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gurmeetweb · 2 years
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Creating Responsive User Interfaces with iOS Programming Creating a responsive user interface is essential for any iOS application developer. Responsive user interfaces enable the application to react to the user’s actions in a quick and efficient manner, providing a great user experience. The first step in creating a responsive user interface is to become familiar with the iOS programming language. iOS programming is based on the Objective-C programming language, and it relies heavily on the CocoaTouch framework. CocoaTouch provides the tools needed to create a responsive user interface. In particular, it provides a range of user interface components such as buttons, labels, and text fields. Once you have become familiar with the iOS programming language and the CocoaTouch framework, you can start creating your user interface. The key to creating a responsive user interface is to ensure that all components respond quickly to user input. This means that the user https://digitaltutorialsapp.com/creating-responsive-user-interfaces-with-ios-programming/?utm_source=tumblr&utm_medium=socialtumbdigitutorials&utm_campaign=camptumbdigitutorials
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harveyh · 3 years
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Swift and Dart are modern programming languages with numerous improvements.
Dart: A new web programming language that comes with libraries, a virtual machine, and tools. Dart provides a cohesive, scalable platform to build apps that can run on the web (with Polymer) or on servers (for example, Google Cloud Platform). Use the Dart language, libraries, and tools to write anything from simple scripts to full-featured apps;
Swift: An innovative new programming language for Cocoa and Cocoa Touch developers. Writing code is interactive and fun, the syntax is concise yet expressive, and apps run lightning-fast. Swift is ready for your next iOS and OS X project — or for addition to your current app — because Swift code works side-by-side with Objective-C.
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ios-goodies · 5 years
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Week 283
Happy Thursday! It's been a busy week, with a lot of new content and some very interesting news.
Apple published the schedule for WWDC, and, as expected, the keynote will be on June 3rd, 10:00 a.m. PDT, and it will be live streamed. Check the sessions and, if you're lucky to be there, the labs that you want to attend and add them to the calendar. Make use of the tools for it, the official WWDC app for iOS and the unofficial WWDC app for macOS.
GitHub had its Satellite conference, and announced, among other great things, that it's going to offer a way for the community to support open-source creators, through GitHub Sponsors. This is a great initiative, and I hope it proves successful. Kudos to the GitHub team for making it!
Last but not least, I'd like to highlight a new project from Dave Verwer. iOS Dev Jobs aims to become the place to go to if you want to find a new job. It's just been launched, and it's already full of great oportunities. So keep it in mind if at some point you'll want a change in your career.
Articles
Storing Codable structs on the disk, by @mecid
Using Codable to make enums with associated values even more powerful, by @natanrolnik
Empty Strings in Swift, by @kharrison
Using NSBatchDeleteRequest to delete batches in Core Data, by @twannl
Understanding Compilers – featuring Swift!, by Divya Basappa
Advanced Animations with UIViewPropertyAnimator, by @etrapeznikov
Ordered Collection Diffing, by @p_montalto
Tools/Controls
Glide - Game engine for making 2d games on iOS, macOS and tvOS, by @glideengine
EasyClosure - Unified communication with easy closure in Swift, by @onmyway133
SwiftInfo - Extract and analyze the evolution of an iOS app's code, by @rockthebruno
LoadingShimmer - An easy way to add a shimmering effect to any view with just one line of code. It is useful as an unobtrusive loading indicator, by @jogendrafx
Business/Career
A Decade of Remote Work, by @vpetersson
UI/UX
Animation Handbook, by @warpling
Credits
pmusolino, onmyway133, natanrolnik, naeemshaikh90, popei69, mecid, jogendra, rbarbosa
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willysuicide · 5 years
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Software Engineer Assignment from David Hernández on Vimeo.
Objective-C, CocoaTouch, iOS 5.1, CoreGraphics, Custom UIView
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bharatiyamedia-blog · 5 years
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Easy methods to change into an iOS developer: A cheat sheet
http://tinyurl.com/y4blcdcx If you’re thinking about pursuing a profession in cellular improvement and do not know the place to begin, this is your go-to information for salaries, abilities, and the most effective programming languages to be taught. Suggestions for find out how to change into a developer On this intro for TechRepublic’s find out how to change into a developer cheat sheet, Alison DeNisco Rayome walks via our sources on find out how to break into the event discipline. As extra firms undertake a mobile-first strategy, iOS developers who construct apps for Apple units are in excessive demand, with expertise shortages resulting in giant salaries for a lot of of these within the discipline. Developers who know the required programming languages and different abilities can create apps that enterprises and customers use daily to make their lives extra productive. SEE: IT Hiring Kit: Programmer (Tech Professional Analysis) To assist these within the discipline higher perceive find out how to break right into a profession in cellular improvement, we compiled a very powerful particulars and sources. This information on find out how to change into an iOS developer will likely be up to date frequently. What does an iOS developer do? An iOS developer builds, checks, and refines functions for cellular units that use Apple’s iOS working system which are in step with the objectives and requirements of their firm or shopper. They should have a powerful understanding of iOS and the way it works with totally different Apple units such because the iPhone, iPad, Apple Watch, and Apple TV, and be capable to adapt their functions to their agency’s or shopper’s necessities. Extra sources SEE: All of TechRepublic’s cheat sheets and smart person’s guides Why is there elevated demand for iOS builders? Whereas Android holds extra of a worldwide market share, Apple now has 1.4 billion active devices—all of which run on iOS, subsequently, demand for iOS builders who can create apps for these units which are offered within the Apple App Retailer has exploded in recent times. The App Retailer is predicted to succeed in 5 million apps by 2020, in keeping with a Sensor Tower report. SEE: Job description: iOS developer (Tech Professional Analysis) Cellular builders are among the many high 10 most in-demand and hardest to fill tech jobs, in keeping with information from Indeed. The US Bureau of Labor and Statistics predicts that utility developer jobs will develop 31% between 2016 and 2026. Extra sources What are the most effective programming languages to be taught? iOS builders mostly program in Swift and Goal-C. Swift is a general-purpose compiled coding language launched by Apple in 2014. It provides higher sort security, safety, and efficiency than Goal-C, in keeping with TechRepublic contributing writer Cory Bohon. Swift is used for growing for iOS, macOS, watchOS, tvOS, and Linux. Apps constructed with Swift could be run on iOS units courting again to iOS 7 or later, and OS X units courting again to OS X 10.9 or later. Bohon additionally famous that Swift is interoperable with Goal-C, which is a general-purpose, object-oriented programming (OOP) language based mostly on C that added OOP paradigms to the language via object messaging. Goal-C was the principle programming language utilized by Apple for iOS earlier than Swift was launched. Because it has been round since 1984, Goal-C nonetheless represents a major proportion of Apple’s code base. Extra sources What different abilities are required to change into an iOS developer? Apart from studying Swift and Goal-C, individuals who wish to change into iOS builders ought to be taught the next abilities, in keeping with Udacity. Spatial reasoning: Profitable iOS builders should be capable to assume in 3D and visualize the spatial relations between objects when designing apps for customers; this implies understanding the forms of controls and inputs which are accessible for the totally different platforms, in addition to who your customers are. Design tips: iOS apps should be intuitive for customers and cling to strict design tips. Builders must discover ways to create Mannequin-View-Controller (MVC), delegate patterns, and notifications. Networking: Nearly each app interacts with the web not directly; subsequently, iOS builders should know find out how to ship and obtain information from the community, which is completed via JavaScript Object Notation (JSON). Core Information: That is the framework for storing information on Apple units—an essential a part of nearly any app. Grand Central Dispatch (GCD): That is what permits builders so as to add concurrency to apps, making it attainable to run a number of duties on the identical time with out slowing down efficiency. Git and GitHub: The platforms Git and GitHub assist with model management for longer initiatives and workforce initiatives. Upwork also recommends that iOS builders be taught Apple’s Xcode IDE, frameworks and APIs like Basis, UIKit, and CocoaTouch, UI and UX design, Apple Human Interface Pointers, 2D and 3D graphics frameworks like SpriteKit and SceneKit, OpenGL or Steel, and iOS graphics APIs. Extra sources SEE: How to launch a successful developer career (Tech Professional Analysis) What’s the common iOS developer wage? Common reported annual salaries for iOS builders within the US differ based mostly on totally different web sites: Glassdoor places the common at $106,557, whereas Indeed says it is $111,915 per yr. As you may anticipate, salaries are larger in giant tech hubs reminiscent of San Francisco and New York Metropolis, in keeping with Dice. Extra sources What are some typical iOS developer interview questions? iOS builders can anticipate questions like these throughout a job interview. Why do you develop for iOS? Do you personal an iPhone or different Apple merchandise? What three issues make an amazing cellular app? Describe an attention-grabbing challenge you are concerned with at the moment. Why are you enthusiastic about it? What’s your course of for gaining insights into what your customers need and want? Are you able to describe a challenge the place you had been below vital deadline strain? How did you strategy that challenge? SEE: Interviewing guidelines policy (Tech Professional Analysis) Whereas it is essential to arrange for the questions you could be requested by the employer as a developer job candidate, it is also key to know what questions you will ask them. Some questions may embrace: How will my efficiency be measured? What are the most important challenges dealing with the workforce proper now? Are you able to inform me in regards to the members of the workforce that I might be becoming a member of? Is there room for progress? Extra sources The place can I discover sources for a profession in iOS improvement? There are totally different paths right into a profession as an iOS developer, and the abilities or levels required sometimes depend upon the job. Studying the programming languages Swift and Goal-C are requirements. You will want a Mac, and in case you’re growing for iOS, watchOS, or tvOS, you may want a kind of units as effectively, Bohon famous. You possibly can obtain and set up Xcode, after which the Goal-C and Swift compiler (LLVM) will likely be put in in your Mac. Opening Xcode will current choices for starting initiatives in both Swift or Goal-C. SEE: 20 best resources for learning how to code (TechRepublic) About 72% {of professional} builders have a level in laptop science or one other engineering self-discipline, in keeping with Stack Overflow’s 2019 Developer Survey. Nevertheless, levels are more and more not necessary to advance within the improvement discipline, as a result of a scarcity of builders in lots of areas and the rise of coding colleges. Some 87% of builders stated they’ve taught themselves a brand new language, framework, or instrument with out taking a proper course, whereas 60% stated they’d taken an internet course in programming or software program improvement, like an enormous open on-line course (MooC), Stack Overflow discovered. Regardless of your training background, it is key to have a portfolio of your work to indicate employers whether or not you might be working in iOS or another sort of improvement. “The fact of getting employed as a developer is that it is manner simpler to get employed in case you present the corporate what you might have performed,” Nick Larsen, an information engineer at Stack Overflow, is quoted as saying in a blog post. “A portfolio of initiatives and merchandise you might have made credible contributions to is price greater than years of expertise or education.” Extra sources Editor’s observe: This text was first revealed in October 2018 and was final up to date in Might 2019. Govt Briefing E-newsletter Uncover the secrets and techniques to IT management success with these tips about challenge administration, budgets, and coping with day-to-day challenges. Delivered Tuesdays and Thursdays Join right this moment Join right this moment Picture: iStockphoto/gorodenkoff Source link
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atakportal · 6 years
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Developing C# Apps for Iphone and Ipad Using Monotouch : IOS Apps Development...
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Developing C# Apps for Iphone and Ipad Using Monotouch : IOS Apps Development...
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Publication Year: 2011 Format: Paperback Language: English ISBN:
9781430231745
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9781430231745
Developing C# Apps for Iphone and Ipad Using Monotouch : IOS Apps Development…
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Synopsis Developing C# Applications for iPhone and iPad using MonoTouch shows you how to use your existing C# skills to write apps for the iPhone and iPad. Fortunately, there’s MonoTouch, Novell’s .NET library that allows C# developers to write C# code that executes in iOS. Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod Touch, and iPad. And the big plus: You needn’t learn any Objective-C to master MonoTouch! Former Microsoft engineer and published app-store developer Bryan Costanich shows you how to use the tools you already know to create native apps in iOS using C# and the .NET Base Class Libraries. The magic is in Novell’s implementation of Apple’s Cocoa libraries in MonoTouch. You’ll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language.� Developing C# Applications for iPhone and iPad using MonoTouch takes you from your first “Hello, World” example through the major APIs and features of iOS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. What you’ll learn How to use your existing C# skills to develop applications on the iPhone and iPad Apple’s Model View Controller (MVC) methodology Working with CocoaTouch’s UIKit to create iOS applications using native controls� Device-specific features, like the camera, GPS, and Compass using CoreLocation, the accelerometer, and others Accessing shared resources such as the photos, contacts, and more How to persist and retrieve data using SQLite and .NET libraries Complex drawing and animation using CoreGraphics and CoreAnimation The use of Apple’s Push Notification Service The latest game porting techniques using XNA Touch How to integrate off-the-shelf Objective-C libraries Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for Apple’s App Store. Please note: to make use of the exercises in this book, readers must have a Mac computer running OS 10.6 or higher. Table of Contents Getting Started with MonoTouch� Our First Application� The Model, View, Controller Approach to Multiple Screen Applications� iPad and Universal (iPhone/iPad)� Applications� More on Views and Controllers� Introduction to Controls� Standard Controls Content Controls Working with Tables Working with Keyboards Multitasking Working with Touch Working with Shared Resources User and Application� Settings Working with CoreLocation Drawing with CoreGraphics Core Animation Notifications Working with Data Publishing to the App Store Third Party Libraries Using Objective-C Libraries and Code� Everyone wants to write iPhone Apps-even those .NET developers who love writing in C#-and the introduction of Apple’s iPad only makes the desire that much greater. Fortunately, there’s MonoTouch, Novell’s .NET library that allows C# developers to write C# code that executes in iPhone OS! Furthermore, MonoTouch allows you to address all the unique functions of the iPhone, iPod touch, and iPad. And the big plus…’ You needn’t learn any Objective-C to master MonoTouch! Former Microsoft engineer Bryan Costanich shows you how to use the tools you already know to create what look just like native Apps in iPhone OS. The magic is in Novell’s implementation of Apple’s Cocoa libraries in MonoTouch. Essentially, you’ll master the same elegant and rich Cocoa environment, but without the need to learn a new programming language. Developing C# Applications for iPhone and iPad using MonoTouchtakes you from your first Hello World example through the major APIs and features of the iPhone OS. The coverage is comprehensive and makes use of frequent examples, complete with sample code you can download and reuse to create your own powerful and playful apps. What you’ll learn How to use yourexistingC# skills to develop applications on the iPhone and iPad touch Apple’s Model View Controller (MVC) methodology The unique Views and Controls built into the iPhone OS APIs and as implemented in CocoaTouch Device-specific features, like CoreLocation for GPS, Wi-Fi, and the accelerometer How to access and process data with CoreData and SQLite Powerful programming techniques, such as threading and Web Services The use of Apple APIs for Push Notification and StoreKit The latest game porting techniques using XNA Touch Who this book is for Every .NET and C# developer who has have ever wanted to create an application or game for the AppStore, but found the prospect of learning Objective-C overly daunting. Product Identifiers ISBN-10 1430231742 ISBN-13 9781430231745 eBay Product ID (ePID) 92466825 Key Details Author Bryan Costanich Number Of Pages 512 pages Edition Description New Edition Format Paperback Publication Date 2011-06-09 Language English Publisher Apress L. P. Publication Year 2011 Additional Details Number of Volumes 1 vol. Copyright Date 2011 Illustrated Yes Dimensions Weight 33.3 Oz Width 7 In. Length 10 In. Target Audience Group Scholarly & Professional Classification Method LC Classification Number QA76.76.M52QA76.76.A
Price : 51.30 Ends on : 1 week
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lewiskdavid90 · 8 years
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90% off #Make Your Own Pokemon Go Game For iOS 10 – $10
Make your own Pokemon Go styled game and make millions just like Nintendo! Gotta Catch’em All!
Intermediate Level,  – 3 hours,  30 lectures 
Average rating 3.6/5 (3.6 (4 ratings) Instead of using a simple lifetime average, Udemy calculates a course’s star rating by considering a number of different factors such as the number of ratings, the age of ratings, and the likelihood of fraudulent ratings.)
Course requirements:
They should learn swift and cocoa touch, also basic knowledge on spriteKit would be useful.
Course description:
In this course you will learn how to make your own version of Pokemon Go. You will learn how to use Map Views, Annotations, Core Data, and also how to use SpriteKit. We will make everything from scratch and the course follows a moderate speed meant for you to grasp all the content  in one go! Take advantage of the wide success of Pokemon Go to make a similar game. Who knows maybe your app might be downloaded millions of times too! 
The course will only take about 3 hours to complete and I recommend that students add their personal touch to the techniques learned in the course. The course is divided into 4 strategic sections that will allow students to progress from the easy beginnings to the tougher parts in the end. Additionally, the course is very updated as we use Xcode 8 and Swift 3 throughout our development. Additionally, I will provide a bonus lecture on how to make your own iMessage stickers! Not only are they easy to make (requiring basically no code), but they can also be very profitable in the market place. Finally, I recommend that students already know how to code with swift and to have initial experience with SpriteKit. 
Full details Students will be able to make their own Pokemon Go styled game, which they can implement with any other theme. Students who are familiar with swift and xcode, but they don’t need to be experts.
Reviews:
“Let me preface my review that if you’re interested in following one app project to the end, this is very much a course I’d recommend. This is a one-trick pony – it teaches you exactly to make one thing, a Pokemon Go [semi-]clone – but it does so competently. The explanations could sometimes be a bit more in-depth, and there’s a general laid-back attitude to safety checks (the app assumes that there will never be more than two sections in a table etc etc), but the individual steps follow logically and if you want a taste of what it’s like to develop an app, this is not a bad starter. The ‘worst thing’ in the course is that there’s an unexplained method at the end of Lecture 15 that becomes clear when you watch Lecture 16, so you should watch 16 before 15. Otherwise the code is clear and works, which is not always a given. I’d also have liked more in-depth explanations on what is happening, as well as more advice on how to polish the – very raw – end result. This is a decent concept study; it’s not a finished game.” (Catja Pafort)
“Easy to learning” (Amornthep Chueaim)
“just simple map app” (Siroj Chongkolwanont)
  About Instructor:
Andres Peguero
I decided to become a software developer about 5 years ago when I created my first startup called Schoolverse. I outsourced a great deal of the app, but then realized that if I knew how to code, I could be building my own apps whenever I wanted. That’s when I began to study PHP, MySQL and JavaScript. A few months later, I was a full stack LAMP developer. I built mostly custom products for consulting firms and my own startups. Then, something changed. I was introduced to the world of mobile apps and given the recent explosion in apps, I wanted in. I became a full stack swift developer and learned cocoatouch. I began using tools like Parse and Firebase to make my own mobile apps, however, I always noticed that I wanted more freedom, like in the old days of LAMP. That’s when I began learning Node.js and mongodb. I was introduced to the world of APIs as a backend. This forever changed the game as I was quickly able to build my own backends and deploy them to multiple front end clients such as iOS, Android and Web Apps using a single API as a backend. My applications became more robust and I was able to improve the way I did business. Now, I want to spread my knowledge with you all, and more important I want to teach you the importance of understanding the code RATHER than copying blindly from other developers.
Instructor Other Courses:
…………………………………………………………… Andres Peguero coupons Development course coupon Udemy Development course coupon Mobile Apps course coupon Udemy Mobile Apps course coupon Make Your Own Pokemon Go Game For iOS 10 Make Your Own Pokemon Go Game For iOS 10 course coupon Make Your Own Pokemon Go Game For iOS 10 coupon coupons
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bitcoin-vacancy · 8 years
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iPhone Developer
#Working @zebpay as #iPhone #developer your next #job ? More @ Bitcoin-vacancy.com #ComputerScience #iosdev #ObjectiveC #CocoaTouch
iPhone Developer Job Description: Design and build advanced applications for the iOS platform Collaborate with cross- functional teams to define, design, and ship new features. Unit-test code for robustness, including edge cases, usability, and general reliability. Work on bug fixing and improving application performance. Continuously discover, evaluate, and implement new technologies to maximize…
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jobunlock-blog · 8 years
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Biztech IT Consultancy PVT LTD Hiring iOS Developer Swift Language for Ahmedabad Location
Experience: 1 - 3 years                                 Skills: Cocos2d-x, iPad applications, CocoaTouch, UIKit, and Core Data Apply Now: http://jobunlock.com/job-detail/8409/ios-developer-swift-language
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keitaiosblog · 9 years
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How to update a record’s address with ABAddressBook framework
I coded with ABAddressBook today. Even though ABAddressBook is deprecated from iOS 9, and replaced with Contacts framework, some people like me still needs to use it because of keeping supporting iOS 8.
When you code with ABAddressBook, you need to deal with Core Foundation types, like CFTypeRef. CFTypeRefs are a little bit different from other normal Foundation types. When you use them, you should be careful about the following:
Don't forget CFRelase(object);
The Create/Copy rule, and The Get rule.
(__bridge Type), (__bridge_retain Type), (__bridge_release Type)
NSString vs. CFStringRef, toll-free types
Very tedious way creating a new CFDictionaryRef
Here is the gist how to update address of a record in address book. For more details, check out Apple's Address Book Programming Guide for iOS.
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christopherlarsen · 11 years
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Created a class that returns a NSString for time elapsed between a passed date and the current date.  NSDateComponents gets to be a pain, this seems reusable, sure I'll add on as I go along through the next few apps. 
Can get the source here:
https://bitbucket.org/Fingaz/clutils/src
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sound-blaster-blog · 11 years
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Open Sans Condensed
Чтобы использовать шрифт в приложении, надо называть его в коде не так, как назван файл. Методом подбора обнаружил, что правильное имя (face name, если я правильно понимаю) это "OpenSans-Condensed", "OpenSans-CondensedBold" и "OpenSans-CondensedLight".
Использовать так:
UIFont *condensedFont = [UIFont fontWithName:@"OpenSans-Condensed" fontSize:14.0f];
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iwadon · 12 years
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