#direct 3d11
Explore tagged Tumblr posts
brunorosenbaum11 · 7 months ago
Text
Shader Programming: 3D Scene using Direct 3D 11 - 3rd Year Project
My favorite project I made while I was an undergrad! This was the first time I used Direct 3D, HLSL and coded my first shaders.
Tumblr media
I had no idea about shaders prior to this project - I had only dabbled in OpenGL, but wasn't aware of the graphics pipeline, nor that GPUs were programmable.
That said, the whole module fascinated me. It was so engaging, and I loved the way algorithms and vector maths could be implemented to draw and render shapes and effects on the screen.
youtube
The scene makes use of the vertex, hull, domain and fragment shaders, for geometry manipulation and post processing effects.
All of the shaders were written from scratch using VS and the D3D11 graphics API, in C++ and HLSL.
You can read more about the project here!
Tumblr media
1 note · View note
ofertasjamones · 8 years ago
Quote
@MotigaGames I, I have a problem with gigantic, my game crash cauz of direct 3d11 but i've already reinstalled it and it's always the same
http://ifttt.com/missing_link?1502010048
0 notes
ofertasjamones · 8 years ago
Quote
@GoGigantic Hi, I have a problem with gigantic, my game crash in game cause of the direct 3d11, i don't know why
http://ifttt.com/missing_link?1502010047
0 notes