#campaign is based on isat tma several mario rpg games undertale and more. plus things from previous campaigns
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I think when I have everything like, worked out, I might post the absolutely insane system I use for campaigns, like.
There is a reason I don't tag these posts dnd. This is held up by the fundamentals of bullshit and how much my brain can cook up and that's it.
Turning to the group of ppl who have played dnd and ppl who have never touched a ttrpg in their life: two of you will suffer greatly. It's the ones with experience.
My system basically priorities story and role play, then puzzles and exploration, then combat. I mostly cut out rests because like boo boring don't care. Combat? Much quicker, I hate numbers and don't want a turn to take 20 minutes. There's type advantages. I built a bloody type system.
I just reuse the same worldbuilding but in different spots. I made a silly Agency that works for literally every scenario and WILL be using them for such, thank you.
But yeah a lot of it is just me making a plotline and npcs, giving players their mission and telling them to make a character on call with me so we can live discuss what works, and based on that call and what type they choose I create their skills and abilities. They are always free to recommend things to me on how they see their character, and I take inspiration from there.
Like upcoming campaign? I gave them their roles beforehand since it's a shorter one and to keep it balanced. As I worked on the story, maps, and assets, they would hop on call and we would talk about their character. I put a human/hybrid (catgirl side of the chart) rule in due to the world they were playing in, and each player has found a way to work with that.
Currently the party is a lesbian swordswoman lizard-hybrid, a mage with a tree arm, an Irish man ready to throw hands, a nonbinary Healer that has an emo aesthetic and a giant hammer for their normal attacks, and a shark hybrid chef that throws pancakes and hot oil like Mr. Game and Watch.
Skills are balanced with cooldown rates instead of mana or whatever because I did not want to deal with that. The cooldown is how many turns you must go for before you get your ability back. You roll a d20 for everything, damage is predetermined so like it's just a crit/miss chance you roll for.
The 2 that have played dnd quite a bit hate this system. The 2 that play rpg games and have never touched a ttrpg think it makes perfect sense. I'm having fun. Everybody is stoked to start. Nobody really knows what to expect except for me, and I think that's beautiful.
#its honestly on them if they havent figured out yet that its a time loop campaign.#ive been talking about my time loop time travel kick for MONTHS#the short campaign is testing the new system and some new players because if it works im using it for a longer one.#campaign is based on isat tma several mario rpg games undertale and more. plus things from previous campaigns#we will be recording the entire thing and editing it to go on youtube :)#im working on assets for the played campaign#but like after that? video assets#i might have to look for artists to commission#its going to go crazy hopefully#i rambled for so long about my system you guys have to understand i cant talk about this campaign with anyone#because they are all in it#so haha. tumblr. none of them use tumblr. or know my account.#why did i decide to make so many npcs ._.
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