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#campestuck classpecting
ryukogo · 7 years
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hi! i dont know if youve answered this already, but im really curious! how and why did you classify team gwen and team david as they are? did you use a guide to classpects by other people, or did you analyze the meanings of the classpects from the canon hs wiki?
oh man!! some people have asked but never publicly!! i’m glad you asked though!! the classpecting @fiddler-unroofed and i did for Team David and Team Gwen draws very heavily from the guide made by dahniwitchoflight among other things (though i did look through other blogs and their descriptions + the wiki itself), so what may not make sense for you makes sense for us!
(fiddle may or may not reblog this if she wants to correct anything i say because we talked about this so long ago, so pay attention to any updates!)
some of them get pretty long, so i’ll put it under a cut! [and warning: i know some people are triggered by the episode Reigny Day, so if you don’t want to read about that, please avoid Dolph’s description, which I conveniently put as last so you don’t have to read it! should you want to read everyone else’s!]
TEAM DAVID
Role Recap: David as Seer of Hope, Nurf as Rogue of Rage, Max as Knight of Doom, Neil as Sylph of Mind, Nikki as Witch of Breath, Space Kid as Heir of Space
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DAVID, Seer of Hope (One who Invites Knowledge of Hope or one who Invites Knowledge through Hope)
- We pinned David as a Hope player from the start! Hope, if we look at it in Homestuck, appears to be the power of belief, and we all know how strong David’s beliefs are! He believes wholeheartedly in a lot of things - in Cameron Campbell being a great person, in Max being able to change, in Camp Campbell itself, the list goes on, so it was only natural he’d be a Hope player to us.
- It took a while for us to decide on a role for David, but through elimination and through making sense, he became a Seer. Seers understand their Aspect, and usually keep their party from making grave mistakes, according to the MSPA Wiki. 
- David as the Seer of Hope, taking into account the descriptions given by dahniwitchoflight, in this manner, would make sense.
I directly quote, aSeer of Hope will find themselves faced with many paths and choices for what to put their trust in and what to believe. Many outside sources will give them differing opinions about is truly real and The Seer of Hope’s challenge is to learn and see through the false lies and find the one true authentic path for them to take. Maybe they need to figure out what it is exactly that they truly believe in. They might have trouble deciding who they can trust to confide in, who they can really count on in times of trouble. It also might be as simple as they need to figure out what they like and what makes them happy.
That bolded line? Think about the last episodes of Season 1 and Season 2 - Order of the Sparrow and Parent’s Day, respectively. Those two episodes specifically highlight the situation in the bolded sentence - his belief in the camp and his love for camp even when everyone else seems to have abandoned it in favor of better things (Order of the Sparrow), and his belief in Cameron Campbell (Parent’s Day). The last one is a slight stretch, but I remember a post going around about David choosing Camp Campbell over Cameron Campbell, and I thought that was pretty accurate. I’ll update this post and link to it when I get the chance!
I found this particular paragraph by dahni highly appropriate for David in particular: “Regardless of struggles though, the Seer of Hope will be innately optimistic that they will be able to make the right choice. They have faith in themselves to be true or that will be able, even if they aren’t always able to see the right choices in others right away. Like most Hope players as well, Seers of Hope would be happy agreeable people, if a little naive or overenthusiastic at times. They might not always know what’s right, but they are confident that they will know when the time is right.”
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NURF, Rogue of Rage (One who Invites Theft of Rage or one who Invites Theft through Rage)
- Nurf is arguably the special case among all of the people we classpected, actually, being already a nearly realized Rogue of Rage prior to the start of their session, just lacking in the god tier status. Why do we say this?
Nurf is a very self-aware character, aware of things people call him - a problem child, a bully, all that stuff. In his appearances over the two present seasons - where he has voiced lines anyway - we see he clearly understands that he has issues, and that he’s visibly the most adjusted in his family (Parent’s Day, compared to his mother, he is actually very much aware of the repercussions to lashing out and all that jazz.)
In this sense, Nurf has already risen to his challenge, or is on his way to becoming a true Rogue of Rage. Paraphrasing dahniwitchoflight, he lets himself be angry and upset at things - he’s already learned to be stubborn and unmoving, he just needs to learn how to not always be so.
“They stop viewing Rage as something negative that they can’t deal with and start seeing it as something necessary or justified or even something to treasure and take pride in. They learn to give and take constructive criticism and they learn to handle rejection and rejecting others. They stop letting others shut down their concerns or pacify them by telling them to lighten up or ease off or lol I was just joking.”
We’ve seen Nurf advising Neil to look into aggression therapy, and similar situations over the episodes. As I have repeatedly stated, he’s very much aware of his issues, and he’s trying his best, but he’s also, as he states himself in his character episode David Gets Hard, ‘just a kid’ - it’s gonna take a pretty long while before he gets 100% better.
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MAX, Knight of Doom (One who Exploits with Doom or Exploits Doom)
- I’m surprised no one thinks Max is a Doom player. Doom is the opposite of the Life aspect, and quoting Dahni, “It is the bitter repulsion, the cautious pessimism and the necessity of obligation that limits you and what you can do in the world around you. It is understanding what you can and cannot change. It’s the sharp Black and White boxes and lines that everything in the world gets sorted into. It is the sadness and apathy of acceptance contrasted with the frustration and anger of limits. Doom sees what it wants, and lets it go, gives it to others, or just lets it be destroyed altogether. Things will be lost or destroyed, people will die or forget and things will happen that cannot be changed, so don’t bother trying.”
Max in the series is generally presented as a cynical child - it’s even in his description. He gets better from Parent’s Day onwards, from what we understand - his attitude in Night of the Living Ill is pretty different from, say, his attitude during Order of the Sparrow, but before that, he’s always seemed like a Doom player, being very much aware of the limits, what he can or cannot change.
“Doom sees what it wants, and lets it be destroyed altogether.” - This may be a stretch or a personal interpretation, but Max’s desire for his parents to care could be seen as a want, but because they don’t he lets that want be destroyed - he refuses David’s attempts at bonding with him because he’s already let it go (not that that stops him from hurting when he remembers that they don’t care, of course).
- Known Knights in Homestuck are Dave, Karkat, and Latula respectively. According to the Wiki, all the Knights seen thus far conceal their innermost selves - because of a physical “imperfection” or whatever. This can be attributed as well to Max, who’s revealed to actually want for his parents to care for once - his imperfection, which he hides through most of his actions over the series towards David, and occasionally everyone else.
A few key descriptions in Dahni’s paragraphs regarding a Knight of Doom caught my attention in particular - “A Knight is very skilled with using the rules and limitations of any game or session to their advantage. They skillfully fulfill any responsibility or obligation required of them with ease. They might use their natural caution and pessimism to make realistic choices and endeavors. They use and exploit any rule or limit that they can to their advantage. They might also be very good at exploiting any sacrifices made or any obligation or responsibility that they are held to. They might be very good at avoiding any unnecessary thing or person and are very good at recognizing when something is too futile to even bother with.”
“Out of all the Doom players, a Knight of Doom seems like the one most likely to sacrifice themselves for the greater good.“ Max in Cult Camp, anyone? He kept trying to convince David of Daniel’s cult leader shtick, but the man didn’t believe him, so he did it “Daniel’s way”, and threw himself into the purification sauna just so David could finally catch on that something was wrong - the greater good.
“A Knight of Doom can also expertly use and exploit fire, bombs and explosions to their advantage, maybe they create flashy distractions during fights. They might even use decaying or dying things to their advantage.” Hah. Camp Cool Kidz, using Space Kid as the expendable character.
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NEIL, Sylph of Mind (One who Invites Creation of Mind or one who Invites Creation through Mind)
- Neil was most definitely a Mind player from the beginning, and reading through the descriptions we couldn’t think of a better role than Sylph - fuck the gendering of the classes, we want Neil in a dress, dammit. Also, the description for Sylph is rather appropriate - “Sylphs will calmly, analytically and happily give their opinion all about their Aspect. They meddle, healing or fixing any lack of it they notice. ”
“A Sylph of Mind is one who encourages others to be more sensible and logical, to think things through just a bit more and don’t be so rash! Just wait and see every side of the situation before making a decision.” - Neil, towards Max and Nikki mainly, and to everyone else in general.
He’s not as rash as Nikki or Max, definitely - save for that one incident in Eggs Benefits, where he adopts what is assumedly his mother’s way of parenting (since we’re pretty sure Carl isn’t that way thanks to Parent’s Day). Generally he’s a very rational character, being the ‘smart’ character among the campers. He is very knowledgeable as a Science camper, and his belief in science only solidifies his status as a Mind player.
A Sylph of Mind invites creation of Mind or creation through Mind - with this line of thinking, Neil invites creation of Mind (or invites creation of reason - he is the most logical of the comedy trio, being the mind) or creation through Mind. Sounds very appropriate to me, but make of it what you will.
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NIKKI, Witch of Breath (One who Manipulates with Breath or Manipulates Breath)
- I read the tags on the Team David reblogs, and I know someone out there doesn’t think Nikki is a good Witch of Breath. I present you this description of a Witch - “Witches are enthusiastic, confident and optimistic rebels. They break and change the physical and metaphysical “Rules” of their Aspect.”
“They want to be free and have fun and be in control of whenever they want to do those things, but they also recognize that not everyone is as free as them, and so they might try to take them along for their ride, giving them a taste of the freedom that the Witch would enjoy, but not necessarily the kind of freedom that the person they are dragging along would enjoy. They might even start to think that this kind of “freedom” and this direction would even be good for the person it was directed at, regardless of that person’s own wishes.
And this is where we see where the Witch of Breath can kinda go to the dark side, ripping up the foundation of someone’s life in its entirety, forcefully cutting them free of all bonds, putting them in a whirlwind of excitement and confusion and then setting them down somewhere lost and confused when they’re bored and had enough fun, almost like Tornadoes. But Witches of Breath can be good too, they just need to distinguish between someone unhappy and wanting freedom, and someone content to be in their bonds and obligations.”
Nikki is a Breath player because Breath players are frequently associated with freedom and the like - John, Rufioh, Tavros. Nikki loves the forest, loves being wild - when she joined the Flower Scouts the year before she came to Camp Campbell it’s said she was run out for not being ‘girl’ enough, and implied that she wasn’t able to ‘be herself’ there. The Witches in Homestuck canon - Jade, Feferi, Damara - all have great power over their aspect, and to imagine someone like Nikki wielding that over Breath, an Aspect related to change, to direction, to air in general, which is a free element in itself, is very good indeed. 
Nikki is very impressionable, and as seen in a lot of episodes, usually goes along with a lot of things her friends do - she follows the people she holds respect for, examples being Ered in Camp Cool Kidz, Neil in Mind Freakers, Max in a lot of episodes but we’ll use Into Town for this example since she follows him around instead of Neil, and even Neilbot (who she thinks is Neil) in Anti-Social Network. Her allegiance in this sense is like the wind - free, ever changing, but mostly loyal to her friends in general. This eagerness to follow, however, is especially exploitable by people who know how to exploit relationships - people, perhaps, like a Prince of Blood.
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SPACE KID, Heir of Space (One who Invites Manipulation of Space or one who Invites Manipulation through Space)
- I think we can all agree Space Kid is the Space player. It’s even in his name.
- “Heirs naturally gravitate towards their Aspect or unconsciously seek it out. They huge amounts of Aspect related strength as well.“ Being the grandson of Neil Armstrong - and being Neil Armstrong Jr., essentially - , of course Space Kid gravitates towards space. It’s in his blood to love Space. When he’s not consciously reaching for the stars it’s still on the brain and in the heart, and a lot of his actions are dedicated towards reaching the stars.
- “They may be very easily manipulated by others egging them on with rewards of their favorite object or obsession. They might even be manipulated by their random and changeable nature making them very willing to try new things.”
Space Kid is repeatedly described as the ‘most expendable’ character, oftentimes the butt of many jokes. His character episode, Space Camp Was A Hoax, even highlights how Max more or less tries to make him feel nauseous about space through that montage of him and Max ‘training’. In Bonjour Bonquisha, it’s a short event, but Space Kid is seen doing the gallon challenge - easily manipulated. Night of the Living Ill - Max manages to convince him easily to give him his space suit (not that he got to use it, but still).
- Also. Space Kid is Neil Armstrong Junior. Neil Armstrong is the first man to walk on the moon, while Yuri Gagarin is the first man in space. Being the grandson of the first man to walk on the moon means it’s in his blood. He’s, essentially, an heir. Of something space related. Eh? Eh? I’ll stop now.
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TEAM GWEN
Role Recap: Gwen as Bard of Time, Preston as Thief of Heart, Nerris as Maid of Light, Harrison as Mage of Void, Ered as Prince of Blood, Dolph as Page of Life
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GWEN, Bard of Time (One who Invites Destruction of Time or one who Invites Destruction through Time)
- This one got tricky. We had classpected nearly everyone else and we still lacked a Time player. We considered Gwen to be a Time player, though, and it stuck. It’d be a pretty cute callback to her liking Doctor Who, though, wouldn’t it?
- To directly quote dahniwitchoflight again, “Bards also ghost their opposite aspects, so a Bard of Time would also act much like a Space Player, in the beginning anyway. They try to avoid destroying anything and aren’t likely to believe in Fate or Destiny, but more so creating or changing their own fate in a precise way.”
A good example of this? Gwen, trying to change her fate as a counselor in Gwen Gets A Job.
Another direct quote: “Maybe it’s inevitable that they will never be a good artist and will go on a destructive spree, ruining all the projects they once loved because they think it will never happen, perhaps even listening to sad music in the process. Though eventually, if they take agency of themselves and don’t let themselves be controlled by the whims of Space, which is also impatience as much as it is beginnings, they will get through their crisis and be patient with themselves again that yes, they are pretty good and they’ll get better eventually, a good end will happen rather than a bad one.” Gwen’s got many anxieties and insecurities on her own in CC canon. But like a lot of us wish would happen, she can get better and get through a good number of her problems because we love her and wish her a happy life.
- This one is a friend’s observation - they associate Time players with keeping shit together (besides Damara, obviously, since the shit was not kept together), and Gwen? She definitely tries to keep shit together in camp.
- Bonus info: we have plans for Time player Gwen, so :)c
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NERRIS, Maid of Light (One who Creates with Light or Creates Light)
- Obviously Nerris was a Light player. Light is primarily associated with luck and fortune, and Nerris is a DnD/PnP player - she relies on the luck of the dice to perform actions, doesn’t she? It makes a lot of sense for Nerris to have powers over luck and chance.
- Now, you’re thinking ‘why is Nerris a MAID? it doesn’t make sense!! nerris is no maid!!’ and you’re… pretty right, Nerris doesn’t seem like the Maid type (Maids in Homestuck canon include Aradia, Jane, and Porrim, for a comparison.) However, I did some research, and, if we’re following the inverse classpecting theory posed by bladekindeyewear, Nerris seems to be acting more like her classpect’s inverse, a Bard of Void.
Directly quoting dahniwitchoflight, “A Bard of Void as the other destruction class would also ghost Light as they destroy Void. They would be perceptive, attentive people and might like to hang around important or influential people. They might try to pop into the spotlight now and again to remind people that “Hey, I’m still here! Check it out!” They might super focus on a hobby or interest important to them or they might have a cool skill or interest that they want to be recognized for. They might be natural curious or nosy about a lot of things. They can act like a kind of satellite, hovering around others that they think are more important or influential than them. They might hide things from people, but make it really obvious that it’s hidden because they’re actually trying to drum up interest in whatever is hidden.”
Nerris, super focusing on DnD/PnP? Check. Wanting to be recognized for it? Check. Nerris, wanting to pop in the spotlight now and again? Also a check, though this one is built more on how we interpret Nerris - she’s part of the Performance Trio for a reason, and that reason is their love for the spotlight, wanting the focus on them. Nerris takes focus in S2′s Quest to Sleepy Peak Peak - or at least, tries to maintain focus. It’s supposed to be Nerris’s character episode, but she ends up sharing this episode with Harrison, and fights for the limelight with him during the majority of the episode.
In this line of thinking, Nerris, as a Maid of Light, rejecting her role the same way Rose does in Homestuck, goes on to ghost her classpect’s opposite, Bard of Void. In the end, however, should she eventually learn to accept her role as Maid of Light, these descriptions for Maid of Light become very appropriate for her:
“They might start out relying on all kinds of lucky charms and objects for any good luck and would heavily rely on superstitions.” - Her dice
“They would make their own luck and build up their own importance and influence.”
“They would be able to take something considered meaningless and give it new meaning, new significance. They would become amazingly aware and perceptive of the world and everything around them.”
- Also, Light is the opposite of Void. Who’s the session’s Void player? Harrison. Wouldn’t it be fine and dandy for her to be envious of Harrison here too?
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HARRISON, Mage of Void (One who Understands with Void or Understands Void)
- “Mages will uniquely experience their Aspect, both good and bad. As a result, they gain a unique understanding of what their Aspect is or does.” Harrison has already experienced his Aspect, both good and bad - he’s an illusionist, and we all know he makes things appear and disappear for his tricks (good). However, he also made his brother disappear at some point (bad).
- “Mages of Void might constantly feel worthless and meaningless, like they’re totally irrelevant in the grand scheme of things and have nothing to offer. They may be unable to get anyone’s attention and be constantly ignored.”
Harrison, arguably, consistently experiences this, especially in Quest to Sleepy Peak Peak, faced against Nerris during the beginning parts of their adventure. He doesn’t even retaliate when Nerris calls him dumb and ugly - he just admits that it hurts. He’s a constant victim to Nerris’s barbs when it comes to stuff like this.
His character episode, however, Mind Freakers, shows that he loves the attention when he performs - he is part of the performance trio, and as such he has to have some love for the limelight, so when Neil tries to prove that his tricks aren’t real and that magic isn’t real, he’s genuinely worried about what the others will think. He’s afraid they will ignore him for the one thing he knows he can at least do semi-right - it’s shown that he takes pride in his skills as an illusionist (not so much his powers in making stuff appear), so to be ignored for even that little thing he uses to get others’ attention…
- To quote classpect-analysis, Mages are usually manipulated by their aspect, and, with Harrison’s aspect being Void, he has quite strong ties to the horrorterrors - which isn’t helped by the fact that he’s a Derse dreamer like all the players on Team Gwen. Should Harrison god tier, he would become someone to whom secrets meant nothing. He’d be able to see through any darkness, ignore any misdirection, and see in the nothingness what they need to see.
“The Mage of Void would also be able to stand more on equal footing with the horrorterrors, and likely could call upon them to bring the Void. They could also probably create illusions, and obscure themselves directly. In short, the Mage of Void has a very strong potential to be the one who brings the apocalypse to the rest of the session, and is incredibly skilled at knowing what others don’t want them to. Not a very cheerful class, but a very powerful one.“ Harrison has all this potential as a Mage of Void, but since he’s not very experienced yet, this isn’t possible.
- Harrison as well being a Void player is sadly a tragic joke… inexperience with his powers led to his brother disappearing, and so far, he hasn’t learned how to appearify him back yet.
- Our classpecting of Harrison as a Void player also ties in with how we classpected Nerris as a Light player, being the inverse aspects of each other. It’d tie in with their magical rivalry, and the envy Nerris most likely feels over the fact that unlike her, Harrison has real magic - this is paralleled in Campestuck, where Nerris ghosts the Bard of Void role, the inverse of her own classpect, in order to be better than the real Void player, Harrison.
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PRESTON, Thief of Heart (One who Steals with Heart or Steals Heart)
- Fiddle herself admitted this was her projecting onto Preston, but, double checking it, the description for Thief of Heart definitely fits Preston.
- “Thieves have good intentions, and might be egocentric. They have natural confidence with their Aspect, but hide insecurities and hate being seen as weak.” Preston? Preston.
- ”They have a natural confidence in dealing with emotional and passionate people and in being truly unique to themselves.They are dangerously overconfident in themselves and their passions if anything.” We see a lot of this in his character episode in S1 - Romeo and Juliet II: Love Resurrected. He wrote and directed the whole play himself - dangerously overconfident, if you ask me. The poor boy can’t seem to chill.
- “Speaking of stealing Hearts though, I can see them being overconfident in emotional matters as well, ‘of course everybody loves me I’m great, so of course you’d wanna date me ;)’ or on another note ‘lol of course I can make that guy hate me watch this’. They can also be dramatic and overemotional beings, always feeling emotions in extremes. But something to be said about the Thief of Heart is that they are actually always very open and honest with how they feel and who they truly are and what they do and what kind of people they are. They might seem extreme at times, but they’re not lying to you. If they love you or hate you, you’ll know because they won’t shut up about it. “
One of the many characterizations of Preston has him as dramatic and overemotional (zero volume control, anyone?), and very honest. You see shades of this in Eggs Benefits the moment he’s sure Nurf can’t hurt him regarding the egg anymore: “I’M A HORRIBLE PARENT!” “You really are, Nurf.” He bluntly tells Nurf this, even after the guy pretty much beats him up. That’s him being open and honest about what he thinks about the whole thing.
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ERED, Prince of Blood (One who Destroys with Blood or Destroys Blood)
- One of my favorites, personally, next to the Performance Trio because I am biased. The aspect of Blood seems to strongly refer to relationships and allegiances, and affinity and unity and all that jazz. The Prince class, on the other hand, has been shown to be about destroying with their aspect or destroying their aspect in particular. Combined, that means a Prince of Blood ‘destroys relationships or destroys with relationships.
- Ered as a Prince of Blood in this sense would work. We see in S1E4, Camp Cool Kidz, very strong evidences of her possibly being a Prince of Blood - after the campers usurped David and Gwen and took over the camp, the main reason the campers became divided was because of her in particular! She tore the campers apart - loyalties were tested, especially Nikki’s towards Max and Neil, being a part of the comedy trio.
Directly quoting dahniwitchoflight again, “A Prince of Blood would ghost Breath as they destroy Blood. They would be indifferent, unemotional, flexible, detached from anyone or the world around them and be extremely independent. They might have a tendency to separate themselves from others, not really feeling obligated to stick around or do anything with them and would hate actually being dependent on another person.” Does that not sound like Ered to you? The resident cool kid, just being cool like that. While not dependent on the other campers, she most definitely uses them as weapons when they are her allies - see Nikki, who she pits against Max.
Another direct quote: “But they could also destroy these same connections just as easily, liked hiring a mercenary. They would use the unwitting loyalty and bonds that others had for them to destroy and tear apart the bonds of enemies, or really anyone.” Again, Ered.
Now, I know what you’re thinking - “But that’s just Ered in one episode! You can’t base your whole classpecting on one episode!” But see, that particular episode is essentially an Ered episode - all the campers have their own camper-centric episodes, and Camp Cool Kidz is Ered’s, so it would make sense that a lot of her personality would be revealed in there. Ered is seen interacting civilly with a lot of the other campers in other episodes after Camp Cool Kidz, so we might be wrong. Still, it’s appropriate for Campestuck, and we’re going with this.
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DOLPH, Page of Life (One who Invites Exploitation of Life or one who Invites Exploitation through Life)
- Poor Dolph. I like him a lot, he’s a very sweet character who didn’t deserve all those Hitler jokes that Roosterteeth made with him. While the Hitler parallels are inexcusable, he’s still, in essence, a child - he can change as he grows older. And, when he grows older, he can finally realize what the hell Neil’s problem is with him. Anyway.
- “A Page of Life would start out with a deficit in their ability to grow, their own power, or just their own status and wealth. They start out at the very bottom as the underdog. They don’t know how to handle wealth or power very well, and may wield any that they gain very clumsily at first.” Dolph’s character episode, Reigny Day, is unfortunately just a big Hitler joke, but if it is his episode, then at least a few facets of him can be gleaned from it. Given the position of counselor for the day, Dolph adopts the dictator-like persona, but as you can see it’s a poor persona - even if the judges for Counselor of the Year think otherwise. Dolph may have seemed like he handled that power well, but (god damn it, Roosterteeth) if visual indicators are anything to look at, he really wasn’t handling it well, especially when Neil ‘goes missing’. The visual indicators I’m referring to are the ‘crazy, stray hairs’ he gets as lightning flashes in the background. That scene.
“They think they do though, in fact they believe themselves worthy of more than what they currently have for sure, and just recklessly go along with any temptations that they might have. They think they are invincible or untouchable, when they’re really not. They also don’t have a strong grasp on the correct way to go about getting that status or wealth that they so desire. They think power and status means that they can just do whatever they want without consequence, and thus they act like they can get away with anything.”
Ugh. Even more Hitler parallels, unfortunately. Reigny Day is the prime highlighter for these aspects of Dolph. In Campestuck Dolph mellows out very slightly since Campestuck is set three years after CC canon (Max is 13 in Campestuck and 10 in Camp Camp), and thus these aspects aren’t as prominent, but they are still, unfortunately there.
“Since Pages are prone to having their temptations, their power and whatever status they earn exploited by others, they must be wary of anyone seeking to usurp what they’ve earned or own, or be wary of people directing them to do things that they wish to do, but don’t currently have the power to, while the Page of Life does have the power to do.”
Dolph seems very eager to please, and again, this is veering into interpretation territory, but over the episodes it seems he has some form of hero worship for a particular character. As the description above states, he must be wary of people seeking to usurp what he owns or has earned, because, perhaps, if he isn’t careful, the hero worship he has for the character may lead to his downfall.
Pages are powerful players, we know this - they just need to awaken their true potential, and Dolph is no different. He can potentially become very, very powerful - and if he’s exploited by someone who knows how to manipulate others to their own whims, he’s a dangerous enemy indeed, being the exploiter of Life itself. It’d be terrifying if someone - say, a Blood player - used him as a pawn for something other than winning the Game.
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campcamp-nerris · 7 years
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I have many feelings about how Fiddle and I classpected the kids and the counselors for Campestuck lrkjrjdks especially those from Team Gwen but I can't talk about it extensively until I POST Team Gwen arrrghhhh
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ryukogo · 7 years
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finally finished drawing 6/12 of the players for Campestuck (different from @fiddler-unroofed‘s Campstuck, but ideas for Campestuck also came from her, so credit for ideas go to both of us!)
this is Team David, comprising of Seer of Hope David, and his teammates, Witch of Breath Nikki, Knight of Doom Max, Sylph of Mind Neil, Heir of Space Space Kid, and Rogue of Rage Nurf. You can ask me here or at @campcamp-nerris for why we classpected them as such!
Team Gwen found here!
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ryukogo · 7 years
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and that’s 12/12 of the players for Campestuck (different from @fiddler-unroofed‘s Campstuck, but ideas for Campestuck also came from her, so credit for ideas go to both of us!)
this is Team Gwen, comprising of Bard of Time Gwen, and her teammates, Page of Life Dolph, Prince of Blood Ered, Thief of Heart Preston, Mage of Void Harrison, and Maid of Light Nerris. You can ask me here or at @campcamp-nerris for why we classpected them as such!
Team David found here!
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