Tumgik
#chinese games have reached another level of 3D technology
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
First and later impressions of Xavier (Shen Xinghui沈星回), Rafayel (Qi Yu祁煜)and Zayne(Li Shen黎深) from Chinese game Love and Deepspace by Papergames
youtube
188 notes · View notes
edwardpotts · 3 years
Text
Check Out Four Helpful Q2 2021 Sensor Tower Updates
Tumblr media
The second quarter of 2021 has been a major one for Sensor Tower, as we announced our acquisition of digital advertising analytics platform Pathmatics, bringing even more critical insights on the digital landscape to our enterprise customers. Even as we work towards a unified vision of cross-platform digital brand intelligence, our Product and Engineering teams are rolling out great updates across the Sensor Tower platform. From improved data flows and charts to exciting features for power users, Q2 brought plenty of upgrades across our Mobile Success Suite.
Here’s a look at some of the most recent updates to our platform, and how you can leverage them to your objectives.
Game Intelligence Comes to App Teardown
Last quarter marked the first expansion of our Game Intelligence taxonomy to another Sensor Tower product: App Teardown. Now, Enterprise customers can access SDK detection for games on a more granular level, breaking down popular technologies at the subgenre level and beyond.
Both modules within App Teardown—Top SDKs and SDK Detection—now include the ability to segment by Game Genre Taxonomy, as well as Setting, Theme, Art Style, and Camera POV. Incorporating Game Intelligence taxonomy filters within App Teardown allows users to quickly drill down into the different technologies game studios are implementing for their titles, and how those trends change depending on the kinds of games within the pre-selected cohort.
Tumblr media
For example, RPG games in the 2D Anime Art Style are highly likely to have the Facebook SDK installed—more than 80 percent of apps have the code detected—which means that it is likely the most common technology to leverage ads. On the other hand, 85 percent of RPG games in the 3D Anime Art Style have Unity installed, a sign that they leverage the SDK specifically for graphics capabilities.
Game Intelligence within App Teardown is one example of how we’re leveraging our unique Genre Taxonomy to better uncover trends within gaming. We’re excited to expand Game Intelligence’s capabilities within Sensor Tower, and deliver even more value to the gaming industry.
Search for Multiple ASO Keywords
For power-users of Sensor Tower’s in-depth app store optimization product, analyzing keywords is a critical element to understanding and optimizing organic user acquisition strategy. In March, we introduced a small tweak to our ASO platform that streamlined keyword analysis for users who need to understand how different keywords perform altogether: ASO for Multiple Keywords.
The feature is relatively straightforward: Sensor Tower customers using our Keyword Rankings feature can track both daily keyword rankings for any app or multiple keywords across multiple apps. These keywords are trackable across multiple countries, and there’s a way to view the traffic score, difficulty score, density, and downloads of all the keywords at once, rather than simply viewing a single one.
This change allows power users to chart performance of up to 20 keywords side-by-side, providing a broader picture of how an app is ranking and performing across multiple keywords for deeper analysis into the trends behind organic search optimization. The ability to access several keywords at once allows for better contextual performance, and shows how keywords perform against one another in key areas.
Sensor Tower is tuned into feature updates that allow for our most dedicated users to optimize their workflows. Multiple keywords within ASO is one way that we continue to serve this important group, and how we’re shortening the time it takes to get to important answers.
IAPs Now Available in My Sales Metrics
Last quarter brought another important update to Sensor Tower’s My Sales Metrics feature: a connected credential dashboard that allows users to see all their store data in one centralized location. We made some significant user updates earlier this year, including the introduction of the Insights Timeline and Unified Store Metrics. Now, Sensor Tower users that rely on My Sales Metrics for app monitoring will have an important new data point at their fingertips.
Companies with an app connected to My Sales Metrics, available for free with any Sensor Tower account, will see a new breakdown type, the In-App Purchases breakdown, which aggregates revenue by unique in-app purchase or subscription SKU. Additionally, there is a Product Type filter added to existing breakdown views, which enables filtering revenue by IAP, Subscription, or Paid Install for a higher level analysis of monetization.
Tumblr media
This change allows for an at-a-glance view of effective IAPs within your own app, as well as seasonal trends or changes that may affect your app monetization strategy. For example, are users gravitating to smaller or bigger purchases during live-ops cycles? Or, is a subscription method more effective than a more traditional IAP?
This new feature is one of many improvements to the My Sales Metrics dashboard, and the end result is a much more effective and informative platform for enterprise users.
Broader APAC Localizations
Language accessibility is one important element on the Sensor Tower Product Roadmap, and over the past quarter our teams have been able to improve the user experience for our growing customer base in the APAC region. We’ve made significant headway in localizing the Sensor Tower platform for better usability in Chinese, Japanese, and Korean.
First off, we introduced the initial phase of our Localized App Names project: All products on Sensor Tower now include app name translations for all apps where the publisher has provided a translation, comprising approximately 5 percent of all apps in the product. This is critical for APAC users, who often have localized names that are more well-recognized and utilized in their native language.
Secondly, our Game Intelligence product was recently updated with a localized interface for Chinese, Japanese, and Korean. Now, customers will be able to access all text elements of the Game Intelligence in these languages, including descriptors, UI labels, and definitions. This update significantly improves navigability and workflows for those in the APAC market, which has been a growing user base of our Game Intelligence product.
We’re looking forward to continuing this project this year, and ensuring that the user experience of Sensor Tower is consistent and enjoyable for our global audience.
A Year of Improvement
Throughout the rest of the 2021, we’re looking forward to delivering even more helpful features for our Sensor Tower Enterprise users. From better workflows and visualizations to more important data sets, there’s plenty more we’re planning on delivering throughout 2021.
Please continue to follow our blog, Twitter, and LinkedIn to learn more about the improvements our team is making to the Sensor Tower platform at the feature, product, and platform level.
Sensor Tower is the leading, trusted source of enterprise-grade market intelligence and performance metrics in the mobile app ecosystem. Interested in learning more? Reach out and request a demo today.
Check Out Four Helpful Q2 2021 Sensor Tower Updates published first on https://spyadvice.tumblr.com/
0 notes
gameingnow · 3 years
Text
Civilization IV review
Tumblr media
Sometimes I care about those who are older than me. Because they have a word that is chewing gum in their mouth: "Aah ahh! I can't find the taste of my Commodore 64 or Amiga in new games,” he said. I've never had a Commodore, or an Amiga. Although I've played a few games, such as Sensible Soccer. Of course, it was an incredible pleasure at the time to get together with friends and play Sensible (I was, like, 10 at the time). My introduction to games occurred in 1996-1997. Of course, the first machine I bought was a PC. I had a floppy disk at the time. Every day I'd almost go there, pick out the ones I liked out of the thousands of games that were filed, give them my empty floppy disks and have them installed. They usually didn't hold me up for more than 5-10 minutes, but it was a hope and a big thrill for me to get the game from there. I don't like phrases with the word “history” in them, just like I don't like history class. It's always been repulsive and boring. A lot of research can be because it is a topic that needs to be studied. I'm usually a lazy and easygoing person, so I want to get something right away. That's why I get tired of historical strategy games. and because of this prejudice, I haven't played “Age of Empires III”yet. But when it's called “Civilization,” the water stops flowing. If we go to the history of the Civilization series in 1991, I can say that I didn't even know how to read or write. My introduction to the game was with Civilization II. At my age, I never enjoyed the game. I didn't understand anything that would happen because I couldn't solve the game or just started learning English. The first Sid Meier game I really played was Civilization III. Uncle Sid had turned the strategy, which I didn't like very much, into a “management strategy” in itself, instead of sleight of hand and rote buildings, soldiers. I think the game was extremely difficult. At least for a person who didn't know the game, it could become boring very quickly. Although I was bored at first, I became addicted to the game when I started to solve the game a little bit and develop strategies. And I start my article with a slight nostalgia and a mention of Sid Meier. Sid Meier.. For Sid Meier, we can't call him “the best game programmer in the world.” We've never needed a state-of-the-art computer to play a game made with a 3d engine that he wrote. His strategy for the game is : “keep the game fast and fluid, don't reduce the fun.”. Sid Meier's plays are games worth wasting time on, even for people who are irrelevant to the subject. If you've played one of the Civilization games, we owe it to Bill Stealey as much as Sid Meier. In the early 1980s, Sid and Bill, a former soldier and pilot, play a combat aircraft simulation. Sid constantly scores higher than Bill. Because artificial intelligence is so weak, Sid can predict how the opposite plane will react to all the movements, and on top of that, he says, “I can do better!” der. Bill and Sid set up”MicroProse “and released his first game,”Solo Flight", in 1984. In 1987, he released “Pirates!"and in 1990,” Railroad Tycoon" announced the name Sid Meier to the world. And “Civilization”, released in 1991, is a pioneer of the turn-based strategy genre. (1991) Civilization I... The Legend is born... It all started with a 2.6 MB DOS game. The game was not originally intended as turn-based strategy (STS). It was originally planned as a game in the style of” SimCity“, but later Sid Meier's genius came into play and” Civilization " was born. M.He. In the Year 3000, the story begins, and throughout history, people were struggling to dominate the world. We could use our armies as a force, reveal everything we have to achieve diplomatic superiority with other countries, and as we developed our technology, we could even send a spaceship to Alpha Centauri, showing them off. Of course, in doing so, we were trying to make our nation happy, taking care not to cause internal riots. At the same time, we managed our economy and could create world wonders (Pyramids, United Nations, etc.). (1997) Civilization II... More details... we had a chance to fight our friends. M.He. In 4000, when we started with only one settler (City Builder), we began to explore when we had no knowledge of our surroundings. Next to wild animals and barbarians, we were again fighting other races. We could make deals with the races we interviewed, even form a military alliance. Of course, we were trying to make our people happy again, and we were also trying to be a scientifically developed race. There were also different forms of Management in the game. Despotism, monarchy, fundamentalism, Republic, Communism and democracy. Of course, each form of management had different effects and returns. For example, communism made our republican people happy while maximizing our labor force. Sid Meier also presented short but impressive videos when we built the wonders of the world. (2001) Civilization III... No longer a legend... Civilization III was a game where artificial intelligence went through the roof. Events that developed if you no longer wanted to force you into some agreements, almost testing your intelligence. Trade routes, Natural Resources had become even more important. Now the “great people” of the era were born in our cities. It's kind of a lottery, like 20.century.it's like a lottery in Turkey. Another factor that increased the realism of the game is that we no longer had to bring them to the path of a stone stick to defeat my enemies. With our culture and technology, we could bring them on track. Of course, race numbers and our buildings also increased. No doubt Civilization III was the high point of in-Game artificial intelligence for that time. And year 2005... Civilization IV... Civilization is one of the most successful games in the history of the game. Aside from being a pioneer of the turn-based strategy genre, he has also pioneered many different genres with artificial intelligence. The sequel to the Civilization series, which sold 6 million copies worldwide, should also be worthy of Fame. The higher the expectations, the harder it is to please the players. "I wonder if Sid Meier can handle this burden."I think the answer to his question was obvious from the start, but I have to admit that it was a better answer than I expected. I can safely say that Sid Meier, instead of marketing his game using the name of old games, as some game makers do, has introduced a new game in its own right by jumping back to the top. Civilization IV is ready to experience a game experience and pleasure that you have never experienced before. Uncle Sid, what is this??... The first thing that caught my attention when I first entered the game was the episode “Tutorial”. Although I said I had experience in the game, it would be a shame not to go into this section. As we enter the Tutorial section, we are greeted by a surprise: Sid Meier himself. Sid Meier is the one who taught us the game. This section teaches us how to play the simplest game, build a city, build our buildings and our army, and cultural and scientific developments. According to the official website of the game, the game's interface is designed for action lovers to learn more quickly and easily from RTS'ciler (real-time strategy) and those new to the series. Another thing taught in the Tutorial is the conditions for winning the game. We don't have to attack them with a stick to defeat our enemy. You are able to sub them with 6 ways: Diplomatic Victory: by making ourselves strong friends, we can become the most powerful state in the world. Finally, we achieve a peaceful victory by establishing the United Nations. Domination Victory (with spread): another peaceful method is to expand our world population and borders. If 70% of the world's surface and 25% of the world's population belong to our race, the victory is ours. Cultural Victory: if 3 of our cities have a legendary culture (this costs 50000 cultural points), we get a cultural victory. Space Victory: this form of victory can also be called technological victory. If we can develop technologically faster than other countries and be the country that sends the first spacecraft to Alpha Centauri, we will achieve technological victory. Conquest Victory: if we capture other countries on earth and become the only state, we achieve military victory. Score Victory: if no state can reach one of the above victory paths by 2050, the state with the highest score becomes the winner of the game. And races... Before I start talking about the game, I want to talk about races. In the game, there are 18 races in which there are no Turks or Ottomans. 18 races have 25 leaders in total. Each leader has his own bonuses. American leaders, for example, were indeed very advantageous in the industrial age, while the Aztecs seemed very technological in the early ages. The races in the game are as follows: the Americas, Aztecs, Greeks, Japanese, Persians, Arabs, Chinese, Egyptians, British, French, Germans, Incas, Indians, Malians, Mongols, Romans, Russians and Spaniards. Civil or civil... One of the biggest innovations in the game is the camera system, which I think is flawless. Now we can browse our 3d world any way we want. As a bird's eye view, as in Civilization I, if we want, as isometrically as in Civilization II, and if we want, we can go down to the city level and see our city up close. You can zoom in and out of the city map and switch between these cameras and enjoy your game in any way you want. The biggest feature that distinguishes Civilization IV from other Civs is certainly the graphics. The game is now livelier than ever. Rivers, resources, environment are fully animated and our map is now fully 3d. In addition, in our 3d map, we can see the buildings we have built in our city on our map. For example, we can see the wonders of the world that we have built directly through the Home screen. Another news that will please those who follow the series closely: if you miss the videos of the wonders of the world in the Civil, you will get them again in the Civil. There are about 70 videos in the game. Resources are natural... It's very important where we build our cities. Each floor has its own returns. For example, a city built on a hill is very easy to defend, while a city built on the water's edge is healthy and happy. Building a city near natural resources can make you rich in the future. Of course, natural resources can be opened as time progresses. For example, while uranium was useless at one time bc, it may be your biggest source of income in the future. The most important resources change with time. For example, in the early ages, iron and copper were important, while resources such as oil and uranium can be very important to you as time progresses. In our cities, boring events like the old civilisations are now reduced. Constantly in trouble, riots, pollution, etc. instead, our city has a level of happiness. In unhappy cities, production and income are falling. In order to increase the happiness of our city, we need to bring natural resources to that city. For example, a city established by the water's edge and opened to natural resources will certainly not cause you problems. To develop your city, you must build military, cultural and technological buildings. Military buildings increase your city's defenses and troop production, while technological buildings can bring you extra income. Cultural buildings, on the other hand, make your people happy, as well as expand the boundaries of your city. When your city's culture score is 10, 100, 1000 and 10000, the boundaries of your city expand. If the cultural level of your city is 50000, your city (legendary) becomes a great cultural city. I'm amazing, falalaaaa... As I said at the beginning of the article, Civilization IV is a new game in itself. New military units have been added, and in addition, the game has been given the chance to develop these characters. As our military units gain experience, the class jumps, and every time the class jumps, we are given the chance to choose a new feature. These features give your soldier extra power, bonus strike power on some floors, defensive power on some floors, extra strike power against some other military forces. Some features, on the other hand, can offer more special abilities, such as attacking the city, using enemy paths. In the old Civ games there were only 4 levels of soldiers: concscript, regular, veteran and elite. In Civilization IV, you can develop your soldiers the way you want with more than 40 options. The game also has great people (great person), as in Civilization III. The chances of these people getting out in your city are related to the cultural level of your city. For example, every wonder of the world you do to your city increases the likelihood that there will be a great person in your city. Great people can seriously affect the development and progress of your country. Great people are classified as follows: artist, architect, seer (more like clergyman), engineer and scientist. Great people can bring very special things to your country. For example, a seer can build special buildings in a religiously sacred city, or he can offer you free technology and move you ahead of the era, if you want, he can add cultural points to your city. By sacrificing 2 or 3 great people, you can bring your race into a golden age. In this way, your production and income increase. Of course, you have to sacrifice this wonderful person in doing so. Another remedy is to include a great person in your city and constantly earn cultural points and extra income from it. My dear people... The way you manage your people can also have a lot of influence on the game. Just as every form of management has returns, of course, some have “lump sums.” For example, you can make your people slaves, of course, even if your production increases, your people will not be very happy. Your administration is grouped under 5 main headings: administrative, official, labor, economy and religion. Among them, you are free to create the combination you want. Several administrations are as follows: environmentalism, slavery, freedom of speech, freedom of the press, patriotism, conscription, etc. Happy holiday, George... Now we can choose the religions of our races. Of course, in order for our race to choose a religion, it must first discover a religion. As technology expands our tree, new religions are coming before us. As religions spread to our city, our city's happiness and production increase. The religions in the play are: Buddhism, Christianity, Judaism, Confucianism, Taoism, Islam and Hinduism. Religions are spreading around the world from the holy cities where they were first found. You can raise missionaries from your cities and send them to other cities to spread your religion faster. And as your religion spreads, your chances of great people increase. Religions can influence your city in several ways. For example, thanks to religions, you can build mosques, monasteries, cathedrals in your city. These buildings have a direct impact on your technological development and the happiness of your city. Or you can enter into good relations with another race in the same religion as you, or invite them to your own religion. Cook it yourself, eat it yourself... In civilization, you will now be able to customize your game to the smallest detail, or even make your own Civ game if you have a little coding knowledge. There are 4 ways to do this. The easiest is “World Builder”in the game. With World Builder, you can design maps for yourself or to play with your friends over the internet. Another way to customize the game is to play with the XML files of the game. If you want, you can change the parameters of the game using Notepad or XML compiler. A third way is more difficult. By playing with the game's “phyton” decodes, you can change the game's map creator, events in the game, or even its interface. If you have coding knowledge, there is the fourth and most informative method. With the Civilization IV SDK (software developers kit), the game's artificial intelligence, game rules, etc. you can change everything. Multiplayer... Although it has always been available, Civilization games have not been the standout multiplayer game. But they intend to change that this year. Apart from the Standard Online Game methods, we will also be able to play Civiv via email. In this way, we will develop strategies against Real intelligence instead of artificial intelligence. In addition, with the newly added team game (Team play), we will be allies throughout the game. That way we can even have world wars. States that form an alliance will share all kinds of information with each other. Field of view, Technologies, military forces, borders, and even the gains of World Wonders will be shared for friendly races. Let's finish... The biggest feature that distinguishes Civilization IV from other games in the series is its improved graphics. Fully 3D designed world map, cities, wonders, soldiers, rivers, mountains, etc. it's proof that the game has really improved when it all comes together. Also, the world in the game is a fully living world. Flowing rivers, choppy seas, movement of troops, the appearance of the city is impressive, at least for a strategy game. In addition, the graphics vary according to the height and angle of the camera. For example, when you look at the camera from a bird's eye view, you can see the clouds passing under you, hear their voice, or you can easily see the rivers and seas flowing as you approach the Earth. City graphics are also improved. Now we can easily see the buildings in our city from our home screen. The sounds of the game are very successful. ” Ethnic-vein " menu music puts you in the mood as if you have jumped out of history. In addition, the sound changes depending on the height of the camera in the game. For example, if your camera is high, you can hear the sound of the airflow, or as you approach sea level, you can hear the sound of water, the sound of animals. In addition, each race makes its own unique sounds, speaks using its own language. Of course, as you can imagine, the crucial point of the game is its playability. Every game in the series takes a long time to learn, most people would get tired of the game after a while. In civiv, you can learn much easier. Especially the” Tutorial " part is very useful for beginners or those who forget the series. Now we can give most orders from the Home screen, not from the complex city screen. Whether you're a fan of the Civilization series or have never played it, not playing this game is a loss for a solid player. At least take the Civii in your hand, play it first, and then the Civii. And see the development. Civilization IV is a game that is recommended to everyone. Happy Holidays to you all... gameingnow.com Read the full article
0 notes
machinevision · 4 years
Text
Machine Vision Trends in 2020
Tumblr media
 Machine Vision Inspection
Machine vision systems, also known as industrial image processing, continues to be in high demand especially in areas such as planning, manufacturing, and quality control. The machine vision system globally is expected to grow from $7.91 billion (2017) to $12.29 billion by 2023.
Machine Vision Software Companies
A compound annual growth rate of 7.61% is being experienced. The analyst firm attributes this growth to demand for automation in smart factories, connected technologies in the Internet of Things, and the development of AI.(Source –
Robotics business
)Here are the predicted trends for Indian Machine vision industry in 2020:
Decreasing Costs
Competitive pressure as well scale are going to see component and system prices of machine vision reducing. The main drivers are going to be lower system component costs. Some of the key components are:CamerasThis market has been dominated by European and North American players like Basler, FLIR and Teledyne Dalsa. The camera market is getting commoditized and the consolidation trends continue. In the past there were some acquisitions, likeFLIR acquiring Point GreyFounded in 1997 and based in Richmond, British Columbia, Point Grey is a global leader in the development of advanced visible imaging cameras and solutions that are used in industrial automation systems, medical diagnostic equipment, people counting systems, intelligent traffic systems, military and defense products, and advanced mapping systems.  And according to sources, WILSONVILLE/ FLIR Systems, Inc reached a definitive asset purchase agreement to acquire the business of Point Grey Research, Inc., a leading developer of machine vision cameras for use in industrial, retail, scientific, traffic, mapping, and other advanced imaging applications, for approximately $253 million.Omron acquiring Sentech
Omron
Corporation is a global leader in the field of automation based on its core technology of “Sensing & Control + Think.” Established in 1933, Omron has about 36,000 employees worldwide, working to provide products and services in more than 110 countries and regions. The company’s business fields cover a broad spectrum, ranging from industrial automation and electronic components to automotive electronics, social infrastructure systems, healthcare, and environmental solutions. And in the year 2017, Omron acquired Sentech. Through the acquisition of ST, Omron has been working to develop an ultra-compact and high-definition smart camera that can be easily installed virtually anywhere. This can be achieved by combining ST’s design technology for creating compact, high-resolution, and high-speed cameras with Omron’s high-speed and high-accuracy image processing technology.  The combination of Omron’s technologies and ST’s one has also enabled new automation systems that eliminate the dependence on human vision. This will help free operators from demanding visual inspection tasks, while allowing Omron to develop new markets.Balluff acquiring Matrix-Vision
Balluff
is a global solution provider for all areas of automation. The family-run company based in   Neuhausen on the Fildern for four generations is one of the largest manufacturers of industrial sensors and sensor technology . Balluff has 68 sales offices and representative offices as well as ten production locations around the world. The number of employees in 2018 was around 4,000 worldwide. And in the year 2017, after several years of development partnership, MATRIX VISION GmbH of Oppenweiler became a part of the sensor and automation specialist Balluff. The shareholders of MATRIX VISION and the Balluff management signed the relevant agreements in August 2017. MATRIX VISION, with its 100 employees, still operates independently and with an unchanged brand in the field of image processing. The managing directors Uwe Furtner and Erhard Meier continue to manage the company at its site in Oppenweiler. Balluff now holds 75 percent of the shares in the company, with the remaining 25 percent being retained by the previous shareholders.Teledyne acquiring E2VE2V Technologies, which is based in Chelmsford (UK) is known for making image sensors and power components for radio frequency applications in healthcare, factories, and wireless communications. It offers microprocessors and other chips for commercial airplanes. And in the year 2017,
Teledyne
, which acts like a holding company for around 70 different divisions and has been focusing on systems engineering and machine vision, acquired  E2V Technologies for $789 Million.With the entry of the large Chinese CCTV giants (like Hikvision and Dahua), the trend for a cost-effective camera market will increase. We predict the Chinese players will dominate the Indian Machine Vision Camera market in 2020.                                                                                                                              Both Dahua and Hikvision have a large range of Machine Vision cameras, starting from area scan all the way to line scan and 3d imaging cameras.SoftwareWith the adoption of AI and Deep Learning, customized software development have become more prevalent and thus the cost of software which is a large part in the solution cost will reduce as this will remove the dependencies on large imported software development license costs.With players like NVIDIA and Intel coming out with lower cost inferencing hardware, Machine Vision systems are becoming pervasive.
NVIDIA
continues to dominate in Artificial Intelligence (AI) to seize new opportunities in the fast-growing chip-set market. Known as the powerhouse of AI training solutions, NVIDIA has recently been pushing into the adjacent and potentially much larger market for AI “inferencing” products. Training is a data-intensive process necessary for preparing machine learning, deep learning, and other artificial intelligence models for production applications. Training an AI model ensures that it can perform its designated inferencing tasks such as recognizing faces or understanding human speech with high accuracy.        On the other hand, Intel with the help of deep learning inference algorithms, vision systems now identify, analyze, and extract data from live-streamed, recorded, or frame-by-frame video content and have introduced features such as
Opening up Machine vision architectures.
Endless integration for rapid, real-time video analytics.
More than mere monitoring.
System Integration CostsWith local System Integration capabilities increasing, the dependency on foreign players to cater to the rising demand of Machine vision application in the Indian manufacturing industry will decrease and this will result in a more affordable system integration services costs for turnkey projects.
Adoption of Embedded Vision.
Embedded vision combines image capture and processing abilities into one vision system, which is typically embedded in a larger system with a broader focus. While it’s a relatively new technology, embedded vision will play a major role in the progression of automation in manufacturing for years to come.
The manufacturing sector as a whole is moving towards greater and greater levels of automation as they strive for higher levels of productivity, safety, and low-cost production. Automation technologies have been a reliable source of efficiency for manufacturers . As this technology advances, embedded vision systems will become increasingly common.
Adoption of 3D imaging.
3D imaging, also called stereoscopic imaging is a technique used to record and display 3D(three dimensional) images or an illusion of depth in an image. Stereoscopic images provide spatial information that trick a user’s brain into believing and seeing depth in the images. The 3D imaging market has grown from USD 4.9 Billion (2015) to USD 16.6 Billion (2020). (Source –
Markets and markets
)3D imaging market technology is being extensively adopted by various industry verticals for several purposes such as better visualization and improved imaging, which has increased the demand of this technology among organizations. It is currently being used across the medical and healthcare vertical for augmented patient care and diagnosis that has encouraged 3D imaging vendors to offer superior imaging solutions meeting their specific requirements within the medical industry.3D imaging market provides a visual effect that generates a perception of depth and viewers get an enriched 360-degree viewing experience of the image. Due to the low quality visualization, this technology was gradual in adoption. However, the emergence of improved technologies such as the 3D displays and 3D image sensors, capable of delivering high resolution visuals, has stimulated the adoption of 3D imaging among diverse verticals. The commercialization of 3D imaging solutions has increased across a wide range of products such as animation, smart phones, computers, televisions, gaming, cameras and camcorders, along with various industries.Trends of 3D imaging for industry Advanced Structured Light TechniqueA conventional structured light technique is derived from stereo vision. In the stereo vision (inspired by a nature of a human vision), one uses a pair of cameras to capture an object from two different perspectives. On the other hand, in the advanced structured light approach, one of the cameras is interchanged by a pattern projector, which emits a well-defined structured illumination. The camera and the pattern projector are a calibrated unit and are focused towards the scanning area (Object). The pattern projector emits a set of coding patterns projected in a succession, one after another. These coding patterns encode spatial information. The camera captures the scanning area once per every projected pattern. The algorithm computes an exact 3D position of the object point.A big advantage of this technique is that it works independently of the object’s texture and results in high 3D reconstruction quality. It also offers a good speed of acquisition compared to say standard stereo-vision methods. Photoneo PhoXi Scan is an ideal example of a 3D camera system employing advanced structure lighting and uses a unique custom-designed projection unit.Time-of-Flight (ToF)3D TOF cameras use either a pulsed or continuous wave NIR light to illuminate the object/scene. When using pulsed light, the time it takes for the light to be reflected back is measured and used to calculate distance. Whereas with continuous waves, it is the phase shift between emitted and reflected light that is measured to determine the distance. The TOF uses pulsed NIR and is delivered as a fully calibrated unit with a GigE Vision interface for ease of connectivity. It provides both a 2D image as well as per-pixel depth information.  (Source –
Multiplex
)On the basis of industry verticals:
Healthcare and medical
Defense and security
Industrial application
Architecture and Engineering
Media and entertainment
Increased adoption of Artificial Intelligence
AI saw some action in the past couple of years with the acquisition of Vidi and Sualab which had innovative deep learning software solutions for machine vision.
Giants like MSFT, Amazon, Nvidia, Google etc are heavily investing in Deep Learning infrastructure for solution developers to leverage
This will result in lowering the entry barrier to develop AI-based solutions for Machine Vision.
Technologies like AutoML will further accelerate development of AI based solutions without the need to program or have deep understanding about the technology.
In India companies like Qualitas Technologies are taking advantage of above infra (for cloud compute training, etc)
Conclusion
2020 is going to witness increased adoption in Machine Vision in the Indian manufacturing and industrial automation market. Primarily driven by decreasing costs and fueled with new technologies like AI. The Indian market is set to see strong growth and we’re going to see a lot more foreign players making huge bets in the subcontinent in the years to come.
0 notes
waynekelton · 5 years
Text
The Best Upcoming iOS & Android Games 2019
The mobile gamer can look back at 2018 with an affectionate and misty eye, secure in the knowledge that gaming on mobile devices gets more diverse, sophisticated and polished with each year. In this respect, 2019 also is shaping up to be a banner year on this front.
Roughly speaking, the most exciting upcoming games can be split into three groups: the name-brand megahits-in-waiting, boardgame adaptations, and indie projects. Read on to see what the who’s who of mobile gaming are cooking up for this year’s treats.
Cultist Simulator (Roguelike/Card Game)
youtube
This hit indie sensation is making the move to mobile in Spring 2019 as a premium priced game. Cultist Simulator mixes roguelike & card mechanics into a dark rpg adventure where you're on a quest to unearth hidden mysterious of the occult. You can found your own cult, making meaningful decisions at every turn. Combining cards allows the story and your cult to grow, embodying the finest reaches of Lovecraftian tradition. If you die, your followers will attempt to carry on your work.
Harry Potter: Wizards Unite (GPS/Location)
Not many have managed to successfully capitalise on the Pokemon Go phenomenon since it release in 2016. Maybe its because Niantic's catch-em-all offering had a bit of a rocky start. Still, the potential for a decent 'gamified' walking experience is still there, and now Niantic are having a second try with another famous IP - Harry Potter. Taking all the lessons they've learned from Pokemon Go and their own game, Ingress, the developer hopes to make Wizard's Unite the game Harry Potter fans deserve. You play the role of a new member of the Statute of Secrecy Task Force, whose job it is to go out into the world and clean up a calamity that’s causing magical beings and objects to proliferate the Muggle world, putting everything at risk. If you’ve played the Pokémon game you can imagine the type of activities you’ll be doing, and where you’ll be doing them.
Again, no firm release date yet but we'd be very surprised if this misses the 2019 calendar year.
DOTA Auto Chess (Strategy)
You may have noticed that the Artefact entry has gone: with player numbers for that game plummeting, we're not convinced that it'll be coming to mobile unless Valve prove to be quite stubborn/committed to seeing this game through the long-game. They'd have to seriously revisit their monetisation strategy, however. Another DOTA-related product that you might be interested in though is the hugely popular DOTA 2 mod, DOTA Auto Chess. It doesn't actually look or feel like chess, but it's proving to be a very popular mode amongst DOTA fans. Drafting and a tight, tactical economy are central to a mainly hands-off experience where you pick your heroes, place them on a board, and watch them fight. It's a very strategic experience, and your choices matter at nearly every stage of a game. You can read more about our thoughts here, but this could prove incredibly popular on mobile, given its low interface needs and high skill ceiling.
A 2019 release for this one is even less certain than COD Mobile below, with pre-registration only being available in China right now. It might technically get a release in some form this year, but we're not sure if that'll include Europe & North America.
Dire Wolf Digital (Board Game)
This isn't the name of a game, but the name of a company that announced this year they're making a bucket-load of digital board game adaptations. Because we only have the announcement text to go on, we've decided to keep the new games all in one place until we know more. The games Direwolf are bringing to digital (which afawk also includes mobile devices) are:
Mage Knights – It's worth noting this is the first step in a bigger agreement with WizKids, so it's likely we'll be seeing more announcements this year.
Wings of Glory – A popular table-top aerial skirmish game.
Raiders of the North Sea – An excellent worker placement game themed around the 8th and 9th century viking raids (pictured).
Yellow & Yangtze – a Reiner Knizia tile placement game of civilization building.
Sagrada – A dice drafting game about creating works of art.
Root – the recent Kickstarter sensation about asymmetrical warfare in the woods.
We're not sure which project is due to appear first - possible WizKids & Mage Knights, given the importance that project has within the announcement? We'll update as we learn more.
Call of Duty Mobile (Shooter/Battle Royale)
youtube
Announced at GDC 2019, this latest Call of Duty-on-mobile spin-off is the latest in a long series of mobile adaptations of the hugely popular FPS franchise. This latest attempt appears to be following in the vein of games like Fortnite & ARK - offering a fully 3D, fully-developed version of the main franchise that can run on phones and tablets. From what we know so far, it's going to be a kind of 'greatest hits' compilation of modes, maps, characters etc... and may even feature a Battle Royale mode (putting it in direct competition with Fortnite, which is popular on mobile as well as desktop). We've not had official confirmation its coming this year, but pre-registration is open and we'd be surprised if Activision allow too long a lead time on this.
Mario Kart Tour (Racing)
It’s been practically a year since this title was first announced and outlined with few concrete details added between now and then. Nintendo’s mobile offerings have run the gamut, from the premium Mario Run, the Miitomo social & style app everyone tried and forgot about, to the successful and generally great Fire Emblem: Warriors. Mario Kart is a treasured and classic franchise, even amongst Nintendo offerings, so that reputation guarantees some level of careful handling. It remains an open question whether the game will be a premium or freemium model, but the launch date is still projected to be March.
Diablo Immortal (Action RPG)
Diablo Immortal will draw some side-eye and mockery, having been already made notorious because of its horribly mistimed announcement. (Yes, we have phones, but read the room, Activision-Blizzard). Even more puzzlingly, the game is being created in partnership with NetEase, a Chinese developer whose resume already includes ‘Eternal Realm’ (无尽神域) itself essentially a Diablo clone. Weird stuff: the official license merging with a pretender to the throne to make a hybrid project together. Concerns about endless grind or re-skinning of Eternal Realm are well-founded, but while most of us will be as judge-y as possible we’ll also probably still give the final product a try. Good action RPGs live or die by loot, character progression and above all, delicate-yet-accurate controls, so it will be interesting to see if Diablo Immortal will be a good game as well as the inevitable cash cow.
Five Tribes (Boardgame)
Five Tribes, oldie but goodie, will make its digital debut this year. Days of Wonder has been updating and digitising its catalogue at a steady pace and with fantastic results. Five Tribes central mechanic is just like mancala. Pick a space and drop the meeples one by one along the path. Dead simple, but if you think it makes the game easy, you’d be dead wrong. The Five Tribes each possess unique scoring criteria and effects, and the turn-order bid means timing depends on correctly valuing the current layout. Many simple bits add up to make a nigh-perfect game.
Scythe: Digital Edition (Boardgame)
In another history, the Great War also ruined Europe and annihilated a generation, but its nations and technologies faced the blight and devastation quite differently. With large mechs, steampunk agricultural combines and faux-Eurasian player nations, Scythe gives each player a unique entity to steer to victory. Engine building games are always efficiency races, conversion puzzles, but Scythe’s unique setting, eye-catching miniatures and indirect player confrontation quickly made a it a fan favorite amongst the gaming community. Its rollout on Steam has been smooth experience, with decent AI and a robust tutorial. The assets and UI will translate well to mobile and what used to cost near three figures will be available to most anyone for a fraction of the price.
Terraforming Mars (Boardgame)
Terraforming Mars sounds like a noble goal for all of humanity. In reality, the game is a push-and-pull competition for corporations to garner by prestige by...terraforming Mars. Three categories: oxygen, temperature and ocean coverage dictate the endgame, but to get there, players will reshape the red planet into a bright blue hope. It’s a Euro though-and-though: precisely balanced, intricately co-dependent and inevitably point-based. But the close match between theme and mechanic makes this game deeply satisfying and intuitive to learn and explain, and the action selection mechanic is uniquely innovative and inspired. Just when I think boardgame design is tapped out, something truly exceptional rises to the top.
Mew-Genics (Sim)
This one has been incubating forever but should be worth it when it finally gets here. Ed McMillen (of Binding of Isaac fame) has been teasing this cat-breeding simulator for ages. The game has been described as a mix of Tamagotchi, Pokemon and the Sims, with its signature art style courtesy of McMillen. All bets for a playful wild game about the weirdness, sweetness, malice and all-around havoc of cat-raising seem to be right on the money. The ideas are there, the premise is promising, the only question remaining is when it will get here.
Overland (Finji) (TBS/Survival) 
Overland is tactical turn-based survival meets cross-country road trip (from hell). Each waypoint is a battle, a flashpoint conflict over some minor life-extending objective. Its overland map and procedural generation seem reminiscent of FTL (or its follow-up Into the Beach) but the setting here is familiar people struggling with post-apocalyptic daily hardship. Water, medicine, gas, weapons: the items are banal but vital. The game uses minimalism and scarcity to great effect, sketching characters and strategic scenarios alike with the barest elements.
Impossible Bottles (Rhythm/Action)
Various robots move about in their bottles and raging about like a bull in a china shop. Each level presents one of these Impossible Bottles for the player to fix by manipulating the environment and repairing the situation, or at the very least soothing its sole occupant. A scientist built these robots as part of a perpetual motion machine for unlimited energy, but they don’t quite work as is. The secret to fixing everything is music, or in gameplay terms: rhythm. One-touch gameplay and lush, fantastic art, with a slated mid-year release.
Nowhere Prophet (Card Game)
Nowhere Prophet: this one is a doozy and a little secretive. The dark horse of this race, if you will. In the game, post-apocalyptic leaders trek across a scabrous landscape to gather supporters and supplies, occasionally clashing with foes or environmental dangers. This card game has grid-based combat as well procedurally generated encounters. It’s a card-battler roguelike, essentially, with a unique setting and what seems to be a robust battle system.
Heaven’s Vault (Interactive Fiction)
Inkle (of 80 Days interactive fiction fame) has been teasing their mechanically ambitious Heaven’s Vault for some time now. An archaeologist-slash-xenolinguist explores the dusty remains of an alien civilization on an unknown planet, with a vivid backdrop of sienna sand and celestial blue. There’s some pretty nifty procedural tricks behind the code-breaking and translation, and while its approach to storytelling is a little less handcrafted, it has the potential to have even more surprises and replayability than the globe-trotting 80 Days.
Other Missing Games From 2018
As a reminder, here is a quick list of some other games we were expecting last year, but never turned up:
Void Tyrant (card game/RPG)
Bad North (RTS)
Exodus: Proxima Centauri (Boardgame)
Dungeon Warfare 2 (Tower Defence)
Epic Card Game (Card Game)
Lord of the Rings Living Card Game (Card Game)
Monster Slayers (Card Game) 
EVE: War of Ascension (MMO)
Best 2019 Mobile Releases So far
There's already been some excellent releases this year, and not all of them were expected/on this list. If you haven't already, check these games out:
The Castles of Burgundy (Boardgame)
Star Traders: Frontiers (RPG)
Legends of Andor (Boardgame)
Evolution: The Video Game (Boardgame)
The Escapists 2: Pocket Breakout (Simulation)
Seen any other games coming out this year you're excited about? Let us know in the comments.
The Best Upcoming iOS & Android Games 2019 published first on https://touchgen.tumblr.com/
0 notes
Text
New Post has been published on Cheap laptop Shop
New Post has been published on http://bestlaptop.ero-moe.info/products/8gb-ram-256gb-ssd-ultrathin-intel-dual-core-i3-5005u-fast-running-windows-8-1-system-ultrabook-laptop-notebook-computer-13-3inch/
8GB Ram 256GB SSD Ultrathin Intel Dual Core i3 5005U Fast Running Windows 8.1 system Ultrabook Laptop Notebook Computer 13.3inch
(If you placed an order, assuming you accept this):
Normally we will provide free shipping by DHL, but we will also send by the other carriers for free shipping in different cases, they are UPS/EMS/Fedex etc.
Tip1: Your shipping area is remote location for DHL. You could find out if your area is remote area or not on DHL the website: raslist.dhl.com/jsp/first.jsp
Tip 2: DHL or Fedex cannot reach to Russia but EMS or Post Or J-Net.
If your address is remote area for DHL or Fedex , you should add extra shipping fees for DHL/ UPS/EMS/Fedex etc, otherwise we will choose EMS or post mail shipping for free.
About customs, we will declare item as “TV Box” or “CLOUD TERMINAL” with lower value $50-150 on the invoice/bill to help avoid custom duty. If the parcel get strict inspected by custom. You still need to pay tax to clear custom. We won’t bear the customs taxes. The cost of return or lost parcel would be on customer due to reject customs clearance.
If you choose DHL, Fedex ect Express, not include remote dispatching cost, custom duty, or any commission charged by dhl for custom clearance or warehouse storage cost.
If you want to declare original value or have other needs, don’t hesitate to contact with us in time, we will do everything we can to help you.
We have WIND express to below country will not charge any taxes becuase we delcare very lower price and pre-paid the taxes if have in our place, if need, please leave us message for WIND express shipping.
We have J-Net express or CDEK to Russian no need any taxes from customer as well.
If you have any questions or needs, don’t hesitate to contact with us in time, we will do everything we can to help you.
Gen.5th Fan Ultrabook, Unique Creation Features: Aluminum with fan, solid state design, Zero dB, free of noise, high core graphics, IntelHD5500, smooth 3D game play, online games perfect, pass to kill all games, perfect HD IPS hard screen, perfect support for 3D Blu-ray. Onboard fifth generation Core i55005U processor up to 3MB L3 cache, but only 15W TDP Core Graphics HD5500 integrated superior performance, low power consumption.
Advantages:
1. Craftsmanship, Full aluminum alloy shell
2. Fan design, clever use of aluminum alloy shell, rapid cooling to ensure good heat dissipation while 0 noise, no dust
3. Super battery, use LG batteries, about the capacity 7000MHA, life can be so powerful configuration for 7 hours.
4. Tailored with high quality backlit keyboard, handle first-class, 4- level adjustable backlighting.
CPU Technical Parameters Model i3 5005u CPU 2.0GHZ CPU FSB 100MHZ CPU Frequency multiplication 20 Microarchitecture Broadwell Core code Broadwell Number of cores Dual-Core Threads four threads Manufacturing Process 14nm Cache 2*32KB Secondary cache 2*256KB Three-level cache 3MB Bus Type DMI Bus frequency 5.0GT / s Thermal Design Power 15W Function parameters Hyper-Threading technology, virtualization technology, 64-bit technology Multimedia instruction sets MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX Graphics core models Intel HD Graphics 5500 Basic frequency 200MHz Maximum Dynamic Frequency 1100MHz
Parameters are as follows CPU BGA package, onboard CPU CPU Onboard Core i3-5005U dual-core 2.0GHz CPU CPU bus ( FSB ) 100MHz Chipset Broadwell Single chipset L3 Cache 3MB, CPU integrated System Memory 1*SO-DDR3 SDRAM, Maximum: 8GB DDR SDRAM Standard with 4GB DDR3L 1600 or 8GB DDR3L 1600 Built-in graphics Intel HD Graphics5500 Support MINI HDMI/ Ethernet support external expansion Nic Onboard RTL 8111DL 10/100/1000 BaseT LAN support Ethernet external expansion WIFI 300M WIFI builtin, super dual band intel ac3160 Audio Using ALC662 chip, built-in high-quality, high-definition sound quality mini speaker SATA 1*MSATA3.0, support 6Gb/s USB and card reader 2*USB, support USB3.0 with SD card reader Battery Battery support DC IN 12V-19V Wide voltage power supply with a dedicated power adapter Weight 1300g Operating Temperature 0°C~70°C (32°F~140°F) Storage Temperature (-20°C~80°C) (-68°F~176°F) Relative Humidity 10%~90% (non-condensing)
Product Configuration Model Number meditation1 Color Golden Processor Intel Generation 5th 14nm Intel Core I3 5005U 15W low power consumption processor, super performance Memory 4G DDR3L 1600 1.35V Only use big brand Kingston or Micron Graphics Intel Core HD5000 Storage 128G SSD SATA3 high speed Screen 13.3 inch full high HD, 1080P LCD screen Audio ONKYO certification, two speakers, High Definition Audio Camera 2.0M FHD camera Keyboard Full-size backlit keyboard Nic Intel AC 3160 dual band gigabit Ethernet, maximum transmit 433 Mbps. Builtin with Bluetooth 4.0 CD-ROM None Interface 2 USB3.0 1 SD card reader 1 RJ45 Lan expansion 1 Mini HDMI 1 Headphone jack 1 power jack Battery Built-in 7000mah lithium polymer battery life of about 7 hours Power Supply Input: 100-240V 50HZ Output: 19V 2.2A Size 328*219*18mm (the thinnest only 9mm) Weight 1.4KGS
Fanless mini computer FAQ
What is fanless computer, not previously used, what features and advantage?
About Fanless Computers, fanless computer nearly two years before for domestic manufacturers to master the core technology, the early years only a small number of overseas Chinese and Taiwan manufacturers can develop and produce fanless computers, common configuration priced at up to $ 500 or more, mainly used for user requirements High-quality, high stability, long-running, zero noise, no dust.
What is differences between general computer use fan cooling and with no fan?
1) noisy, prolonged use affects people’s feeling quite a lot, even if silent fan, a long time after the sound is also big
2) No matter how high the quality of the fan over one to two years, there will be corruption rate, causing computer repair, no fan passive
Heat, users never have to repair damage to the fan, which greatly reduces the quality of the risk of the computer.
3) rotation of the fan for a long time, a lot of dust into the exhaust at the same time, older long months, there will be a lot of dust inside the computer poly set, causing a short circuit, the fan speed down and so on, will also increase the risk of damage to the computer. Dust is well known computer predators, fanless computer specifically address computer predators this dust.
The volume and weight of the mini pc
This machine is 19cmX19cmX3.7cm very small size measurements, weight depending on whether put the notebook hard drive or not, which is a small difference. The Normal weight is about 1600 grams.
Can mini pc supports 5.1 channel output? How do I set or wiring?
The unit can support 5.1-channel output, if you are only an ordinary computer speakers, then the machine behind the sound hole, so just output 5.1 sound, not a real 5.1. To use the 5.1 channel, the machine must be connected to the amplifier, power amplifier connected to five or more speakers. We have a special hall living room PC experience, is to use the 5.1, the specific connection method is HDMI port HDMI cable connected to the computer and the other end directly to the input of the HDMI port on the amplifier. Then the TV or projector connected to the amplifier’s HDMI output port. All the speakers connected to the amplifier, speakers connection method used with reference to your amplifier manual. After this effect is quite shocking connection, whether it is the screen, or the sound quality is very good, convenient user can go to the company’s experience of living room PC experience hall effect.
This computer can be accessed by a large TV or projector? Big screen output effect okay?
The machine can be connected to any large screen display device, the image quality can be achieved fully 1080P full HD effect. There had been a large number of users, the company specializes experience hall this machine connected display devices, a Samsung 55-inch television, another EPSONTW8000 projector, 150-inch screen, the effect is first-class, quality is good.
This computer is so small, or no fan, true zero noise, but the performance right? Play games?
The machine uses the latest technology INTEL i5 processors, low-power, machine power between 20W to 30W, but the performance is very calendar harm, sufficient for office business applications, living room computer, running WIN7 also very smooth, stress-free Blu-ray, 50GB HD movie playback without any pressure or abnormal, 3D HD also normal playback. But also supports a number of 3D games, Need for Speed is currently running over 14, no pressure. Through the fire line is very smooth. This requires a few games like 3D games can be stably and smoothly play.
I have never used a fanless computer before, noise free does appealing, especially to put the living room, but how stand by? It will not be too hot?
The machine uses the latest energy-saving technology INTEL processors, heat has been reduced to a minimum, we have developed the process, the amount of post-partum have done a lot of the stress test, CPU up to only 60 several times, and in the absence of air-conditioned environment. And do not you use every day in CPU utilization for a long time in high utilization, temperatures will be lower than the temperature and pressure during testing. It estimated around 50 degrees, so there is no pressure on the CPU temperature, a large amount of CPU laptop often 78 degrees up and down.
The normal CPU temperature below 80 degrees for the machine to use, no impact on CPU life, ease of use. The Division do fanless PC has been for many years, we INCTEL in China fanless computer is probably the most successful and largest production and sales. So for fanless PC, we experience the full, in the research and development devoted to the heat, the temperature did rigorous design and testing. The machine adopts the cabinet close to CPU, using more than ten thousand yuan per KG of imported Japanese silver thermal paste, and therefore can not fold under the motherboard, will affect silver thermal paste adhesive, thereby affecting the heat. Because the chassis cater radiator, the surface temperature with the CPU is basically the same, staff will feel hot, which is normal, fanless computer surfaces are true, you can still be assured, do not have misgivings.
About warranty and logistics
The 3-year product warranty, service is completely reliable and professional technical team. Class product quality, regardless of the current line, the product line marketed under the failure rate is very low, less than one percent failure rates. In case you encounter repair, you can contact us, send the product back to the company or our physical store. 3 years later, we still provide service for all users, and fees charged parts, maintenance free for life.
0 notes
machinevision · 4 years
Text
Machine Vision Trends in 2020
Tumblr media
Machine vision systems, also known as industrial image processing, continues to be in high demand especially in areas such as planning, manufacturing, and quality control. The machine vision system globally is expected to grow from $7.91 billion (2017) to $12.29 billion by 2023.
A compound annual growth rate of 7.61% is being experienced. The analyst firm attributes this growth to demand for automation in smart factories, connected technologies in the Internet of Things, and the development of AI.
(Source – Robotics business)
Here are the predicted trends for Indian Machine vision industry in 2020:
Decreasing Costs
Competitive pressure as well scale are going to see component and system prices of machine vision reducing. The main drivers are going to be lower system component costs. Some of the key components are:
Cameras
This market has been dominated by European and North American players like Basler, FLIR and Teledyne Dalsa. The camera market is getting commoditized and the consolidation trends continue. In the past there were some acquisitions, like
FLIR acquiring Point Grey
Founded in 1997 and based in Richmond, British Columbia, Point Grey is a global leader in the development of advanced visible imaging cameras and solutions that are used in industrial automation systems, medical diagnostic equipment, people counting systems, intelligent traffic systems, military and defense products, and advanced mapping systems.  And according to sources, WILSONVILLE/ FLIR Systems, Inc reached a definitive asset purchase agreement to acquire the business of Point Grey Research, Inc., a leading developer of machine vision cameras for use in industrial, retail, scientific, traffic, mapping, and other advanced imaging applications, for approximately $253 million.
Omron acquiring Sentech
Omron Corporation is a global leader in the field of automation based on its core technology of “Sensing & Control + Think.” Established in 1933, Omron has about 36,000 employees worldwide, working to provide products and services in more than 110 countries and regions. The company’s business fields cover a broad spectrum, ranging from industrial automation and electronic components to automotive electronics, social infrastructure systems, healthcare, and environmental solutions. And in the year 2017, Omron acquired Sentech. Through the acquisition of ST, Omron has been working to develop an ultra-compact and high-definition smart camera that can be easily installed virtually anywhere. This can be achieved by combining ST’s design technology for creating compact, high-resolution, and high-speed cameras with Omron’s high-speed and high-accuracy image processing technology.  The combination of Omron’s technologies and ST’s one has also enabled new automation systems that eliminate the dependence on human vision. This will help free operators from demanding visual inspection tasks, while allowing Omron to develop new markets.
Balluff acquiring Matrix-Vision
Balluff is a global solution provider for all areas of automation. The family-run company based in   Neuhausen on the Fildern for four generations is one of the largest manufacturers of industrial sensors and sensor technology . Balluff has 68 sales offices and representative offices as well as ten production locations around the world. The number of employees in 2018 was around 4,000 worldwide. And in the year 2017, after several years of development partnership, MATRIX VISION GmbH of Oppenweiler became a part of the sensor and automation specialist Balluff. The shareholders of MATRIX VISION and the Balluff management signed the relevant agreements in August 2017. MATRIX VISION, with its 100 employees, still operates independently and with an unchanged brand in the field of image processing. The managing directors Uwe Furtner and Erhard Meier continue to manage the company at its site in Oppenweiler. Balluff now holds 75 percent of the shares in the company, with the remaining 25 percent being retained by the previous shareholders.
Teledyne acquiring E2V
E2V Technologies, which is based in Chelmsford (UK) is known for making image sensors and power components for radio frequency applications in healthcare, factories, and wireless communications. It offers microprocessors and other chips for commercial airplanes. And in the year 2017, Teledyne, which acts like a holding company for around 70 different divisions and has been focusing on systems engineering and machine vision, acquired  E2V Technologies for $789 Million.
With the entry of the large Chinese CCTV giants (like Hikvision and Dahua), the trend for a cost-effective camera market will increase. We predict the Chinese players will dominate the Indian Machine Vision Camera market in 2020.                                                                                                                              Both Dahua and Hikvision have a large range of Machine Vision cameras, starting from area scan all the way to line scan and 3d imaging cameras.
Software
With the adoption of AI and Deep Learning, customized software development have become more prevalent and thus the cost of software which is a large part in the solution cost will reduce as this will remove the dependencies on large imported software development license costs.
With players like NVIDIA and Intel coming out with lower cost inferencing hardware, Machine Vision systems are becoming pervasive.
NVIDIA continues to dominate in Artificial Intelligence (AI) to seize new opportunities in the fast-growing chip-set market. Known as the powerhouse of AI training solutions, NVIDIA has recently been pushing into the adjacent and potentially much larger market for AI “inferencing” products. Training is a data-intensive process necessary for preparing machine learning, deep learning, and other artificial intelligence models for production applications. Training an AI model ensures that it can perform its designated inferencing tasks such as recognizing faces or understanding human speech with high accuracy.        On the other hand, Intel with the help of deep learning inference algorithms, vision systems now identify, analyze, and extract data from live-streamed, recorded, or frame-by-frame video content and have introduced features such as
Opening up Machine vision architectures.
Endless integration for rapid, real-time video analytics.
More than mere monitoring.
System Integration Costs
With local System Integration capabilities increasing, the dependency on foreign players to cater to the rising demand of Machine vision application in the Indian manufacturing industry will decrease and this will result in a more affordable system integration services costs for turnkey projects.
Adoption of Embedded Vision.
Embedded vision combines image capture and processing abilities into one vision system, which is typically embedded in a larger system with a broader focus. While it’s a relatively new technology, embedded vision will play a major role in the progression of automation in manufacturing for years to come. The manufacturing sector as a whole is moving towards greater and greater levels of automation as they strive for higher levels of productivity, safety, and low-cost production. Automation technologies have been a reliable source of efficiency for manufacturers . As this technology advances, embedded vision systems will become increasingly common.
Adoption of 3D imaging.
3D imaging, also called stereoscopic imaging is a technique used to record and display 3D(three dimensional) images or an illusion of depth in an image. Stereoscopic images provide spatial information that trick a user’s brain into believing and seeing depth in the images. The 3D imaging market has grown from USD 4.9 Billion (2015) to USD 16.6 Billion (2020). (Source – Markets and markets)
3D imaging market technology is being extensively adopted by various industry verticals for several purposes such as better visualization and improved imaging, which has increased the demand of this technology among organizations. It is currently being used across the medical and healthcare vertical for augmented patient care and diagnosis that has encouraged 3D imaging vendors to offer superior imaging solutions meeting their specific requirements within the medical industry.
3D imaging market provides a visual effect that generates a perception of depth and viewers get an enriched 360-degree viewing experience of the image. Due to the low quality visualization, this technology was gradual in adoption. However, the emergence of improved technologies such as the 3D displays and 3D image sensors, capable of delivering high resolution visuals, has stimulated the adoption of 3D imaging among diverse verticals. The commercialization of 3D imaging solutions has increased across a wide range of products such as animation, smart phones, computers, televisions, gaming, cameras and camcorders, along with various industries.
Trends of 3D imaging for industry Advanced Structured Light Technique
A conventional structured light technique is derived from stereo vision. In the stereo vision (inspired by a nature of a human vision), one uses a pair of cameras to capture an object from two different perspectives. On the other hand, in the advanced structured light approach, one of the cameras is interchanged by a pattern projector, which emits a well-defined structured illumination. The camera and the pattern projector are a calibrated unit and are focused towards the scanning area (Object). The pattern projector emits a set of coding patterns projected in a succession, one after another. These coding patterns encode spatial information. The camera captures the scanning area once per every projected pattern. The algorithm computes an exact 3D position of the object point.
A big advantage of this technique is that it works independently of the object’s texture and results in high 3D reconstruction quality. It also offers a good speed of acquisition compared to say standard stereo-vision methods. Photoneo PhoXi Scan is an ideal example of a 3D camera system employing advanced structure lighting and uses a unique custom-designed projection unit.
Time-of-Flight (ToF)
3D TOF cameras use either a pulsed or continuous wave NIR light to illuminate the object/scene. When using pulsed light, the time it takes for the light to be reflected back is measured and used to calculate distance. Whereas with continuous waves, it is the phase shift between emitted and reflected light that is measured to determine the distance. The TOF uses pulsed NIR and is delivered as a fully calibrated unit with a GigE Vision interface for ease of connectivity. It provides both a 2D image as well as per-pixel depth information.  (Source – Multiplex)
On the basis of industry verticals:
Healthcare and medical
Defense and security
Industrial application
Architecture and Engineering
Media and entertainment
Increased adoption of Artificial Intelligence
AI saw some action in the past couple of years with the acquisition of Vidi and Sualab which had innovative deep learning software solutions for machine vision.
Giants like MSFT, Amazon, Nvidia, Google etc are heavily investing in Deep Learning infrastructure for solution developers to leverage
This will result in lowering the entry barrier to develop AI-based solutions for Machine Vision.
Technologies like AutoML will further accelerate development of AI based solutions without the need to program or have deep understanding about the technology.
In India companies like Qualitas Technologies are taking advantage of above infra (for cloud compute training, etc)
Conclusion
2020 is going to witness increased adoption in Machine Vision in the Indian manufacturing and industrial automation market. Primarily driven by decreasing costs and fueled with new technologies like AI. The Indian market is set to see strong growth and we’re going to see a lot more foreign players making huge bets in the subcontinent in the years to come.
0 notes