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35mmproject · 3 months
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Update
If you're reading this it means I didn't finish updating the blog in time and there might be a short break in posts while I finish that up. I think I've nailed down a much smoother way of running this blog that also expands on the tag system while severely cutting down on admin/behind the scenes time. It's taken a few weeks, even longer by the time this post lol but it will make things better moving forward.
Mostly I've been working on a master spreadsheet and formulas/scripts that will compile and draft posts for me based on the spreadsheet information, then I just need to go through the drafts, add whatever touches need to be done, and queue it up! (I am not an excel girlie nor am i a programming girlie which is why all this took so long lmao)
I've also got my hands on both new scanning software and an actual decent photo editor, so I can do quick edits both on my computer and my phone, and good, sellable edits on my computer. With the new scanning software I should be able to go back and re-scan the slides that clearly didn't scan correctly but I was too busy to fix the first time around. (June 10th update: fuck that new software. Keeps closing in the middle of scanning. Returning to ol' reliable Cyberview X)
Alongside all that I've also been working on updating the blog to the new, more consistent, tags. I have another spreadsheet that grabs all posts and let's me fix the tags, which I just copy/paste from the master spreadsheet when I have a bunch done, and then auto-fixes them in the post. So with that being said maybe...scroll back through and see if I've added anything to your favorite picture? I've been doing a lot of google maps hunting haha. Please validate me. Last note: please ignore the slight jump in photo ID's. We are now at the point where my first hard drive crapped out and I had to start a second so a wedding got cut in half and I'm waiting to see what I can recover from the first drive before posting that particular batch, so I'm skipping to the next one: China 1985. Anyways. Thanks for being here and reading this. Love you. Have a nice day.
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roccioletti · 7 months
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Origine del mondo 2.0. Corpo, vagina, webcam, riproduzione del dipinto di Gustave Courbet, 1866. Performance, 2024. Con Vanessa Depetris. Rossella Ferrero ph.
La vagina della performer, storicamente al centro del focus voyeuristico verso l’interno intimo, ora restituisce lo sguardo attraverso una webcam puntata sul mondo, e offre alla performer un nuovo punto di cybervista verso l’esterno. Il flusso di dati video raccolto dalla webcam viene inviato al cellulare della performer.
The vagina of the performer, historically at the center of the voyeuristic focus towards the intimate interior, now returns the look through a webcam aimed at the world, and offers the performer a new cyberview point to the outside. The video data stream collected by the webcam is sent to the performer’s mobile phone.
Le vagin de l’interprète, historiquement au centre de la focalisation voyeuriste vers l’intérieur intime, restitue maintenant le regard à travers une webcam tournée sur le monde, offre à l’artiste un nouveau point de vue cybernétique vers l’extérieur. Le flux de données vidéo collecté par la webcam est envoyé au téléphone portable de l’interprète
#posthuman #postorganic #transhumanism #cyber
Tutti gli scatti su www.roccioletti.com
Attenzione: la pagina contiene foto di nudo integrale. Secondo l’attuale legislazione, se sei minorenne non ti è permesso accedere a questa pagina. Inoltre, in alcuni paesi del mondo questi scatti sono illegali e sia chi li ha prodotti che chi ne usufruisce è perseguibile penalmente. Infine, ti avvisiamo che convidivere la pagina a cui stai per accedere su alcune piattaforme social potrebbe portare a restizioni o ban del tuo account.
Attention: the page contains nude photos. According to current legislation, if you are a minor you are not allowed to access this page. Moreover, in some countries of the world these shots are illegal and both those who produced them and those who use them are liable to prosecution. Finally, we warn you that sharing the page you are about to access on some social platforms could lead to a restriction or ban of your account.
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kazifatagar · 11 months
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Cyberjaya: Nurturing Start-ups towards Commercialisation
By Shafinaz Salim, Head of Technology Hub Development of Cyberview Cyberview’s inaugural InnoEx event or Innovation Expo in September was a huge success, drawing about 7,000 people throughout four days as visitors viewed and sampled innovations from SMEs, start-ups and even students from Cyberjaya.  Sessions such as the Innovation Pitching Session entitled “Craziest of the Crazies” and the…
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rosdiablatiff01 · 1 year
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Laman Utama - Cyberview
https://www.cyberview.com.my/
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vintageslideshow · 2 years
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I was trying to put together a presentation post tonight to show how a PrimeFilm 3650u slide/negative scanner could be used with CyberView, VueScan, and Silverfast to scan images, but two out of three ain’t bad; above are the first two programs’ results in order, scanned at 1200dpi with Digital ICE on. No other editing was done.
The four (I presume) siblings were from a slide with frame date August 1958.
* PrimeFilm 3650u is a scanner made by Pacific Image Electronics circa 2007, and it’s actually better than I expected. It does a maximum of 3600dpi and I got mine for $6 with the power cord at a Goodwill. I’ve seen others of this model for higher at thrifts and the 7200dpi PrimeFilm7250u once at Goodwill for $30.
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* CyberView is a semi-generic tool used by several scanner hardwares as an alternative to makers writing their own, and was bundled with the 3650u. It’s fairly basic yet does include ICE (which they call “MagicTouch”), plus GEM and ROC functionality with adjustable levels, so I can’t complain much.
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* Hamrick’s VueScan does wonderful things with every scanning device under the sun, and offers three levels of ICE (which they call “infrared filtering”) plus very good color restoration tools. When I bought the program in 2012 you could get all the functions for a low price; now they have you pay the basic price if you’re using a flatbed and a premium ($99) price to use any other sort of scanning device, including the 3650u, so Demo mode doesn’t work!
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* SilverLight by LaserSoft Imaging is said to be the best tool on the market. I didn’t feel like creating an account (a requirement for use) to run the Demo version, after it downloaded 1.5gb of installer data, so I never saw it in action. Yeah, that’s on me, but demos have no reason to be so nosy.
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Attending 2nd Cyberjaya Quarterly meeting #cyberjaya #quarterly #meeting #tanyaahotel #rekascape #cyberview #primaavenue #urbanfarmtechniques #setiaharuman #dashbox #riyaz (at RekaScape) https://www.instagram.com/p/BzE5SWXlPcP/?igshid=1e2wk812ro504
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reefofficial · 5 years
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Saya tahu awak lapar jadi saya ambilkan Asam Pedas 🍲 Ikan Salmon 🐟 untuk awak ya! Bufet Ramadan 2019 di @cyberviewresort tak pernah mengecewakan! Among the best in town! Tahun ni siap ada Durian Musang King Goreng, Aiskrim Nasi Lemak, Nasi Ayam Tempayan (bukan mulut tempayan). Lebih 350 juadah disediakan buat pengunjung! Info lanjut di www.thisisreef.com ! . . . . #thisisreef #REEFISM #REEFISMTERRITORY #cyberview #cyberviewresortandspa #BufetRamadan2019 #RamadanBuffet2019 #Ramadan2019 (at Verandah Restaurant) https://www.instagram.com/p/BwoLFsfBCz-/?utm_source=ig_tumblr_share&igshid=1ilrbh3luisbs
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Tema buffet ramadan tahun ni di Cyberview Resort & Spa ialah Iftar Warisan Rasa. Dengan lebih 30 gerai yang menawarkan hidangan pelbagai budaya mengikut kegemaran Melayu, Cina, India, Jepun, Korea dan Itali. Jangan lupa untuk cuba masak lemak dan gulai kawah dengan daging, ayam, itik dan ikan salai. Oh! Deepfried Homemade Crispy Musang King Durian Rolls pun sedap. Korang wajib cuba! :D http://bit.ly/BRCyberviewResort #fatinbella #m_ammarfikri #littleff #baby #babyboy #itsammarfikri #cyberviewresortandspa #cyberview #foodreview #ramadanreview #buffetramadan #ramadan2019 (at Cyberview Resort & Spa) https://www.instagram.com/p/BwMB0R2hO7J/?utm_source=ig_tumblr_share&igshid=mo5g94xi1aak
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hayley-tomlinson · 4 years
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Cyberview Lodge Resort
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jade48sims · 5 years
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207 CYBERVIEW APARTMENTS
My 300 followers gift! The winner of the poll was Cyberpunk Witch, but close behind was Cyberpunk Vampire so I decided to do a double deal! So instead of one small home you get two apartments in one, in asian and india inspired styles.
Features: Shared foyer with laundry area, 1º Floor apartment  with living/kitchen area with alchemy cauldron, full bathroom, bedroom for 2 and a cat, and balcony garden with all alchemy plants and bbq area, and 2º Floor Apartment with living/kitchen area with robotics workbench, full bathroom and bedroom for 1 with sleeping pod (that can be switched for a coffin if it fits your playstyle more).
(Couldn’t fit the whole build in a single room but it’s quite easy to place, the dowload includes pictures of where to close the rooms and if there’s any trouble you can send me an ask)
Price: 129,494 Simoleons     Size: Apartment       Place at: 207 Zenview
Lot traits: Fast Internet / Great Soil
Required packs: Get to Work, City Living, Get Famous, Discover University, Spa Day, Realm of Magic, Movie Hangout, Moschino
Recommended packs: Get Together, Cats and Dogs, Seasons, Dine Out, Vampires, Parenthood, Strangerville, Cool Kitchen, Kids Room, Vintage Glamour, Toddler, Laundry Day, Tiny Living, Holiday
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keenstarlightmusic · 4 years
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Are Slot Machines A Game Of Skill
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Video games and slot machines converge to create a new casino experience
Skill Slot Machines For Sale
Are Slot Machines A Game Of Skill Play
Commonwealth Court in Pennsylvania confirmed that video game machines manufactured and distributed by POM of Pennsylvania are considered “slot machines.” The questionable games, bearing the name ‘Pennsylvania Skill’ are produced by Pace-O-Matic and Savvy Dog Systems.
By Rob Wiser
The impact of video gaming has not been lost on slot manufacturers. It’s impossible not to notice how the machines have shifted towards flashier, arcade-style presentations, with plasma screens, booming speaker systems and sophisticated graphics. With titles such as Star Wars and Top Gun, the experience is practically cinematic
Today’s young adults have grown up with the Internet, gadget-packed cell phones, iPods and other devices that often leave parents scratching their heads. But the high-tech phenomenon that has really exploded with the younger generation is the video game industry. Though video games have been around since the 1970s—whether in the arcades, or played at home on your Atari—their popularity has soared due to blockbuster game titles released for the PlayStation, Xbox, and other state-of-the-art home consoles.
Video games have, in fact, begun to dominate the U.S. entertainment industry, generating nearly $20 billion in sales last year (including playing consoles and accessories). Back in September 2007, the game Halo 3 grossed a staggering $170 million in U.S. sales in its first 24 hours, making it by some reports the largest debut in entertainment history. By comparison, the biggest Hollywood blockbuster that year, Spider-Man 3 generated $151 million over its opening weekend.
Skill Slot Machines For Sale
The impact of video gaming has not been lost on slot manufacturers. It’s impossible not to notice how the machines have shifted towards flashier, arcade-style presentations, with plasma screens, booming speaker systems and sophisticated graphics. With titles such as Star Wars and Top Gun, the experience is practically cinematic—and the action goes far beyond tapping a button and watching the reels spin.
Targeting the Next Generation
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Casino guests are getting younger. In Las Vegas, ultra-hip nightclubs draw thousands of young people to the Strip every weekend—and they travel with plenty of disposable income. Yet slot floors remain pretty predictable, if only because slot players, who tend to be older, demand a certain level of familiarity. The randomized spin is still the standard game after more than a century. Technology inspires innovation, but underneath it are the same devices we’ve been playing for years.
What will happen as the older generation of players is replaced by younger customers who have different expectations when they spend money on entertainment? Can the allure of a Blazing 7s machine compare to playing Halo on a giant home theatre system? Or can the two be merged?
Behind the scenes, this question is already being addressed. Skill-based (or “fully interactive”) games, which combine the thrill of chasing jackpots with a video game-style experience—in other words, rewarding manual dexterity or mental acuity—are on their way. This defies a long-standing misconception that all slot machines must be games of chance. Most people are under the impression that skill-based video games would not be allowed in a gaming floor.
Early attempts at skill-based slots (the more accurate term is “perceived skill”) have included titles like Battleship from Progressive Games International (formerly Mikohn), which arrived in casinos back in 2000. With this machine, the internal random number generator selected a field of several possible results, and the player used his wits to find the best bonus. As in the famous board game, ships were placed in predetermined locations on a grid, and the player had to find them and sink them to win the bonus amount. In Progressive’s Ripley’s Believe It Or Not! game, correct answers to multiple-choice trivia questions yielded higher bonuses.
Games like these gave the illusion of being skill-based. The outcomes of the bonuses were predetermined, and you had to be lucky to reach the bonus round in the first place, so it wasn’t as if being a trivia wiz or a great board game player guaranteed you a profit.
Amusement game laws vary by jurisdiction, but usually prohibit wagering on the outcome of a game. You feed coins into the machine simply for the experience of playing; if it paid out winnings, it would fall under the category of a gambling device. Slot machines, however, are gambling devices—each state designs its regulations to ensure a fair gamble, and even defines what constitutes a “gambling device.”
Historically, this has meant that slot machines are games of chance, and video games involve skill—but it doesn’t necessarily mean it is illegal to combine the two elements. Most gaming regulators are receptive to slot machines that include a skill component. In Nevada, Gaming Control Board member Mark Clayton remarked that he was “dumbfounded” that manufacturers hadn’t yet presented skill-based video games for consideration, in light of the soaring popularity of home video games. “There is no formal policy that would preclude skill-based games,” he says.
Are Slot Machines A Game Of Skill Play
Fact is, the slot manufacturers have already gotten started. Last year, Bally introduced a slot machine version of the classic Atari game Pong, in which players knock a ball back and forth between two paddles. The casino version plays like a typical slot machine until the player reaches the bonus round. This triggers a 45-second game of Pong, with the player competing against the computer. The amount of the bonus depends on how well you play.
This simple bonus feature, based on the most primitive of video games, is an industry milestone. Pong is the first slot machine that allows hand-eye coordination to affect payout. It was approved by Michigan’s Gaming Control Board and installed in Detroit’s casinos, as well as Connecticut’s Mohegan Sun. Before the Nevada Gaming Commission approved it, they wanted to make sure the bonus round offered some type of minimum payout, regardless of the player’s ability. That only seemed fair for a bonus round, after all.
Bridging Two Worlds
From a technical standpoint, incorporating a skill element wouldn’t be a big leap for slot manufacturers. Some of the biggest names in the industry have been involved with both types of games for years. Bally Technologies originated with a pinball game called Ballyhoo, and in the late 1970s and early 1980s, its former subsidiary Midway Gaming brought to the United States two of the most popular arcade titles in history: Space Invaders and Pac-Man.
Bally has kept up its involvement with traditional arcade games, but its focus is on slot machine development and casino management systems.
The Konami Corporation has also had success with both gaming formats. The Japanese-based company originally rented and repaired jukeboxes in the early 1970s, and over the following decade it developed classic video games for the Nintendo console, including Contra, Metal Gear and Castlevania. Konami entered the casino world in the late 1990s, applying its creativity and technical know-how to supply popular slot machines.
IGT, the biggest slot manufacturer of them all, has never been in the video game industry, though it has introduced many of the high-tech innovations that have made slot machines more of an arcade-style experience. The company has secured several patents that relate to “perceived skill” games, which appear to reward players based on how well they perform a certain action, although the outcomes are predetermined. Last year, IGT partnered with Sega Gaming, a major video game developer, to create a slot game called Three Kingdom Wars. We could see more of these partnerships in the future.
Cyberview Technology is another company that is actively developing video-slot games. In one of its titles, called Galaxium, the buttons normally used to draw or hold video poker hands are instead used to move a spaceship from side to side, or forward and backward. In another pinball-style video slot, The Big Score, the buttons are used to control left and right flippers. With these two games, the player purchases a set amount of time. As the pinball or spaceship comes into contact with various objects, the machine registers a win or a loss. The goal is to keep racking up points while your credits tick down for every second that elapses.
A highly skilled player is not guaranteed to make money—these are still slot machines. By playing well, you experience an average result closer to the odds of the game, while less skilled players will experience more volatility.
Another Twist on the Technology
Las Vegas-based Shuffle Master has also combined slot technology with a skill element, but in a different way—by installing random number generators in table games. Titles like Rapid Roulette, DigiDeal’s Digital 21, and Novomatic’s TouchBet roulette combine the excitement and social interaction of table game play with the high-tech graphics and automation of slot play. Some of these electronic blackjack and roulette tables feature a pre-recorded, life-size image of a dealer, while a random number generator determines the cards you are dealt or the outcome of the spinning wheel.
Although they play like tables, the technology behind these games makes them slot machines. This has enabled casinos in states where regular table games are not allowed to offer a table-playing experience.
As slot machines take on more arcade-like qualities, one aspect will remain constant—all of the new concepts and titles will be subject to strict testing and oversight. This makes it unlikely that we’ll see any dramatic leaps forward in the near future. There is also concern among gaming experts and manufacturers that players will need time to grow accustomed to the idea of skill-based slot machines.
It’s going to require a considerable amount of time before skill-based slots make a significant impact on gaming floors. Patenting, developing and testing these games of the future—and getting them licensed—could take years. But once these games begin to arrive, it could be a watershed for the industry. For future generations of slot players, the reel spinners we enjoy today might seem as primitive as Pong.
Video games and slot machines converge to create a new casino experience.
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traveleffecto · 7 years
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photbee · 8 years
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#haselünnewieichesmag #haselünne #haselünnersee #wacholderhain #wacholder #winterwonderland #winterlandscape #winterlandschaft #winter #schwarzweiss #schwarzweissfoto #blackandwhite #blackandwhitephotography #ilovefilm #analog #analogue #analogphotography #contaxg2 #contaxg28 #rps7200 #reflecta #cyberview #lightroom
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mohdfikribinmohdali · 8 years
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Alhamdulillah berjaya menawan half marathon pertama dalam hidup.. 21km.. trek best tapi banyak kali kram.. tak pernah kram time jogging...akhirnya result pertama 21km 2jam 35 minit.. lepas ini kene training lagi sebab banyak event 21km lagi #twincitymarathon2017 #twincitymarathon #twincity #marathon #halfmarathon #cyberview @cyberjayabuzz (at Persiaran Flora, Cyberjaya)
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ycyanicelimgeek · 6 years
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Cyberview Living Lab | Accelerator is back! We’re looking for a new cohort of startups from Fintech, IoT & robotics. Wanna be in one of Malaysia’s Top 10 accelerator programme? Here’s your chance! Submit your application sushivd.com/gCIami #finnextcapital #startup #entrepreneur #accelerator #GoShareLah #ad
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