QUICK STRIKE - offensive, minimally effective single target attack used for close range and last resort 
PETAL BOMB - when thrown and lodged into any object, will create an explosion of petals to help disorient foes
───  𝐈𝐍𝐕𝐄𝐍𝐓𝐎𝐑𝐘.
1. BAG OF HOLDING : This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane.
2. PERFUME OF BEWITCHING : When applied, the individual appears more charismatic and confident to others for a duration of one hour
3. RING OF FEATHER FALLING : A common magical ring that protects the wearer from injury or death from falling, causing one to drop slowly like a feather
4. EARRING AIDS : When worn, they help the wearer hear the sound of a pin drop without difficulty
5. VIAL OF BRIGHT BLOOM FLOWER : When used in a meal, tea, or smoked, this plant temporarily relieves exhaustion
6. AMULET OF FIREFLIES : When attuned to this item, user can cast DANCING LIGHT..
7. TANGLESEED ARROWS : A bundle of arrows made from tangleseed. Imbued with ENTANGLING SHOT
8. VIAL OF PURPLE GÜBA : When boiled for tea the purple fleshy top of the mushroom will give the drinker a full night’s rest, without dreams.
9. HARP OF ANSTRUTH : A slender and graceful design carved of teak wood. It is small and light enough to be played in one's lap. Imbued with WALL OF THORNS
───  𝐈𝐍𝐂𝐀𝐍𝐓𝐀𝐓𝐈𝐎𝐍𝐒.
1. CURE WOUNDS ( 𝒔𝒂𝒏𝒈𝒄𝒉𝒆𝒐𝒍𝒆𝒖𝒍 𝒄𝒉𝒊𝒍𝒚𝒐𝒉𝒂𝒅𝒂 ) : A creature one touches regains health. This spell has no effect on undead or constructs.
2. DETECT POISON & DISEASE ( 𝒃𝒖𝒍𝒉𝒘𝒂𝒍𝒆𝒖𝒍 𝒅𝒆𝒖𝒍𝒆𝒐𝒏𝒂𝒆𝒅𝒂) : One can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of them. One can also identify the kind of poison, poisonous creature, or disease in each case.
3. DANCING LIGHT: Invokes a swarm of fireflies to create light, making them appear as glowing orbs that hover in the air for a set duration.
4. PLANT GROWTH ( 𝒏𝒂𝒍𝒆𝒖𝒍 𝒘𝒊𝒉𝒂𝒆 𝒔𝒆𝒐𝒏𝒈𝒋𝒂𝒏𝒈 )  : This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
5. SPEAK WITH PLANTS ( 𝒔𝒊𝒈𝒎𝒖𝒍𝒈𝒘𝒂 𝒅𝒂𝒆𝒉𝒘𝒂𝒉𝒂𝒅𝒂 ) : Imbue plants within 30 feet of one with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. One can question plants about events in the spell's area within the past day, gaining information about creatures that have passed, weather, and other circumstances.
6. WALL OF THORNS : A wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. Can choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
7. ENTANGLING SHOT- this arrow deals the same damage as a regular arrow, however when you miss a creature or opponent, they get wrapped by a fast sprouting tangle of vines.
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